Resident Evil 2 Remake: Claire Redfield looking into the lobby of Raccoon City Police Department from the second floor.
Image via alphaZomega/Nexus Mods.

Check out this Resident Evil 2 mod that puts fixed camera angles into the remake

Just like grandma used to play!

The remakes of the older Resident Evil games are exceptional reimaginings of some iconic entries in the survival horror genre. But with all this modernizing of such classics, it’s easy to forget how we used to play games back in the day. That’s probably why this one modder has injected some nostalgia into the RE2 remake.

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In order to mix up the contemporary with the retro, Nexus Mods user has brought back the fixed camera angles, putting them into 2019’s Resident Evil 2. From what I can tell, the game is still exactly as it is, but it just puts in that bit o🔜f♈ a throwback to a bygone era.

Resident Evil 2 Remake: Claire Redfield in the STARS office, holding her abdomen in pain.
Image via alphaZomega/Nexus Mods.

In fact, fixed cameras are so antiquated, that the modde🍨r has put in a definition of what they actually are:

When starting the game, you will see your character from the point of view of a mounted / fixed camera cinematically pointed at the scene. Then when trying to walk out of frame, it will change to another camera based on your new location, with the camera angles transitioning to one another in a seamless sequence that will follow y♏ou wherever you go. There are over 1700 fixed cameras all carefully placed and the game can be completed from beginning to end entirely using these cameras.

I never thought I’d see the day

In terms of what the “RE2R Classic” mod features, you can also expect to find the implementation of autoaim. This is because, as alphaZomega says, aiming in a fixed camera perspective is “not easy,” so this option should make things less difficult.

To aid aiming even further, there are also laser sights, and if you want that extra dose of Resident Evil 2 nostalgia, there’s an option to choose between modern controls and the lesser-spotted “tank controls” feature from yesteryear.

Decades after first hitting our PCs and consoles, Capcom’s Resident Evil series is still going strong, perhaps even doing better than ever. It could be because the studio knows exactly what it’s doing with its IP (RE5 and RE6 notwithstanding), or because different entries offer something new and/or old, appeasing both yo♕unger gamers and veteran 🐓players alike.


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Andrew Heaton
Andrew has been a gamer since the 17th century Restoration period. He now writes for a number of online publications, contributing news and other articles. He does not own a powdered wig.