MGM Studios shoots down GoldenEye 007 fan remake

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In something of an inevitability, James Bond licence holders Danjaq and MGM Studios have put the brakes on a fan remake of Nintendo 64 classic GoldenEye 007, several years into the project’s development.

GoldenEye 25, which was conceived by artist and coder Ben Colclough, was intended to be a full recreation of the iconic 1997 shooter’s single-player campaign, re-imagined entirely within Unreal Engine 4. Over the past two years, the developer has posted numerous screenshots and videos to social media, showcasing famous maps such as and , and beloved weapons such as the

The initial plan was to have the remake ready to distribute, free-of-charge, in time for GoldenEye 007‘s 25th anniversary in 2022. But after MGM “kindly asked” the developer to cease-and-desist, it seems that Pierce Brosnan’s James Bond comeback has been shelved indefinitely.


“This was always in the back of our heads as a possibility, but we’ve tried our best to keep going,” “We cannot do a Bond game but we can still do a great game with all the beloved aspects of our favourite ’90s action shooter.”

The GoldenEye 25 project will now become “original title” Project Ianus, which is likely a but now stripped of lawyer-angering brands and actor likenesses. So, while we will all mourn the loss of Unreal Engine Xenia Onatopp, it seems a strong possibility that we’ll still get to take out unsuspecting guards with goofy karate chops.

You can follow the progress on Project Ianus over on the team’s .

[GamesIndustry.biz / ]


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Chris Moyse
Senior Editor - Chris has been playing video games since the 1980s and writing about them since the 1880s. Graduated from Galaxy High with honors. Twitter: @ChrisxMoyse