muir in still wakes the deep
Screenshot by Destructoid

How to get past Muir in Still Wakes the Deep

Run and hide.

After you’ve made it past Trots in Still Wakes the Deep, you’ll head outside and hear a strange howling. That noise is coming from Muir, another member of the rig’s crew who has been tragically mutated by whatever the drill crew ran into, and he’s lonely.

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Muir is a towering creature who patrols a large area in search of any surviving crew so he can absorb them into his mass. When you encounter him, he quickly grabs Dobbie before you find Innes, another survivor who tells you where to go. The only way forward is around Muir, so you’re going to have to get back to sneaking around and throwing objects to distract him from where you’re hiding.

How to get past Muir in Still Wakes the Deep

sneaking around near muir in still wakes the deep
Screenshot by Destructoid

This encounter with Muir is split into a few stages. The first stage requires you to take things slow and sneak around the deck, hiding at every opportunity. Muir moves around the area pretty swiftly, so as soon as he moves past your position, head over to the next area you can♒ hide in.

You can see in the image above what the hiding places look like. Most are marked with yellow paint, but there’s usually another hiding place close by. Muir is fast and will rush over to you pretty quickly if he sees you. To help avoid this happening, you can always pick up one of the objects lying around the platform and launch it away from where you want to go next.

fog blocking container with muir in still wakes the deep
Screenshot by Destructoid

Unlike Rennick, Muir will just keep on patrolling the area. He’s not going away, so no matter how stressed out you get, you must continue. When you reach the point shown in the image above, where Muir towers over the area and the fog blocks what’s in front of you, throw something away from you and move into the fog. There’s a large green container there that you can hide in.

run from container with muir in still wakes the deep
Screenshot by Destructoid

Ge🅠tting into the container triggers the next part of this encounter. You have to run from here, but Muir will definitely see you and pursue. The way I eventually got past him was to throw an object off to the left of the path forward, wait for him to move, and then run for the container straight ahead.

innes and opath forward in still wakes the dep muir
Screenshot by Destructoid

The next section is more of an environmental puzzle as you get around Muir and back into the area. Keep pushing on, crawling through the low spaces as you go until you reach the point where you find Innes again. He’s stuck in a container, but you can both see the exit ahead. It’s blocked by a lift, so you’ve got to move it.

final muir part in still wakes the deep
Screenshot by Destructoid

Muir will join you both soon after Caz and Innes finish talking. This area is another one where you’ve got to follow the yellow paint and move slowly between the hiding spots. There are loads of throwable objects nearby, so pick them up and create distractions to draw him away where necessary.

hoist control in muir encounter in still wakes the deep
Screenshot by Destructoid

After dodging Muir enough, you’ll reach the cargo hoist controls. This threw me a little, so pay attention. You must hit the red button first, then press the up button to get the cargo hoist to move up and out of the way so Innes can escape to the exit. Don’t worry. He’s waiting for you at the elevator.

escaping muir in still wakes the deep
Screenshot by Destructoid

Now that the cargo hoist is out of the way, it’s time to run. Muir will aggressively search for you since the machine made so much noise. You need to throw an object to get him out of the way and then run for the elevator. Innes will help you in, but the ensuing cutscene shows that all the effort he put into avoiding the monster only served to help save Caz.


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Jamie Moorcroft-Sharp
Jamie is a Staff Writer on Destructoid who has been playing video games for the better part of the last three decades. He adores indie titles with unique and interesting mechanics and stories, but is also a sucker for big name franchises, especially if they happen to lean into the horror genre.