An interview with the developers who made Trombone Champ

Meet the people who made Trombone Champ

Everyone relates with a sad trombone

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A couple of times a year, a “Phenomenon Game” pops up out of nowhere and is suddenly the talk of the town. Trombone Champ fits that description. It became a viral meme seemingly overnight, but this genius comedy game didn’t come from nowhere. The people who made Trombone Champ had to stick with it for three difficult years, working only on nights♎ and weekends, to put it all together.

The game was created by industry veterans Dan and Jackie Vecchitto. They’ve been self-publishing games for about a decade, and most of their projects have been free. Trombone Champ is actually the first title they’ve ever , so you can imagine their surprise when it went on to sell 20,000+ copies in its launch window, prompting , and the to all come calling for interviews.

Much to my surprise, they were also willing to talk to me for my  (also on and ). It’s a small-time show by NBC standards, but since they had an OK time on (an interview live stream show for game devs I used to do), I guess they didn’t mind coming back for another talk eight years later. I’ve been rooting for these two ever since then, long before I knew they were the people who made Trombone Champ, and it’s been so great to see those roots grow into a tree made of trombones, thousands of dollars, and mainstream media attention.

We got into all that plus the couple’s love of Star Trek, D&D, gnomes, my theories on the autobiographical nature of their gameography, and a lot more. Thanks again to Dan and Jackie for taking the time, and doing it on video to boot. It was (ahem) a “hoot.”


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes