Civilization 7 Review Header

Review: Sid Meier’s Civilization VII

Just one more turn...again...

The Civilization series has long reigned supreme over the turn-based 4X strategy genre. Even though the genre has recently become more populated with games like Humankind, Old World, and Endless Legend—all of which are great, by the way—none have reached the same level of gameplay that Civilization offers.

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Realistically, that’s to be somewhat expected. After all, Sid Meier’s Civilization is a series that’s been around for over three decades with the original releasing all the way back in 1991. Over the years, developer Firaxis Games—and Micro Prose, back in the 90’s—continued to build on and refine the 4X formula leading up to the series’ seventh mainline entry, Sid Meier’s Civilization 7.

Unfortunately, when you’re the master of a genre, you can really only refine it so much. Civilization 6 is great, but other than the addition of districts, the argument could be made that it really just felt like an updated Civilization 5.

With Sid Meier’s Civilization VII, Firaxis has managed to find a way to really pus﷽h the series forward in the form of its Ages system. Interestingly enough, the Ages system resolves a lot of long-stand issues with the series, while also offering more for long-term fans of the series and at the same time making the intimidating genre more approachable to newcomers.

Civilization 7 City building
Screenshot by Destructoid

Sid Meier’s Civilization VII (PC [reviewed], PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch)
Developer: Firaxis Games
Publisher: 2K Games
Released: February 11, 2025
MSRP: $69.99

In a nutshell, Ages breaks Civilization 7 into three sections: Antiquity Age, Exploration Age, and Modern Age. At Standard game speeds, each of these Ages will last between 1🌳50-200 turns and span anywhere from 3-5 hours, depending on how long turns take you. By breaking the game into these three Ages, players have the option to play a single Age-based game that begins and ends with a single age, or they can opt to play out a longer game across all three Ages that will stretch out over a dozen hours or more.

This one change actually does a lot of Civilization. For starters, Civ players often end up on one side of the coin when it comes to game length. Some complain that the games take way too long, while others wish they could do more, and really mold their empire over the course of a long game. Sure, you could mess with game speeds and lengths in Civilization 6 in an attempt to do so🅘, but that more or less just artificially increased thওe length.

Now, with the Ages system, players opting for a shorter game can play through just a single Age, while those looking for longer bouts can grow and shape their empire how they want overꦆ all three Ages in a much longer game. With the new system, each Age is also more refined to offer somewhat different gameplay, as well.

While each Age can be seen as its own sort of self-contained game, a playthrough that stretches over all three Ages will have its own self-contained goals as well. This primarily happens through the natural gameplay flow of Civilization—laying the foundation for your empire in the Antiquity Age, exploring the world and coming up with a gameplan based on your opponents in the Exploཧration Age, and then executing your gameplan in the end-game of the Modern Age.

The potentially shorter games of a single Age are a big welcoming point for new players, but so is a revamped tutorial system. I’m the kind of person who usually skips a tutorial, then either learns things on my own or ends up having to go back and suffer through the tutorial anyway. In Civ 7, the tutorial isn’t a set of pre-built instructional scenarios or a bunch of videos or even text documentation like most games in the genre. Instead, enabling the tutorial simply adds extra instructions when you’re first starting the game as well as explaining new systems or features as you unlock them, including when you reach new Ages.

Civilization 7 new diplomacy system
Screenshot by Destructoid

Pretty much every core system of Civilization has been enhanced or improved upon in Civilization 7 as well. Visually, Civ 7 is far and above the best the series has ever looked. Not just from a directly graphical standpoint; after all, that’s to be expected seeing as Civ 6 is almost a decade old now. But with Civ 7, the game takes a more realistic approach than the previous installments, which often favoreܫd a more cartoony look. This results in a vibrant and colorful landscape that really evolves as you progress through the ages.

It’s always been absolute eye candy to watch the spot of land you chose to plop down your first settlement change and your empire grow over the course of a game in Civilization. With the more realistic graphics, this progression looks even more amazing. It’s cool to watch your settlement advance in technology and sprawl out while keeping your Wonders through the Ages. Seeing a modern city built around the Colosseum is still always a fun sight to behold.

The soundtrack for Civ 7 is top-notch as well. This has always been a strong point of the series, and I was happy to see that each civilization still has its own unique music tracks. It really sets the mood for playing each civilization, and I’m looking forward to playing each one eventually for their scores alone.

In terms of content, Civilization 7 launches with 24 Leaders to choose from, and over 30 Civilizations across the three Ages. I believe there are a couple more unlocked by linking your game to a 2K Games account, as well as through various collector’s editions. While I’m not a fan of content like this being locked out and not available to everyone, it’s worth noting that there are Leaders and Civilizations available for all players of all playstyles: Cultural, Diplomatic Economic, Expansionist, Militaristic, and Scientific.

In my main playthrough across all three Ages, I started as Augustus and naturally, as Rome is my civilization, in the Antiquity Age. Typically, Rome is a Cultural Militaristic civilization. However, I ended up really taking a liking to my only close major opponent (Hatshepsut) and over the course of the Antiquity Age found myself focusing less on my military due to not really needing one, and more on science, especially because I was actually located in a perfect spot geographically for ಞit with plenty of buffs to science to be had by working the lands appropriately.

Civilization 7 city culture
Screenshot by Destructoid

Naturally, as I reached the Exploration Age, I shifted my civilization to Abbasid, a choice that still catered to Cultural but also Scientific over Militaristic. By the end of the Exploration Age, my dear friend Hatshepsut was consistently being sieged by Xerses and Charlemagne, leading me to shift backᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ towards a Militaristic approach both to aid Hatshepsut but also to defend myself more efficiently. This led to me once again changing course in the🔥 Modern Age, and adopting Prussia as my civilization. Despite going into the late game in a three-way World War, I was still able to secure a Scientific Victory.

This type of flip-flopping between playstyle focuses really isn’t much of a possibility in previous Civilization games. But in Civilization 7, you not only have the option to change up your focus with each Age, but you’re also not penalized for it. In fact, in most cases you’ll still retain a lot of the advantages from previous Age focuses even if you shift into something different in later Ages. It’s a great change to the series and I can’t wait to see what people who are much better than me at these sorts of games end up doing with all the possibilities within this big change.

Legacies and by extension Legacy Paths further complement this change. This new system basically gives you tasks to complete while you’re in an Age. Completing them will give you buffs for that Age based on the focus the tasks were part of. For example, building a Wonder in the Antiquity Age will grant you a Cultural Legacy Point and a Diplomatic Legacy Point that can be used in future Ages. But you also receive the option to put one of those points into a specialization of Culture in a future Age that will grant you +1 Culture and +1 Happiness for every Wonder you own. This allows you to further tailor your build to your desired playstyle as you progress through the Ages.

For the most part, Civilization 7 runs great. I’m currently using an AMD Radeon RX 7900 XT and for some reason when using DirectX 12, my game ends up crashing after some time. Sometimes it’s after just a few minutes of play, other times I can go up to an hour without issue. Thankfully, there’s also the option to launch using the Vulkan API instead of DirectX 12, and I’ve had no crashes with it. If this is like previous issues I’ve had with an AMD card, this is most likely more of a driver-related issue that will be fixed when AMD drops a Civilization 7-specific driver update, but I did feel it was worth pointing out.

Slight technical hiccups aside, I also feel as though the Modern Age feels a bit less fleshed out compared to the other two Ages. The tech tree alone for the Modern Age feels a lot smaller and contained. There are also fewer branches in the tech tree compared to the prior two, and it feels like a pretty narrow progression towards the end. It’s not unfinished or anything like that, but definitely noticeable.

Sid Meier's Civilization 7 Combat
Screenshot by Destructoid

Furthermore, I tried starting a game directly in the Modern Age, and it felt a bit rough around the edges. You get to select from a pool of starting staple points for your empire, like a city, a town, some military units, and some tech. Basically it tries to jumpstart you into a game as though you’ve already built up some in the first two Ages. But paired with the more lacking scope of the Age, it felt a bit off to actually play starting from the Modern Age. This may simply be curtailed by having more playtime and an overall understanding of everything going on on a systematic level, but at the moment I definitely recommend everyone starts in the Antiquity Age at the very least until you’ve got the game down.

I’m excited to see what direction Firaxis and 2K go in terms of post-launch content for Civilization 7. The current roadmap for the future already talks about new Leaders, Civs, Events, and Wonders, but I’m curious if there are plans to add any new major features much like the early expansions in Civ 6 did.

Regardless of my minor gripes with the game, Civilization 7 is a ton of fun. The Ages system is a major game-changer and really enhances the genre in a big way. Firaxis probably could have gotten away with a safer approach with this installment, opting for just better graphics. Instead, it boldly revamped a lot of the core systems to make the entire game more streamlined for both newcomers and veterans alike. I’m glad Firaxis is still finding ways to improve a genre it has mastered over the years, and as a result, Sid Meier’s Civilization 7 has the series in its best shape yet.

[This review is based on a retail build of the game provided by the publisher.]

9
Superb
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.

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Author
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Steven Mills
Staff Writer
Staff Writer - Steven has been writing in some capacity for over a decade now. He has a passion for story focused RPG's like the Final Fantasy franchise and ARPG's like Diablo and Path of Exile. But really, he's willing to try anything.