Bloodlust. Or perhaps just lust.
If thereâs one thing I love more than Castlevania, itâs the fantasy that someone can find me interesting enough to extend our companionship beyond the boundaries of a five-minute conversation about the weather. Ah, yes, thatâs the good stuff. Now, what if you took Castlevania and mashed it up with my delusions of tolerability? Youâd get Romancelvania, which sounds like a pun that is trying too hard until you realize itâs a play on the word Transylvania and not Castlevania. Video games have warpedàČ my perspective on puns, appaređŹntly.
However, the way of executing this sort of composition eluded me when I heard the pitch. I could think of a few ways to approach it, and each sounded rather precarious. Iâm happy someone is making the attempt, even though Iâm skeptical. After spending some time with Romancelvaniaâs demo, Iâm not fully convinced they can pull iđžt off, but Iâm satisfied that the project is .
Gets the blood pumping.
The setup is almost flawlessly clever. You play ê§ as Dracula, 99 years after being defeated by humans. The humiliation of being whipped into submission has caused your lover to abandon you and all your followers to start questioning your leadership. Youâve been moping ever since.
Your buddy, Death, has gotten tired of your constant whining and sets you up on a reality dating shđ§žow. A number of potentially lucky guys and ladies are scattered throughout your newly renovated castle, waiting for you to put the moves on them. Or you can just be friends, which is nice to know. Not everyone is into Incubi, so having the option to keep things platonic is appreciated.
To win them over, you need to pick the best answers from a dialogue tree, complete sidequests for them, and takeđ them on dateàŒs.
You charmer, you
You also have to choose one of them to vote off with a currently unknown amount of frequency. This feels like a needless complication to me, and I have to wonder if the small development team is ready to deal with that many permutations of the gameplay. This is a concern I had through much of the runtime, but let me be clear in saying that the demo gave no indication that theyâre in over their heads. Iâm only saying that when Iâm envisioning the end product, my mind gets a bit boggled. Iđłt seems precarious to me, but maybe Iâm the one who lacks vision.
The demo itself is a small slice that introduces the gameâs mechanics. Generally, things are similar to a Castlevania game of the Symphony of the Night formula. AreaêŠŹs are generally locked off until you gather abilities that allow you to bypasđŠs whatever obstacle is preventing you from getting there.
Scattered throughout the castle are 12 lucky contestants for you to get to know. The demo only gave a taste of three of these: Medusa, Brocifer, and Vess the genie. The actual cast is quite a diveđ rse buffet for different tastes. Thereâs a succubus, a werewolf, a siren, and a bunch of others who, I guess, will have to rely on personality to get my attention.
If thereâs one thing that Romancelvania nails, itâs setting the potential lovers up as quest investments. You can tell, even from the demo, that youâll be jumping through hoops to score with any of them, which is, of course, the whole crux of the dating sim genre. Maybe it sounds like Iâm stating the obvious, but if Romancelvania comes up short in any of its facđ ets, the whole product will wind up limp and flaccid.
With extra cheese.
It helps that Romancelvania offers options for genders and gender preferences. While the demo only lets you play as the hunky he-Drac, it demonstrates its plans for she-Drac as well. Likewise, the cast of bachelorettes also includes bachelors, as well, and neither seems to have a preference between oysters and blood sausage. Even visual novel-styled dating sims often exclude tđhe ability to set your preferences, so itâs great to see Deep End Games going the extra mile.
Once again, however, this adds an extra bit of chaos into the cauldron, so I remain cautiously optimistic as I watch tođč see if theđŽy can chew all that theyâve bitten off.
All of this is wrapped up in a goofy bow. From the obvious references to the Castlevania series to the provocatively accentuated anatomy, Romancelvania eagerly embraces its cheese. Some of the jokes it reaches for are eye-rolling but almost seem intentionally so. The area you start in, the ruins of Dracâs castle, are rendered with pixel-art textures while Dracula himself isđ sporting all the latest in abdominal shaders. Itâs charming in its awkwardness.
On the other hand, I did get some pretty crap performance on my PC, which seems strange. It had a habit of dropping đ frames with annoying frequency. Thereâs still plenty of time to spit-shine the technical đ»side of things, I would just hate to see that get missed.
Immortal pleasures.
Thereâs a lot that is yet to be seen in Romancelvania. The demo isnât particularly short, but it only gives a taste of whatâs to come. If the dish comes out as flavorful as whatâs been shown so far, itâs going to be an absolute feast for fans of dating sims and Castlevania. Howevđer, I feel like Deep End Games have set themselves up with quite âthe balancing act. There are a lot of targets that they need to nail in order to pull off a real knockout.
On the otêŠher hand, the demo certainly suggests that they might be able to do it or, at the very least, theyâre headed in the right direction. Theyâve certainly demonstrated enough talent to gain my attention, so Iâll be eagerly awaiting the opportunity to sink my fangs into it. Itâs currently unknown when weâll get the full four-course meal, and the demo is hardly àČsubstantial enough to satisfy, but hopefully, we wonât be waiting too long for some spooky romance.
Published: Oct 3, 2022 11:00 am