Black Ops 6 Recon nerf
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Black Ops 6 Recon Perk finally nerfed with a recent update after numerous player feedback

Pre-firing is almost on its way out.

If there was one thing CoD players were calling for action, it has to be the desire to nerf the all-powerful R🤪econ perk. And after much player feedback, the developers have finally answered the call with the new Black Ops 6 patch.

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The Recon Perk has been on everyone’s radar since BO6’s release, where users can see enemies through walls after respawn. It also flashes a HUD indicator when someone’s outside your view, similar to the classic High Alert ability. Although it’s a convenient feature, some have taken advantage of it by pre-firing toward the opponent’s direction, making for an easy kill. You can think of it as a spawn trap, creating an unbalanced experience for those without it.

Recon perk
Screenshot by Destructoid

The now reduces the duration of the highlighted enemies, lowering it from two seconds to 1.5. It also removes the ability to trigger it after changing loadouts, as some have found a way to trick the system. These changes are a step towards a more balanced gameplay, with more adjustments for Recon expected in Season 1.

As someone who utilizes the Recon perk, I did feel like the nerf was much needed. The pre-firing and the Wall Bangs are too out of hand, especially for those participatiღng in the highly restrictive Hardcore mode. Hopefully, the new patch will help balance the system. Maybe it could, at the very least, function the same way as a Snapshot Grenade, whicꦆh shows enemies within its blast radius.

The Recon Perk wasn’t the only thing nerfed in BO6’s latest patch. In particular, the duration of the Flashbang Tactical screen effect showcases a 20 percent reduction. I’m happy to see this change, primarily since I always felt like it lasted way too long. Another good one is the solution for the early Killcams issue. With this problem, many players, including myself, spawned into a match, only to end up on the Killcam the second they started. Spawn tuning will continue to receive improvements as the team takes in more data from Multiplayer.

Operator showdown
Image via Activision

Last but not least are the alterations to Assault Rifles and Submachine guns. Some players have noted that SMGs haven’t quite lived up to the damage of the Assault Rifle class. Now, the new update decreases the minimum damage range and headshot impact for ARs, while SMGs show a general increase in these rates. This is another feature I’m stoked to see as someone who loves both classes.

Of course, the developers still have plenty of other issues to tackle, from Sniper Rifle buffs to Zombies freezing glitches. Season 1 will likely provide more of these changes to get Call of Duty: Black Ops 6 in tip-top shape.


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Kristina Ebanez
Staff Writer - Kristina has been a video game lover ever since she saw Solid Snake get under that cardboard box in Metal Gear Solid. She continues to show off her love for gaming and has been writing about it for more than two years. Aside from the Metal Gear Solid series, she enjoys playing The Sims, Call of Duty, Disney Dreamlight Valley, Horizon Forbidden West, Minecraft, and many more.