Svensson responds to lack of passwords in SF X MM

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Capcom “may” provide an update

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Street Fighter X Mega Man just laun🎶ched, and fans already have a number of criticisms ready: chiefly, the complete lack of a save or password option. Naturally, some fans were fairly confused at this oversight, and Capcom Senior VP Christian Svensson had ▨this to say:

We talked about adding passwords or saves but folks here (and Zong Hui) felt that the game, like MM1,  could be played through in about 40 minutes and that it wasn’t necessary. If you had to step away in the middle of a session, just leave it running. Maybe we’ll do an update and add it, but it was a deliberate decision.

Adding in an elaborate password system probably isn’t necessary for this short fan game — I agree on that. But why not allow a limited system (possibly just to allow ꦗaccess to the final levels) for people who may have lost their progress due to hardware issues, or other obligations?

Just make the password screen pay homage to the fans and call it a day — seems like a win/win to me. In the meantime, stay tuned for Tony’s full review very soon!

[Capcom]


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Chris Carter
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!