A combat encounter in No Rest For The Wicked
Screenshot by Destructoid

Best Gear Stats in No Rest For The Wicked

The hunt for the legendary God Roll.

When gearing up in No Rest For the Wicked you want to look for gear that best fulfills the various needs of your build. However, there are several stats that you always keep an eye out for regardless of the type of character you’re making.

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Strongest Gear Stats in No Rest For The Wicked

The gear grind is the universal standard in ARPGs, and despite its Soul-like gameplay, No Rest For the Wicked is no exception. As such, the best stats you’ll find on gear tend to focus on improving your overall damage, or your survivability in a big, impactful way. Here are the ones you should look out for.

Attacks deal % Extra Elemental Damage

Many weapons you’ll find will come with a stat line that grants you some random element as a percent extra damage on hit. This is a massively impactful stat as a high percentage roll of this stat (20% or higher), adds a significant amount of damage to every one of your blows, greatly improving your damage per second (DPS). With this stat, you can roll extra Heat, Cold, Electric, or Plague as extra damage. The amount you get is random, so you’ll have to hunt down a god roll for maximum power gains.

Health Regeneration

This stat is relatively common on Epic rarity (purple) items you’ll come across while farming gear. Health Regeneration slowly restores your missing health over time, which is rather useful due to the limitation of having to craft your own healing consumables at all times. This regeneration will never save you in a pinch, but it will help you cut down on the overall healing consumables you’re using. Most importantly though, Health Regeneration stacks with itself, meaning if you have multiple pieces of gear with the stat, you’ll passive regeneration health faster.

Gain % Health on Damage Dealt

With this stat, every time you land a successful attack on something with a health bar (even wildlife), you’ll gain a percentage of your health back every time you land a hit. The percentage is the random portion of it, so you’ll want to hunt god rolls to make significant use of this stat. Like Health Regeneration, you can stack this stat to increase your overall health gain. Finally, the health gain is based solely on your successful hits, meaning this stat is far more powerful with a fast-hitting weapon, over a slow one.

Gain % Focus on Damage Dealt

This stat functions the same as the one above, only for the Focus bar instead. This stat is also just as strong, as, with a high enough percent roll on a piece of gear (typically a weapon), you can effectively spam your Rune abilities as long as you’re landing hits. Just like with the Health Gain stat, the faster your weapon, the more potent a stat this is.

Gain % Health on Block

Functionally, this stat is identical to the two mentioned above, only instead of needing to deal damage, you simply need to block an attack instead for its effect to activate. When blocking with a shield in No Rest For The Wicked, you’ll still take some damage if your Armor Value is too low for the attack. With enough armor and this stat, however, you can forgo all damage, and cause blocking to heal you instead. This is major for any build that makes use of a shield.

Gain % Focus on Block

Naturally, the same stat is just as useful on a shield, but for Focus generation instead. If your build relies heavily on Rune-based abilities, the🐠n using a shield with this stat is a great way to make sure you can use your Rune abilities as actively as you please.

Poise Defense Increased by %

Poise is your ability to ignore enemy blows while launching your own without interruption. If an enemy attacks you and your Poise stat is too low, the attack will interrupt you. With high enough Poise, you can swing through your enemies’ attacks, shrugging them off as you crush them under your heel. Typically, attacks with a ‘Charge-Up’ mechanic tend to have high innate Poise. However, faster attacks, such as ones done with daggers, tend to have very little normally. Additionally, heavier armor has more Poise, meaning this stat is best on said armor since it is a percentage increase.

Damage Dealt Increased by %

This stat is self-explanatory as it simply boosts all your damage when you have it. Oddly enough, I’ve found this one to be extremely rare even after roughly 70 hours of playtime. Even so, this is a big one to keep an eye out for for obvious reasons.

Focus Gained Increased by %

Not to be mixed up with Focus on damage dealt, this stat acts more like a multiplier for your overall Focus gain. You naturally gain Focus when dealing damage, but you also gain Focus when using Rune abilities such as Channel. This specific stat boosts the amount of Focus you’d gain about the stated percentage of the base gain from any given ability. So, if you get a base 13 Focus from one swing, and you have a piece of gear that grants ‘Focus Gained Increased by 23%’, you’ll be getting 16 Focus per swing instead.

Healing Effects Increased by %

This stat boosts the total base effectiveness of all sources of healing you can obtain. This includes consumables, Rune abilities, ‘Health Regeneration’, and even ‘Health Gained by Damage Dealt’. With enough of this stat, your most basic healing functions can restore you to full, effortlessly. It functions exactly how I explained above with ‘Focus Gain Increased by %’, only with health healing instead of Focus gain.

Which Gear Stats to Avoid in No Rest For The Wicked

Most of the above-mentioned stats come only on Epic rarity gear, which comes with the additional caveat of a negative stat. This stat line works entirely to weaken your character and must be paid attention to, as some negative stats should be avoided at all costs. You know you’re looking at a negative stat when the stat line is entirely red.

Damage Taken Increased by %

When wearing a piece of gear with this stat, you’ll flat-out take increased damage. This amount can be minor, or could massive. Either way, you should work to avoid this one if you see it, as it lowers your survivability.

Experience Loss on Damage Taken

As it states, if you take any source of damage, no matter what it’s from, you’ll lose experience. Awful. Avoid at all costs unless you’re already at max level.

A negative stat in No Rest For The Wicked
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Health Decreased by %

Gear with this negative stat flat out reduces your maximum health by the stated percentage. This is awful unless you’re godly at avoiding damage. If you’re not, avoid this one like the plague.

Stamina Decreased by %

With this negative stat equipped, you are effectively reducing your ability to swing your weapon, dodge attacks, and perform♛ any other functional ability to act. Once agai𓄧n, avoid this one if you see it, regardless of the other stats.


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Darrus Myles
Darrus, a seasoned guide writer and indie developer with nearly a decade under his belt, plunges into the gaming realm like a knight charging into battle (albeit with a trusty keyboard instead of a sword). With RPGs as his domain, he fearlessly slays industry challenges, turning every obstacle into XP for his quest to game domination.