‘Duplicants infected with Hypothermia should no longer vomit Hypothermia germs’
My current favorite sadism-simulator Oxygen Not Included got an update recently, adding in a significant new biome to the game𒁃. Buried deep in the bowels of your mysterious asteroid, the oil biome is filled with swe💜et, sweet crude oil for your extraction pleasure.
Of course, tunneling deep into an increasingly oxygen-poor hole for a filthy resource is sure to be a safe, fun experience for everyone – especially with the germ mechanic introduced last update.
The benefit? Your Texas tea can be refined into totally-environmentally-friendly plastic goods! Among other neat items, plastic can be used to create Atmo Suits, a hazard suit against toxist gasses, unbearable temperatures, and your Dupe’s general stupidity (well, maybe not that). Heat up plastic materials too much, though, and you’ll create potentially-deadly naphtha byproducts. I’m sure that won’t happen, though. You’re a responsible adult with responsible creepy clone-minions.
Additionally, there’s all sorts of other stuff crammed into the update. Here’s a sampling:
- “Disease Mass Limits” – Objects no longer produce germs infinitely, breaking the game and sentencing you to an early and vomit-filled death!
- “Research Tree Changes” – There’s been a big breakdown to the tech tree to make it more palatable. Now things are researched just three or four items at a time, and the categories are more clearly labelled.
- “Rooms” – A novel idea, isn’t it? If you build tiles and doors around into a cohesive shape and fill it with certain items, it will create a room. Have a toilet and sink? Bam, bathroom. Now your dupes will use the toilet more efficiently. Don’t ask how they were using it before, I feel it’s for the best.
There’s also stuff like “comfy” beds, heavy-duty wires (It’s been an issue), and sinks with running water, assuming you build an elaborate piping system for them first.
Every update to Oxygen Not Included increases its complexity, but it still remains remarkably accessible, with a strong focus on conveying information to you in a clear way. So far, that hasn’t changed. I may have been awful at the game in my review, and I’m still awful now (I keep dumping waste water into my clean water), but I’m still excited to see where this goes.
Published: Oct 13, 2017 10:00 am