Dead.
When Dead or Alive 6 launched at the start of the month, it did so without a crucial element for competitive online players, lobbies. As such, playing or sparring with a friend online is currently a matter of you both searching for a match simultaneously and hoping that you happ🐻en to get linked up.
Koei Tecmo announced that lobbies would be added to DOA 6 this month, already a risky delay given the importance of online out of the ga𓆉te for any fighting game. Unfo⛦rtunately, it appears that the lobbies now are delayed further still, and are scheduled to arrive in April.
If you can detect a tone of cynicism in me, it’s more just a deep sigh. DOA 6 is hardly a S-tier product as it is. DOA 6 is an “above average” title already roundly chastised for its $90+ season pass, and now players have had to wait two months so they can play with online buddies? This isn’t even the first time this has happened. When DOA 5 came to PC, lobbies were also late and, in the end, never actually showed up at al🌜l.
I’m sure Dead or Alive 6 will receive its lobby system as planned. But given fan frustration so far, Mortal Kombat 11 launching next month, and organisers shunning the title for a main stage slot at its debutante EVO Championship, it’s undeniably been a shaky start for the long-running series’ sixth entry.
Dead or Alive 6 is available now on PS4, PC and Xbox One.
The update (Ver.1.03a) for 3/29 includes DLC add-ons, game balance adjustments & bug fixes.
Team NINJA is working on online lobbies for all platforms & still requires polish;
lobbies (Ver.1.03b) are now scheduled for release in 🥂April. Your patience is greatly appreciated.— DOATEC(DOA6)OFFICIAL (@DOATEC_OFFICIAL)
Published: Mar 27, 2019 10:30 am