Hitman: Blood Money - Reprisal

Hitman: Blood Money – Reprisal comes to iOS and Android this month

A sneaky good time on the go.

Hitman: Blood Money was a big hit for the franchise when it was released for PC, PlayStation 2, and Xbox 360 back in 2006. Now, a new set of players can experience the classic stealth title as heads to iOS and Android at the end of November as Hitman: Blood Money – Reprisal.

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Feral Interactive, the same studio that brought us , is back at it again. The developer dropped a trailer for Hitman: Blood Money – Reprisal that shows exactly what iOS and ▨Android users should expect when the game releases on November 30.

The game’s visuals remain on par with its PlayStation 2 and Xbox 360 predecessors. But the stealth game’s interface has been completely reworked to suit mobile devices. There have also been a few new bells and whistles included for a better overall experience.

Instinct Mode is something that’s being brought to Reprisal from later games in the series. It highlights targets and critical mission points to make navigating maps a bit 🌳easier.

A mini-map is also being introduced to Blood Money for the first time. It offers better feedback on Agent 47’s surroundings, including alerts if the character is raising suspicions. As in the original, there are 12 sandbox missions for players to enjoy over and over again due to their highly replayable nature.

Controls for Hitman: Blood Money – Reprisal have been reworked, too so that users can create a U𓆉I that fits them best on the go. However, those who wish to uti🍰lize a gamepad or keyboard and mouse have that option too.

Hitman: Blood Money – Reprisal sneaks up on iOS and Android users on November 30. It’s listed in the App Store and Google Play Store for $14.99. A Nintendo Switch port is also planned for some point in the winter.


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Jeff Scott
Jeff has been hopping on Goombas and collecting Triforce shards since the late NES era. Today, he appreciates all things console games - with a slight favoritism toward his Nintendo franchises. He's currently contributing to Destructoid on a freelance basis. You can reach him at [email protected].