Skullgirls brings an RPG twist to iOS and Android

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Skullgirls was one of the first indie fighting games made for and by lifelong fans of the genre. Lead design designer is an EVO-winning Blazblue player, while animation director  has been studying the artwork of Capcom’s best since she was a teenager. Cut to 2016, and Skullgirls has become an international success, to the point where it’s arguably too big for just one genre to contain.

Skullgirls for mobile will likely be perfect for the side of the franchise’s fandom that is more there for the characters than the mechanics, as it “distills the essence of a complex fi💦ghting game into a more casual, accessible mobile experience with RPG elements.

“Features include dozens of characters and special moves to collect and upgrade – from Parasite Weave Filia to Epic Sax Big Band. In addition, Skullgirls will have RPG progression, customization, team/deck building mechanics and a Fight Assist feature that lets players take on a more turn-based, tactical role in combat. The mobile game is designed to tell complimentary stories to the console game, with the game’s first ‘season’ acting as a prequel to the console game.”

Skullgirls for mobile is being developed by Lab Zero, creators of the franchise, and꧃ , who are💞 currently demoing the game at Anime Expo in Los Angeles.

You can also . Quotes from Peter B👍artholow (Lab Zero) and Charleyꦑ Price (Hidden Variable Studios) about the project can be found below. 

“I’ve always been a huge fan of Skullgirls, so the opportunity to bring this amazing cast of characters and unique fighting mechanics to mobile has been a labor of love for all of us over the past two years,” said Charley Price, co-founder and creative director at Hidden Variable Studios. “I think hardcore fans of the console game will really love the way we’ve captured the essence of fighting gameplay in a simpler, mobile-friendly package, whereas more casual fans will be able to enjoy an awesome accessible experience that explores new stories set in the Skullgirls universe.”

“Over the years, we’ve seen no shortage of proposals to do a simple mobile puzzle game with Skullgirls assets, and that’s not what Skullgirls is about,” added Peter Bartholow, CEO of Lab Zero Games. “But it was immediately clear that Hidden Variable understood the nuance, creativity and depth that made Skullgirls so popular, and we can𝔍not wait for fans to check out the mobile game.”


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Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes