Sony shares Days Gone PC specs, which supports unlocked framerates

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Yesterday, we got the bombshell announcement that a “slate” of PlayStation games would be coming to PC. ::Extremely Brian Regan voice:: “A slate? That doesn’t sound like an accurate way to measure something. How many objects are in a slate? Five million?”

We do know that “slate” equals at least one, as Days Gone was mentioned by name, . You’ll need an i5-2500K at minimum to run it, as well as a GTX 780 or Radeon R9 290. So this thing isn’t really breaking the bank. It’s still slated for a “spring” release, by the way.

Here’s the big stuff. It will include free updates from the PS4 edition, and it’ll sport a new game plus feature, bike skins, survival mode, and challenge mode. The PC version will also allow for ultra-wide monitor support, unlocked framerates, and “improved graphics.” The latter bit is elaborated upon, with “increased level of details, field of view,  and foliage draw distance” enhancements.

You can find the full spec rundowns below! Hopefully the launch will go smoother than Horizon Zero Dawn‘s PC edition, which required numerous updates after issues with specific rigs. Bend Studio seems to be handling the port here, so it could go a bit differently.

[Steam]

    Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bits
  • Processor: Intel Core [email protected] or AMD FX [email protected]
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)
  • DirectX: Version 11
  • Storage: 70 GB available space
  • Additional Notes: SSD for storage and 16 GB of memory is recommended
    Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bits
  • Processor: Intel Core [email protected] or Ryzen 5 [email protected]
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)
  • DirectX: Version 11
  • Storage: 70 GB available space
  • Additional Notes: SSD for storage is recommended

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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!