Call of Duty: Black Ops 6 open beta patch notes
Image via Activision

Call of Duty: Black Ops 6 open beta patch notes: Jackal PDW nerf, increased level cap, new rewards, more

New content on the way.

Call of Duty: Black Ops 6 open beta has commenced and brings a slew of changes for Weekend Two. This includes a Jackal PDW SMG nerf, some new 🀅weapons, better spawning, and a lot more.

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The patch also adds new Equipment, Scorestreaks, and Perks to the table. Babylon is the new map that has been added to the roster and earning weapon XP has also been adjusted for fast📖er leveling up of gunওs.

Movement speeds while carrying different weapon classes have been also a⛦djusted. Below you can find the entire from Activision💮.

Full Black Ops 6 open beta patch notes

Global

Progression

  • Level Cap increased to 30. New content available to unlock:
    • Level 21:
      • Blast Trap (Lethal Equipment)
      • Scavenger (Perk – Enforcer)
    • Level 22:
      • Interceptors (Scorestreak)
      • Fast Hands (Perk – Strategist)
    • Level 23:
      • Sleeper Agent (Field Upgrade)
      • Cold-Blooded (Perk – Recon)
    • Level 24:
      • Combat Axe (Lethal Equipment)
      • Tac Mask (Perk – Strategist)
    • Level 25:
      • DM-10 (Marksman Rifle)
    • Level 26:
      • Gunfighter (Wildcard)
      • Forward Intel (Perk – Recon)
    • Level 27:
      • Gearhead (Perk – Strategist)
    • Level 28:
      • Decoy (Tactical Equipment)
      • Ninja (Perk – Recon)
    • Level 29:
      • Chopper Gunner (Scorestreak)
    • Level 30:
      • Tanto .22 (SMG)
  • New Rewards available to unlock:
    • Level 23: “The Truth Lies” Loading Screen 
    • Level 27: “Beta Expert” Animated Calling Card 
    • Level 30: “Bug Smasher” XM4 Weapon Blueprint

Multiplayer

Weapons

Weapon Swap Speeds

We’ve seen the feedback about weapon swap speeds, and we🀅 agree. We’ll be reducing weapon drop times across the board for an overall increase to swap speeds. Players looking for an even quicker swap speed can try out the Fast Hands Strategist Perk in Week 2💮 of the Beta.

  • Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Pistol, and Launcher drop times reduced by 50ms
  • Sniper drop times reduced by 100ms

Movement Speeds

We are making small adjustments to baseline movement speeds on all weapon classes to make sure they are sitting in a go🌟od spot relative to one another. We have mostlဣy focused on Move Speeds and ADS Move Speeds, which come into play during combat engagements.

Overall we are happy with the weapon class usage and performance we’ve seen in Beta Weekend 1, as well as the upper end of movement pacing offered by SMGs, so these adjustments keep SMGs the same and generally improve other classes. We are mindful of speeding the game up too much and will continue to monitor and assess 💃game data and your feedback.

The other notable change here is to Melee Sprint Speeds. We wan🎃t players to feel incentivized to pull out their Dedicated Melee weapon as a means of map traversal. We also want to ensure that Melee users can catch up to other players who are sprinting with ranged weapons for those sneaky Body Shields and Finishing Mo💙ves.

Weapon CategoryAdjustments
Assault RiflesADS Crouch Speed increased from 1.75m/s -> 1.88m/s
Move Speed increased from 4.14m/s -> 4.29m/s
ADS Move Speed increased from 3.07m/s -> 3.23m/s
SMGsCrouch Speed increased from 2.31m/s -> 2.77m/s
ShotgunsADS Crouch Speed increased from 1.63m/s -> 1.75m/s
Move Speed increased from 4.14m/s -> 4.29m/s
ADS Move Speed increased from 3.07m/s -> 3.23m/s
LMGsADS Crouch Speed increased from 1.14m/s -> 1.3m/s
Move Speed increased from 3.71m/s -> 3.86m/s
ADS Move Speed increased from 2.31m/s -> 2.46m/s
Marksman RiflesCrouch Speed increased from 2.41m/s -> 2.49m/s
ADS Crouch Speed increased from 1.37m/s -> 1.55m/s
Move Speed increased from 3.76m/s -> 3.99m/s
ADS Move Speed increased from 2.9m/s -> 3m/s
Sniper RiflesCrouch Speed decreased from 2.41m/s -> 2.31m/s
PistolsCrouch Speed decreased from 2.9m/s -> 2.84m/s
ADS Crouch Speed increased from 1.88m/s -> 2.24m/s
Move Speed increased from 4.47m/s -> 4.52m/s
ADS Move Speed decreased from 3.94m/s -> 3.81m/s
LaunchersCrouch Speed decreased from 2.44m/s -> 2.18m/s
MeleeCrouch Speed increased from 2.9m/s -> 2.95m/s
Jog Speed increased from 5.16m/s -> 5.31m/s
Sprint Speed increased from 6.93m/s -> 7.16m/s
Super Sprint Speed increased from 8.41m/s -> 8.66m/s
Move Speed increased from 4.47m/s -> 4.62

Weapon Adjustments

Jackal PDW

  • Decreased Maximum Damage from 29 -> 26
    • Decreased Maximum Damage range from 15.24m -> 14.61m
  • Decreased Near-Medium Damage from 23 -> 22
    • Decreased Near-Medium Damage range from 22.86m -> 17.78m
  • Decreased Medium Damage from 22 -> 18
    • Decreased Medium Damage range from 29.21m -> 26.04m
  • Decreased Minimum Damage from 19 -> 15
  • Small increase to view kick strength and view kick deviation.
  • CHF Barrel
    • Headshot multiplier improved from 1.2 -> 1.4

The Jackal PDW ‘s intended strength is best in class handling and decent mobility, balanced by a slower rate of fire compared to many of the other automatic weapons in the game. It 🍨was overperforming at medium ranges, so we’ve increased the damage falloff and pulled the ranges closer along with a slight increase to recoil. Maximum damage and CHF Barrel headshot multiplier have been adjusted to maintain the same hit to kill numbers while using the attachment.

C9

  • Increased medium damage range from 25.4m -> 27.31m

We feel that the C9 is in🧸 a good spot as a well-rounded Submachine Gun with a solid rate of fire. It has higher horizontal recoil compared to other Submachine Guns, so we’ve given a boost to its medium damage falloff range.

SWAT 5.56

  • Disabled burst fire queuing, which was queuing an additional burst if the fire input was activated at any time during the previous burst or the burst cooldown.

Attachments

  • The Rapid Fire attachment now correctly displays its recoil penalty con. The attachment description has also been updated to indicate the tradeoff.

Maps

General

  • Adjusted general spawn logic to enable additional valid spawns under certain scenarios.
  • Adjusted spawn logic across several maps with the goal of reducing a high frequency of spawn flipping.

Scorestreaks

  • RC-XD
    • Improved handling and general usability.
  • Watchdog Helo
    • Increased base health.
  • Hellstorm
    • Increased Cluster Bomb damage radius.

Equipment

  • Lethal Equiptment
    • Thermo Grenade
      • Reduced explosive ignition delay.

Movement

  • Slight increase to the time to enter prone or supine during a slide.
  • Slight increase to all mantle speeds.
  • Slight decrease to time before movement is allowed after landing from a Dive to Prone.
  • Slight increase to Dive to Prone landing friction.

Progression

  • Weapon XP
    • Increased awarded Weapon XP, which will decrease the amount of time needed to gain Weapon Levels. The Weapon XP speeds observed in Weekend 1 were slower than expected.
  • Daily Challenges
    • Fixed an issue that was causing the Daily Challenge countdown timer to display the incorrect reset time.
    • The “Get 50 Eliminations with the Recon Perk Specialty equipped” Daily Challenge will now track progress correctly.
  • General
    • Beta Rewards earned in a match will now appear in the After-Action Report.

Audio

  • Increased player weapon firing audio volume.
  • Additional footstep audio adjustments.
  • Reduced audio levels for impact sounds when taking damage.
  • Resolved an issue where Shotguns could play more than the intended number of hit impact sounds.
  • Resolved an issue where explosion sounds would not play during normal gameplay.
  • Resolved an issue where some sounds were not playing during Best Play.
  • Reenabled a previously disabled audio occlusion system on PlayStation 5.

Best Play

  • Adjustments to underlying Best Play logic which will result in more varied and interesting Best Play selection.

UI

  • Improved stability throughout various menus and HUD.
  • Addressed various localization issues.

Settings

  • Users should no longer encounter issues when switching their ADS Transition Timing to ‘Instant’, when using keyboard and mouse.

General

  • Increased the duration of the Lobby Vote before matches to give players a better opportunity to participate in the vote when returning to the lobby after a completed match.
  • Reduced the amount of camera motion in the Dynamic Deathcam.

Stability

  • Improved stability in Skyline.
  • Improved stability in Training Course.
  • Improved general server-side stability.

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Sourav Banik
Sourav is a Staff Writer on Destructoid who absolutely loves playing tactical shooters and story-driven games. He also keeps a close eye on esports titles like Valorant and Rainbow Six Siege and has bylines at Dexerto and Sportskeeda Gaming.