Metal on metal
I suppose the name Cybernator might seem cool if it’s the ’90s and you’re under 12. Which I was, at the time. In Japan, itās known as Assault Suit Valken, whereas in North America, it sounds like the name of a bootleg Robocop action figure that you find at the back of a sketchy convenience store that still has a sun-bleached poster for the first Harry Potter movie in their window.
Itās part of the Assault Suit series that began with Assault Suit Leynos — Iām sorry, that was localized to the similarly goofy Target Earth — but if youāre expecting that to give you any idea of what youāre in for, the series is almost legendary for the fact that it never sticks to one formula. Target Earth and Cybernator are at least both side-scrolling shooters, but they clearly have two different design philosophies. Target Earth is about shooting robots, and Cybernator is about āHeck yes! Giant robots!ā
Cybernator begins with explicit penetration; the kind they warn you about in gym class. A guy rams his long, thš ick spaceship into the docking port and launches his giant robots inside to wreck up the place. Youāre one of those robots. You play as this big green brick of a mech, and your job is to carry out various military ops.
The actual background to the game is kind of messy. Thereās a war going on, thatās about as much as youāre given to go off of. It goes the route of labeling all soldiers as dispoš±sable pawns who just fight because thatās all theyāve ever known. I guess this is to make it feel like youāre less of the last best hope, and more of just a regular guy. The in-game plot feels a lot like just a bunch of different, unrelated ops. Thereās a personal subplot underneath, and while itās not groundbreaking, this was the SNES, so it was kind š of neat at the time.
The big thing that makes Cybernator distinct is the fact that your mech controls like a big hunk of steel. It lumbers along invincibly. It launches itself off the ground using rockets that struggle to lift its mass. Weapons blast chunks out of the margins of the level, and one of your first two default weapons is just its fist. Coming from an era of nimble protagonists who jump with the power of a million squats, a hš¦ulking protagonist is a unique angle.
Thereās a nice assortment of levels. From the frontal assault of the first level, the second has you cruisinā through an asteroid field. The next starts with a zero-G section. The actual mechanics are pretty solidly outlined, šbut one level isnāt exactly likź¦e the other.
You start Cybernator off with two weapons, but with a bit of exploration, you pick up more as you advance through the game. The fact that you not only find additional weapons, but also upgrades for the ones that you have give a hint of exploration to the otherwise linear game. Levels are rather right-to-left, but there are plenty of alternate routes and little nooks to check out. You can probably get by without scouring every niche, but donāt you want a powerful fist? Donāt you want the most powerful fist?
You also have a shield, which I always forgot about until I started getting my butt kicked and realized my butt might be slightly less kicked if I blocked every once and a while. Again, it lends to the feeling of being in a 4-story mech when you can pušt up an invincible block of steel.
Youāre accompanied on your campaign by the crew of the Versus. The Japanese version gave all these characters portraits to go with their dialogue, but the SNES version seemed to censor this to hide the fact that you were fighting humans. Itās done sloppy, too. The text just kind of sits there at the bottom of the screen, and a ź¦ lot of the time, itās not terribly straightforward who youāre talking to.
Cybernator also seems to follow Konamiās lust for limited continues. Itās pretty brutal here, youāre given three continues with one life each. Because thereās so much variety, you never really know whatās up ahead or how best to approach it. That means you wind up playing the first few levels over and over, then drop all your lives when you hit something new until you learn the trick to survival. Iļ·ŗtās a short game, but getting to the end of it requires some patience.
Thereās also the opportunity to fail in some of your missions. For example, if you donāt kill the boss in time. Then you wind up with the bad ending, soā¦ Itās lucky that Cybernator is sź¦uch an enjoyable experience because youāll probably find yourself playing it more than once to see a happy ending.
There just isnāt much in the era that feels quite like Cybernator. Itās an impactful, weighty game. The soundtrack is punchy and energetic, and the action is explosive. Assault Suit Leynoā¦ Oh, I mean, Target Earth, by comparison, is a more standard shooter. Cybernator is like a side-scrolling tank simulator. It gives the sense of a militaristic game in an age of brightly colored, ātuded up protagonists. Itās half Contra and half Steel Battalion.
Itās funny, because the follow-up, Assault Suit Valken 2, was a foš“r the PS1. The closest tź¦¬hing we got to a true sequel was a PS2 port of the SNES title that was released only in Japan.
Thatās fine, I guess. I kind of feel like Cybernator hit the mark pretty solidly. In an ideal world, we would have got some clumsy early-3D experiment with its philosophy, but maybe Armored Core was close enough. As it stands, Cybernator is an easily overlooked gem in the SNES library. It was one of those games that I rented in my youth that left an impression. Except I couldnāt remember the name of it until years later. No wonder. Cybernator? Was thaź¦t name picked from a hat? It sounds like a placeholder name that marketing grabbed onto before something bš§etter could be found.
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Published: Oct 15, 2021 04:00 pm