Mastering the insane mobility available to you in Mecha BREAK is imperative if you want to be competitive. One of the most powerful, yet obscured, mobility options you have is Fast Landing, and I’ll explain here how you too can use it.
How to use Fast Landing in Mecha BREAK
Fast Landing is a mechanic that allows you to plunge downward to the ground from any verticle position. All mecha in Mecha BREAK can perform it, but thanks to it not being highlighted in the game’s tutorial, it’s easy to miss such a powerful tool. So, to do a Fast Landing, simply hit ALT by default. Doing so while airbor𒊎ne in any capacity will see you perform 🔯a Fast Landing.
The biggest reason why you’d want to use a Fast Landing is for hasty repositioning. There’s nothing worse than being caught airborne while a Narukami is scoping you out. You’re the very definition of a sit-and-duck in such a scenario, but with Fast Landing, you can easily escape it.
In a similar scope, Fast Landing is also extremely good at breaking enemy lock-ons and general targeting b♐ecause of just how fast you can reach the dirt from any verticle position. The landing is so quick that it was incredibly difficult for me to even g🍃et a screenshot of it in action.
Now, imagine you’re trying to aim at someone who decided to use a Fast Landing behind a skyscraper on Gracelynn Skycity. Let’s just say that nothing you can do will catch them in the act. You’re losing that lock, which is precisely why Fast Landing is so strong. I’ve found it especially powerful for Falcon and Skyraider because of their natural ability to transform and reposition thanks to their jet transformations.
If you want to stay competitive in Mecha BREAK, mastering Fast Landing is a must. Its blinding speed and exceptional positioning power make it a game-changer. You’ll be amazed at the intense engagements you can survive just by utilizing this skill effectively.
Published: Aug 7, 2024 02:57 pm