betvisa liveadventure Archives – Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/tag/adventure/ Probably About Video Games Wed, 06 Nov 2024 21:05:51 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888 betadventure Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/8-adventure-games-to-play-if-you-like-life-is-strange-double-exposure/?utm_source=rss&utm_medium=rss&utm_campaign=8-adventure-games-to-play-if-you-like-life-is-strange-double-exposure //jbsgame.com/8-adventure-games-to-play-if-you-like-life-is-strange-double-exposure/#respond Wed, 06 Nov 2024 21:05:45 +0000 //jbsgame.com/?p=632123 adventure games to play if you like Life is Strange: Double Exposure

If you're like me, you've just finished Life is Strange: Double Exposure, and are looking for your next adventure game fix. Max Caulfield's return was great, but it??'s not the o??nly thing the genre has to offer.

To help, we've put together a list of the eight adventure games you need to play if you like Life is Strange: Double Exposure. This should keep you busy.

Tell Me Why

adventure games to play if you like Life is Strange: Double Exposure
Image via DONTNOD Entertainment

Tell Me Why is pretty much Life is Strange 2.5. Released back in 2020, the project was DONTNOD's first project in its post-Life is Strange era, retaining everythi?ng that made its previous titles so eng??aging.

You've got supernatural powers, deep characters, and impactful choices throughout this powerful story, which also tackles transgender issues with tact. If you're looking for something to really scratch that Life is Strange itch, then look no further than Tell Me Why.

The Wolf Among Us

adventure games to play if you like Life is Strange: Double Exposure
Image via Telltale

If you're someone who enjoyed the mystery element of Life is Strange: Double Exposure, then The Wolf Among Us could be right up your alley. Based on the Fables comic book series, you play Bigby Wolf, investigating Fabletown to solv??e several murders.

Its stylish cel-shaded graphics sets The Wolf Among Us apart from the crowd, while its narrative is arguably as strong as anyt??hing Telltale put out during its 2012-2018 heyday. We're still waiting on that sequel, though.

Twin Mirror

adventure games to play if you like Life is Strange: Double Exposure
Image via DON'T NOD

Twin Mirror is yet another DONTNOD game. No one quite captures the feeling of Life is Strange quite like its original creator - go figure.

What really separates Twin Mirror from other adventure games is its use of two dimensions - the real world, and main character Sam's "Mind Palace," where players can go to solve the game's main mystery. If this multi-dimension mechanic sounds a little Life is Strange: Double Exposure-y, that's because it is.

Road 96

adventure games to play if you like Life is Strange: Double Exposure
Image via Digixart

Road 96 is one of the most unique games I've ever played. This isn't your typical adventure game, with one main character driving the narrative. Instead, Road 96 sees you play as a group of t??eenagers trying to flee an authoritarian re??gime.

In each section, you'll learn more about these characters and their individual circumstances. You can succeed in your escape, or fail and be arrested or killed. It's a game that allows you to fail - the narrative hurtles to its conclusion regardless, giving every player a unique ending. The entire package is wrapped in unique minigames, making Road 96 unlike any advent??ure game you'll have previously played.

As Dusk Falls

adventure games to play if you like Life is Strange: Double Exposure
Image via INTERIOR/NIGHT

2022's As Dusk Falls is a part adventure game and part interactive novel. Most of the time, you're watching the story unfold, interjecting to make narrative decisions at key moments. It's a very different experience coming from Life is Strange: Double Exposure, but one I'm confid?ent fans of the game will enjoy.

As Dusk Falls' most striking element has to be its art style. Each scene is portrayed through images, which have almost a realistic oil painting effect. It's a fantastic way to hi?de a lower budget, and? you still feel every choice the game offers you with the same emotional weight.

Detroit: Become Human

adventure games to play if you like Life is Strange: Double Exposure
Image via Quantic Dream

Straight from the brain of writer-director David Cage comes Detroit: Become Human. Set in the kind-of-distant future of 2038, this adventure game goes heavy on the detective-mystery angle, which is sure to appeal to those coming off the back of Life is Strange: Double Exposure.

You're always making choices in Detroit: Become Human. Some are small and inconsequentia??l, while others are the difference between life and death for the game's three protagonists. It's a thrilling sci-fi adventure that keeps you on the edge of y?our seat, even if its social commentary feels a little heavy-handed at times. As far as production value goes, it's second to none on this list.

Night in the Woods

adventure games to play if you like Life is Strange: Double Exposure
Image via Infinite Fall

Night in the Woods is a small-scale adventure that broadly explores the changing economic circumstances in Rust Belt America and the?? effect of mental illness. It's not exactly the most light-hearted topic for a video game, but it mak?es for an engaging story nonetheless.

Night in the Woods rewards you for engaging with the world around you. Speak to certain characters more than others, and you'll see them pop up more later in the story. Ignore them, and you'll be left in the dark, giving Night in the Woods tons of replayability for more playthroughs. If you've just hopped out of Life is Strange: Double Exposure, t??his experience will represent an interesting change of pace.

Life is Strange

adventure games to play if you like Life is Strange: Double Exposure
Image via DONTNOD Entertainment

If you've finished Life is Strange: Double Exposure, why not go back to where Max Caulfield's adventure began with the original Life is Strange? It's the perfect oppo?rtun?ity to go back and compare the differences between how DONTNOD and Deck Nine handled Max.

Obviously, if you've played Double Exposure, there's a good chance you've already played 2015's Life is Strange. Still, its emotional story packs ??just as much of a punch as it did almost a decade ago,? even on repeat playthroughs.

The post 8 adventure games t??o play if you like Life is Strange: Double Exposure appeared first on Destructoid.

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betvisa888 liveadventure Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/horror-game-developer-steelkrill-announces-psx-style-cosmic-horror-game-rotten-flesh/?utm_source=rss&utm_medium=rss&utm_campaign=horror-game-developer-steelkrill-announces-psx-style-cosmic-horror-game-rotten-flesh //jbsgame.com/horror-game-developer-steelkrill-announces-psx-style-cosmic-horror-game-rotten-flesh/#respond Tue, 31 Oct 2023 21:34:07 +0000 //jbsgame.com/?p=422671 Steelkrill announces Cosmic Horror game Rotten Flesh

Steelkrill Studio, creators of the popular horror games The Backrooms 1998, Trenches, and The Voidness—which just left Early Access yesterday—has announced its next title: Rotten Flesh. Steelkrill's previous titles are known for their uniquely creepy art-style, and it looks like Rotten Flesh will be no different as it features ??P??SX-style graphics and gameplay.

//youtu.be/i8roaSQZPSI?si=_bOlmbrpxBlu966j

ROY!

Rotten Flesh is an immersive cosmic horror survival game where the player has just lost their dog Roy. While trying to find Roy, players will have to shout "ROY!" in their microphone. As you venture deep into the sewers to search for Roy, calling for him will cause him to bark if he's nearby...but Roy isn't the only creature in the tunnels of the sewers who can respond to your calls. According to the release, players can opt to toggle off the microphone input and instead switch to voice acting where players can push a button to call? for Roy, but the microphone input is recomm??ended.

I have to admit, it sounds like a pretty interesting concept, and utilizing the microphone can definitely setup some eerie moments, especially if something other than Roy responds to you calling out. It's great they've made the microphone input optional. But in a game like this, I feel like it will really enhance the experie?nce.

In terms of the rest of the gameplay, it looks like players?? will be tasked with solving puzzles, hiding and stealthing past enemies, and man?aging their inventory as they find supplies, upgrades and health packs to survive the depths of the sewers.

Rotten Flesh does not yet have a release date, but can be wishlisted on Steam.

The post Horror game developer Steelkrill announces PSX-style cosmic horror gam??e Rotten Flesh appeared first on Destructoid.

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betvisa cricketadventure Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/the-alters-preview-what-jan-go-wrong/?utm_source=rss&utm_medium=rss&utm_campaign=the-alters-preview-what-jan-go-wrong //jbsgame.com/the-alters-preview-what-jan-go-wrong/#respond Wed, 04 Oct 2023 15:15:41 +0000 //jbsgame.com/?p=412480 The Alters Preview

Following our recent preview of Frostpunk 2, 11 bit studios also gave us a roughly 40-minute look at some gameplay from the upcoming sci-fi adventure title The Alters. I have to admit that I knew very little about The Alters beforehand. I remembered the announcement trailer from over a year ago. But while intriguing, that trailer gave no indication of what sort of game The Alters would be. Following the presentation, I certainly have some more questions. But I also know The Alters looks like a creative and ??interesting title that's right up my alley.

//www.youtube.com/watch?v=Xt1VEgUxTMQ

Into the Jan-known

The premise of The Alters is definitely a peculiar one. A simple worker, Jan—pronounced "Yahn"—finds himself stranded and alone after crash-landing on a distant planet. Unfortunately for Jan, the planet is in orbit of a massive sun that showers the planet with radiation. In an act of despera?tion, Jan harnesses the power of a crystal on the planet that allows him to create alternate versions of himself.

These alternate versions are aptly dubbed Alters. Each Alter follows the pre?mise that they are a version of Jan who made completely different choices in his life. So while the original Jan is a simple worker, his Alters can be chefs, doctors, or even scientists. Not only do they each have their own unique lifestyle, they all have their own personality and emotions as well. They are sentient beings, with their own goals, fears, and feelings on the current situation.

Of course, Jan and all of the Alters want to survive. So they will have to collectively work together?? to figure out a way to escape the harsh planet they are stranded on. In the meantime, they have the shelter of a massive ever-moving mobile base which has been visible i??n both trailers so far.

The Alters gameplay
Screenshot via 11 bit studios

A Jan-canny dilemma

In terms of gameplay, The Alters is a base-building survival game where players will have to utilize their Alters to explore their surroundings, gather resources, construct outposts, and more all to ensure the survival of Jan and his Alters. But ?players will also have to manage the relationships and well-being of their Alters. Not only is each version of Jan useful for its sheer manpower, but each one has its own distinct skill sets.

In the presentation we saw, one of the Alters complained about a strange and abnormal sensation in their hand. However, even though Jan assured the Alter they would get it checked out, events kept occurring that preoccupied his time. In the end, the Alter ended up taking matters into his own hands—quite literally—and dismembered his own limb. It seemed like a stark reminder that the feelings of the Alters matter. They are e?ach their own self, not to just be used as an asset.

From both a narrative and gameplay perspective, The Alters looks very intriguing. By the end of the presentation, I wanted to know more. And with past outings like Frostpunk and This War of Mine, I can only imagine the adventure ?that awaits Jan and his Alters.

The Alters is coming ?to PC and current-generation consoles in 2024?.

The post The Alters Preview �What Jan go wrong? appeared first on Destructoid.

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betvisa888 casinoadventure Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/best-classic-point-click-adventure-games-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=best-classic-point-click-adventure-games-ranked //jbsgame.com/best-classic-point-click-adventure-games-ranked/#respond Mon, 10 Jul 2023 17:00:20 +0000 //jbsgame.com/?p=388422 Arcadia's docks in The Longest Journey

The best classic adventures you can have without going outside (and one honorary modern inclusion)

Many claim that point & click adventures died on the last day of the previous century, but is that really true? Adventure games show signs of life with many fresh new releases every year, so perhaps i??t's time to celebrate the genre's?? glorious origins as well as the best current carriers of the torch.

[caption id="attachment_388537" align="alignnone" width="1200"]The Obra Dinn's main area Image by 3909 LLC[/caption]

Honorable Mention: Return of the Obra Dinn (2018)

While Return of the Obra Dinn isn't a classic point & click adventure from the olden days, it's a game about pointing at and clicking stuff that became an instant classic. It deserves a spot here. Obra Dinn merges the perspective of Myst with the mystery of Broken Sword a??nd imbues it all with? movement and mechanics that make it into a completely new thing.

Instead of tasking players with resolving a mystery that'll save the world, Obra Dinn just asks players to find out whatever the hell happened to the missing crew of the titular ship. It's a lot of ??people, so players might predict they're up for a repetitive challenge, but there are always twists and turns that keep the narrative fresh. You sh?ould play this one whether you're a classic adventure game veteran or a new gamer.

Strengths: A gorgeous and completely unique tak??e on detective stories.

Weaknesses: The visual style can cau?se dizziness in rare ca?ses.

[caption id="attachment_388534" align="alignnone" width="1200"]The island of Myst Image by Cyan[/caption]

09. Myst (1993)

Myst changed the world back in '93 by doing away with forcing players to guide a poor character all over the map in search of hidden items. This adventure puts players in first-person perspective, an iconic choice that greatly impacted not just player immersion but storytelling in general. The people behind the Half-Life series cite Myst as a great inspiration for Valve's storytelling.

Its puzzles have been redone to death by m??any other games, ?so the experience as a whole won't feel brand new for many, but we still recommend experiencing it to anyone who cares about video games. It'll make a lot of things clear.

Strengths: It remains an invaluable piece of video game history that inspired more than just the point & click adventur??e genre.

Weaknesses: It only gains replay value ab??out once in a decade when you've forgotten the solution to its puzzles or when you want to show off to your friends how quickly you can finish it.

//www.youtube.com/watch?v=Uudul4IRZTg

08. Broken Sword: Shadow Of The Templars / Circle Of Blood (1996)

Who'll ever forget an intro where a killer clown blows up a peaceful Parisian bistro? The reason why it will forever stay in the minds of whoever saw it back in the day might have to do with the innate scariness of clowns, yeah, but also because of the game's art direction. Ho??w many?? games that are nearly 30 years old remain beautiful to this day? Well, this one does. Don't find it pretty enough? No problem! You can even play its equally awesome remaster.

An intriguing plot (yes, there's more to the killer clown than meets the eye), a great duo of main characters, and a beautiful collection of puzzles exist within Broken Sword. This is Revolution Software's third point & click adventure, after Lure Of The Temptress and Beneath A Steel Sky, and definitely its best. The series would keep its gorgeous art style for the sequel, The Smoking Mirror, but would go for different looks in every single one of its sequels. We still like those and any adventure gaming enthusiast should check them out, but this is prime Broken Sword.

Strengths: Bea??utiful artwork and clever puzzles that demonstrated the classic point &am??p; click adventure genre at the height of its power.

Weaknesses: Everyone is pretty tired of having a cult of Templars as the villains by now, but they felt?? pretty?? fresh for the time.

[caption id="attachment_388535" align="alignnone" width="1200"]Guybrush Threepwood and LeChuck Image by LucasArts[/caption]

07. Monkey Island 2: Lechuck’s Revenge (1991)

People often associate classic point & click games with serious puzzle-solving, but the genre can get hilarious sometimes. LucasArts dominated when it come to comedy in adventure games, and Monkey Island 2 is one of their best works. Do you still find Captain Jack Sparrow funny? Well, the Monkey Island series of games inspired the Pirates of the Caribbean films, and guess what.

Unlike the series of films that begins to suck right at the beginning of the first sequel, Monkey Island only ever gets better in its second game. One thing we need to say, however, is that the original'?s control and interaction scheme might feel outdated by now. Luckily, you can easily overcome that problem by getting the game's much-upgraded special edition from 2010 instead.

If that doesn't sound fresh enough for you, then don't worry. Just get 2022's Return to Monkey Island, which also owns.

Strengths: Clever puzzles that are also fun. An endearing cast of characters. This series is the reason we have Pirates Of The Caribbean: Curse of the Black Pearl. We're guessing that the only reason why the only reason Jack Sparrow is more popular?? than Guybrush Threepwood is that the latter's name doesn't exactly roll off the tongue.

Weaknesses: It's also the reason we have the remaining Pirates Of The Caribbean films.

[caption id="attachment_388536" align="alignnone" width="1199"]Gabriel Knight 2's cover art Image by Sierra[/caption]

06. The Beast Within: A Gabriel Knight Mystery (Gabriel Knight 2, 1995)

Most people scoff at the thought of Full Motion Video-based games. They can either play the original Gabriel Knight, a classic-looking point & click adventure game that could very well be on this list, or, just give the?? supe??rior sequel a chance.

We'd like to believe that the reason FMV games failed is that most of them looked goofy, like Night Trap, or because both looked and played goofy, like Sewer Shark. Gabriel Knight 2 was none of those things. We're talking about a high-productio?n value gothic horror tale that deserves a place among the greats.

We sure hope history vindicates this visual style as bangers such as Her Story and Immortality have? been casting a whole new spotlight onto the g??enre.

Strengths: By far the best full-motion video game in existen??ce. Also, are we crazy it is that the best ??video game cover art of all time?

Weaknesses: full-motion video gameplay isn't f?or everyone, but you should give it a sh??ot!

[caption id="attachment_388539" align="alignnone" width="1200"]The poster for Fate of Atlantis Image by LucasArts[/caption]

05. Indiana Jones and the Fate of Atlantis (1992)

We're sorry to break it to the people who still haven't read the reviews of Indiana Jones and The Dial Of Destiny, but they all amount to something like "maybe they should've seen the signs and kept quiet after Crystal Skull". Not to worry, though, as Indiana Jones and the Fate of Atlantis is right here for any fan who feels like they haven't had their fill of Indiana Jones in a while.

Yes, movie-to-game adaptations tend to suck, but this isn't that. This is an entirely? original adventure featuring the titular archaeologist that features everything you'd want �exploration and awesome puzzles �and none of the foils of the later sequels.

Strengths: It takes on average 10 hours to beat. That's a longer and more fun time with Indiana Jones than we'll get from all of the Raiders Of The Lost Ark sequels combined.

Weaknesses: LucasArt's environmental interaction HUD might feel pretty dated by today's standards. Unlike most other LucasArt??s classics, this one is stil??l to receive the remaster treatment.

[caption id="attachment_388540" align="alignnone" width="1200"]Kentucky Route Zero's starting most famous landmark Image by Annapurna Interactive[/caption]

04. Kentucky Route Zero (2013)

Some works of art benefit a lot from looking like they could've come from any point in time. We don't know whether the developers of Kentucky Route Zero were going fo??r a mysteriously timeless aesthetic, but the final result greatly? elevates their work.

Though it came out in 2013, over a decade after the "death of all adventure games", the only thing separating the look and feel of KRZ and some of the best point & click titles in history are some very welcomed quality-of-life improvements. The only less-than-stellar aspect of KRZ was the fact that we had to wait a long while to complete it (the episodic release model was not one of the good things it added to the genre), but that's over. You can and should just buy the who?le thing right now and embark on one of the best journeys in the h??istory of video games.

Strengths: A one-of-a-ki??nd narrative experience that you won't forget.

Weaknesses: I??t might feel too modern at first, but it sur??e does belong with the greats of old.

[caption id="attachment_388542" align="alignnone" width="1200"]Day of the tentacle's cast Image by LucasArts[/caption]

03. Day of the Tentacle (1993)

Day of the Tentacle is the sequel of sorts to the also awesome Maniac Mansion. It follows a team of three different characters as the??y attempt to prevent a tentacle —yes, just a sentient octopus-less tentacle �from taking over the world

When people think of hilarious adventure games, chances are they'll be talking about a game from LucasArts. Many consider the Monkey Island series to be the funniest of the bunch, but we actually rank it at number three. That's how funny we think Day of the Tentacle is. Though it? doesn't star a main character as famous as Gu??ybrush Threepwood, one shouldn't underestimate its main cast and villain.

The most important aspect of all, however, is how most of its puzzles are very well crafted and never feel boring. In fact, despite all of the witty writing, most of the game's hilarity come?s from the game's puzzles themselves.

Strengths: Some of the cleverest and funniest puzzles of all tim?e.

Weaknesses: It features the same-old Scumm HUD as ??other Lucasarts games. I?f that turns you off, then consider playing the awesome remaster with revamped interactions.

[caption id="attachment_388543" align="alignnone" width="1200"]The Longest Journey's intro Image by Funcom[/caption]

02. The Longest Journey (1999)

The great point & click war of the '90s saw mostly Revolution, Sierra, and LucasArts fighting for the crown. It's kind of weird that a latecomer from a newbie Norwegian company managed to mostly outdo them all. The Longest Journey seems to have taken all the important notes from the adventure game playbook and still managed to come up with one of the most original and engrossing experiences of all time. While most of its puzzl??es are very good (and one is very bad), what makes this one shine is its beautiful story, world-building, and voice acting.

Whereas Broken Sword showed how well you could do with hand-drawn artwork and Gabriel Knight 2 showed us the unexpected beauty of FMV gameplay, The Longest Journey showed us the peak of gor??geous pre-rendered 3d art. It might not enjoy as much popularity as the other games on this list outside of genre aficionados, but this is easily a contender for the top spot.

Strengths: T??his is the classic? point & click adventure genre's swansong.

Weaknesses: It features one of the dumbest puzzles in video game history, but everything else i??s solid gold, so we just can't complain.

[caption id="attachment_388544" align="alignnone" width="1200"]Manny Calavera in Rubacava Image by Lucasarts[/caption]

01. Grim Fandango (1998)

At the time of its release, Grim Fandango got almost as many glowing reviews as it got copies sold. Don't misread that. Pretty much every review that the game got was highly positive, it's just that there aren't enough critics out there buying games to make a release commercially successful. Grim Fandango deserves all the praise an??d deserved huge commercial success as well.

??Tim Schafer's masterpiece combines both old and (then) new elements of classic adventure games and took players on likely the most hilariously unforgettable journey in the history of video games.

Some purists will say it's not technically a point & click game because of its 3d environment?? interaction system. Still, a lot of people already wanted the point & click style of LucasArts games to evolve ba??ck then, so.

Strengths: Likel?y the funniest game of all time. The art direction and soundtrack also rule.

Weaknesses: As with even the best adventure gamers, there are always these one or two puzzles that fail to measure up to the?? rest.

The post Best classic point & click adventure games, ranked appeared first on Destructoid.

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betvisa888 liveadventure Archives – Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/weird-west-definitive-edition-devolver-upgrade-ps5-xbox-series-x-pc/?utm_source=rss&utm_medium=rss&utm_campaign=weird-west-definitive-edition-devolver-upgrade-ps5-xbox-series-x-pc //jbsgame.com/weird-west-definitive-edition-devolver-upgrade-ps5-xbox-series-x-pc/#respond Tue, 23 May 2023 10:45:55 +0000 //jbsgame.com/?p=377053 weird west: definitive edition ps5 pc xbxo series x devolver 4k

This town ain't crisp enough for the both of us

[Update: Devolver Digital has announced that a Ninte?ndo Switch port fo Weird West: Definitive Edition is in the works. A release date was not announced.]

//twitter.com/de?volverdigital/status/1660658264311226368?s=20

Devolver Digital has announced that its fantasy gunslingin' adventure Weird West is to receive a "De?finitive Edition" release on PC, PS5, and Xbox Series X platforms next week, bringing Wolfeye Studios' strange frontier of cowboys and monsters to the ninth generation of gaming.

Released in the spring of 2022, Weird West is an anthology title that tells the story of five distinct ?characters, each forced to face a bizarre and twisted version of America's formative period. Utilizing a top-down perspective and with a heavy emphasis on exploration, combat, and environmental interaction, Weird West was praised for its pulpy wr??iting, creepy character design, and interesting world, though some of its action and technical elements gave critics pause.

//www.youtube.??com/watch?v=0NS3lzv0Nw4&a??mp;ab_channel=DevolverDigital

Weird West: Definitive Edition will see the game launch on modern platforms, boasting new 4K resolution options and running at 60 FPS. Hopefully, with these visual upgrades and the power of Gen 9, some of the game's stiffer creases will be ironed out. Here's hoping, as Weird West is certainly charming in its own peculiar way, and any fans ?of alternate realities, old-school horror comics, or ?twin-stick action would do well to test the murky waters of Wolfeye's adventure.

Weird West: Definitive Edition launches May 8 on PC, PS5, and Xbox Series X. It is already available on PC, PS4, and Xbox One in its standard form. Devolver has not yet confirmed a free upgrade optio?n.

The post (Update) Weird We?st: Definitive Edition also headed to Switch appeared first on Destructoid.

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betvisa loginadventure Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/best-zelda-tv-ads-commercials-retro-link-nintendo-tears-of-the-kingdom/?utm_source=rss&utm_medium=rss&utm_campaign=best-zelda-tv-ads-commercials-retro-link-nintendo-tears-of-the-kingdom //jbsgame.com/best-zelda-tv-ads-commercials-retro-link-nintendo-tears-of-the-kingdom/#respond Wed, 10 May 2023 21:00:41 +0000 //jbsgame.com/?p=377963

Hyrulin' the Box

Game marketing has sure changed in the post-internet world. And while we can be grateful for the abandonment of those weird "lad's mag" years, there's definitely something of a yearning for the well (and not-so-well)-conceived commercials of the 1980s and 1990s. This was a time when context was absolutely necessary, where no answers or? information could be found via a quick wander through the information superhighway.

The commercial had to do all the selling. No ??live streams, no banner ads, no YouTube previews, and no E3 visits for Johnny ?Public. You have 30 seconds to tell people to spend $50. Make them count.

link's awakening japanese commerical

Fortunately for Nintendo's premier fantasy franchise, The Legend of Zelda, its universe and characters exemplified magic, mystery, excitement, and adventure. M?arketers had a literal universe of brave heroes, beautiful princesses, vicious monsters, grim castles, and haunted woods at their disposal, advertising Link's newest adventure to eager youth �pockets bursting with dollar bills, due to the fact that the only subscription anybody had back then was a subscription to Nintendo Power.

Zelda: Tears of the Kingdom launches on Nintendo Switch later this week, riding on the crest of a commercial that, according to social media, left some fans literally crying with emotion. For sure, there is an art to making a modern game trailer, especially with a release as epic as TOTK. But still, one cannot help but wistfully recollect those carefree Saturday mornings, when a show that ?you?? remember being better than it actually was would eventually cut to commercial �And it was in this arena that The Big N would do its very best to compel you and your friends to the Land of Hyrule...

...Armed, more often than not, with t??he power of Rap.

//w?ww.youtube.co??m/watch?v=AGZv30buf-U&ab_channel=RadUniverse

The Legend of Zelda (US, 1986)

With the flash dominance of the Nintendo Entertainment System (NES), Nintendo quickly established a series of ads that were mostly based around the players themselves, huddled together in the lounge to enjoy a bout of Mike Tyson's Punch Out!! or to break R.O.B. with an accidental trip. With the launch of The Legend of Zelda, Nintendo once again chose not to focus on the game, but on two "Video Game Fans", including one that has stepped straight out of garbage 1984 flick Revenge of the Nerds.

In order to remind you how cool game fans are, the duo start an abominable rap, not only giving school bullies validation in the hatred of gaming culture but also consigning The Legend of Zelda to a bizarre pattern of hip-hop-related advertising. Beatboxing like The Fat Boys included. Still, fair play for reaching out and c??rossing that Nerd-Jock divide.

//www.yo?utube.com/watch?v=D??xICMGKuT1s&ab_channel=VGLegacy

Zelda II: The Adventure of Link (JPN, 1987)

This delightful commercial sees a young girl excitedly run into her Grandma's (?) video game store and declare her love for Link's second adventure. The back of the store then parts, revealing Hyrule itself awaiting adventure. Adorably, the child becomes Link, while Grandma becomes Impa. The gender themes here are interesting, as this represents one of the first instances of Link's androgynous nature, which often sees him portrayed by w?omen and girls in marketing, fanart, and cosplay.

The commercial e??nds with Zelda and Impa imploring us never to give up, while the Famicom disk system asks us to "Go as?? Far as We Can". More consoles should offer life-affirming lessons.

//www.youtube.com/watch?v=nYF6r-RluJg&a?mp;ab_chan??nel=M1nt

The Legend of Zelda: Link's Awakening (US, 1993)

Were you down wi' Zelda from the very start? Because this lad was, and he's telling us all about it in this commercial for one of the finest releases (as well as the most played) in the entire series, LoZ: Link's Awakening. It's 1993, and everyone has a Game Boy. Everyone. Mine had?? pink and black fur glued to it. I had a lot of growing up to do.

Anyway, even folks who had never touched a Zelda title in their life dove into Link's amnesia-fueled handheld adventure, while this commercial continues Nintendo's desire to push Zelda away from its unfair "nerdy role-playing game" reputation and into ?something altogether cooler. The irony is, video game ??fans didn't care, we were already d-d-down with the inhabitants of Hyrule.

"Creeping through wit?h an overhead view" is going to be the title of my autobiography.

//www.youtube.com/wat??ch?v=SoZwW9rh6cY&ab_c??hannel=ZeldaDensetsu

The Legend of Zelda: A Link Between Worlds (US/UK, 2013)

This ad for Nintendo 3DS release A Link Between Worlds might have screened in 2013, but it most certainly features the "Put the kid in the action" mentality of the '80s/'90s advertising. In the short TV spot, we see a kid who kind of looks like dollar store Frankie Muniz navigate a Zelda-style dungeon, utilizing A Link Between Worlds' in??g??enious wall-merging abilities in order to conquer an array of obstacles, before ultimately escaping the dungeon and capturing the fated Master Sword.

//www.youtube.com/watch?v=?u_jdwTkb9xY&a?b_channel=VHSVideovault

The Legend of Zelda: Link's Awakening (UK, 1993)

British comedian Rik Mayall grew out of the alternative comedy scene in the 1980s �an entire comedic movement mostly established as a full-throated assault against the Tory government and its "Iron Lady" leader. Mayall became one of the most successful stars of the scene, appearing in shows such as The Young Ones, Yes, Prime Minister, and Bottom, while Americans might know him best in the titular role of the 1991 film Drop Dead Fred.

When the SNES hit it big in the UK, Mayall starred in a series of commercials for many Nintendo releases, including Star Fox, Street Fighter II, Nigel Mansell's World Championship Racing, and The Legend of Zelda: Link's Awakening. This short spot sees him sending up his more successful modern image and features little of the actual game itself. It was a very successful ad, intrinsically linked with the game by British Zelda fans. Notably, the ads reflect a time when Nintendo was chiller about its image. The idea of them giving up their biggest franchises to ads this ?dopey, and celebri??ties this subversive, is wild.

Mayall would pass aw?ay suddenly in 2014, leaving ??behind a legacy of riotous work.

//www.youtu??be.com/watch?v=krwkNZtM5Sc&ab_channel=NintenderoMaske??d

The Legend of Zelda: Spirit Tracks (US, 2009)

The beautifully composed ad sees a young man taking his regular subway commute, with a journey that becomes not only a commercial for the hit Nintendo DS release LoZ: Spirit Tracks, but is also a wonderful metaphor for the magic and mystery of The Legend of Zelda itself, which has the ability to pull its fans out of the humdrum cycle of everyday life and deposit them into?? an amazing and engaging world. An escape from the woes of the nine-to-five, the frustrations of modern living, and the often-drab commitment to routine. An enjoyable transposing of reality as old as gaming itself.

The visual marrying of themes here works splendidly, from the use of a train for, obviously, Spirit Tracks, to the mo??bile nature of playing the Nintendo DS itself, with a metropolitan horror aesthetic giving way to t??he colorful splendor of The World of Hyrule. Commercials such as these represent something of a last hurrah for the medium, soon to be replaced by the far more commonplace "Gameplay Trailer".

As such, it's good that so many of the ad makers saw that their respective franchise?s went out on a high.

//www.youtube.com/watch?v=yYsgeAmsNHc&ab_chann?el=83Chr??isaaron

The Legend of Zelda: Ocarina of Time (JPN, 1998)

Actor and singer Kyoko Fukada plays LoZ: Ocarina of Time and makes reactive noises.

There's your ad. I'm okay with it.

//www.youtube.com?/watch?v=L2Eo9dh3xgQ&ab_channel=Carnivol

The Legend of Zelda: Link's Awakening (JPN, 1993)

We welcome back the art of Rad Rappin', only now with added puppetry, as Nintendo Japan chose to market Link's Awakening with this very cute, very fun piece that feat?ures marionette versions of Link, Mari??n, Tarin, The Owl, and The Skeleton Knight, regaling you with the backstory of just how our boy washed up on Koholint Island. A bouncy chorus leads us into our obligatory rhyme-spittin' breakdown, ending on a shot of the island and its mysterious Wind Fish Egg.

This would not be the last appearance of puppetry in The Legend of Zelda marketing. Be sure to check out this insanely cute short for The Legend of Zelda: Four Swords. Proof, if proof be need be, that puppets make every gaming franchise better, no matter how horrific the source material.

//www.youtube.com??/watch?v?=09wBn4ux3N0&ab_channel=ZeldaUniverse

The Legend of Zelda: Ocarina of Time 3D (US, 2011)

I'm sure that everyone reading this piece remembers Robin Williams, and I'm sure that you're also aware that the comedian and actor named his daughter Zelda, after no less than the princess herself. In 2011, Nintendo would work with the father and daughter on several commercials, which included ads for LoZ: Skyward Sword, LoZ: Four Swords, and LoZ: Ocarina of Time 3D, and see the duo enjoying the new titles, while occasionally offering insights on their relationship with gaming in general and The Legend of Zelda

Of course, this series of commercials have gathered a whole new emotional weight following Robin's sad passing in 2014, a reminder of the quieter real-life nature of a personality who built a career on manic performances and wild, character-based comedic roles. Zelda Williams works in the entertainment industry as a writer, voice actor, and philanthropist, occasionally having fun with her namesake via public appearances at The Legend of Zelda concerts, and cosplaying Link for?? Halloween in 2019.

//www.youtube.com/watch?v=m2TBHppHX1o&a??b_channel=ZeldaUniverse

The Legend of Zelda: A Link to the Past (JPN, 1991)

We have to go out on the highest of highs, and whether you've seen it a thousand times before, or you're seeing it for the very first time, there's no denying the unbridled joy and unabashed wholesomeness of the Japanese commercial for LoZ: A Link to the Past. Backed by the ultra-catchy beat of Japanese rap group Scha Dara Parr, the one-minute spot sees a full cast of costumed characters?? bust out a funkadelic dance routine, set against the backdrop of a cutely theatrical dungeo??n set.

Our hero Link, once again played by a woman, fends off several memorable enemies from the game, before rescuing the beautiful (and black-haired) Princess Zelda. This is just the beginning of the duo's troubles, as they are ??then besieged by a giant puppet of the evil Ganon. Don't sweat it, a handy two-step will see pig boy outta town. GO! GO! GO! GO! GO! GO! GO!

It's just so much fun, everyone looks great, the translated lyrics are amusing, the track is a real earworm, and the dancing is awesome. It's a real celebration of Link, Zelda, Ganon, and Hyrule itself. I don't know why Nintendo hasn't dug the master out for the HD treatment... Maybe it no longer exists. As I said at the top of the piece, the physical creativity that went into commercials such as this is sorely missed in a post-internet world, but at least that very same technology has allowed us to archive it �in all of its glory �for generations of Zelda fans.

I wonder if Nintendo still has that Ganon puppet?

The post Let’s flashback to some of the greatest Legend of Zelda TV ads appeared first on Destructoid.

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betvisa888 liveadventure Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/tchia-hits-one-million-sales-physical-edition-coming-in-july/?utm_source=rss&utm_medium=rss&utm_campaign=tchia-hits-one-million-sales-physical-edition-coming-in-july //jbsgame.com/tchia-hits-one-million-sales-physical-edition-coming-in-july/#respond Thu, 04 May 2023 14:30:25 +0000 //jbsgame.com/?p=377266 tchia one million sales physical release

This is my island in the sun

The ultra-charming island adventure title Tchia has surpassed one million sales since its initial release last month �This accomplishment was proudly announced by publisher Kepler Interactiv?e and developer Awaceb just six weeks on from the title's release on PlayStation and PC platfor?ms.

The sunny funny RPG puts the pla?yer in the role of the titular adventurer, who must explore a tropical island while searching for the whereabouts of her missing father. Blessed with the ability of "soul-jumping", Tchia is able to leap into the bodies of other sentient ?and inanimate beings, using the speed, agility, and abilities of these creatures and items in order to navigate the world and overcome its obstacles. Tchia is also "armed" with a magical ukelele, which she can use to alter the game world, summoning animals, changing the time of day and weather, and affecting the landscape itself.

//www.youtube.com/w??atch?v=NBhlxXbcyC4&ab_channel=Awaceb

With its unique concepts, cartoonish and expressive visuals, and overall wholesome vibe, Tchia won over critics and fans, receiving mostly positive response from both. Already available to purchase in digital form, Maximum Games has announced that it will be releasing a physical edition on PS4 and PS5 on July 18, which should be readily available online and from high street retailers, which will no doubt add to Tchia impressive sales record. It's a fine success story for a humble and heartfelt release, and the title itself is well worth checking out for a lazy weekend of?? fun in the sun.

Tchia is ava??ilable now on PlaySta?tion and PC (via Epic Games Store.)

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betvisa888 liveadventure Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/square-enix-portopia-ai-tech-preview-steam-poor-reviews/?utm_source=rss&utm_medium=rss&utm_campaign=square-enix-portopia-ai-tech-preview-steam-poor-reviews //jbsgame.com/square-enix-portopia-ai-tech-preview-steam-poor-reviews/#respond Mon, 24 Apr 2023 21:15:33 +0000 //jbsgame.com/?p=375170 Portopia Serial Murder Case AI Tech preview

The bots are not chatty

Last week, Square Enix announced a remastered version of a classic adventure game, The Portopia Serial Murder Case, that would be a showcase for its AI tech. The tech preview is out now, and well, it's ??not going over well.

For context, The Portopia Serial Murder Case is a classic adventure game from the '80s, authored by Dragon Quest's Yuji? Horii. This actually marks its first official release in the west, years later, and it's got a new visual style and layout to go with it.

Much like the original Portopia, this new version is also a text-parser adventure. This means you type commands in, or speak them using Speech-to-Text in the new version, to investigate and explore. The 2023 Portopia uses ??the framing of you (the boss) ordering around Yasu, a junior detective. He apparently needs a more hands-??on approach for murders.

The AI tech preview part of this comes through NLP, or Natural Language Processing. I wrote a bit about this around the announcement of Square Enix's preview, but basically, it means reading and understanding casual language, then issuing the correct response. In essence, it's something that many text adventure games have done for a while, from Zork up through Facade.

This new version would use Natural Language Understanding (NLU) to help the detective understand the player's instructions. Originally, there were even plans to generate natural replies for situations where the system did not have a preordained answer. This was scrapped, though, as Square Enix was concerned about the risk of t??he AI generating unethical rep??lies.

//www.youtube.com/watch?v=V79jja9qvto

So, ultimately, it's a remade version of Portopia with more natural language ??tools under the hood and Spe??ech-to-Text capability. How's it being received? Not very well.

Talk to me, Yasu

At the time of this writing, the Square Enix AI Tech Preview of The Portopia Serial Murder Case sits at a Very Negative rating ??on Steam, with only 10% of users leaving positive reviews. Most of them found frustration with the actual AI partner, describing situations in which Yasu simply gets stuck in response loops.

Not one to simply read the reviews, I decided to venture into the AI adventure myself. Things started off okay. A few text bubbles gave me some context, and I soon met Yasu, my partner on the case. Our relationship was fine, at first. I asked hi??m a few basic questions, asked after local suspe??cts. In a few cases, I had to revise something I said. But as long as I asked the most straightforward questions, in a very robotic manner, I got some info.

Then we went to the crime scene.

Here, I found myself trapped in loops as I asked very basic questions of Yasu. I can understand some difficulty with questions like "was the murder weapon found at the scene," though that sh?ould still be pretty answerable. Others, like "did the victim live alone," could not seem to garner any information.

[caption id="attachment_375180" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Taking notes

Here's where I hit another major snag. For one, there is a list of important topics: suspects, locations, and objects. But there isn't really a "journal" or any other record of what's been sai??d. Pen-and-paper seems like a necessity to remember anything but the most surface-level details.

It also feels like the NLU Visualizer, a tool Square shows in their promo images on Steam, would help with clarifying and narrowing in my inquiries. Problem is, I use a numpad-less, tiny keyboard that does not have the button Square has assigned to it. There's no key rebinding, either. So aside from assigning a specific system shortcut for the rarely-used "Pause" key, I was out of luck. From the sounds of it, it doesn't seem like the NLU woul?d have helped a ton anyways.

[caption id="attachment_374799" align="alignnone" width="640"] Image via Square Enix[/caption]

Yasu doesn't provide much help either. Every tim?e I shook him like a magic 8-ball, trying to elicit an answer to my inquiries, I'd get frequent "Hmmm" or "We should focus on the task at hand" responses. Putting aside a need for oddly specific?? phrasing in a tech preview meant to highlight natural language understanding, there's very little guidance to inform you how to better shape your answers.

The Steam community forums has threads aggregating the right phrasings to get certain pieces of info. But at that point, we've circled back around to the original text-parser problem we were trying to address. My attempts at casual language rarely worked, and even specific inquiries about information I knew Yasu had?? didn't' click if I didn't ask about them in the right way. Eventually, I found that "ask around" is the best way to get a push in the right direction. But that's something I only would've learned from other players.

A new case

On top of that, this just isn't a very impressive remaster. I've cited past projects like Famicom Detective Club that have paid a fairly loving tribute to their original works. By comparison, Portopia feels less lively or? captivating. The mystery can never be interesting, because I'm too busy trying to solve my phrasing to get overly invested in the unfolding drama.

Characters don't have a lot of life to them, backgrounds are fine, and its eerily quiet in a way that doesn't feel intentionally creepy. At the very least, this is free. And if you're deadly curious, you can have some fun trying to get Yasu to tell you where he found a knife. As a tech preview, it's still got some wrinkles to iron out. And as a localized version of a class?ic, it hasn't left a strong impression on many people.

The post Square Enix’s AI tech preview of Portopia is off to a very rough start appeared first on Destructoid.

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betvisa cricketadventure Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/square-enix-ai-tech-preview-portopia-serial-murder-case-pc-steam/?utm_source=rss&utm_medium=rss&utm_campaign=square-enix-ai-tech-preview-portopia-serial-murder-case-pc-steam //jbsgame.com/square-enix-ai-tech-preview-portopia-serial-murder-case-pc-steam/#respond Fri, 21 Apr 2023 18:15:19 +0000 //jbsgame.com/?p=374775 Square Enix Portopia Serial Murder Case AI Tech preview

The Portopia Serial Murder Case returns with some extra functionality

Square Enix is showcasing some possibilities for AI tech, and it's using an old classic to do so. The Portopia Serial Murder Case is getting a PC?? remaster on April 23 with its AI Tech Preview, with brand-new Natur?al Language Processing tech.

Artificial intelligence use in games has quickly become a hot-button topic, and for good reason. The rise of systems that generate text, images, or anything else has open a bit of a Pandora's Box in terms of original sourcing, ethics, and specifically for games, how something gets made.

I'm starting here because, well, Square Enix has a history with new tech trends. So when I first saw "AI Tech Preview" appended to a re-release of 1983's The Portopia Serial Murder Case, I was skeptical. And I still am. But I'm now, at l?east, a little bit curious too.

//www.youtube.com/watch?v=o6r3hEEJs_0

Machine learning

The AI tech Square is using aligns with Natural Language Processing??, or NLP. In a very basic sense, think of it as a machine learning to understand language in a more conversational setting. Using deep learning and large text data sets, a system could start to understand complex text input, and generate responses.

The Portopia Serial Murder Case includes some of this in the tech preview releasing on April 23. Namely, NLU—Natural Language Understanding—is used to help computers understand natural language. Think of old adventure games that used text input, like Zork. Som?etimes, you might have to get spe??cific with your wording or phrasing to do the thing you'd want to do.

The goal of Portopia is to smooth some of that out. Rather than a direct a??dventure, you're directing a detective around, ??conducting the investigation with them. You can see in this screenshot how the NLU interprets various responses, and then presents a response.

[caption id="attachment_374799" align="alignnone" width="640"] Image via Square Enix[/caption]

While that's NLU, NLG—Natural Language Generation—is a different story. This is where the idea of chatbots and the like come in; rather than delivering a set response, this is where the AI generates a reply. On the Steam store page, Square Enix says this feature was omitted from the AI tech preview of The Portopia Serial Murder Case because there was a risk of the AI generating "unethical replies." Which, yeah, that can still happen sometimes. S?quare says it might reintroduce this function, "as soon as our research succeeds in creating an environment in which players can enjoy the experience with peace of mind."

This has been explored before, perhaps most notably in games like 2005's Facade. It's interesting to see it incorporated here, to stand in for?? your standard text adventur??e parser that usually uses a set number of verbs.

Talk to me

Additionally, there's an extra feature added too: Speech-to-Text. This tech, in Portopia, will let players use their own voice rather than the keyboard. It needs a CUDA-capable GPU and a large amount of VRAM for a "satisfactory experience," but it's an interesting addition. It reminds me of the fun, messy times I had with games like Tom Clancy's EndWar. Remember EndWar? What a wild thing.

On top of all that, it's also a full-on remaster of a Sharp X1 game from 1983, authored by Dragon Quest's own Yuji Horii. For comparison, here's the PC-88 version (via MobyGames):

[caption id="attachment_374776" align="alignnone" width="640"] Image via MobyGames[/caption]

And here's the new version:

[caption id="attachment_374778" align="alignnone" width="640"] Image via Square Enix[/caption]

Granted, this is also the first time Portopia has seen an English release. There's understandably a bit of tension around that, especially seeing it remastered as a tech preview rather than a direct adaptation, like Famicom Detective Club.

So I'm of two minds on this. On one hand, I think the tech is fascinating, and less egregious than I was worried it would be. On the other hand, seeing a classic adventure game get a re-release is a big deal. Having it tied into the tech preview would, for anyone who wanted to experience Portopia in its more-intended form, rub them the wrong way. For something that's a notable piece of Square Enix's history, it makes this all a bit fraught. It will be free to play, so I'll probably check it out eithe?r way.

The Square Enix AI tech preview for The Portopia Serial Murder Case goes live on April 23 for PC via Steam.

The post Square Enix is using a classic adventure game for an AI tech?? pr?eview appeared first on Destructoid.

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betvisa liveadventure Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/oxenfree-ii-lost-signals-release-date-set-for-july-netflix-night-school/?utm_source=rss&utm_medium=rss&utm_campaign=oxenfree-ii-lost-signals-release-date-set-for-july-netflix-night-school //jbsgame.com/oxenfree-ii-lost-signals-release-date-set-for-july-netflix-night-school/#respond Wed, 19 Apr 2023 16:45:43 +0000 //jbsgame.com/?p=374388 Oxenfree II Lost Signals

Spirits of the radio

A spooky summertime adventure is in store for July. Night School Studio's Oxenfree II: Lost Signals is scheduled to launch on July 12, 2023.

The follow-up to 2016's Oxenfree sees protagonist Riley Poverly return to her hometown in Camena. As a newly hired research assistant, she's investigating the local p??henomena that's been interfering with electronics and radios. Her job is to set up radio transmitters around certain ?areas and report the data. Should be easy, right?

//www.youtube.com/watch?v=c7AJBSII0Q8

Well, get a cult and some spirits involved, and you've got a long night ahead. Much like the first Oxenfree, choices will shape your story and future, as you deal with the strange oddities creating all these disturbances. As shown in a trailer?? during today's Nintendo Indie World Showcase, th??ings may not always go as planned.

All the outs in free

Oxenfree II sees Night School returning to the spooky 2016 adventure, following 2019's partying romp through the underworld in Afterparty and a few other projects.

Meanwhile, it's also Night School's newest project under Netflix, as the studio was acquired by the streaming giant in 2021. It's nice to see that the a?cquisition didn't cancel the ??studio's plans for a sequel at the time.

It's exciting to see Oxenfree II get a date locked in, and to have it during the summer too. Sure, the original was released in January 2016, but it's a distinctly "summer" game to me. It's about a bunch of angsty, worrying teens on their final summer vacation, and absolutely worth your time ahead of the sequel's launch. And with a July launch, the?? sequel is also thankfully avoiding the traffic jam of games in June.

Oxenfree II: Lost Signals hits Nintendo Switch, PlayStation 4??, PS5, PC via Steam, and the Netflix platform on July 12, 2023.

The post Oxenfree II: Lost Signals tunes into some? otherworldly mysteries this July appeared first on Destructoid.

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betvisa888 casinoadventure Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/the-murder-hotel-a-mystery-game-where-you-pin-the-blame-launches-kickstarter/?utm_source=rss&utm_medium=rss&utm_campaign=the-murder-hotel-a-mystery-game-where-you-pin-the-blame-launches-kickstarter //jbsgame.com/the-murder-hotel-a-mystery-game-where-you-pin-the-blame-launches-kickstarter/#respond Fri, 14 Apr 2023 17:30:41 +0000 //jbsgame.com/?p=373825 The Murder Hotel Header

A good scissoring (demon)

Solo-developer Wegenbartho-Games has launched a Kickstarter for their murder mystery adventure, The Murder Hotel. The campaign?? runs until May 3, 2023 and is seeking â‚?,500.

This is kind of hilarious. The Murder Hotel is a murder mystery, but rather than figure out the murderer, I guess you already know: It’s some scissor-wielding demon??. The demon won’t let you leave unless you pin their murders on the various guests. Like, they didn’t actually do it, but you have to come up with a super-plausible theory that “proves�that they did. So, you’re just deliberately accusing innocent people.

[caption id="attachment_373827" align="alignnone" width="640"]The Murder Hotel Dialogue Image via Wegenbartho-Games[/caption]

You need to convince a demon council, so maybe there won’t be any real repercussions for these people you accuse. I choose to believe they’re just going to be sucked down into Hel?l. I’m feeling really malicious, so I want to just creatively screw some digital people over.

Beyond the concept being delectab?le, the campaign is pretty informative on where the project is and what planning has been done. It’s enough information to build confidence and outline all the plans.

The downside is that the plan is for The Murder Hotel to launch in December 2024. That’s a reasonable development period, but I want it now. There are stretch goals for more languages and anoth??er to have actual voice-over. I hate when people talk to me, so that’s not a must-have feature for me.

The Murder Hotel is slated for release on Switch and PC. The?? Kickstarter campaign runs until May 3, 2023 and is projected to release in December 2024.

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betvisa casinoadventure Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/epic-games-store-free-games-beyond-blue-never-alone-april-20/?utm_source=rss&utm_medium=rss&utm_campaign=epic-games-store-free-games-beyond-blue-never-alone-april-20 //jbsgame.com/epic-games-store-free-games-beyond-blue-never-alone-april-20/#respond Fri, 14 Apr 2023 15:00:23 +0000 //jbsgame.com/?p=373751 epic games store never alone beyond blue

Enter the Abyss

Epic Games has revealed the next two titles that it will be offering up to all Epic Games Store users free of charge next week �And it looks like deep sea diving and mythic adventure is the name of the game, with the arrival of E-Line Media's Beyond Blue and Upper One Games' cutesy platformer Never Alone.

//www.youtube.com/watc??h?v=pOAW??BCXpo6k&ab_channel=BeyondBlue

Released on PC and consoles in the spring of 2020, Beyond Blue is an informative undersea adventure, inspired by the critically acclaimed BBC series The Blue Planet. As deep-sea researcher Mirai, the player will explore the fathoms of the deepest oceans, investigating the flora and fauna that dwells within this fascinating and sometimes alien universe. On release, Beyond Blue was praised by critics for its immersive atmosphere and heavenly vibes, though some were disappointed with its lack of activity and somewhat empty world. You can check out Jordan Devore's thoughts on the game right here.

//www.youtube.com/watch?v=lM_80zVzwpI

Developed by Upper One Games and released way back in 2014, Never Alone is a wholesome puzzle platformer that is also an adaptation of the legendary Iñupiat tale of "Kunuuksaayuka". The story concerns the od??yssey of a young Iñupiat girl, Nuna, and her arctic fox companion as they attempt to identify the source of a strange blizzard that has engulfed their community.

Synergizing the abilities of the two characters, players must negotiate the world, dodging hazards and traversing the environment, while pressing ever closer to the truth about the strange snowstorm. Never Alone received divisive reviews, with ??many praising the title's attractive art style and informati??ve and historical nature, while others complained about the game's controls and general mechanics.

Beyond Blue and Never Alone will be available to download from Epic Games Store from April 20 until April 27. Until then, players still have the opportunity to bag current freebies Mordhau and Second Extinction before their removal on Wednesday.

The post Beyond Blue and Never Alone are next week’s Epic Games Store freebies appeared first on Destructoid.

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betvisa888 liveadventure Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/stray-gods-role-playing-musical-launch-date-trailer-news/?utm_source=rss&utm_medium=rss&utm_campaign=stray-gods-role-playing-musical-launch-date-trailer-news //jbsgame.com/stray-gods-role-playing-musical-launch-date-trailer-news/#respond Thu, 13 Apr 2023 19:00:58 +0000 //jbsgame.com/?p=373607 Stray Gods

Sing with me, sing for the year

Musical role-playing adventure Stray Gods is charting a course for launch. The vocal venture will kick off o??n August 3 for PC.

The debut game from Summerfall Studios, Stray Gods is a story about Grace, w??ho ?gets caught up in the life and drama of Greek gods after she's made the prime suspect in the death of Calliope. In the process, she comes into some new powers, and will have the opportunity to discover the truth. Maybe she can even find some romance on the side?

This quest for truth, answers, and heavenly connections plays out in interactive musical form. Characters break out into song, and the player gets to make choices about the tone of Grace's responses, potentially shifting the overall tenor ?and direction of the song.

//www.youtube.com/watch?v=coQQ-K8Iwi8

The voice of the gods

It's a pretty fascinating system, with former Dragon Age writer David Gaider penning the script. And alongside an interesting premise and narrative framing, there's also a host of voice talent signed on. Here's a rundown of the voice actors working on Stray Gods:

  • Laura Bailey as Grace
  • Troy Baker as Apollo
  • Mary Elizabeth McGlynn as Persephone
  • Janina Gavankar as Freddie
  • Khary Payton as Pan
  • Abubakar Salim as Eros
  • Felicia Day as Athena
  • Rahul Kohli as Minotaur
  • Allegra Clark as Hecate
  • Merle Dandridge as Aphrodite
  • Erika Ishii as Hermes
  • Ashley Johnson as Calliope
  • Lauren "Lolo" Spencer as Venus
  • Anjali Bhimani as Medusa
  • Kimberly Brooks as Oracle
  • Anthony Rapp as Orpheus

Throw in Austin Wintory as composer, alongside musicians Scott Edgar, Steven Gates, Simon Hall of Tripod, and Jess Cerro (Montaigne), and it's a lot of ?talent.

Honestly, I am very curious to see how an interactive musical like this would shake out. These branching paths intrigue me, as does the Greek pantheon theming around a murder mystery. We'll see how Summerfall's debut Stray Gods comes together on August 3.

The post Str??ay Gods, a roleplaying musical with a lot of voice talent, arrives in August appeared first on Destructoid.

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betvisa liveadventure Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/trine-5-a-clockwork-conspiracy-coming-to-pc-and-consoles-this-summer/?utm_source=rss&utm_medium=rss&utm_campaign=trine-5-a-clockwork-conspiracy-coming-to-pc-and-consoles-this-summer //jbsgame.com/trine-5-a-clockwork-conspiracy-coming-to-pc-and-consoles-this-summer/#respond Thu, 13 Apr 2023 16:00:45 +0000 //jbsgame.com/?p=373566 trine 5 a clockwork conspiracy reveal trailer

Where's Tik-Tok when you need him?

Marvelous news for fantasy fans, as THQ Nordic has announced a new chapter in the beloved adventure series, Trine �Trine 5: A Clockwork Conspiracy is currently in the works at studio Frozenbyte, and is expected to launch this summer on PlayStation, PC, Xb?ox, and Nintendo Switch platforms.

The new sequel will reunite heroes Amadeus the Wizard, Zoya the Thief, and Pontius the Knight, as the trio embarks upon a brand?? new quest that will see them take on the might of the fearsome Clockwork Army. With the mythical powers �not to mention their reputations �at stake, the brave heroes will sally forth against the metallic battalions of the ruthless Lady Sunni, utilizing each of their unique skills to traverse the ?land, defeat a multitude of enemies, and bring peace to the land of Trine once more.

You can check out a new trailer for the fun-looki??ng adventure below.

//www.??youtube.com/watch?v=y6PpsZhxz_Q&ab_channel=PlayStation

Trine 5 will feature all of the 2.5D platforming action that has become the series trademark, while offering up a lavish new realm to explore, exciting new combat mechanics, an army of new villains and boss characters, customizable outfits, adaptive difficulty, four-player co-op gameplay, and much more in what THQ Nordic is calling the biggest, the most expansive, and most featur??e-packed entry in the Trine series to date.

The trailer is suitably delightful, spotlighting a colorful and whimsical kingdom, cool-looking character abilities, and a typically spirited sense of adventure. With all of these new features on deck, it's looking like Trine 5 coul??d prove to be a real treat for series fans. We'll be sure to bring you all of the info as it pertains to?? the new sequel as we near launch day.

Trine 5: A Clockwork Conspiracy launches this summer on PlayStation, PC, Xbox, and N??intendo Switch.

The post Trine 5: A Clockwork Conspiracy?? coming this summer appeared first on Destructoid.

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betvisa loginadventure Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/reviews/rakuen-review-deluxe-edition-switch/?utm_source=rss&utm_medium=rss&utm_campaign=rakuen-review-deluxe-edition-switch //jbsgame.com/reviews/rakuen-review-deluxe-edition-switch/#respond Tue, 21 Mar 2023 14:00:55 +0000 //jbsgame.com/?post_type=eg_reviews&p=369504

New platform, same great taste

As someone who spent much of the late 2000s deep in the RPG Maker community, I can’t believe how far the engine has come. RPG Maker is typically associated with low-quality Final Fantasy knockoffs, but funny enough, it’s the non-RPGs that became breakout hits. To The Moon set the stage for narrative RPG Maker games that are worth both time and money, and Laura Shigihara’s Rakuen follows in that proud tradition. Given Shigi??hara's involvement with? the former project, this shouldn't come as a surprise.

Of course, this is old news by now. Rakuen originally released in 2017 to critical acclaim from fans and critics alike. Sporting an Overwhelmingly Positive consensus on Steam, words like “beautiful�and “masterpiece�typically describe this title in reviews. Now, nearly six years later, Rakuen is receiving a second wind with a Nintendo Switch port. Labeled Deluxe Edition, it combines the entirety of Rakuen with a couple of animated shorts and the brand-new game Mr. Saitou. The good news is that Rakuen is fantastic, and I was happy to finally experience this wonderful ??story. As for the new features that make this a “Deluxe Edition,�well�they certainly exist.

[caption id="attachment_369547" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Rakuen Deluxe Edition (PC, Nintendo Switch [reviewed])
Developer: Laura Shigihara
Publisher: Morizora Studios
Release: March 23rd, 2023 (Deluxe Edition)
MSRP: $24.99

Rakuen is a simple adventure game about a boy in a hospital called Boy. Textboxes literally address him as Boy, so I’m not being too cheeky here. The name Rakuen is derived from Boy’s favorite book, which his mother (referred to strictly as Mom) frequently reads to him. Shortly after the introductory sequence, Mom insists that the world inside of Rakuen is real, and they journey from the walls of the hospital to the fantasy realm for themselves?.

It’s here that the core plot is laid out: Boy has a wish that only the forest guardian inside the book can grant. However, in order for the guardian to grant this wis??h, Boy must help the other residents of the hospital with their own personal traumas and heartaches. Conveniently, these characters exist in both the real world and the fantasy land that Boy and Mom explore. This allows the game to explore gravely serious subjects through a childlike perspective that helps soften the cold reality at the center of the story.

Rakuen deliberately blurs the line between imagination and reality, and it’s up to the player to determine where one realm ends and the other begins. The main plot takes a backseat for most of the adventure, with subtle clues scattered beneath the episodic stories that point towards how the tale will ultimately end. This approach serves Rakuen well overall. It’s not terribly difficult to figure out plot threads well before they happen, but the major story arcs of the game are told well enough to still hit hard even if you know they're coming. Make no mistake; Rakuen is a tearjerker. Thi??s is a game best played by someone ready to cry throughout its duration, even if the journey between those big emotional moments doesn't always hit.

//www.youtube.com/watch?v=uVwxS5IBUYw

Everything, everywhere, not all at once

If I had to describe the tone of Rakuen in one word, it would be “yes.�/p>

The narrative freely oscillates between quirky humor, heartfelt drama, and even horror when necessary. My biggest misgiving with Rakuen is that its comedy is only okay most of the time. There are so many gags that just land weakly, often using Boy’s shocked face as a punchline over an actual joke. Don’t get me wrong, I love quirky humor as much as anyone. But many of Rakuen's lighter moments last a few lines too long and lack direction, as if Shigihara is riffing off the top of h?er head for filler to break up the drama.

Fortunately, there are bits that genuinely charm me and get a laugh. There’s a section inv??olving a tea party that has some fantastic visual gags, bolstered by sharper writing that spends less time mean?dering around its jokes. As much as I enjoyed this section, it makes the comedy that came before it seem all the more aimless in comparison.

Conversely, the dramatic beats at the center of the episodic story arcs in Rakuen are universally great. Not only are the characters lovable and sympathetic, but their conflicts portray real-world trauma with devastating precision. As somebody who spent the majority of the COVID-19 pandemic caring for a person with a condition mirroring one found in the game, I needed a minute to get through his story's ending because of how true to life it was. Every tale in Rakuen is treated with respect and impeccab??le attention to detail, and the filler comedy becomes more infrequent as the plot progresses. I only wish the sc?ript received another round of polish to push it closer to this level of quality throughout its duration.

[caption id="attachment_369548" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Oh right, it’s a game

I’ve focused on writing until now because that’s overwhelmingly the main draw of Rakuen. It’s luckily fun to play too,? if n??ot a bit inconsistent.

For the first five hours, Rakuen does an admirable job of breaking up its plot arcs with adventure game elements. There’s a decent amount to explore with light secrets to uncover, which adds a great sense of progression. Boy and Mom will often find themselves in puzzle-based dungeons that are both fun on their own merits and award key items to unlock new areas. If you stretched the comparison paper thin, you might say it's a bit like a Zelda game.

There are a few obstacles that, for lack of a better term, feel very RPG Maker. These include hostile NPCs with predictable movement patterns and block-pushing puzzles, both of which are easy-to-code conflicts that inevitably pop up in any title made with the engine. This luckily won't mean anything to the vast majority of players, but anyone who has played many RPG Maker games will find these bits grating.

At its best, Rakuen does a great job weaving its level design into its already strong narrative. There’s one particular area involving a bear family (trust me, it makes sense in the game) that especially stands out. The puzzles are engaging, and the exploration subtly builds up the story like a good mystery. Unfortunately, shortly after this moment, Rakuen just…kind of gives up on gameplay. Puzzles are almost completely dr??opped as plot threads appear in rapid succession, largely forgoing this cohesion of gameplay and story that was just hitting its stride. I strongly got the impression that Shigihara just wanted the project to be done already after a certain point, though fortunately the significant story moments never drop in quality.

This leads to some bizarre pacing issues. Early plots feel like they drag at times, and the later plots go by too fast. This isn't a major issue, it's just jar??ring to watch how fast the back half of the story resolves.

[caption id="attachment_369549" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Hey, wanna listen to some tunes?

If there’s one element of Rakuen that is consistently excellent, it’s the music.

You can tell Laura Shigihara put all her heart and soul into the soundtrack. There aren’t any energetic bangers necessarily, but each track seamlessly enhances Rakuen’s atmosphere. The songs in the fantasy world evoke classic SNES RPGs, driving home feelings of whimsy to encourage exploration. When the game wants to be tense, the music puts in overtime to create more unease than the relatively basic 2D graphics ever could. Rakuen’s several vocal tracks especially deserve accolades, as they're universally poignant and lead to some of the game’s most powerful moments. I could frankly summarize the game by saying when Shigihara and friends? start singing, I start crying.

Shigihara has generously uploaded the entire soundtrack to YouTube, but I recommend experiencing these tracks in context as much as possible. The music is tied deeply to the story, similar to "The Ballad of the Wind Fish" in Link's Awakening. I don't mean to downplay the clear effort put into the visual presentation, as there is some genuinely nice eye candy here. But to experience the best parts of this game, I highly recommend playing this one?? with headphones.

[caption id="attachment_369550" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

And now, a Mr. Saitou review

From the outside looking in, Rakuen may only look like a piece of the content available in Rakuen Deluxe Edition. The package also includes Mr. Saitou, which Shigihara herself calls "The next installment in the Rakuen universe."  I wrote some early impressions on Mr. Saitou during the February 2023 Steam Next Fest, so check those ??out here if you’d like a more detailed overview of the game. Unfortunately, for anyone who anticipated Mr. Saitou as a proper sequel to Rakuen, I hate to say you're going to be disappointed.

To kick off with a positive, I love how Mr. Saitou focuses on its core characters. Boy and Mom spend most of Rakuen as passive observers and feature little development outside of the game's beginning and end. Conversely, the titular Mr. Saitou and his eventual companion Brandon take center stage in their respective adventure. The dynamic between the two is incredibly wholesome and fits the atmosphere of Rakuen to a tee.

Unfortunately, Mr. Saitou otherwise forgoes the strengths of Rakuen and instead doubles down on quirky humor. Credit where credit’s due, there are more visual gags here that land better than the average Rakuen joke. There are also punchlines that veer into painfully unfunny territory. Look, I can shrug off a bad joke or a terribly out-of-date reference. Lord knows I've made plenty of those myself. The problem is that Mr. Saitou never hits any heartfelt highs that made Rakuen so special. You'll find an emotional hook buried here, but it's almost treated like an afterthought by the game's conclusion. I'm okay with Mr. Saitou going in a different direction than Rakuen, it just doesn't stick the landing.

[caption id="attachment_369551" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

New game nonplussed

Exacerbating Mr. Saitou’s issues is its rudimentary gameplay. Rakuen didn’t have a consistent stream of winners in its puzzle design, but there was at least a mix of decent brainteasers and basic challenges. Mr. Saitou, on the other hand, is only basic challenges. You got your standard RPG Maker block-pushing puzzles, and you have a running gimmick of math puzzles that Mr. Saitou absolutely runs into the ground. Also, there’s weirdly a lot of mandatory backtracking throughout the game. The slow walking speed in Rakuen was already problematic, but the sections in Mr. Saitou that literally consist of carrying thing??s from point A to point B exacerbate the issue.

To be clear, I don’t think Mr. Saitou is unpleasant to play. It just doesn’t live up to the tone set by its predecessor or its own trailer. Even after searching every nook and cranny, Mr. Saitou took me less than two hours to finish. It’s not underwhelming because it’s short, it’s underwhelming because there’s so little to it. While I did enjoy seeing the quirky fantasy characters of Rakuen appear again, these were never the main draw of the original. That said, if Rakuen was your favorite game of the past six years, I suppose Mr. Saitou is good enough as a novelty.

I will say that Mr. Saitou works okay as a supplemental experience. There are genuine visual spectacles here, including one very fun sequence that I imagine will get a ton of hits on YouTube. With how heavy and heart-wrenching Rakuen is, Mr. Saitou offers a wholesome story to cool down with after your journey’s end. Its presence doesn’t make Rakuen Deluxe Edition worse, but?? you aren’t missing much by skipping it.

[caption id="attachment_369552" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Racking up features

Eagle-eyed fans may take umbrage with Rakuen referred to as an RPG Maker game. One of the major changes in this release is the new engine that allows the game to even run on the Switch. Since this is my first time with Rakuen, I can’t tell you specifically what has or hasn’t changed. However, having had experience with RPG Maker XP, I can say Deluxe Edition still feels like an RPG Maker game. The menus and performance all perfectly mirror the engine, for better or for worse??. I’m sure this change is significant for the game’s development, but it doesn’t notably impact the end product.

The only other major addition to cover in Deluxe Edition are a few animated shorts called Farmer in the Sky. Much like Mr. Saitou, these are merely fine. I can appreciate the novelty of seeing the characters rendered in 3D, but the shorts themselves feel like pilots for something that never took off. They’re decently cute, and I'd imagine a young child could really enjoy these. Not that I’d want to devastate a young child with a heavy game like Rakuen, but I wouldn't take p?arenting advice from a? game review.

Fortunately, Rakuen on its own justifies the Deluxe Edition. Though a bit uneven, its best moments are spectacular enough to warrant a recommendation for anyone in need of a good cry or two. I do wish Mr. Saitou reached the same emotional heights, but it’s serviceable if viewed strictly as a bonus. That said, if you wanted to save money and get vanilla Rakuen on PC, I wouldn’t stop you.

[This review was based on a retail build of the game provided by the publisher. Dale North, former Editor-in-Chief of Destructoid, was involved in the creation of Rakuen. The author has never worked directly with Dale. As always, no relationships were factored into this article.]

The post Review: Rakuen Deluxe Edition appeared first on Destructoid.

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betvisa888 cricket betadventure Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/the-charming-call-of-the-sea-is-next-weeks-epic-games-store-freebie/?utm_source=rss&utm_medium=rss&utm_campaign=the-charming-call-of-the-sea-is-next-weeks-epic-games-store-freebie //jbsgame.com/the-charming-call-of-the-sea-is-next-weeks-epic-games-store-freebie/#respond Fri, 03 Mar 2023 20:00:58 +0000 //jbsgame.com/?p=366935 call of the sea epic games free

Desert Island Miss

Epic Games has revealed the next title that it will be offering up to its customers free of charge over on the Epic Games Store �A delightful choice this time around, users will be able to pick up Raw Fury's period piece adventure Call of the Sea from March 9, for the grand price of Nothing.

??//www.youtube.com/watch?v=w39?ml-My7qM&ab_channel=Xbox

Developed by Out of the Blue and released in December 2020, Call of the Sea is a narrative-driven, first-person puzzle adventure, set against the fashion-forward backdrop of the 1930s. Players pick up the? role of Norah Everhart, who ventures into a mysterious, uncharted island in the South Pacifi??c in order to locate her husband Harry, who has vanished while on an expedition to uncover a life-changing new medicine.

As Norah explores the island, she will meet a party of strangers �friendly or otherwise �solve puzzles, negotiate traps, and piece together the mysteries of the island, its inhabitants, and the fate of her beloved. With luscious, classic comic artwork, a heartfelt n??arrative, and some pretty durn tricky, (borderline obtuse), puzzles, Call of the Sea is well worth a look for any puzzle adventure, and could prove to be a fine way to while away a coming weekend or two.

Oh, and be sure to check out our own CJ Andriessen's review.

Call of the Sea will be available to download from Epic Games Store from March 9 until March 16. Until then, players still have the opportunity to bag current freebie Rise of Industry, before its removal on Wednesday.

The post The charming Call of the Sea is next week’s Epic Games Store freebie appeared first on Destructoid.

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betvisa888adventure Archives – Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/atomic-heart-review-in-progress-destructoid-focus/?utm_source=rss&utm_medium=rss&utm_campaign=atomic-heart-review-in-progress-destructoid-focus //jbsgame.com/atomic-heart-review-in-progress-destructoid-focus/#respond Mon, 20 Feb 2023 13:00:58 +0000 //jbsgame.com/?p=364164 Atomic Heart Review

For the motherland

Before I get into this Review in Progress, I should probably discuss the elephant in the room. Atomic Heart is the debut title from developer Mundfish, who, in recent weeks, has come under pressure to be more transparent over its ties to Russia. According to a Eurogamer article, which goes into far more detail on the matter than I will here, Mundfish's investor?? is the Russian firm GEM Capital, which is run by Anatoli?y Paliy, who used to work for the state-owned Gazprom. The developer bills itself as a multinational developer with team members in 10 different countries, including Poland, Ukraine, and the United Arab Emirates. However, the original development team was based in Russia, and Russian-state media has referred to the studio as Russian in reports on the game.

Without more concrete answers from the developer on its ties with Russia, it's all still kind of up in the air. What we do know for sure is composer Mick Gordon, best known for his work on games like Killer Instinct and Wolfenstein II: The New Colossus, has donated his fee from the game to Red Cross Australia's Ukraine Crisis Appeal. I'm not going to lecture anyone on whether they should buy this game or not, as there ar?e plenty of people online who are ready to do that. But, I will say, maybe take a peek at that Eurogamer piece before dropping $60 on something that, so far, feels like it's better suited for a rental than a purchase.

[caption id="attachment_364167" align="alignnone" width="1200"]Atomic Heart Screenshot by Destructoid[/caption]

Atomic Heart (PC, PS4, PS5 [reviewed], Xbox One, Xbox Series X|S)
Developer: Mundfish
Publisher: Focus Entertainment
Released: February 21, 2023
MSRP: $69.99 ($59.99 on Steam)

Atomic Heart takes place in an alternate version of the Soviet Union in 1955. The country has experienced a tremendous amount of growth and prosperity thanks to its discovery of Polymer, a substance that paved the way for the advanced robotics that have allowed the nation to flourish. You play as Major P-3, a hardscrabble sort of guy who descends from the city in the clouds to Facility 3826 on a top-secret mission. A terrible atrocity has taken place in this wide-open facility that serves as the birthplace of the Soviet's robotics empire. Blood stains the streets, and robots that were once considered peacef?ul are?? now killing everyone in their path. With the impending launch of the neural network known as the "Kollectiv" that'll allow people to control robots with their minds, P-3 is dispatched to the facility to find the source of the tragedy before word leaks out.

And these robots are not willing to go down without a fight. As I do with all games I review for Destructoid, I started my time with Atomic Heart on the "normal" difficulty, thinking that it wouldn't cause me too much trouble. But I quickly realized these robots are built Tonka tough when I emptied a clip into a mustachioed humanoid bot only for it to still come after me like it was the fucking T-1000. It went down with a couple of whacks from my fire axe, and it was then I knew I couldn't just run and gun my way through place. I would have to be more methodical about it, switching between P-3's firearms, melee weapons, and assorted glov?e skills.

Nestled snuggly on h??is left hand is CHAR-les, a highly adaptive talking glove that can shoot lightning from his hand while dropping some exposition. As you s??laughter robots and other creatures at Facility 3826, you'll collect Polymer and other ingredients you can use to upgrade P-3's arsenal. With Polymer, you can unlock new skills for CHAR-les, including an electrical shock attack, a freeze attack, and a Polymer shield that protects you from damage. You can also use Polymer to improve P-3's basic abilities, and I highly suggest you unlock his faster movement speed and double dodge as soon as you can.

//www.youtube.com/watch?v=WplTw-DSGYc

You'll need those skills unlocked because this game ??ain't playing around. Even on "normal," I constantly found myself surrounded and in unwinnable situations. Part of the problem is these robots are awfully light on their feet, and it can be difficult to hear them creeping up behind you. It doesn't take that many hits from them to completely drain your health bar, and when you get three or four robots all attacking you at once, you can be finished off in seconds. The other problem is, as I said above, these robots often require a lot of damage before they're put d?own. On the one hand, that can make for some exhilarating fights for survival. On the other hand, in the early hours at least, you can see these encounters quickly drain you of all your ammunition, leaving you with less-than-ideal first-person melee combat.

Unfortunately, most of the fights I've encountered so far �including the several bosses I've faced —haven't really reached a level I'd call "exhilarating." Most of them have been pretty rote in their exec?ution, and they become more pedestrian as I continue to upgrade my arsenal. So far, the game's best strategy has been to swarm me wi?th several enemies at once. In the early hours, that was pretty effective as I had several encounters where all I could do is shock, dodge, and swing as I didn't bring enough ammo to get any use out of my guns. But now that I've unlocked so many skills and upgrades, the game is going to need to think of a new trick if it wants to keep me feeling challenged.

It also needs to start doing a bit more with its story. Right now, it's all pretty elementary, with P-3 caught in the middle of a mystery where he doesn't completely know who he can trust. Nothing too unpredictable has happened yet, and the game is starting to foreshadow some pretty obvious twists. For anyone who watched a trailer for this game and thought it was nothing more than "Soviet Bioshock," that's pretty much all it's been so far, right down to the audio logs and some of the game's chosen settings. There is still plenty of time for Atomic Heart to forge its own path, one that doesn't immediately draw comparisons to Ken Levine's ?creations, and I'll let you know if it does in the full review.

[caption id="attachment_364166" align="alignnone" width="1200"]Atomic Heart review Screenshot by Destructoid[/caption]

Before I wrap up, I want to touch on the dialog and voice acting. I've been playing in English for most of the game, and it's been less than stellar. Nobody seems to have a Russian accent, P-3 talks like he's living in our modern era and not in 1955, when the game takes place, and it's clear the developers are trying to make his catchphrase �"Crispy Critters" �a "thing." There is a? Ru??ssian voice-over option, which is how I think this game should be played.

However, Atomic Heart's dialog is conversation and banter heavy, with P-3 and CHAR-les pretty much talking throughout the adventure. In English, it's easy to follow along. When I switch to Russian, I have t?o rely on the way-too-small subtitles that will be ignored if they're chatting it up while I'm in the heat of battle. That's not to say that every word they say is gold, but a lot of important exposition has reared its head ??while I was busy dodging robot lasers.

I'm going to try not to miss any more conversations as I continue to work my way toward the heart of Atomic Heart. Ten hours in, I still don't know where I stand with it. It's big and beautiful with plenty of potential. And there is something quite captivating about this version of the Soviet Union that Mund?fish has created. All that said, the gameplay hasn't yet shown itself to be anything more than a standard shooter, and the story has a long way to go to get out from under the shadow of the franchise it so clearly wants to replicate.

[This review in progress is based on a retail build of the game provided by the publisher.]

The post Review in Progress: Atomic Heart appeared first on Destructoid.

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betvisa liveadventure Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/reviews/forspoken-review-destructoid-ps5-pc-square-enix-ella-balinska/?utm_source=rss&utm_medium=rss&utm_campaign=forspoken-review-destructoid-ps5-pc-square-enix-ella-balinska //jbsgame.com/reviews/forspoken-review-destructoid-ps5-pc-square-enix-ella-balinska/#respond Mon, 23 Jan 2023 14:00:17 +0000 //jbsgame.com/?post_type=eg_reviews&p=359148 forspoken review ps5 destructoid square enix

Freerun, Sweetheart, Freerun

Our choices are, at best, half-chance. Each and every day the luckiest among us are afforded multiple opportunities to go left, right, straight ahead, or staying right where I am, thank you very much. And with each of these choices, we walk on new paths. And while we never really truly know whether we stepped the ri??ght way at the litany of crossroads we've reached, we hope that our sixth sense at best and blind luck at worse will see us through to our goals. We're grateful to have the half-chance.

For Frey Holland, there has been no half-chance. Abandoned ?as a newborn beneath the Manhattan tunnel that bears her name, shuffled through a litany of foster homes, and with her teen years soundtracked by a cacophony of howling winds and blaring sirens, Frey rolled the dice at birth and it most assuredly came up snake eyes. And now, on the eve of her 21st birthday, she finds herself facing the gavel of a judge once again, taking the?? fall for the latest in a series of ill-advised car thefts.

But tomorrow will be different... Frey has been stashing away what little money she can beg, borrow, or steal. And tomorrow, accompanied by her faithful feline/best friend Homer, Frey is getting out of Hell's Kitchen. She has the cash, she has the cat, and she has �for the first time in her young life �a plan, a purpose, a choice. Just one more night in her bleak, miserable apartment, and Frey can get the fresh start �the first start �that she's always dreamed of.

Tomorrow will be different...

forspoken review destructoid

Forspoken (PS5 [reviewed], PC)
Developer: Luminous Productions
Publisher: Square Enix
Released: January 24, 2023
MSRP: $69.99

Following an extended period of development and a series of infamous and ill-judged marketing mishaps, Square Enix Forspoken is finally ready to unleash its tale of arcane worlds, mythic legends, and personal responsibility upon a tentative audience �many of whom are already viewing the title with trepidation. Forspoken de??picts the odyssey of the aforem??entioned Frey, plucked from downtown Manhattan and thrust into the ancient kingdom of Athia, which is smothered by a destructive and all-consuming force which Frey monikers "The Break".

Athia has its own defenders: Four powerful matriarchs ??of love and war known as "The Tantas", but The Break has severely affected these guardians, twisting their mi?nds and loyalties and turning Athia's own founders into its very destroyers. With the kingdom on the brink of total collapse, and what remains of the people holed up in the ramshackle city of Cipal, it turns to Frey �unaffected by The Break as an outsider �to go forth into the corrupted world and learn of its truth.

For our reluctant "hero", however, this momentous and unwanted journey is her?? only path back home, back to? Homer, and back to what semblance of a life she has.

Aiding Frey in her quest is a mysterious vambrace, "Cuff", whom is the key to Frey's initia?l arrival in Athia, Cuff aids Frey in her journey by providing a litany of magical abilities, while also boosting her strength and movement. Unfortunately for Frey, Cuff has something of an acerbic and dry personality, which clashes hard with Frey's own pessimism and eternal frustrations, forming the central chemistry for the duo's journey into the unknown. It's gonna be a long trip for the original odd cuffle.

//www.youtube.com/watch?v=l06UYJftnPc&ab_??channel=SquareEnix

Frey-de Cats

As demo players will be aware, Forspoken is an open-world adventure framed almost identically in the vein of Ubisoft titles such as Assassin's Creed, Watch_Dogs, and Far Cry. While it's considered somewhat vulgar to make direct comparisons from one game to another in any review, the open-world template used by Forspoken is so snug to the veteran Ubisoft mold, that such comparison is inescapa?ble.

Forspoken drops our protagonist into an enormous, distinctly segmented open world, before showering them with a plethora of objective markers, offering labyrinths to conquer, Belfreys (Radio Towers) to locate, treasure chests to unearth, photo opportunities to snap, fonts of wisdom to be found, and Flashbacks (challenges) to be completed. In addition to her main questline, Frey can accept side-quests, (or "Diversions"), from the people of Athia, which expand the universe's massive scope and deep sense of lore.

This design methodology in itself, hangs over Forspoken as something of an albatross, hampering its very potential by marrying it to an aging format. While Forspoken's world is undoubtedly fun to traverse, (thanks wholly to Frey's magical parkour abilities), the "Riddler Trophy" approach feels out-of-step with the possibilities provided by the title's story, characters, themes, and combat. Perhap??s the one true unique ??activity lies in the finding and befriending of a party of magical feline familiars, that will then visit Frey at refuges dotted throughout Athia.

To be clear, this isn't to say that Forspoken's open-world template is inherently bad. Anyone looking for an open-world checklist, packed out with boxes to tick and checklists to complete, is going to have a suitably great time with Forspoken. But the elements of Luminous' title that do shine through are frustratingly juxtap?osed with a model that feels anachronistic, especially given the powerful, ninth-generation technology at play and the rare "blank canvas" provided by a fresh, new IP.

Go with 'The Flow'

Frey and Cuff make quite the combative duo, both metaphorically and literally. Frey is given an initial skill tree of ranged magic, divided into Attack and Support abilities. As she progresses through Athia, this library of spells opens up, transforming Frey into an abracadabra powerhouse. Forspoken's "crowd-con??trol" combat sees Frey synergizing her attacks and support magic with her acrobatic abilities to maintain the edge on battalions mutated enemies �earning additional rewards for style and finesse.

It has to be said that, initially, the combat is pretty boring, and the player will be hard-pushed to feel engaged in the early going. As the story progresses, however, Frey will unlock hugely different magical powers, allowing her to blend elemental atta??cks, sword-play, and good, old, fashioned Kung-Fucking-Fu. Once Fr?ey has access to different magics, combat becomes a riot �an enjoyably devastating mix of melee, ranged, and environmental attacks, interchangeable on the fly and punctuated by her trademark acrobatics.

It's baffling that the decision was made to lock away further magical styles until a full third into the story. Forspoken's action truly comes into its own once our hero is given a range of styles to play with, but the player has to tread a fair few miles into the story before they can build a bespoke combat style that brings the battle to life. Synergizing?? "The Flow" with Frey's full range of abilities can be poetry in motion. In addition, a fun mechanic sees Frey learn and apply mythical nail designs in order to further boost her potential. That's never worked for me in real life, but I'm for sure going to try it out.

Tanta-stic

After a brilliant and genuinely moving opening, Frey's early hours in Athia are a little humdrum, although the inevitable fish-out-of-water humor is very welcome, recalling the fun of Sam Raimi's Army of Darkness. Much like the combat, Forspoken's true motivations don't really get into gear until our girl meets the Tantas them??selv?es. It is here that the drama, (and destruction), step up, tasking Frey and her companions to face up to their true responsibilities.

The heart of Forspoken lies in its characters. It's refreshing to play as a flawed, frustrated and understandably reluctant hero, and actor Ella Balinska gives a tremendous performance as the girl who has spent her whole life fucking up only to find herself suddenly asked to save a magic civilization. Frey's coarseness, (perhaps the most foul-mouthed game character since 50 Cent in Blood on the Sand) is utterly magnetic; he??r anger and strength attractive; and her heart and vulnerability warming. We understand her, even if she's yet to understand herself. She's a great protagonist.

She's also funny as fuck, her comedic self-defense nature and even 'That Line' perfectly apt when delivered in given context.

In fact, all of Forspoken's leads are uniformly on point. As Cuff, Jonathan Cake understands that his character lacks physical presence, and thus uses amazing vocal nuance to ensure that every single beat hits, whether being sardonic, or inspiring, comforting, and even on the rare occasion he dares show his bearer some actual respect. The Tantas themselves are outstanding in visual design, character, and performance �Tanta Cinta is the relatively chill one, while Tanta Sila has absolutely had enough of your shit. Tanta Olas hold??s mastery of the world's desires and Tanta Prav may actually give you nightmares.

Of note, the Tanta's graphics card-bothering showdowns are visually spectacular, forming undeniable highlights of the?? entire adventure... Better check those PC specifications, Jack.

As with almost every element of Forspoken, unfortunately, you take the rough with the smooth, and while the lead characters are magnificently portrayed, the NPCs of Athia are, frankly, terrible. You'll have Frey, her friend Auden (Monica Barbaro), and "archivist" Johandy (Keala Settle) having an expressive conversation, and then some random character model will run in like "FRESHEN YER DRINK, GUV'NOR?". As Forspoken is set in a medieval world, l??aw dictates that th??e player will be bombarded with Guy Ritchie accents, children played by adults, and kippers for breakfast, Aunt Helga?

An exposition sequence recreating an Athian massacre is straight ruined by these unintentionally comedic extras, who might as well be depicting The Three Stooges as they and their families burn.

Overall, Forspoken's tale is an entertaining one, with a few interesting twists and several highly memorable conversations and encounters. The ball is fumbled toward the goal line, with an interminable chapter of exposition that goes on far too long �seriously killing the mo?mentum as we head into our finale. Fortunately, though, the climax is suitably grand, with an epic and highly cinematic final battle that truly, genuinely, feels like the player is fighting A God.

As an old white man*, (*to be determined), it certainly may not be my place to speak on this, but it is a thought that I do want to address, as I believe it hangs over the title: There is a wish that Forspoken would have been bolder with its themes, truly embracing Frey's background, her personal challenges, and spotlighting how the dangers and ceilings that face African-American women transition throughout the ages �with both society and the state itself consistently, actively, pla??cing high hurdles in pathways to happiness, success, even basic security.

Frey's life has started on the back foot, sure, but it feels as if she is against a system that will forever prevent her from attaining her goals, especially when compared to those of another race, gender, and/or position of privilege. In fact, the only reason she doesn't end up in jail at the outset of the story is via the leniency of an African-American judge�who likely understands the myriad challenges that the modern world will stack against Frey. But for all of Forspoken's emotional dialogue, no one is willing to openly reference or even metaphorically portray what these challenges are, or why Frey's struggle to reach the second rung of life, in almost any environment, is intrinsically linked to her status. It will tip-toe around them in the very loosest possible sense, but then swiftly back away before engagement.

To a much lesser degree, this adherence to "toeing the line" is also depicted in the character of Auden, a woman Athian resident who, as the story progresses, seems to clearly fall in love with Frey. Both the vocal and motion capture performance of Auden frequently flaunts this possibility, but just enough dou??bt remains sown to allow nervous PR folk the safety net of "No, no, no... They're just Gal Pals!"

Forspoken feels like a game that �from both a narrative and gameplay standpoint �plays it safe when it has the opportunity to be dangerous. And while Balinska and the splendid lead cast have the talent, ability, and nuance to give life to a potentially bold, aggressive, and genre-shattering storytelling, (to hell with the naysayers that would decry such direction). Forspoken's writing, intentionally or by request, shies away from said risk, ultimately delivering what is a solid?? story, but feels as if it never wants to truly engage with the core context and themes surrounding the turmoil of its brilliant hero.

Girl, Interrupted

With Forspoken, Luminous Productions has delivered a perfectly fine action RPG that will absolutely tick the boxes for those who love the hour-eating engagement of the open-world grind. There's an o??verwhelming sense that Frey, Cuff, The Tantas, and Athia itself deserve so much more than this aging world of checkpoints and radio towers, and the strength of the hard-working cast, on occasion, smashes through these tropes by sheer force of will. Ultimately, the battle between new-school and old-school design reaches a stalemate, resulting in an acceptable adventure that leaves promise on the? table.

Given the opportunity to dare, Forspoken chooses to play it incredibly safe, with muddled p??acing and strict adherence to both narrative and gameplay tropes holding it back from reaching its groundbreaking potential. Regardless, its dazzling visuals, charismatic leads, memorable boss battles, and energetic and varied combat will reward the more patient player with a solid, spellbinding adventure... And, for everybody else, there are magical cats.

[This review is based on a retail build of the game provided by the publisher.]

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Face your Fears

We are just two weeks out from the launch of Square Enix' fantasy adventure Forspoken, and the publisher is ramping up its marketing drive with an evocative new cinematic trailer, sp??otlighting our hero, Frey, and the challenges that she faces in both this world and the next.

In the short cinematic, we see Frey on the run in two distinctly different scenarios, one in the avenues and alleyways of New York City, and then in the jungles and desert plains of the mysterious nation of Athia. Regardless of the terr?ain, the threat, and the motivation, ??Frey's goal remains the same: Survival. And, ultimately, when her back is against the wall, she will have no option but face her pursuers, and turn the hunters into the hunted.

//www.youtube.com/watch?v=N6goMdD?b4UQ&ab_channel=SquareE?nix

Forspoken is an open-world fantasy adventure developed by Luminous Productions. While its protagonist is intriguing, its world lush and vibrant, and its visual effects sharp and dazzling, the incoming release is struggling to light the hype fires as its publisher might have hoped. It has, admittedly, become incredibly trendy to rag on this game, but I'm personally willi??ng to give the game the benefit of the doubt, for now.

Still, optimism will only carry a title so far, and the truth will out soon enough when Forspoken finally makes it into the hands of the players.

Forspoken launches January 24 on PS5 and PC. Check out Chris Carter's thoughts on the demo here.

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betvisa888 casinoadventure Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/opus-prism-peak-reveal-sigono-camera-photography-adventure/?utm_source=rss&utm_medium=rss&utm_campaign=opus-prism-peak-reveal-sigono-camera-photography-adventure //jbsgame.com/opus-prism-peak-reveal-sigono-camera-photography-adventure/#respond Sat, 07 Jan 2023 16:00:11 +0000 //jbsgame.com/?p=357134 Opus: Prism Peak

A picturesque new story is on the way from the OPUS team

Developer SIGONO has been making some waves with its narrative adventures, and now the team has announced its next project. OPUS: Prism Peak is a new game from SIGONO, and i?t's taking a look through a camera lens for its story.

SIGONO has developed several different narrative adventures under the OPUS banner, stretching back to 2016's OPUS: The Day We Found Earth. The Taiwanese studio found some breakout success with 2021's OPUS: Echo of Starsong, which received both audience critical acclaim, and found its way to the Switch with the Full Bloom Edition.

With OPUS: Prism Peak, the studio seems like its looking towards the camera for a new perspe??ctive. With the tagline "Capture the moment, then learn to let go," it certainly seems poised for some powerful emotions.

//www.youtube.com/watch?v=UdMesmRJRNQ

According to its Steam page, OPUS: Prism Peak is an adventure where choices will lead to diverging endings, as you play a photographer lost in an ethereal realm. You'll have to use your camera to uncover mysteries and find a way home through? all of it.

The camera eye

Not much more information has been shared just yet, but the premise alone is very intriguing. The camera has become a cool way of viewing video game worlds, whether on the arcade-like railways of Pokemon Snap or snapping shots of the final days in Umurangi Generation.

With a team like SIGONO behind it, OPUS: Prism Peak could be another one to watch in the realm of camera-based adventure. Hopefully we'll hear more about this project soon. Meanwhile, that leaves plenty of time to check out the other OPUS games.

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betvisa casinoadventure Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/triangle-strategy-one-million-sales-square-enix-switch-pc/?utm_source=rss&utm_medium=rss&utm_campaign=triangle-strategy-one-million-sales-square-enix-switch-pc //jbsgame.com/triangle-strategy-one-million-sales-square-enix-switch-pc/#respond Wed, 21 Dec 2022 17:30:28 +0000 //jbsgame.com/?p=355209 triangle strategy one million sales

PC port pushes fantasy RPG into the gold

Square Enix has proudly announced that its tactical fantasy adventure Triangle Strategy ?has sold over one million copies. The Artdink-developed RPG launched on Nintendo Switch last spring, and recently received a sales boost thanks to the rel??ease of a PC port in October.

A turn-based tactical affair, Triangle Strategy is one of the more recent offerings from RPG veteran Tomoyo Asano, producer of such gems as Octopath Traveler and the Bravely Default franchise. The story concerns the war-torn continent of Nozelia, as three countries continue a?? violent conflict that has raged for some three decades. The player guides noble protagonist Serenoa Wolffort as they, (and their compatriots) attempt to negotiate the machinations of a world at war.

To celebrate the sales milestone, Square Enix has an??nounced a limited-time 40% off sale for the PC edition, now live on Steam. So if you're yet to get involved in the power and politics of Triangle Strategy, now presents an opportunity for you to get into the thick of the action for almost half of the retail price! While the Nintendo Switch release is also mentioned in the tweet as being part of the discount, the eShop is currently listing this edition at full price.

//twitter.com/TRST_P??R/status/16054744018?47193601?s=20&t=1ydJLa6Hu55QJydhonIf3w

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Prepare those twitchy thumbs

If, like my good self, you found yourself enraptured by the fantastic 2018 platformer Celeste, then you'll be Extremely OK with this brand new trailer for Earthblade, which premiered ??as a part of yesterday evening's Game Award fest?ivities.

Dripping with simplistic style, as only Team Celeste know how, Earthblade will follow the adventures of Nevoa, Child of Fate, as they return to what remains of a ruined Earth in what looks to be another pixelated tale packed with challenges on a physical and emotional scale. According to EXOK, Earthblade will fe?ature seamless exploration, engaging combat, and "countless mysteries", as Nevoa explores the world, meets friend and foe, and overcomes numerous obstacles in their search for answers.

//www.youtube.com/watch?v=wafFds3Ppb0

From this conceptual trailer, it seems that Earthblade will feature a more typical open-world adventure experience akin to something like Team Cherry's Hollow Knight. But the recognizable charm and style of EXOK Games are readily apparent here. From the ethereal music and forlorn atmosphere to its intriguing character design �detailed in such simplicity �and the heavy leanings toward multi-directional world traversal and the satisfaction of the journey itself. I'll definitely be keeping an eye on this one, and?? fans of the strange and ??fantastical would do well to do the same.

Earthblade i??s currently in development for PC. It is scheduled to?? launch sometime in 2024.

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Peeling the Layers

Onion Games' game director Yoshiro Kimura has revealed that the indie studio's next release will launch at som??e point in 2023. The tidbit was? dropped in an interview rolled out this past weekend to subscribers of "The Secret Onion Cellar" newsletter.

Little has been revealed about the new release since its initial announcement back in 2020. We do know that the mysterious release is a sandbox RPG that will no doubt feature the stylized visuals and thought-provoking narratives synonymous with Onion Games hits such as 1997's Moon: Remix RPG Adventure and 2018's mournful shmup Black Bird. Also, according to Kimura, "children" will form the central theme of the new adventu??re.

onion games

In an additional letter to the fans, as printed by Gematsu. Kimura candidly speaks of the stress and turbulence of being an indie studio, detailing some of the psychological an?d physical pressures of working under budget and within limitations, while being completely unsure as to whether your release will ultimately hit it big on release. Kimura notes that it is also a very expensive process, that can take its toll on the expenses you have aside for basic living and other day-to-day costs.

"Indie game developers are basically bizarre creatures that are constantly running, laughing, and playing chess, all while bleeding profusely," concludes Kimura, in a ??????????????????????????typically colorful and visceral statement, before signing off delightfully as "Your Indie Game Making Uncle".

Black Bird is available now on PlayStation, PC, and Nintendo Switch, and is well worth your time.

Onion Games' new sandbox RPG due out in 2023 [Gematsu]

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The shallowest 'Deep Dive' ever

One of the first big releases of 2023 will be Square Enix' dimension-hopping adventure Forspoken, which arrives on PC and console platforms in January of the new year �Developer Luminous Productions has released? a new video spotlighting the many quests, allies, mysteries, and distractions that await young hero Frey's journey into the magically-infused world of Athia.

The amusingly titled "Deep Dive" video, (running just short of four minutes), focuses on the many adventurous aspects of Forspoken that are both directly entwined with the game's central narrative or appear as fun little extras and/or mini-games. The video starts off with Athia's magnificen?t Monuments which, once freed of corruption by Frey, will offer up stat-boosting skills and abilities for future encounters.

//www.youtube.com/watch?v=SlFjVhNKZgk

We are then introduced to Flashbacks �optional encounters that allow Fr??ey to travel into Athia's past and learn more about the world-tea??ring incident known as "The Break". While stepping through time, Frey may also pick up some additional XP, mana, and other rewards that cannot be found elsewhere. And speaking of magic, the Spellcraft Challenges will allow players to boost their mythic arts via the completion of in-game challenges, putting a little more pixie dust in Frey's fated cuff. In addition, Frey can earn boosts at certain taverns and inns via a mystical dice-style device known as "Partha".

While Athia is fairly desolate in the aftermath of The Break, Frey is certainly not alone. Befriending the local child?ren, Frey can help assuage their fears and show them the beauty of the land by photographing certain areas of the open world and gifting these pictures to the local youth. Additionally, while Frey might be missing her own moggy, Homer, she can find and adopt feline friends known as "Tanta's Familiars" �Maybe she can even find these cute & magical strays a new home!

forspoken deep dive trailer cats frey

Forspoken has gotten off to a rough start due to some frankly foolish PR speak and a trailer that led to memeriffic mocking, but I think that underneath the wrongfooting lies a potentially solid fantasy adventure. It will be interesting to see if the new IP, which admittedly has gotten off to something of a tough start from a marketing standpoint, will turn out to be a really neat and compelling early hit of t?he dawning year.

Forspoken launches January 24 on PS5 and PC.

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Likens release to 'a global playtest'

Morio Kishimoto, designer and game director at Sonic Team, has suggested that the recent release Sonic Frontiers still has much room for improvement, noting that the developer will continue to work on the title now it is ?out in the hands of players worldwide.

In a pretty candid tweet posted Friday, (and translated by VGC), Kishimoto admitted that the new sequel features "areas where we are not quite there yet", and said that the development team would be taking player feedback seriously, ?"like a global playtest". Kishimoto notes that he envisions Sonic Frontiers becoming one of the series' most important titles, ultimately shaping the future of the long-running franchise.

//www.youtube.com/watch?v=CuTcBAkyNL4

Launching November 8 on PC and consoles, Sonic Frontiers has, li??ke most of The Blue Blur's games, been a divisive title, running the gauntlet of high and low scores from both critics and players. While many have praised the high-speed sequel's visuals and mechanical overhaul, the title h??as been criticized by some for its combat, "boring" environments, and bizarre juxtaposition of colorful, cartoonish characters with somber, monolithic enemies.

Regardless, Sonic Frontiers has seen launch success. Over on the Steam platform, some 19,181 concurrent players were recorded at the game's launch, beating the previous series record �held by 2017's excellent throwback Sonic Mania. Whether Sonic Frontiers has the staying power to become the iconic release envisioned by Kishimoto remains to be seen, but this early admission that the title still has some way to go before developers will ?be pleased with the product does not go down smooth .

Sonic ??Frontiers is available now on PlayStation, ?PC, Xbox, and Nintendo Switch.

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A historical whodunnit

Real history is an interesting setting for games to use. Pulling in actual world events to tell a tale can be tricky, but Pentiment does it in stride.

Pentiment is a passion project from a small team of developers within Obsidian. It’s set in the tiny town of Tassing in Bavaria, in the early 16th century. It??’s a town with clear divides between the peasants and their fields, the townspeople’s crafted goods, and the double monastery looming just down the lane.

Every villager, sister, ??and monk in Tassing has a story. Each family has branches that grow out and interlock. It might seem too ?small a place to keep a secret. But as protagonist Andreas Maler soon discovers, those appearances are deceiving.

It’s a combination of history and detail, alongside a fantastic commitment to art direction, that give Pentiment a true sense of place. It’s a role-playing adventure that fills its houses with details to discover, and difficult choices to make. Because someone? has been murdered, and it’s on both Andreas, and you, to figure it out.

//www.youtube.com/watch?v=AjIfxeNhrj4

Pentiment (PC [reviewed], Xbox Series X|S, Xbox One)
Developer: Obsidian
Publisher: Microsoft
Released: November 15, 2022
MSRP: $19.99

When in Tassing

The story starts with Andreas waking up in the town of Tassing on a normal day. He’s a journeyman artist taking up residency in the l??ocal Kiersau Abbey. He works on? commission for the brothers there, at the abbey’s scriptorium, while gradually putting together his masterpiece. Once it’s finished, he can head off to Nuremburg, where a workshop, wife, and future await.

Most of Pentiment is played in a point-and-click adventure fashion. The player, as Andreas, can walk around town and interact with the locals. It’s dialogue-driven, though a few puzzles and minigames pop up here and there. None of them were particularly difficult, and mostly served a narrative purpose; whether it’s snapping sticks for kindling or solving a code, nothing seemed too dense or felt like a?? fail-state.

Rather, the drive is towards learning. Part of this is gaining info from characters. At first, it’s just getting to know your neighbor. And later, after some events have transpired and?? a body is discovered, it’s about learning what your neighbors might be hiding.

Comparisons to games like Disco Elysium are easy to make. There isn’t as much role-playing here though, at least in a hard dice-rolling sense. At the beginning, you get to select some origin story information for Andreas. If you’re like mine, you can make your Maler a medical school dropout who liked getting into fistfights. Or you can have him be a learned theologian, or dip into ??the occult. Different areas he’s traveled to can influence what languages and customs are familiar to him.

These don’t really block off access in any way, but do offer options for extrapolation. Sometimes, that means an extra dialogue choice, and even in one case, an alternative puzzle solution. Most of the time, it added flavor to the experience. My Andreas had a history before arriving in Tassing, and it affected his stay in many s?mall ways.

In Paradisum

An average slice of Pentiment, once the discovery period has begun, will see Andreas running around the town and inquiring with locals. These usually eat up time, and that time is precious. Doing some favors for someone might get them to open up to you. But it mi??ght also put you in a disadvantageous position with others.

One early example puts Andreas between a rock and a hard place. He can help someone with their housework, but also assist in some mild blasphemy in the process. While this might endear him to them and get them to open up about why they intensely dislike another character, it might also put you out of favor with the lo??cal reverend and the abbey. 

Pentiment is full of choices, big and small. And they’re rarely easy, too. I had to abandon any hope of a “golden route�fairly early, as that doesn’t seem like the goal here. Instead, Pentiment centers much more on how you decide to spend your time, what you do with it, and how that affects the people around Andreas. Several decisions I made weighed on me until the credits rolled, and Pentiment doesn’t pull punches in dealin?g with both the short and long-term consequences of your actions.

The world at your door

Being historical fiction, Pentiment is also deeply steeped in its lore. It’s a major part of Pentiment’s up-front appeal, and the ??team at Obsidian went into incredible detail making sure Tassing feels like it takes place in the right area ?and era.

The divides in wealth fester over time, as do long-held grudges between the church and those old enough to still cherish Pagan practices. Dialogues about an upstart named Martin Luther, different translations of classic texts, and the power dynamics of the town place Pentiment squarely within its time period. An in-g??ame glossary helps keep everything in context too, if you need a refresher.

The art direction emphasizes this as well. All of Pentiment is displayed in a gorgeous, classic illustrative style. But my favorite touch is the way conversations are displayed. Every character’s dialogue is shown as different types of communication, whether flourishing script or simple lettering, to even a stamp-and-press type-set for the local printe??r.

Everyone has their own assigned type, and they will even change as Andreas learns certain details about someone’s background or education. Typos will be made and fixed on the fly, letters stenciled and colored in, and holy phrases left for the end, as they require differently colored ink. It’s a wonderful detail that never got old through my roughly 20 hours with Pentiment. Though if the fonts prove difficult to read, there’s?? a wealth of accessibility options to fine-tune them.

Long-buried secrets

All of this layers up an incredible historical foundation and sense of place, which Pentiment then wields to tell an honest, emotional story. The murder mystery is an initial draw, but Andreas�own issues, and the woes of the townsfolk, are also key components. Characters like Sisters Matilda and Illuminata, Brother Piero, O?tto, Claus, and more are intensely memorable, with storylines that deeply resonated with me.

Without giving too much away, the story of Pentiment shows how decisions and choices play out over a period of time. And how, over the years, both internal and external strife put pressure on those living in Tassing in different ways. No town lives in isolation, and Pentiment shows how issues that seem far from your door are much closer than?? you’d think.

Because of this, the writing and story of Pentiment are an absolute highlight, and some of my favorite beats of the year. The world and its inhabitan??ts grow and suffer, and deal with so much over the course of time that you become endeared to them. There’s some? really poignant discussions and writing on faith, belief, power, laws, and rights. My screenshots folder is littered with snippets that made me stop and pause for a moment, whether for a thoughtful reprieve or an emotional gut-punch.

Danse Macabre

Where Pentiment sometimes struggles is getting exact info to the player, and communicating time investment for certain leads. Often, characters will let you know if a certain action is going to eat up a seg??ment of your day. But looking into other leads, or diving into some side? tasks, won’t eat up a segment of your day.

When the clock is ticking and Andreas is up against a deadline, this can lead to some indecision. Locating everything is another matter, too. While the in-game glossary holds maps, character info, and even leads, it doesn’t tell you where certain characters are. During some parts, I’d?? just find myself running circles around town, trying to find a specific person and determine whether talking to them was going to be a quick chat for some extra info, or cost me a chunk of my day.

Mouse and keyboard can feel finicky, especially when trying to click on a glossary term within a choice. It was sometimes a careful dance between looking into a term and making a choice, and I had to jump back out and in to undo some decisions I didn’t mean to make. Pentiment also uses just an auto-save feature, meaning that if you’re not careful, you can lock yourself into certain choices. That’s nice to prevent save-??scumming, which felt a bit antithetical to the story’s focu??s, but less so when you’re just trying to roll back an accidental selection. They’re small frustrations, but one’s I did run into more than a couple times.

Tangible history

As I think about my time with Pentiment, I keep going back to one moment. One frequent gameplay section has you choos?e who Andreas shares a meal with for the day. These moments offer a chance to gain some insight into certain families. Understanding their dynamic can inform your investigation, or just sate a curiosity.

Through much of my early time, I ate with peasant families. As conversation proceeds, you make a selection of which food item to eat. In one case, the family puts more in front of you ?than themselves. It shows a bit of character, in that moment, as you’re given a?? tangible feeling of both their struggles and perseverance in spite of them. They maintain hospitality, even in the face of tightening taxes and pressure.

Then I ate with the abbot, who tried to tell me about his own hardships, in front of a lavish spread. And Pentiment asked ?me how I felt about the church’s role in the current struggle. Boy, did I have opinions.

Pentiment is a compelling narrative adve??nture that pushes you to make decisions, and then see how those consequences play out. But?? it also has a dedication to showing how the people, as much as the town and ongoing intrigue, have to live with everything that goes down. It’s a murder mystery, but it’s also a decades-spanning story about people trying to make a life in a little town called Tassing. It’s gorgeous, crafted, and will certainly fit the bill for anyone seeking some historical intrigue with a complex but earnest heart inside.

[This review is based on a retail build of the game provided by the publisher.]

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PlayStation and Xbox owners can return to this classic series

The return of a classic adventure series is sailing for new ports next week. Return to Monkey Island arrives on Xbox Series X|S and PlayStat??ion 5 on N??ovember 8.

While it originally launched for just PC and Switch, owners of newer consoles will also be able to finally return to the Monkey Island series. Additionally, Return to Monkey Island will be on Xbox Game Pass, for console alongside PC and cloud.

You can see the trailer for the PS5 and Xbox Series X|S versions here:

//www.youtube.com/watch?v=yHYhubDqWCY

Return to Monkey Island first released in September for PC and Switch, and it seemed like it turned out pretty good. The story continu?es the jour?ney of Guybrush Threepwood, as a new and dramatic series of events takes place on Mêlée Island.

Heading home

As Zoey wrote for us in the initial review, Return to Monkey Island is a follow-up to the series that's got a good amount of callbacks and references. For Monkey Island fans who haven't got around to it yet though, the new platforms provide a chance to finally check it out. And hey, Game Pass makes it e??asy to see if thi??s kind of adventure is your cup of tea.

Return to Monkey Island joins a pretty stellar lineup of Game Pass games this month, too. Obisidian's historical murder-mystery Pentiment is also due up on the Pass. As is Somerville, the extraterrestrial thriller. And if you really just need to lose hours watching bats and skeletons explode, Vampire Survivors is on-deck too.

Return to Monkey Island hits PS5 and Xbox Series X|S on November 8.

 

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Take the Leap

Publisher Raw Fury, in association with developer Shedworks, has announced that the critically acclaimed sci-fi adventure Sable will be coming to PS5 next month, following on from its previous release on Xbox?? and PC platforms in the fall of 2021.

Sable, for those yet to have experienced it, is an ethereal adventure game set within the isolated desert lands of The Midden. Players guide a mysterious prota?gonist as they venture across the plains and dunes astride a futuristic hoverbike, searching lonely caves, cr??umbling ruins, and encountering forgotten nomadic civilizations while on a search for their own identity.

You can check out Sable's fascinating world and evocative visual style in the tr??ailer below.

//www.youtube.com/watch?v=d0dPJN1Y8hM

Upon release, the title was praised for its enigmatic and open narrative, as well as its striking visuals and beautiful s?core, composed by artist Japanese Breakfast. The PS5 edition will feature the game in its entirety, with further optimization for the DualSense' Haptic Feedback technology. In addition, the PS5 version will feature a new fishing mini-game, allowing the player to gather rare breeds of finned wonderment to display in an in-game aquarium. As we all know, it isn't a real game without fishing.

Sable will launch o?n PS5 November 29. It is available right now on PC and Xbox pl?atforms.

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An adventure classic is being remade from the ground up

Cyan is remaking another one of its classics, this time in Riven. The studio has announced it is developing a Riven remake from the ground up.

Riven, or Riven: The Sequel to Myst, will be getting a full, modern remake. Cyan's already produced a remake for Myst, and it seems like t??his will be a similar undertaking.

In an FAQ online, Cyan addresses the basics. Yes, this is a remake from the ground up, not a remaster. The new Riven remake will also be fully traversable in 3D.

No details on platforms or dates have been announced yet. But this will be a new game, so expect to buy a new product, rather than get it for free if you already have the classic Riven.

As to why Cyan i?s doing this now, and after 25 years? Here's their? explanation:

"Riven is one of the most highly regarded games in Cyan’s history??. We didn’t want to approach it lightly or frivolously. Cyan is a small indie studio. We wanted to make sure we could take on such a difficult, costly and complicated endeavor â€?and do it well."

//twitter.com/cyanwo??rlds/status/1587065601339424770

Remaking the sequel to Myst

There was also a fan project in the works, the Starry Expanse Project, to remake Riven. Alongside news of the remake, Cyan confirms that project has been ceased development. The Starry Expanse team continues to exist, independent from Cyan, though the two teams collaborated early on to kickstart the official remake development, according to Cyan's letter?. One member of the Starry Expanse? team has also been hired by Cyan.

"So for the first time publicly, we are happy to report that our effort to remake Riven officially here at Cyan is alive and well, and it was helped by the Starry Expanse team’s years of effort, enabling us to begin the huge task of rebuilding Riven from scratch," said Cyan. "With a very focused development team here at Cyan, Riven is well on its way to being reborn!"

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This narrative adventure arrives before the year's out

Somerville ha?s locked in a launch date, and it's surprisingly soon. The sci-fi adventure is set to hit on November 15, for Xbox consoles and PC.

Developer Jumpship dropped the release date in a new trailer today, confirming its November launch. Somerville is set to arrive on both Xbox One and Xbox Series X|S, and is also coming to Xbox Game Pass.

This narrative thriller follows a family caught up in the immediate repercussions of an extraterrestrial conflict. As explosions and my?sterious visitors descend, it looks like the player will be trying to keep their family whole as they escape.

//www.youtube.com/watch?v=fb0jh956VVU

We've been seeing teasers for Somerville for quite a while now. The IP is created by Chris Olsen and built in collaboration with former Playdead CEO and c?o-founder Dino Patti.

So yes, it has some of that Inside energy. Both side-scrolling action and tense sequences ??look to be i??n store here.

Out of this world

It's a bit of a surprise, to suddenly see a date on Somerville. But it's a very welcome one. Somerville has? looked pretty striki?ng in its appearances over the years at various showcases.

//www.youtube.com/watch?v=jcjnHHxHV3o

This also bolsters out the Game Pass library, which is pretty nice. While I like being able to access just about every Halo and Fallout under the sun, the bonus of Game Pass has been seeing projects like these get a solid bump. Immortality and Signalis both hit the service at launch, and Obsidian's upcoming historical RPG adventure Pentiment is also currently set for November.

November is looking like a good time to settle it for a weekend in Somerville.

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