Super Meat Boy blog reveals new cameos and details

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This past weekend, Team Meat showed us C.H.A.D., the boss of Super Meat Boy‘s second world. As it turns out, that reveal was just a tease. The Super Meat Boy blog’s latest post gives us the first screenshot of C.H.A.D., plus his origin story, a look at his cut scene, and more revelations on the game’s design.

Sounds like Team Meat is working extra hard to fill Super Meat Boy with secrets and random elements, in order evoke the feeling of “the unknown” that was so prevalent in gaming back in the 80’s and 90’s. Remember the first time you saw an idle animation, or discovered a warp zone? Sounds like that’s what they’re going for here. Team Meat is also working hard to streamline the game so that little gameplay annoyances don’t build into deeply irritating problems over time. Thanks, Team Meat!

They’ve also revealed the game’s latest indie cameo, the lover-boy from the free and easy art game , seen above doing his best Toad impression. Wonder if he’ll get a name of his own, or if he’ll remain nameless like those other Toads? I’ll get to ask one half of Team Meat soon enough, as Edmund McMillen has agreed to show up on . Hooray!

– [Supermeatboy.com]


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Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes