We’ve known for some time now that Capcom’s next flagship release, Monster Hunter: Wilds, may be a pain in the butt to run. The previous beta wasn’t performant at all, and though Capcom has performed some optimizations since the new set of hardware requirements doesn’t give me much hope.
I haven’t been hiding my annoyance at how hard to run Capcom’s more recent RPGs have been, and so I was hoping that the team would manage to do some black magic to make Monster Hunter: Wilds easier to run. Thing is, it doesn’t seem like Capcom’s been able to do much in this respect after all, because the new set of system requirements is a real disappointment. The bottom line is that we should generally expect it to run more or less the same as Dragon’s Dogma 2 did. Poorly, in other words.
Expect to have to use Frame-Gen to get 60 FPS in Monster Hunter: Wilds
Don’t get me wrong, the “Recommended” set of PC system requirements for Monster Hunter: Wilds has been reduced by a smidge. Targeting the “Medium” settings preset at 1080P with a goal of maintaining 60 FPS, Capcom now recommends the RX 6600 or the RTX 2060 Super graphics cards (as opposed to the previous requirements’ RX 6700XT and 2070 Super GPUs). Solid, right? The problem is that this 60 FPS target is still relying🔯 on 🦄some manner of frame-gen to actually reach the cap.
I’ve previously explained why relying on frame generation is a bad, bad time if you’re even remotely sensitive to input latency, and Capcom just doesn’t understand how frame-gen is supposed to be used in the first place. Broadly, even for its own branded, AI-driven DLFG to be used when you already have at least a baseline of 60 native FPS. Otherwise, you’re just inviting extreme input latency, and games feel slow and sluggish. To say nothing of the extreme artifacting you’re bound to get at such low frame rates.
And heck, if you take a gander at the “Ultra” settings preset for Monster Hunter: Wilds, we see the same exact problem pop up again. To run the game at an upscaled 4K resolution with a 60 FPS target, you’ll still want to rely on frame generation to even reach the target in the first place. To accomplish this, Capcom recommends the RTX 4070Ti Super or the RX 7800 XT or higher, and it strikes me as quite ridiculous that these GPUs cannot get a reasonable frame rate without resorting to “fake” frames.
It’s a mess, frankly, and this is precisely why AI-generated frames are getting a bad rep. All in all, then, I’m not happy at all with what Capcom is doing here, and if you’re hoping for things to get better on launch day, I recommend taking a gander at . Heck, the Steam Deck can only reasonably run Monster Hunter Wilds at a striking . I know it’s a low-spec device, but good grief. So, in summary, I hope you’ve got a great rig, because Monster Hunter: Wilds sure does seem like a pain to run.
Published: Feb 5, 2025 11:01 am