With a couple weeks to go
Announced earlier this year, Divinity: Original Sin is an isometric role-playing game for Windows, Mac, and Linux൲ that Larian Studios will expand in scope using funds gathered from Kickstarter. The hit its initial $400,000 goal this week, which will be put toward growing the development tea🌺m and providing more player choices, quests, puzzles, areas to explore, NPCs, and creatures, among other things.
The Kickstarter drive💧 has over two weeks left to go, leaving plenty of time for stretch goals. Going all the way up to $1 million, the goals range from personality traits and talents for further character customization to day/night cycles and weather systems that affect NPC schedules and monsters.
If you haven’t been watching this one, I’d give Larian’s full video pitch on Kickstarter a watch. The drop-in/drop-out co-op and freedom it allows has me interested.
Published: Apr 9, 2013 04:30 pm