Combat in Arknights: Endfield
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All Attributes in Arknights: Endfield beta

The core of each character.

In Arknights: Endfield, Attributes are special stats that boost the power of your characters, each doing something different depending on their preference. There’s a level of nuance involved in building your character correctly. Here’s how they work.

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What are Attributes in Arknights: Endfield

Attributes in Arknights: Endfield function similarly to stats in other RPGs, but they come with added complexity. There are four of them in total, each offಌering unique benefits to your characters.

  • Strength – Increases a character’s Maximum Health pool.
  • Agility – Increases a character’s Physical Damage Reduction, meaning non-elemental attacks will deal less damage.
  • Intellect – Increases a character’s Arts Damage Reduction, meaning special abilities will deal less damage.
  • Will – Increases a character’s Treatment Received Bonus, meaning they receive more healing when healed.

Attribute stats are typically found on Gear, and since Gear is crafted, you can fully control how you want to build your characters. Want to make your healer a high-HP tank? Craft a bunch of gear with Strength as a core stat, and you’ll have your HP tank. Easy as that. (But please don’t.)

Gear Attributes in Arknight: Endfield
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While all characters have these four Attributes on their stat page, you may notice one stat highlighted in yellow and another highlighted in gray. These are the Main and Sub Attributes of each character.

Main and Sub Attributes

The yellow-coded stat is that character’s Main Attribute. Increasing a character’s Main Attribute gives them a considerable Attack % bonus, one so significant that you should not ignore it, no matter what build you’re trying to craft. The Main attribute is a character’s primary way of gaining more damage, so you s𒈔hould focus on building it up as much as possible.

Ember in Arknights: Endfield
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The Attribute highlighted in gray represents a character’s Sub Attribute, and it functions similarly to the Main Attribute but it doesn’t provide nearly as large of an Attack % bonus, but it does still give damage if you put points into it. The Main and Sub Attribute stats on a character also provide their Attribute-standard effects.

For example, Gilberta’s Main Attribute is Will, and her Sub Attribute is Intellect. By stacking the Will Attribute on gear, you will directly boost Gilberta’s damage and give her a massive Treatment Received Bonus. The same can be said about Intellect, only the damage bonus won’t be quite as high, but she will still get a considerable boost to her Arts Damage Reduction.

Gilberta in Arknights: Endfield
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You should generally focus on a character’s Main and Sub-Attributes when optimizing their gear. However, you do not need to stick to this hard and fast rule if you have a nuanced case where stacking the Sub Attribute or an off-Attribute has higher value to your team composition.

Gilberta's Talent Tree in Arknights: Endfield
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Using Gilberta as an example again, her specialized Talent, Miss Navigator, allows her to heal the entire party whenever she uses her Skill. The healing scales entirely with her Intellect stat, so if you want to enhance her role as a healer rather than a damage dealer, prioritize stacking Intellect, her Sub-Attribute, over Will, her Main Attribute. I’ve found this approach to building her highly effective, especially against some of Arknights: Endfield’s more difficult and demanding encounters. This optional approach works best for characters intended to pr🀅ovide support rather than🔯 deal damage.


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Darrus Myles
Darrus, a seasoned guide writer and indie developer with nearly a decade under his belt, plunges into the gaming realm like a knight charging into battle (albeit with a trusty keyboard instead of a sword). With RPGs as his domain, he fearlessly slays industry challenges, turning every obstacle into XP for his quest to game domination.