Most Baldur’s Gate 3 players discover early on that Lae’zel is one of the most useful companions in the game during combat. Thanks to her big damage, the Githyanki companion is essential for making the early game bearable and the late game easy.
Because Lae’zel is a Fighter by default, you can choose four feats for her across a Baldur’s Gate 3 playthrough. Most classes only get three, although there are a few other exceptions. Lae’zel’s feats unlock at Levels 4, 6, 8, and 12, which make her extremely powerful during the first half of the game.
If you’re unsure which are the best feats for Lae’zel in Baldur’s Gate 3, we’ve got you covered. These are the ones you should be choosing to make the most of the Githyanki Fighter’s strengths.
Best feats for Fighter Lae’zel in BG3
When considering the best feats to take as Lae’zel in Baldur’s Gate 3, it’s essential also to think about the order in which you take them. This will help you build properly as you progress through the game.
The end goal here is to create a Lae’zel build that dishes out as much damage as possible. This is her big strength right from the moment you recruit her, so that’s what we’ll be leaning into here. We’ve also included some honorable mentions so that you’ve got a bit of choice for your build.
Ability Improvement feat for Lae’zel in Baldur’s Gate 3
Feat | Description |
---|---|
Ability Improvement | You increase one Ability by 2, or two Abilities by 1, to a maximum of 20. |
Ability Improvement is as safe as a Baldur’s Gate 3 feat gets. You get two more Ability Points, which for Lae’zel, should be used on Strength and Dexterity. Alternatively, doubling up on Strength is a valid choice, too. Number goes up, Lae’zel gets stronger – simple.
You might as well reap the benefits of Ability Improvement for as long as possible, so you should take this BG3 feat at Level 4.
Savage Attacker feat for Lae’zel in Baldur’s Gate 3
Feat | Description |
---|---|
Savage Attacker | When making a melee weapon attack, you roll your damage dice twice and use the highest result. |
Lae’zel’s attacks are incredibly powerful out of the box, and of all the companions, she’s probably the strongest during those early periods of Baldur’s Gate 3. Savage Attacker ensures those attacks will almost always be massively powerfu🀅l due to the damage dice being rolled twice✃.
This is another feat worth grabbing early. You can’t really go wrong with maximizing your damage as you fight your way through Acts 1 and 2 of Baldur’s Gate 3.
Great Weapon Master feat for Lae’zel in Baldur’s Gate 3
Feat | Description |
---|---|
Great Weapon Master | When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn. Attacks with Heavy melee weapons you are Proficient with, can deal an additional 10 damage at the cost of a -5 Attack Roll penalty. (You can toggle this on and off.) |
Great Weapon Master is a must-have feat for any of your companions who you’re relying on to deal melee damage. Karlach, Lae’zel, you name them – they’ve got to have this feat. It gives you another turn during combat, which, when combined with Savage Attacker, guarantees you’re going to hurt your opponents badly.
Since Lae’zel gets an extra attack by default at Level 5, there’s no great rush to grab Great Weapon Master. We’d recommend taking it at Level 8, at which point you should be at a place where the game’s difficulty starts to really ramp up. The extra attack and damage will prove essential.
Polearm Master feat for Lae’zel in Baldur’s Gate 3
Feat | Description |
---|---|
Polearm Master | When attacking with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to attack with the butt of your weapon. You can also make an Opportunity Attack when a target comes within range. |
More damage! Polearm Master lets you get ANOTHER attack with your bonus action, so long as you’re holding a glaive, halberd, quarterstaff, or spear. With the right weapon, you should be getting a total of four attacks every turn if you also took Great Weapon Master. All will fall before you.
It’s worth noting that Lae’zel has a greatsword by default, which is why we recommend grabbing Polearm Master at Level 12. It’s the last feat you’ll take, so it gives you plenty of time to find one of the weapon types affected by this one.
Baldur’s Gate 3 Lae’zel feats: honorable mentions
If you’re looking to be as efficient as possible, the above feats are the way to go for Lae’zel. However, you can also use these honorable mentions if you want to change up your playstyle a little rather than being hyper-efficient with your Lae’zel build in Baldur’s Gate 3.
Feat | Description |
---|---|
Athlete | Your Strength or Dexterity increases by 1, to a maximum of 20. When you are Prone, standing up uses significantly less movement. Your Jump distance also increases by 50%. |
Durable | Your Constitution increases by 1, to a maximum of 20. You regain full hit points each time you take a Short Rest. |
Mage Slayer | When a creature casts a spell within melee range of you, you have Advantage on any Saving Throw against it, and you can use a reaction to immediately make an attack against the caster. Enemies you hit have Disadvantage on Concentration Saving Throws. |
Tavern Brawler | When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Also grants +1 to either Strength or Constitution. |
Tough | Your hit point maximum increases by 2 for every level you have gained. |
Choosing your feats is a big deal in Baldur’s Gate 3, and sometimes, you get it wrong. If your build isn’t working for your playthrough, you can respec Lae’zel from Level 1 at Withers for 100 gold. This shouldn’t break the bank, so long as you’re not frequently wasting your money in BG3.
Published: Nov 21, 2024 03:20 pm