There was some confusion
It seems as if there was some confusion as to whether or not Shadow of the Tomb Raider would bring the Xbox One X into PC quality territory with 4K60FPS visuals — but it just wasn’t meant to be.
After Eidos Montreal studio head David Anfossi noted that the game was “4K60FPS” in an interview , the studio had to then clarify his comments, saying it was one or the other. Square Enix delivered a statement to Windows Central that makes it pretty clear:
Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customized gameplay experience, the game will include two visual modes: ‘4K Resolution’ which runs in 4K resolution at 30 FPS, and ‘High Resolution’ which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more
While there are several examples of 4K60FPS games on Xbox One X (Forza 7 is the most popular example), there definitely should be more studios pushing the envelope — and Shadow of the Tomb Raider would have been a big victory. Still, I’ll take 60FPS in an action game any day of the week in practically any resolution.
[Windows Central]
Published: May 3, 2018 11:30 am