Shadow Of Mordor
Image via WB

GOG is attempting to save Monolith’s catalog, but one true gem may remain lost

No game stays dead forever.

Monolith, the legendary studio behind all-timers such as Blood, Shadow Of Mordor, Condemned, and Alien Versus Predator 2 was recently shut down by the overlords at Warner Brothers. Many people lost jobs, but GOG is trying to at least save the studio’s games as part of its preservation initiative.

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The CD Projekt Red-owned platform has already announced it’ll add F.E.A.R. and its two expansions to its game preservation program, and, as of right now, you can get the GOTY winner for just one dollar. GOG has also disclosed the plans to save as much of Monolith’s catalog as possible, which is awesome, but one title threatens to remain impossible to get.

I’m talking about The Operative: No One Lives Forever, an FPS that r☂ocked the world of shooters in 2000 with its fantastic gameplay and story, but that has since be𝐆come unavailable for purchase.

Think of a mix between Perfect Dark and a ’60s 007 James Bond throwback — so, like a serious and equally awesome version of Austin Powers. If you’re lucky enough to have played it upon release, you might think this is Monolith’s crowning achievement. Still, you’d have a hard time making others believe so because, first off, nobody knows what you’re talking about, and second, no way that a studio or publisher would allow for a highly profitable game to no longer be put on sale for reasons no one understands, right? Wrong.

Because it turns out that the reason why you were never able to purchase No One Lives Forever digitally is that se🧔emingly nobody knows who owns the rights to it, and untangling the thread would simply prove too much of a hassle.

Image via WB and the Unknown

For the longest time, fans and even Nightdive Studios, known for its high-quality remakes of beloved classics, from the endless copyright limbo it has resided inàŽœ for the past many ye♓ars, but to no avail so far.

Here’s hoping GOG finds out how to finally bring back this classic that so many would certainly love to experience for the first time.


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Tiago Manuel
Tiago is a freelancer who used to write about video games, cults, and video game cults. He now writes for Destructoid in an attempt to find himself on the winning side when the robot uprising comes.