Art Attack Friday: The Braid that almost was part 1: Tim

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It’s good news/bad news time again. Bad news first: for the next few weeks, I’ll be borrowing Art Attack Friday from the infinitely more sexy and attractive Hamza”CTZ” Aziz. The good news: I come bearing gifts — namely, an exclusive look at some original artwork for Braid, by none other than indie darli🦂ng Edmund McMillen.

Edmund did all the near-final character design and art for for Braid except for the game’s first boss. At some point, Jonathan Blow (Braid‘s creator) hired the game’s other fantastic, amazing artist, David Hellman, to paint over or otherwise alter nearly all of Edmund’s work so that they would match the games backgrounds.

Personally, I like Edmund’s style a lot more. David’s version of Tim was (and still is) a big turn-off to me. He’s realistically rendered enough to give me that “uncanny valley” feeling, while remaining baby-proportioned and pseudo-cute in a way that comes off as generic. Worse still, his blank, permanently optimistic expression actually gives me the creeps.

In contrast, Edmund’s designs for Tim are clean, expressive, and far from generic (by videogame standards, anyway). His Tim is clearly an adult, not a doll, yet he remains “cute” and easy to relate with. Not only does it look like I could draw Edmund’s version of Tim, but I sense that I know how this Tim really feels. Where Hellman’s Tim is Chucky, Edmund’s Tim is Charlie Brown.

That’s my opinion, anyway. What do you think? Which Tim do you like the most? Also, hit the jump for an exclusive look at Edmund’s version of Tim in motion, and tune in next week for more exclusive, never-before-seen Braid art from McMillen.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes