Lethal Company Mimic mod baits players into terrifying traps

Is this door supposed to have teeth?

The regular Lethal Company experience has no shortage of high-octane nightmare fuel for your nightmares. Even if you grow past the game’s official perils, the community won’t let you down when it comes to coming up with effective new ways to ensure you’ll never feel like going to bed early.

Recommended Videos

This time we’ll be talking about “Mimics”, a mod that will hopefully raise players’ paranoia to the levels seen in John Carpenter’s The Thing.

What are mimics?

A mimic is a kind of vile creature from the world of Dungeons & Dragons. These monsters will imitate any object in an attempt to lure in victims that the mimic will hopefully turn into a nice meal. Doesn’t ring any bell? Maybe this will:

Yeah, even though it originates from D&D, the main populace mostly knows these creatures as the fake chests from the Souls series. Luckily, the gods ruling the world of Dark Souls have limited them to imitating treasure chests, and there are ways of telling good chests apart from ones with teeth. The Mimics mod in Lethal Company works similarly. Though the description on the official page is intentionally ambiguous, as of version 2.0, the mimics in the mod can SPOILERS: only imitate “Fire Exit” doors.

How do mimics behave in the Mimics mod for Lethal Company

Whereas they tempt you with treasure in Dark Souls — something that you don’t really need — they take the form of fire escape doors in Lethal Company — something you might totally need. The mod has difficulty options that the devs recommend players set to maximum. The higher the difficulty, the higher the amount of “Fire Exit” doors present in your current Exomoon. Some will provide a real exit, whereas others will cause them to exit the world of the living.

How to spot Mimics

In version 1.0 of the mod, the mimics spawned with slick random differences that you had to carefully examine before concluding they were mimics. Below is the clip that got me interested in this mod, one where I still can’t find anything suspicious about the fire exit that ended up eating poor Jason.

Capture by Jason K

In the newer versions, however, the changes are more streamlin🦋ed.

For example, a mimic door can feature slightly off colors, or even funky messages. See if you notice anything fishy in this “door” that I’ve found.

Screenshot by Destructoid

A real Fire Exit will display the message Exit : [action button], whereas a mimic one will display that, but then might also, for a split second, change it to Die : [action button]. That should be a dead giveaway, but the people behind the mod state that there are still many other hilarious ways to catch the Mimics red-tooth💙ed.

Still, regardless of your great sleuthing skills, there will be times when you don’t have the time to properly evaluate the door’s language. A lot of Lethal Company is running away from enemies, meaning that any time you’re desperately trying to escape a monster might force you to take a leap of faith that carries a 50% chance of getting devoured. This mod provides great fun, but, despite all of the developers’ “good” intentions, will never provide a fair experience.

How to install the Mimics mod

First, you’ll need to head over to . Inside, you’ll click to manually download the mod, as well as BepInEx-BepInExPack, if you don’t already have it. Then, extract the contents of both folders to your Lethal Company installation folder.

To find the installation folder, go to your Steam library, left-click on Lethal Company, and choose properties. A window will pop up. Pick the Installed Files tab and click on Browse.

If you’re into high amounts of peril, stress, and uncertainty, then you’re sure to love this mod.

You can now experience Lethal Company on PC via Steam.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
More Stories To Read
Author
Image of Tiago Manuel
Tiago Manuel
Tiago is a freelancer who used to write about video games, cults, and video game cults. He now writes for Destructoid in an attempt to find himself on the winning side when the robot uprising comes.