The legacy of *that* amiibo article will never die
[As you may or may not have read, Brett Makedonski has taken his leave of Destructoid for pastures new. Brettās hard work, candid nature, and wry eye for headlines helped pumped the life blood of our humble home every day for seven years. Weāll miss him dearly and daily. Thanks for everything, doode. We love you. ā Moyse]
At GDC 2017, we reached šÆthe apex of acting like dumbasses at the GDC Awards. Plunked down at a VIP table with other media, we smuggled in daiquiri ingredients and a case of Bud Light. Thāis is a nice event. People dress up. Thereās wine on every table. We arrived early, made a pitcher of daiquiris and offered drinks to nearby hopeful indie developers.
Maybe 15 minutes before the awards started, Kotakuās Jason Schreier sat down at his assigned spot at our table. He looked around and absently asked āWhereās our water pitcher?ā A beat passed. A second beat passed. Then, with completely perfect and probably-unintended comedic timing, he looked at our jug of daiquiris and said āā¦Thatās our water pitcher, isnāt it?ā Former PCWorld writer Hayden Dingman put the smuggest smile on his face and just went āYep. Want some?ā Steven giggled like he was faded even though I know he wasnāt. Dave Thier of Forbes looked up for a split second and then went back to counting his briefcase full of money.
These are the things Iāll take with me. Destructoid has given me the opportunity to travel more than most people will travel in a lifetime. Itās given me access to talk to some of the most creative and highly-regarded minds in the industry. Itās given me a trillion dollarsā worth of free video games. I appreciate all of that, but Iāll most cherish memories like Niero waking me up at 2am to drink wine with him, or me and Steven intentionally missing the last train so that weād have an excuse to walk across the entirety of Tokyo in the early morning, or dancing until 6am to ā80s hits in a Reykjavik bar named after The Big Lebowski.
After seven yearšs of writing full-time for Destructoid, Iām leaving. For 95% of people, games writing is like a jack-in-the-box. You crank, and the music plays, and you keep cranking, and the music keeps playing. Everyone knows that musicās going to eventually stop and the fun is going to end. Iꦺtās not a matter of if; itās always a matter of when. That clown springs to life for nearly everyone, itās juą¹st a little later for some people.
This year has been tough on me, and I know thatās not a novel feeling even though itās a completely valid one. I didnāt get to travel. I didnāt get to talk to any creators. I didnāt get to see any of my many friends that Iāve made in this industry. Those are the perks of this job for me. Instead, I clocked in every day, blogged some news, and clocked out. Days melted together. I felt like I didnāt have anything to say, and thatās how you know youāre done and dusted as a writer. I don&rsquoš¤Ŗ;t really expect events in 2021 and I know I š±canāt take another year of being de-energized. Itās time for a change.
Iāll spare you the vague statements about whatās next. Iām leaving games. Iām going to work for a poppinā startup called Loupe. Itās a streaming and sales platform for spoā±rts cards and other collectibles. Iāve been doing some freelance writing for them for most of 2020, and I realized itās something I want to explore further. The sports card hobby is extremely hot, and thereās an exciting opportunity to grow a business from scratch. Most important, itās whatās energizing me right now.
I have a bajillion thank-yous and well wishes to send ošut.
It all starts with Niero, as it should. Niero: Thank you for taking a chance on me, but, more importantly,š thank you for sticking by this site and this community. It wouldāve been so easy to give up so many different times. Youāve done so much for so many people, and it hasnāt gone unnoticed. Youāre a fantastic drinking buddy, and about half of those memories I mention up top𤔠prominently feature the shenanigans you dragged me into.
Dale: Iāve told you this a lot over the years but Iāll say it one last time: I sincerely appreciate you taking me under your wing and mentoring me ā whether you meant to or not. You taught me a lot about what it means to be a professional and how to conduct myself. I donāt think I wouldāve gotten this far without the lessons you shared with me. Also, youāre one hell of a travel buddy.
Jordan: I wouldāve written this farewell many years ago if it werenāt for you. Thšis site wouldāve crumbled so many times without your dedication to keeping it afloat. Youāve been my rock this entire time, through good and bad. Youāre the best coworker Iāve ever had, youāre a better friend, and I think the world of you.
Chris: You have to be the hardest working blogger in the games industry and I admire the hell out š of that. Your leadership and decision-making over these last fiveš„ years has helped the site run more efficiently than it ever has before. People see your output on the front page, but they donāt see everything you do behind the scenes. Theyād be even more impressed than they already are.
Moyse: I respect jš½ust how damn much you care. You care about your work, you care about the community, you ą²care about the reputation of the site, and you care about people. When you do this long enough, itās easy to become numb to a lot of it. That doesnāt seem to happen with you. Your heart is in the right place and thatās a tremendouš·s quality for a tremendous person.
CJ: I fell in love with your satire, except for when you almost got us sued into oblivion. I think youāre an incredibly talented editor who has elevated the quality of our features, except for when you want rewrites from me. Another memory Iām taking along is youš¬r surprisingly excellent and spirited rendition of Bjork at karaoke.
Community Team: Thanks so much to all of you for always having our backs. I know I havenāt expressed my gratitude enough, but you all make our jobs so much easier. You all do a great job keeping everything buzzing along and thatās something that definitely goes overlooked. When people call me an idiot, you tell them that theyāre, in fact, the idiot. I appreciate that even though it probably was me who was the biggest idiot all along.
Steven: Comrad, I truly miss exploring the world with you. What a stupid job we lucked into. Kyle: We did so much together, but thanks most for getting Podtoid up and running again. It was a great way to spend an evening once a week. Darren: Iām sorry Kyle got Podtoid up and running again. Zack: Thanks for not letting me die. Ray: Now that the Zoꦬdiac Killer’s cipher has been solved, do just ascend into Heaven or how does that work?
Yes, there are so many of you whom I missed. Old bosses, longtime peers, community members I particularly adore, people Iāve regrettably lost touch with ā if you interacted with me at Destructoid, thanks for contributing something to my life. Youāve made this last seven years better in some capacity. Unless you sucked. Go kick rocks if you sucked.
This is already 1,200š words, and Iāve shed about that many tears while writing it. Let me leave you with this, though: Do me a favor and tell a writer you like that you appreciate their work. It takes ten nice remarks to offset one shitty remark, and we see a lot more of the latter. It takes a very tough person to truly block that all out. I donāt think any of us would be writers if we didnāāt seek validation anyway.
Yāall go rest yāall souls, ācause I know Iāma meet you up at the crossroads. Yāall know I forever got love for my Dtoidš¼ fam,š¼ baby.
Published: Jan 9, 2021 1:00 PM UTC