Super Mario Bros. 3 had major regional differences

ꩲ This article is over 11 years old and may contain outdated information

Japan had the harder game, of course

Recommended Videos

I’ve mentioned on several occasions that my family lived in Japan for a few years, thus my first games console was not an NES but a Famicom. I grew up playing the Japanese versions of famed Nintendo classics, and it was only once we moved to the States and I visited friends’ homes that I realized just how different my experiences had been.

So many things I thought I knew were flipped on their head. Mega Man 2? I never had an option to select difficulty. Batman? The first and second level themes were swapped. Battletoads? I started with five lives instead of three and the Turbo Tunnel was actually easier.

Then there was Super Mario Bros. 3. I played that game to death and never thought for a second that I was actually having a tougher time than my American buds. When you take damage while carrying a power-up in the US version, you revert to big Mario. In the Japanese version, it’s right back to little Mario. There are some other subtle differences as well that I was unaware of until this video, but I’ve been privy to that first bit since I was a young lad.

[YouTube via ]


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
More Stories To Read
Author