When it comes to leveling alternative Jobs in Final Fantasy XIV, few things are more time effective than the Bozjan Southern Front and Zadnor. Unlocked after level 71, the Field Operations instances offer huge amounts of EXP🅺, especially for completing Critical Engagements (CE🌼s).
CEs are, effectively, large-scale boss battles that spawn on the field of battle, during which you battle a particularly difficult enemy. These battles can be fought by up to 72 players (the maximum number in an instance) and vary in difficulty depending on how many people are in the instance – the more people are in the instance, the harder the CE becomes to complete.
Most CEs are spawned after either completing a certain Skirmish (FATE) or by killing a certain type of mob enemy within the instance, each of which has a specific spawn location in one of the zones in either Bozja or Zadnor. Some of the CEs, such as Duels, are spawned through the completion of precious 💛CEs.
With 16 CEs each in both Bozja and Zadnor, this ꦿseems like a lot to remember but don’t worry, I’ve got you covered.
How to register for CEs in the Bozjan Southern Front and Zadnor in FFXIV
Each type of CE has its own method to register. Large Scale CEs, which are accessible to anyone within an instance who has access, are registered via Resistance Recruitment. If you’re in a party, only the leader of the party can register all members for the CE. If your party leader registers you for the CE, you don’t have to participate. Once the CE starts, a bell sound will play and you can then choose whether or not to deploy into the fight.
Duel CEs are slightly different. If the spawn conditions are met (by completing a Large Scale CE without taking avoidable damage), anyone who met this condition✅ will be invited to take part in the Duel via a pop-up on the screen. Only one player who registers for the Duel will be chosen to participate.
How to spawn CEs in the Bozjan Southern Front in FFXIV
Large Scale CEs
CE name | Location | Skirmish / CE required | Mob to kill |
Kill it With Fire | Zone 1 (X:17.0, Y:27.0) | All Pets Are Off | Magitek Nimrods |
The Baying of the Hound(s) | Zone 1 (X:22.0, Y:28.0) | Magitek Deathclaws | |
Vigil For the Lost | Zone 1 (X:27.0, Y29.0) | More Machine Now Than Man | Magitek Slashers |
The Shadow of Death’s Hand | Zone 1 (X:35.0, Y:25.0) | Magitek Roaders | |
The Final Furlong | Zone 2 (X:31.0, Y:17.0) | Unicorn Flakes | Magitek Avengers |
The Hunt for Red Choctober | Zone 2 (X:26.0, Y:18.0) | Red (Chocobo) Alert | Magitek Vanguards |
The Fires of War | Zone 2 (X:20.0, Y:24.0) | Magitek Gunships | |
Patriot Games | Zone 2 (X:14.0, Y:21.0) | The Fires of War | |
Trampled under Hoof | Zone 3 (X:9.0, Y:18.0) | Magitek Armored Weapons | |
Where Strode the Behemoth | Zone 3 (X:23.0, Y:14.0) | Trampled Under Hoof | |
Metal Fox Chaos | Zone 3 (X:14.0, Y:18.0) | For Absent Friends Of Steel and Flame | Magitek Scorpions |
Rise of the Robots | Zone 3 (X:20.0, Y:17.0) | I’m a Mechanical Man | Magitek Hexadrones |
Duel CEs
Duel Name | Location | Requirement |
Aces High | Zone 1 (X:31.0, Y: 26.0) | At least one player must have completed Vigil For the Lost without taking any avoidable damage. |
Beast of Man | Zone 2 (X:23.0, Y:20.0) | At least one player must have completed The Hunt for Red Choctober without taking any avoidable damage. |
And the Flames Went Higher | Zone 3 (X:18.0, Y:15.0) | At least one player must have completed Metal Fox Chaos without taking any avoidable damage. |
The Battle of Castrum Lacus Litore
The Battle of Castrum Lacus Litore, regularly shortened to simply ‘Castrum’ or ‘CLL’ within an ✨instance, is technically not a CE but it doꦺes have some spawn conditions:
- A minimum of 12 players with Castrum unlocked are needed within the instance before it will spawn
- A spawn will automatically appear one hour after the creation of a new instance and then every 90 minutes until the instance is closed down
- Completing Skirmishes and CEs decreases the spawn timer
How to spawn CEs in Zadnor in FFXIV
Large Scale CEs
CE name | Location | Skirmish / CE required | Mob to kill |
With Diremite and Main | Zone 1 (X:17.0, Y:32.0) | IVth Legion Nimrods | |
From Beyond the Grave | Zone 1 (X:20.0, Y:37.0) | IVth Legion Infantry | |
On Serpents’ Wings | Zone 1 (X:31.0, Y:37.0) | An Immoral Dilemma | IVth Legion Gunship |
A Familiar Face | Zone 1 (X:28.0, Y:29.0) | Another Pilot Episode | IVth Legion Hexadrones |
There Would Be Blood | Zone 2 (X:13.0, Y:26.0) | IVth Legion Satellites | |
Time to Burn | Zone 2 (X:10.0, Y:21.0) | IVth Legion Colossi | |
Here Comes the Cavalry | Zone 2 (X:6.0, Y:37.0) | Tanking Up | IVth Legion Armored Weapons |
Never Cry Wolf | Zone 2 (X:4.0, Y:25.0) | And End to Atrocities | IVth Legion Deathmachines |
Lean, Mean, Magitek Machines | Zone 3 (X:15.0, Y:13.0) | IVth Legion Helldivers | |
Looks to Die For | Zone 3 (X:17.0, Y:9.0) | IVth Legion Cavalry | |
Worn to a Shadow | Zone 3 (X:11.0, Y:7.0) | The Beasts Are Back | IVth Legion Roaders |
Feeling the Burn | Zone 3 (X:16.0, Y:16.0) | Hypertuned Havoc Attack of the Supersoldiers | IVth Legion Rearguards |
Duel CEs
Duel Name | Location | Requirement |
The Broken Blade | Zone 1 (X:26.0, Y:35.0) | At least one player must have completed A Familiar Face without taking any avoidable damage. |
Head of the Snake | Zone 2 (X:4.0, Y:31.0) | At least one player must have completed Never Cry Wolf without taking any avoidable damage. |
Taking the Lyon’s Share | Zone 3 (X:25.0, Y:13.0) | At least one player must have completed Feeling the Burn without taking any avoidable damage. |
The Dalriada
The Dalriada, often shortened to simply ‘Dal’, is the Zadnor equi꧑valent of Castrum in Bozja. While Castrum requir🗹es a minimum of 12 people who have it unlocked within an instance, Dalriada requires only eight players who have it unlocked. The other spawn conditions are the same.
Published: May 1, 2024 07:44 am