Atlas Fallen Combat Trailer

New Atlas Fallen combat trailer gives me Monster Hunter vibes

There are even breakable body parts

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Developers DECK13 have for their upcoming fantasy action RPG Atlas Fallen that primarily highlights its combat. And, I have to admit, it looks very impressive! The battles looks fast-paced and reminds me a lot of the combat in Monster Hunter. I’d say maybe even with a mix of God of War thrown in.

You can target specific body parts on larger enemies like their legs and feet in an effort to incapacitate them and cause them to fall to the ground. Also similar to Monster Hunter, breaking certain body parts can result in unique resources unlocking special crafting options. Here’s the combat trailer for Atlas Fallen.

In Atlas Fallen, you can have two main weapons equipped at the same time and switch between them to unleash a variety of combos. Throughout t𝓰he video, we see several weapons with varying styles including a cleaver, whip, and even fist weapons. You evade attacks by rolling and dashing and can even jump high into the air to keep the pressure on bigger enemies.

You also build momentum with each successful attack. Momentum grants you the ability to use special attacks and also empowers your weapon. However, the more momentum you have, the more damage you will take the next time you are hit. I’m excited to see how this risk vs. reward system actually feels in combat.

The trailer also confirmed that Atlas Fallen will be fully playable via online two-player co-op. The entire campaign can be completed with a friend, which will definitely be fun with this style of combat. I always enjoyed teaming up with friends to take down a particularly pesky beast in Monster Hunter.

Atlas Fallen releases on August 10 on PC, P🌱S5, and Xbox Series X|S.


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Steven Mills
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.