classic Call of Duty maps
Screenshot by Destructoid

10 classic Call of Duty maps that should return in Black Ops 6

Bringing back the classics.

With over two decades of classic maps to choose from, is it really a surprise that the Call of Duty series keeps looking to its past when it comes to making new additions? As the seasonal content for Call of Duty: Black Ops 6 begins to roll out, I’m taking a look at 10 classic maps that I think should return in the new game.

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I’ve kept all of these maps as Treyarch-exclusive. The studio doesn’t have a history of taking maps from previous games it didn’t develop, and there’s no reason to think it will start now. No Shipment here – sorry.

10. Kowloon

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Originally released as part of the First Strike map pack for the original Black Ops, Kowloon is a map that has kind of been resigned to Call of Duty history. It’s not a map you hear players mention often, that’s for sure.

Set on the rooftops of the night city of Kowloon, Hong Kong, this map is notable for featuring ziplines for the first time in series history. For the original Black Ops, this was a little ahead of its time, and the map felt too big as a result. But with Call of Duty: Black Ops 6‘s speedy movement, Kowloon could prove to be a great addition.

9. Battery

classic Call of Duty maps that should return in Black Ops 6
Screenshot by Destructoid
  • First appearance: Call of Duty: World at War (2008)

Battery is yet another DLC map that has been forgotten over the years, this time from Call of Duty: World at War. Not by us – Battery would be perfect for any playstyle in Black Ops 6, with its exterior spaces a sniper’s playground and its interior areas perfect for close-quarters combat.

Battery is a pretty small map, but the two towers attached to the side of the main playing area make it feel much bigger than it is. There’s no doubt it’d go down a treat among the Call of Duty: Black Ops 6 community.

8. Carrier

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

If chaos is what Treyarch wants in a Call of Duty: Black Ops 6, it needn’t look any further than Carrier. It’s probably one of the most close-quarters maps ever in the series, despite being relatively large in size.

The obstacles littered around the map essentially force you into constant close-range duels, meaning your next fight is always around the next corner. I just know the Black Ops 6 community would have a ball with this classic Call of Duty map.

7. Raid

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

When looking at the criteria for a new Call of Duty: Black Ops 6 map, playstyle variety must be high on the agenda. That’s why Black Ops 2‘s Hollywood Hills mansion map, Raid, would be a perfect candidate.

Snipers can enjoy the long sightlines from either side of the center lane, although moving centrally rewards that run-and-gun playstyle that Black Ops 6 players love. In terms of game modes, Raid is unique in that it suits just about everything, too. It’s a real Swiss Army map in its versatility.

6. Launch

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Launch’s mid-map rocket launch was awesome back in 2010, and guess what? It still rules now. It was a great way to add a dynamic element to this classic Call of Duty map, even if the la෴yout itself usually turned into an all-out brawl in the center.

If Launch was to return in Call of Duty: Black Ops 6, it could take the dynamic effects of that rocket launch even further. There’s untapped potential here, and it’d be cool to see Treyarch take a crack at it.

5. Summit

classic Call of Duty maps that should return in Black Ops 6
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Call of Duty: Black Ops 6 is in dire need of some great Search and Destroy maps. May I present Summit, which almost feels purpose-built for the popular Black Ops 6 game mode.

Every area in Summit feels extremely narrow. One misstep can spell doom. Diligent clearing of every corner is required. Bringing such a tactical map into Black Ops 6 could provide a breath of fresh air from the game’s typical run-and-gun gameplay loop.

4. Castle

best Call of Duty maps
Screenshot by Destructoid
  • First appearance: Call of Duty: World at War (2008)

The birds-eye-view layout of Call of Duty: World at War‘s Castle suggests a map that shouldn’t work. Yet, it does. There’s lots of dead space on the map where very little happens, but Castle does such a great job of naturally drawing players to the center that it simply doesn’t matter.

Lore-wise, Castle doesn’t make much sense for Call of Duty: Black Ops 6. If you can ignore that, I’d love to see how this one plays in the new game’s meta.

3. Firing Range

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops (2010)

Firing Range is about as perfect as the three-lane layout gets. Long-range encounters take pla🧜ce on the outer lanes, while the middle becomes a stirring pot of absolute chaos. Objective matches on 💞Firing Range are an absolute blast.

If Firing Range returned in Black Ops 6, it would mark a fifth appearance in the series for the map. There’s a reason it keeps coming back.

2. Standoff

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

If we’re talking classic Treyarch Call of Duty maps, you have to include Standoff. It’s one of the best objective maps ever, with tons of verticality allowing engagements to come from just about anywhere.

We last saw Standoff in Call of Duty: Black Ops Cold War, but if Treyarch does decide to delve into its back pocket for an old favorite, don’t be surprised to see it make another appearance.

1. Hijacked

best Call of Duty maps
Image via Treyarch
  • First appearance: Call of Duty: Black Ops 2 (2012)

Hijacked is one of the best Call of Duty multiplayer maps ever, and it’s a surprise that it hasn’t featured in every Treyarch title since its debut in Black Ops 2. It came back in Black Ops Cold War, and should make one more appearance in Black Ops 6.

Hijacked is symmetrical map design at its finest – two main structures on the yacht opposite one another, with close-quarters mayhem happening in between. This was already an extremely fast-paced Call of Duty map, and Black Ops 6‘s omnimovement would only amplify this.


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Daniel Morris
Contributor - Daniel has been a gamer and an avid RPG fan ever since he could hold a controller. A reader of Destructoid since his teenage years, he became a contributor to the site in August 2024.