Deep Rock Galactic originally aimed for 200K sales, and it just cleared two million

The original sales goal would’ve been enough for a new game

Recommended Videos

A whole lot of people were in the mood to squad up with their friends (and even strangers) in Deep Rock Galactic last year, and that momentum is only picking up. The cave-busting co-op game cleared two million copies sold – a big step up from Ghost Ship Games’ original goal of 200,000 lifetime sales.

“Before we launched into Early Access, we reached an internal agreement that 200,000 units sold during the game’s lifetime would be suitable, and would allow us to continue and do a new game,” . “But now we just crossed 2 MILLION units sold [across PC and Xbox One], and the game is performing stronger than ever – not only in sales, but also in the strength of the community.”

Among many about Deep Rock Galactic and its players, there’s a yearly sales breakdown: 502K copies sold in 2018, then 404K in 2019, and finally 1.18 million sold in 2020.

This game has been drifting at the edge of my orbit for a while now, and it’s about time I started my career as a high-tech spelunker and to stamp out the infestation. I also fully expect to join the ranks of the 7.5 million player deaths caused by friendly fire. Happens to the best of us.

The next major push is on February 4, and it’s adding the Azure Weald and Hollow Bough.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
More Stories To Read
Author
Image of Jordan Devore
Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.