Nintendo: ‘Bravely Second side quests changed due to overwhelming feedback from Japanese players’

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I guess it does listen to gamers

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Remember the Bravely Second side quest changes people have been up in arms about? Well Nintendo r﷽eleased a statement stating they were intended, and are based on the feedback of Jaꦗpanese players.

Regarding changes made to Bravely Second: End Layer for worldwide release

Based on feedback received after Bravely Second: End Layer‘s release in Japan, the development team at Square Enix, in conjunction with Silicon Studio, decided to implement a number of revisions to the game for the purpose of improving its quality and creating a more enjoyable product.

One such change affects the game’s optional side quests, where players encounter a conflict between two opposing parties and choose which party to side with.

When the game was released in Japan, each side quest would end with the team lamenting the decision they made, regardless of the player’s decision. This was intended to help players empathise with the characters’ situation, but overwhelming feedback from players indicated that they felt an unsatisfying disconnect between their intentions and the characters’ reactions. In response, these side quest endings were amended to show the party readily coming to terms with their actions in a manner that does not cause the player undue regret for their decisions.

These changes do not affect tℱhe gameplay or the course of event🙈s in the game, and were made with the intention of improving the game experience for players.

Players in Japan disliked the multiple side quests and complained enough that changes were implemented for the internationa💟l release in hopes of providing a better experience. It is always refreshing to see companies listen to their customers.

[Nintendo Life]

Regarding changes made to Bravely Second: End Layer for worldwide release
Based on feedback received after Bravely Second: End Layer’s release in Japan, the development team at Square Enix, in conjunction with Silicon Studio, decided to implement a number of revisions to the game for the purpose of improving its quality and creating a more enjoyable product.
One such change affects the game’s optional side quests, where players encounter a conflict between two opposing parties and choose which party to side with.
When the game was released in Japan, each side quest would end with the team lamenting the decision they made, regardless of the player’s decision. This was intended to help players empathise with the characters’ situation, but overwhelming feedback from players indicated that they felt an unsatisfying disconnect between their intentions and the characters’ reactions. In response, these side quest endings were amended to show the party readily coming to terms with their actions in a manner that does not cause the player undue regret for their decisions.
These changes do not affect the gameplay or the course of events in the game, and were made with the intention of improving the game experience for players.

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