PSA: Lone Survivor now on Steam

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If you’ve been holding off on nabbing Lone Survivor in hopes that it’ll come to Steam, you might like to know that it is available for purchase on the digital service right now. Jasper Byrne’s excellent survival horror is well worth a play, so I highly recommend you check it out. 

Lone Survivor has been updated to versions 1.1, otherwise known as CODENAME: RED. A whole bunch of gameplay improvements have been added, along with general bug fixes. You can find the full list of fixes below. While the Steam version is already upgraded, Byrne is to get RED to existing customers, which may involve emailing “several thousand people individually.”

The game’s looks set to go away forever in the near future. Byrne says he may soon be making a profit and doesn’t want to ask for more money than he needs to survive — which is about the classiest thing I’ve ever seen from a developer. Just for that, I’m buying a First Aid edition right now. Screw his reckless selflesą¹„sness.&nbź¦æsp;

So far, the game has climbed toā˜‚ fourth place in the Steam sales charts and currently holds the number one indie positšŸ’›ion. A pretty good start that I hope means the game becomes a very big success. It definitely deserves to triumph.

CODENAME: RED Improvements:

  • Allows ESC to quit from the title screen or game over screen
  • Hunger increases 10% slower
  • Stealth movement 10% faster
  • Thinman patrol pause shortened
  • Red ending ‘officially’ added (although will be extended in LS:YELLOW later in the year)
  • Red ending requirements changed
  • Blue / red path ranks made more difficult
  • A few more contributing factors added
  • A new logo and icon
  • Tweaked art in the basement / ground floor to remove pure black pixels
  • Removed glitchy pixels from the side of the ammo store
  • Tin of pickles now has a description
  • Elevator upstairs gives message if powered
  • Save game is cleaned up: all traces of the old system removed
  • Save game no longer creates a Flash Shared Object except for volume settings
  • Numerous typos corrected
  • ??? won’t trade unless you’ve met him
  • ???’s name only appears once you’ve met him
  • Map hints disabled if not carrying the correct map
  • Some small, secret mechanic changes, mostly fixes
  • Some re-balancing to mental health-dependent descriptions
  • Can opener room door made a tiny bit clearer
  • The cat works
  • Fixes:

  • Mac black screen issue no longer an issue

  • Panic attacks disašŸ·bled in the boss sequence (which couldź§‚ rarely cause a corrupted save)

  • Fixed bšŸˆug where it was possiblš“°e to re-trigger the elevator sequence

  • Fixed bug with text boxes not reverting to interšŸ”Æactive mode on game completion

  • FunšŸ… damental engine changes in cutscene / dialogue handling:

  • All šŸ”Æworld and object descriptions now have the player non-interactive

  • šŸŽ¶Last-resort freeze chšŸ’ƒeck & correct for scripts that don’t return control

  • Tweaks to the way sprites allow player interaction when simulating hotspots (solves thšŸ”œe freezes related to positioning)

  • Cat / doll / stove / Gź¦‰amejoy / bucket / hospital door freezes fixed by the above methods

  • Rare slowdown issue fixed (related to AIR šŸ¦©system chrome setting, now disabled)


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