betvisa liveAnalysts Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/tag/analysts/ Probably About Video Games Fri, 24 Mar 2017 21:00:00 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa casinoAnalysts Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/dark-souls-iiis-ps4-pro-patch-definitely-improves-the-game/?utm_source=rss&utm_medium=rss&utm_campaign=dark-souls-iiis-ps4-pro-patch-definitely-improves-the-game //jbsgame.com/dark-souls-iiis-ps4-pro-patch-definitely-improves-the-game/#respond Fri, 24 Mar 2017 21:00:00 +0000 //jbsgame.com/dark-souls-iiis-ps4-pro-patch-definitely-improves-the-game/

Almost 60 FPS!

That Dark Souls III patch we reported on a few days ago has been put through the ringer by Digital Foundry and the results aren't too surprising. The support for PS4 ??Pro has given the game better performance, even if it?? still isn't perfect. Now you won't be hovering around 30 FPS, but will have frame rates above that at all times. This, in turn, makes the game feel smoother and should clear up most of the rather ugly frame pacing issues present in the original code.

While the PC version never had these problems, the Xbox One version still suffers from th??ese issues. Hopefully From Software will enable support for the?? Xbox Scorpio, whenever that releases. It would certainly be a nice incentive to upgrade your console.

Dark Souls 3 gets a very basic PS4 Pro upgrade [Eurogamer]

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Damning with faint praise

Michael Pachter is a name you've probably heard a few times before, and he's well known in the industry for his repeated calls for Nintendo to go third party or otherwise second-guessing the company's business decisions. That's why it stood out to me to hear?? that he actual??ly has some words of praise for Nintendo's upcoming Switch console. 

Pachter hosts a weekly show on YouTube called "Pachter Factor" where he answers letters from the audience, and the first question in this episode was about the ease of porting games to Nintendo's Switch. Pachter mentioned that since the PS4 and Xbox One use PC architecture, it's easier to port games from one system to another, but that Nintendo won't be using Windows or PS4's platform. He continued, saying he's "actually heard from developers that ?Nintendo is the easiest of the three to develop for. The issue's going to be processing power."

Pachter's been an industry analyst since 1982, so he's seen Nintendo at its highest highs and lowest lows. He's been very critical of the Wii U, but even he overestimated the lifetime sales numbers for the console. It's an odd job, making predictions, and you're bound to get a few wrong along with the ones you get right

 Nintendo seems to be eager to move to the new console, and there are rumors they're going so far as to recall Wii U units from store shelves. We've heard rumors that the Switch won't match up to the PS4 in terms of hardware, but over thirty major deve??lopers h??ave expressed interest in developing for the Switch. Lack of third-party support can doom a console, so for Nintendo's sake, I hope Pachter's right about this one.

Pachter Factor [YouTube via NintendoEverything]
Apparen??tly, all the Wii Us were recalled at my local Best Buy [NeoGAF] 

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betvisa cricketAnalysts Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/pc-gaming-hardware-market-holds-lead-over-consoles/?utm_source=rss&utm_medium=rss&utm_campaign=pc-gaming-hardware-market-holds-lead-over-consoles //jbsgame.com/pc-gaming-hardware-market-holds-lead-over-consoles/#respond Thu, 17 Jul 2014 13:00:00 +0000 //jbsgame.com/pc-gaming-hardware-market-holds-lead-over-consoles/

Enthusiasts continue to drop big bucks for big hardware

The PC gaming hardware market, which consists of personal computers, upgrades, and peripherals used for gaming, is alive and booming in contrast to the general decline in the mainstream PC ma?rket.

Ted Pollak, Senior Gaming Analyst at John Peddie Research, stated that the $21.5 billion PC hardware market is over twice the size of the console gaming market. While many casual console customers are moving to?? the mobile market, and the same is occurring in the lower end of the PC gaming world, more money is being directed to mid and high range PC builds and upgrades by gamers. Pollak went on to sta??te that committed PC gamers are more interested in a desktop environment as a whole as opposed to a dedicated gaming consumption platform.

Gaming has become a true cornerstone of the entire PC market, and as major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs and more money spent advert?ising to this group of consumers. John Peddie, president of JPR, notes that the latest enthusiast CPUs and GPUs combined with SSDs and faster memory absolutely destroy the computing power and gaming capabilities of the newest console generation. Graphic fidelity for the PC is also better with higher end computers being able to push 4k resolution at acceptable frame rates and the mass m??arket being able to push 1440p.

However, the PC gaming hardware market is very diverse throughout its different segments. With the high end enthusiasts being more performance and style-oriented much like sports car owners. On the opposite end of the spectrum the lower end crowd just wants to play games on something and this segment i??s particularly vu?lnerable to capture from cheaper gaming solutions.

With DDR4 memory and Intel's new generation of processors coming soon, it will be interesting to see just how far en?thusiast computing is going to go over the next few years.

Worldwide PC Gaming Hardware Market Report Series [Jon Peddie Research]

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2.1 million in two weeks

Market research group DFC Intelligence's latest news brief says that the PS4's launch was the biggest ever for a console game system, with 2.1 million units sold in the first two weeks. That's a lot of tomatoes!

The briefing also points to the next biggest console launches for comparison. The Wii sold 1.6 million u??nits in its first two weeks, coming in at number 2. Sony's PS2 follows with 1.4 million back in March of 2000. What's interesting is that both the Wii and PS2 ended up taking the record for the most successful console systems of all time in terms of total hardware sales.

Maybe the PS4 could be on the same track.

Microsoft's Xbox One passed 2 million units 18 days after launch, which would put it somewhere around the ??second biggest launch of all time. DFC Intelligence believes that the Xbox One will fare better in the Unite??d States than other territories.

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Nintendo is doomed again, apparently

Today is Nintend??o president Satoru Iwata's 54th birthday. Happy birthday Mr. Iwata; Michael Pachter thinks you should be out of the job.

The Wedbush Securities analyst continued his fire and brimstone sermon at Game Monetization USA Summit in San Francisco this week, once again spelling doom and gloom for the Wii U and spitting forth toothed remarks, as he is wont to do, like?? "I don't know why Iw?ata is still employed."

Pachter argues that Nintendo is missing out on a ??huge opportunity. The soothsayer advocates porting Game Boy Advance and Nintendo DS titles to mobile phones an?d tablets, which he believes will yield massive profits and draw millions of new fans to its systems. 

The silver-tongued prophet also called the Wii U's performance "underwhelming" and thinks even an exciting software lineup is unlikely to reverse the machi??ne's fortunes. Looking into his crystal ball, Pachter envisions the Wii U selling 30 million units over its lifetime, with the PlayStation 4 moving between 100 and 120 million consoles, and the Xbox One coming in between the 90 and ??110 million mark.

?Meanwhile, the Nintendo 3DS continues to print money. But, yes??, let's focus on the Wii U.

Pachter: 'I don't know why I?wata is?? still employed' [GamesIndustry International]

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That's more than the GameCube

DFC Intelligence, a video game research and consulting firm, told GamesIndustry International that they expect the Wii U to sell 25 million units over its lifetime. That's a quarter of the total sales ?of the Wii, and it's only slightly higher than the ??sales of the GameCube. This is a lower number than the firm first expected.

Despite the lowered expectations, analyst David Cole is hopeful for Nintendo's future, saying "I think Nintendo is carving out a different audience. I think that being said it is the right strategy. The audience they are going after is not the ones that Sony and Microsoft are going afte?r. Right now they need to go after Nintendo fans first. They should have done that last year but better late than never."

Nintendo released The Legend of Zelda: A Link Between Worlds, Super Mario 3D World, and Mario Party: Island Tour today, which is a brave move against the launch of the Xbox One.?? It's good that Nintendo has a solid lineup for the Holidays this year.

Wii U to see lifetime sales of 25m or less - DFC [GamesIndustry International]

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Forecasts PS4 to sell 11 million more units than Xbox One over next four years

The PlayStation 4 will outpace Xbox On?e over the next four years,? predicts IHS head videogames researcher Piers Harding-Rolls.  

The seer foretells the machines will le?ave the starting gates neck and neck?? this holiday season, but he envisages Sony ultimately coming out top, projecting the PS4 will sell 49 million units by the end of 2017, as opposed to 38 million for Xbox One.

"IHS believes that Sony's wider geographical brand allegiance - especially across continental Europe and Japan - will be decisive in allowing PS4 to outsell Xbox One on a global basis by the end of 2017," H?arding-Rolls said.

"We also believe that both Sony and Microsoft will continue to benefit from Nintendo's Wii U weak sales," the fortunet?eller added, postulating a number of Wii owners will stray away from Nintendo for the competition.

Will the prophecy come tru??e? We'll just have to wait and see. Perhaps the Fates have other plans in mind. Maybe history will t??ake a sudden and unexpected turn.

One thing is for sure though. Another oracle will emerge from the shrine at Delphi somewhere down the line, spouting off a fresh set of vapor-induced p??rognostications regarding the future of the games industry.

PS4 to ??comfortably outsell Xbox One over next 4 years, IHS forecasts [CVG]

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Hiding losses thanks to extremely profitable Android royalties

Microsoft is losing billions of dollars on its Xbox business, Nomura analyst Rick Sherlund suggests. Speaking with investors recently, the soothsayer indicated the company's entertainment and de?vices division is hemorrh??aging cash, which he surmises is being obscured by the software giant's other enterprises.

"We conclude that Xbox platform plus Windows ph?one and Skype lose about $2.5 billion per year, and we estimate that the Xbox platform may account for roughly $2 billion of this," Sherlund asserted. "This is con??trary to conventional wisdom, we think investors do not realize how extensive the operating costs are for this business and it is concealed by the hugely profitable Android royalties."

"Xbox is an orphan in our view," Sherlund said. "It is a 'cool' product line and a successful consumer f?ranchise, but it also loses a lot of money and we think is a distraction to the more enterprise strengths of Microsoft."

The company is currently in a period of transition, courting potential candidates to replace departing chief-executive Steve Balmer. One such potential successor has reportedly expressed interest in killing Bing and?? selling off the Xbox brand should the ventures ??be deemed non-vital to Microsoft's business strategy.

H?uge Xbox losses hidden by patent royalties, says analyst [GamesIndustry International]

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New consoles will collectively sell around 6 million units globally

The Xbox One will enjoy higher launch window sales than the PlayStation 4, opines Colin Sebastian of Baird Research.

"While many forecasts still give an edge to Sony/PS4 in North America sales, we continue to expect similar or even slightly higher sales of Xbox One by the end of th?e launch window," Sebastian told investors.

The conjecture is backed up b??y data from eBay listings, which shows Xbox One mark-ups 60 percent north of the console's $500 price tag whilst those of PS4 are just a tick lower at roughly 50 percent more t?han its respective $400 asking price.

The analyst divines the platform holders will collectively move between 5 mi??ll??ion and 6 million units globally by the end of the year. The soothsayer also foretells retailers will have a hard time keeping stock on shelves.

"Retailers in our checks indicate there is consumer demand well in excess of supply, as evidenced by fas??t sell-outs of incremental unit allotments, such as at GameSt??op," Sebastian noted.

Xbox One and PS4 to ship 5-6 million this year [GamesIndustry International]

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Price will be a key factor says IDC

The PlaySt?ation 4 is likely to outsell the Xbox One this holiday season, opines the International Data Corporation. A new report from the technology research firm suggests price among a variety of other factors will play a prominent role at market, giving Sony's comparatively inexpensive machine the edge this winter.  

The prediction seems like a safe bet. While Microsoft has made positive strides in the court of public opinion over the past few months, the company been fighting an uphill battle since it first revealed its successor to the Xbox 360. Meanwhile, Sony is still riding high from its domineering performance at E3 earlier this year. Will things p??an out as expected thou?gh? Only time will tell.

Report: PS4 to outsell Xbox One this holiday [Gamespot]

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Nintendo is 'in a world of trouble'

Industry analyst Michael "Panther's Desire" Pachter has something critical to say of Nintendo, because it is a weekday. This time, the sensual magnet was chatting to ABC News, suggesting the Wii U has very little? to offer and Nintendo is in big trouble.

"I think Nintendo is at the bottom of a huge mountain, with a huge uphill climb," he said at one point during the interv?iew, recorded during E3.

"With PS4 just $50 more than ??a Wii U, I mean, why would anyone buy a Wii U unless they have to play Nintendo games?"

"Publishers are really excited about supporting Xbox One and PS4, but they didn't really say anything about the Wii U. We know EA has no games in devel??opment for Wii U. If o?thers follow suit --? if you see Activision pull support, if you see Ubisoft, you see Take-Two pull support -- the Wii U becomes a Nintendo-only gaming device, which is the way they were with the Nintendo Entertainment System in ?1985."

Pachter said Nintendo is going to need those big name thi?rd party titles if it has a hope of remaining significant in the home console space. He also reiterated his belief that Nintendo left the launch of the Wii U far too long.

"They are not going to sell a lot of consoles if they don't have games like FIFA and Battlefield and Call of Duty and Grand Theft Auto.

"Nintendo waited two years too long to launch a competitive console, a high definition console, with the PS3 and Xbox 360. I think by the time they launched the console, which stacks up really well, the other two guys passed them by, ?they're in a world of trouble right now."

And that's something Michael Pachter said about Ni??ntendo. Have fun, kitte??ns.

Wii U will be 'distant third' in console race, predicts ?Pachter [CVG]

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Nobody cares about a Vita on a train

Just before Sony's E3 press conference, analyst Michael "Frog Touch" Pachter predicted a p??ractical no-show for the PS Vita. He wasn't too wrong about that, either. The analyst went further than that, however, declaring the system dead. 

"Sure there will be the occasional game, but the market's dominated by smartphones, 3DS, Vita's too hardcore," he told GameTrailers. "Sony will try to? revitalize Vita, but it'll fall flat."

Pachter also said Sony's desire to have the PS Vita work as a companion device to the PlayStation 4 will fail, stating that while Sony may want that, he doesn't think it matters, advisin??g users to "just buy an extra controller" if they want multiplayer experiences, and writing the system off as a "gimmick."

"Nobody cares about playing the Vita on a? train," he declared.?? 

There's no denying Sony?? disappointed with its PS Vita efforts on Tuesday, delivering little more than the same vague promises we've been hearing for over a year. I want to believe Sony's more dedicated to the handheld, ??but until I see proof, I'm not biting. I fear instead, Sony will just believe its ability to stream PS4 games will be enough of a library and leave it at that. Hope I'm wrong.

Still, Walking Dead!

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And here ... we ... go ...

Industry analyst Michael "Soup Calves" Pachter is speaking about Nintendo again, and we know how much you all love that. This time, the fearless soothsayer warns Nintendo could be stuck with nothing but its own games on the Wii U, as everybody else?? migrates to superior machinery. 

"We believe the Wii U release slate on display will be a key determinant of the console’s long-term staying power," he told investors. "With the more powerful PS4 and Xbox One launching later this year, Nintendo risks losing additional share to its console competitors if the quality and volume of content available for Wii U does not? pick up markedly in the near-term.

"If the Wii U’s popularity does not improve by the end of the year, many third-party publishers may pass on producing games for the console. EA recently announced that it had no Wii U games in development, and it remains a possibility that the publisher will abandon the platform entirely. Should other third parties f??ollow EA’?s lead, the Wii U could be relegated to a first party only platform."

Pachter's been skeptical of the Wii U for quite some time, but there's no denying Nintendo's in a hard place right now. The Wii became a phenomenon, so it didn't matter if its hardware was behind the times. The Wii U did not get on Oprah, and third parties are edging slowly away from it. Still, at least the system's got an exclusive on Sonic ... for now. 

Wii U "could be relegated to a first party only p?latform" [MCV]

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Also that the Wii U is still doomed (unless Nintendo shows great games)

The infamous Nostradamus Michael Pachter expects Sony's PlayStation 4 to launch at $349, a far cry from 600 US dollars, and Microsoft's Xbox One to launch at a pricier $400, according to GamesIndustry International's r?eport of a pre-E3 note to investors from investment firm Wedbush Morgan, where Pachter serves as an analyst. 

These figures should see both companies profit on hardware sales given Pachter's assumed material cost of $275 for the PS4 and $325 cost of the ?Xbox One. Pachter also suggests a possible Xbox One subsidy, perhaps from the cable or internet providers Microsoft seems so keen to jump into bed with. Perhaps the terrible Comcast. It makes some sense. I doubt Microsoft wants to start the next generation priced higher after the PlayStation 3.

Take these estimates with a grain of salt. Pachter predicted Fuse would sell 5 million copies, yet so far it's seen a tepid critical response and abysmal UK sales. If this were an exact science, ev?eryone watching Jim Cramer yell and make funny noises on Mad Money would be swi??mming in doubloons. Still, I'd be down to buy a PS4 for $350. You?

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55,000 estimated units sold last month

Industry analyst Michael "Veggie Kisses" Pachter has forecast even more troubling times ??ahead for Nintendo and the pauvre Wii U, estimating a lamentable sale of 55,000 units in the past month. This would mean a drop in monthly sales by 19%. 

Meanwhile, Pachter believes the Wii pushed 75,000 units for April, which would have it outpacing its successor console. In brighter news, the 3DS is expected to report a 46% sales increase with 185,000 units flogged. 

The slump is not exclusive to Nintendo, with the analyst predicting negative momentum across all companies as this gen?eration winds down in preparation for the PlayStation 4 and Next Xbox. Hit worst is the PS Vita, which Pachter believes is performing ??57% worse than last year, shifting 30,000 units in April. 

If this is true, one wonders what Nintendo can pull out of its magic hole to keep a spotlight once Sony an?d Microsoft are in the next-gen fight. It's definitely not had the same impact the Wii had.?? Looks like we're heading into this new generation with everything to play for. 

??Pachter:? Wii U sales still in decline; outsold by Wii [CVG]

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Leading franchises for Microsoft and Sony 'significantly underperform'

Recently, the PS3 and Xbox 360 each saw prequels for their leading franchises -- God of War: Ascension and Gears of War: Judgment. According to analyst firm Cowen & Company, the two GOWs failed to impress at retail.

Judgment's March sales are currently said to be around the 425,000 mark, while Ascension sits at 360,000. By comparison, Gears 3 sold 2 million in its first month, God of War 3 sold 1.1 million.

"We had expected sales trends to improve in March due to a strong core line-up," said the analysts. "Two historically strong franchises appear to have significantly ?underperformed."

While belonging to big franchises, neither game really got the same marketing push as main series entries. Quite a few regular readers seemed surprised these games were even out, let alone the more casual buyer who doesn't follow gaming news. One has to wonder what Sony and Microsoft themselves were expecti??ng of these games. 

In any case, looks like that multiplayer in God of War didn't help. So much for the online magic beans!

Poor Gears of War, God of War sales in March [GI.biz]

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Analyst in "pisses off Nintendo fans again" SHOCKAH!

In the latest episode of Michael "Frisky Buns" Pachter Says Things About Nintendo And Everybody Gets Angry, the industry analyst was asked if he hated Nintendo. The slick-tongued gentleman said he didn't actively dislike the publisher, but expressed his view the ??company was a bad investment, and should possibly quit consoles altogether. 

"No, I don’t hate Nintendo at all," he said. "I think that they have missed several opportunities on the hardware side, waited too long to provide multiplayer options and generally have alienated third party publishers across the board. Each of those missteps is like?ly to cost them in the next console generation.

"I don’t think Nintendo is a good investment, as I don’t see the company returning to its past success with its current products in a more competitive environment. Investors tend to behave rationally, so they accept my comments as rational and thoughtful. People w??ho have an affinity for brands -- or a political party, ?or a religion, or an alma mater -- tend to be less rational and more emotional. It’s part of the job."

??Elsewhere, Pachter explained once more exactly how he believes Nintendo dropped the ball in the past g?eneration, and why it won't reclaim its position on top of the mountain. 

"Nintendo blew it by ignoring online multiplayer until 2012. That’s why I thought we would see a Wii HD in 2009 or 2010, because it was time for them to get serious about competing with Sony and?? Microsoft. I’m not sure that they can recover and think that they may have blown it on the console side forever.

"I think that they should consider exiting the console business -- but keep the handheld side -- unless they have a clear p?lan for success. 'Be patient' is not a clear plan for success."

This is the part where I say something like "Ouch" and ask if you agree with him, putting the burden of response on the user because I'm afraid of committing to the topic. You then respond by asking why anybody pays attention to this?? man, accuse him of trolling for attention/profit, or bring up things he's predicted in the past that did not turn out to be true. We've all done this enough times to know the drill, so let's get to it. 

Ouch, harsh words there from Michael Pachter for the Nintendo Entertainment Company of Videogames. Do you agree with him or do you not agree with him, everypeople? 

Michael Pachter On Wii U, 3DS And The Challenges Facing Nintendo This Gener??ation [Nintendo Life]

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Analyst cuts loose on Wii U provider

Industry analyst Michael "Rainbow Pecs" Pachter is laying siege to Castle Nintendo once again, with one of his harshest appraisals of the company yet. Rather than beat around the bush, the s?ilver-tongued stallion has directly said Nintendo's a bad company, and poured s?corn on CEO Satoru Iwata.

"I think Nintendo is no longer able to compete the way they did in the past and sell their consoles at a big profit," he declared on his show Pach Attack. "I think that the Wii, when it first launched they were probably making about $100 of profit per unit. I think the DS when it first lau?nched was probably generating about $50 of profit per unit. The 3DS I think is barely making a profit. The Wii U I think is barely making a profit -- I'm talking 5 or 10 bucks per unit."

Pachter doesn't lay any of the blame at Nintendo of America or its president, Reggie Fils-Aime. He argued NoA simply plays the cards it was dealt, and implied the Wii U was a bum hand -- a hand direct?ly attributable to Iwata.

"I think Mr. Iwata's a pretty poor CEO," he explained. "I think he's done a very poor job running the company. I have a neutral rating on Nintendo, but I ?have to say only bec??ause their cash level supports their current share price. It's a bad company that doesn't make money."

As always, Pa??chter's words are primed to spark anger in the souls of Nintendo'??s loyal fans, and he's already got a response lined up. 

"If you don't like that answer, Ninten??do fans, deal wit?h it."

Yikes!

What do you make of his assessment? Are you prepared to deal with it, or do you disagree and wish to make your voice known? Is he, as Tony Ponce suggests, a stuffy Lord Lemongrab, or is he making sense?

Pachter: Nintendo is a "bad compan?y?", Iwata a "poor CEO" [Videogamer]

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But that won't stop consoles from selling big

[Update: Keighley has produced another slide in which Pachter predicts?? that "Durango" will be the generation leader ?because it has a TV tuner and Skype. Also, there will be no more publisher bankruptcies. Yeah, fat chance.]

Wedbush Securities analyst Michael Pachter most definitely has sweet side, but it's his sour side that's so much fun to talk about. The latest stop in his carnival of flavors is SXSW 2013 in Austin, Texas, where he made the oft-repeated prediction that this latest round of home consoles will be the last we ever see. Of course, he said the exact same thing abou?t this past generation, but I'm sure his number is bound to come up eventually.

GT.TV's Geoff Keighley was in attendance, snapping photos of Pachter's PowerPoint presentation and uploading them to Twitter. In addition to claiming that PS4 and Xbox "Durango" games will likely retail for $70, despite what Sony Computer Entertainment America CEO Jack Tretton insists otherwise, Pachter also offers his thoughts on the quality of tech. Clearly, Wii U is nothing more than a DS split in half and offers no significant potential for software innovat?ion, while the PS4's large RAM pool means games on that machine will probably be super innovative.

Even though console gaming's days are numbered, total hardware sales will remain steady. The Wii U is projected to only hit 30-50 million, down from Wii's roughly 100 million. Based on all its innovative RAM, PS4 will achieve 85-95 million, up from PS3's 73 million. And we know absolutely nothing about "Durango" -- it'll have a TV tuner maybe? -- so of course that e??nsures another 85-95 million, up from 360's 75 million.

If that's the future of this market sector, it's totally obvious why all the major console manufacturers will jump ship. Those numbers sound terri-bad! Where would we be without your awe-inspiring insight,?? Mr. Pac??h?

@geoffkeighley [Twitter via NeoGAF]

 

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An exaggeratedly titled top ten list? On the Internet? Surely you jest!

[This month, Destructoid turns 7 years old! Here's the top article of this weekend back in 2008. You can browse more of these in our Golden Archives. Nostalgic yet? -Niero]

Call me a weakling, but it's been more or less forever since I last satiated my base, pathetic, utterly human desire to organize my favorite pa??stime into an authoritative-sounding and undoubtedly i??naccurate countdown list. 

This time around, I'm looking at videogame quotes: well-written or not, intentionally enlightening or not, what are the ten most meaningful vide??ogame quotes in gaming memory? Which quotes actually teach or represent something important about game design, or? even life in general?

Defining meaning is obviously a subjective exercise -- which is just another way of saying "you're going to disagree with me?" -- but you may still find the list quasi-interesting.

Hit the jump and gain total enlightenment, but be warned as there is a massive BioShock spoiler within.

10. "John Romero's about to make you his bitch"

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Hubris. It invariably arises manifes?ts in the top personalities of any profession, and? the games industry is certainly no exception.

Prior to the release of John Romero's Daikatana, the long-haired developer -- still riding high from his Doom and Quake successes -- released a rather striking, minimalist, full-page ad in multiple gaming magazines. It read: "John Romero's about to make you his bitch." And nothing else. Well, nothing else other than Ion Storm's logo and an equally pompou??????????????????????????s urging that gamers "suck it down." 

From there, everyone knows the story: Daikatana was delayed, then sucked complete balls upon release, and Romero faded into relative gaming ob?scurity. His fall, and the arrogant advertisement which started it all, nicely epitomize developer douchebaggery moreso than any other single sentence? in the English language.

Whether we're talking about Derek Smart touting Battlecruiser 3000AD as "the last thing you'll ever desire," or George Broussard's hilariously silly and underwhelming "trailer" for Duke Nukem Forever,  or Julian Eggbrecht's suggestion that those reviewers who hated Lair actually weren't playing it correctly, big egos, big gaming budgets, and big fai?lures often go hand in hand. 

9. "You are in a maze of twisty passages, all alike."

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Simultaneously immersive and frustrating, beauti?fully worded but logically irritating, this one line epitomizes both the strengths and flaws of the classic te??xt adventure.

"You are in a maze of twisty passages, all alike" is -- if you'll permit me to be absurdly nerdy for a moment -- a very well-constructed sentence. It ??is a statement of mystery and ultimate possibility. It's brief, yet descriptive enough that your mind can fill in all the blanks: the details of what the maze looks to are ultimately up to you, but you're given enough information about the current location to make an informed gameplay decision.

Sort of.

Because, when you really get right down to it, "a maze of twisty passages, all alike" is a horrendously confusing thing to read when you're trying to make your way out of a maze. How many passages? Alike how? What the hell am I supposed to do? It is this mixture of attraction to the language, yet utter confusion in conquering it, that makes me give up every text adventure I can ?find after ten minutes of play.

8. "You were almost a Jill sandwich!"

erere

Gamers are no strangers to horrible, horrible dialogue; whether we're getting haphazardly-translated Engrish from our friends in the Orient or simply suffering from lazy writers, awful dialogue and videogames tragically tend to go hand in hand. I find it hard to pick just one example of horrendous writing to stand for literal decades' worth, but, if only because I'm loathe to give "All Your Base" any position on any top ten list, Barry Burton's famous line from the original Resident Evil will do.

If you ever wonder why so many gamers have a hard time taking interactive storytelling seriously, "you were almost a Jill sandwich" is the reason why. Far more irritating than those games which simply elect to have no story whatsoever are those which try to be entertaining, terrifying, or cleve but fail miserably in the attempt -- namely, games like the Resident Evil series. 

Ben Croshaw partially covered this in a recent video, but consider the ridiculousness of a survival horror game which, despite containing insanely supenseful gameplay, has one of the most laughably convoluted a?nd poorly written plots in gaming history? Where, after almost being squished to death, a character responds not with a relatable statement of surprise like "JESUS CHRIST ARE YOU OKAY WE NEED TO GET OUT OF HERE," but by making a snarky joke about sandwiches?

The adorably bad writing found in so many, many, many videogames serve as a constant reminder to better, more story-conscious game developers: this is what you need to be better than We'll never be truly rid of horrendous dialog?ue and plot -- every storytelling medium has its share of lazy creators -- but it's nice to have cringe-inducing lines like "Jill sandwich" to remind us that games could, and should, be much more than just decently entertaining gameplay wrapped around an irrelevant or stupid story.

7. "That's the second biggest monkey head I've ever seen!"

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This? is the single best quote in all of (non text-based) adventure gaming. Period.

Spoken by Guybru??sh Threepwood upon seeing an absurdly large monkey head idol (which, over the course of the series, he tends to do more than a few times), it epitomizes the brilliant writing found in some of the best games of the adventure genre's heyday. 

Leisure Suit Larry dealt with sex jokes, Sam and Max dabbled in anthropomorphic absurdity, and the Monkey Island series, with its insult swordfighting and fiendishly difficult puzzles, nimbly jumped back and forth between the high- and lowbrow. In many of the most popular franchises during the late 80's and early 90's, adventure fans experienced a quality of humorous or dramatic writing which, to my mind, has r?arely been matched in the years since.

When the player wasn't scratching their head over how to get past one of any number of frustratingly difficult puzzles, they were rewarded with some of the sharpest, most clever writing in the history of videogame storytelling. From a writing point of view, everything the Monkey Island series is -- and everything the best adventure games? were -- can be found in this quote.

6. “Didn’t we have some fun though? Remember when the platform was sliding into the fire pit and I said ‘Goodbye’ and you were like ‘NO WAY!’ and then I was all ‘We pretended we were going to murder you’? That was great."

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Remember how I was talking about adventure game writing of the late 80's and early 90's? Remember when I said that the level of hilarity achieved in those seemingly simplstic games had rarely? been matched since?

Portal is why I used the word "rarely."

Portal fever swept the Internet literally overnight after its release. Less than 12 hours after the Orange Box hit Steam, you could find gamers singing the praises of the Weighted Companion Cube, showing appreciation for the?? snarky-yet-scary characterization of GLadDOS, and chanting "the cake is a lie" as if it were scripture.

Apart from containing a technologically astounding gameplay mechanic, Portal helped remind gaming cynics like me that games can not only be fun, innovative, and challenging in today's world of endless sequels and ripoffs, but friggin' hilarious as well.

GLadDOS constantly drops darkly humorous hints considering the character's past and future. The player is forced to care for a cubic hunk of metal as if it were the love of his life. The final showdown with the evil AI constantly jumps back and forth between the suspenseful (as you attempt to defeat her before she floods the room with poison gas) and the hyst??erical (as one of her personality spheres recites a?? recipe for cake).

If we're lucky, future game writers might take a few cues from Erik Wolpaw and learn that where humor is concerned, we gamers are much more likely to latch onto dark, witty irony than idiotic machismo.

Portal's writing doesn't quite match the level of a Monkey Island or a Sam and Max, but it gets close enough in a time of awful one-liners and obvious jokes that it is, in its own way, s??lightly mor?e uplifting and meaningful.

5. "Hey dudes, thanks for rescuing me! Let's go for a burger...Ha! Ha! Ha!"

Ah, the mid-to-late 80's. A time of relative innocence for the videogame. Before the time of Mortal Kombat or Hot Coffee??, when arcade games still came equipped with "Winners Don't Do Drugs" disclaimers, absurd fun was the name of the game. 

Anyone over the age of twelve can nostalgically remember a time when videogames, despite being considered an exclusively "nerd" pastime, had a happy-go-lucky quality to them. You could inextricably describe a game's plot and story in a single sentence ("you're a chef and you have to make hamburgers by running over the different ingredients and avoiding bad guys"). This was the time of the arcade; the time where you had to actually go outside if you wanted to play ?somet?hing new and awesome. 

The quote which defines this era will differ for each gamer according to which game he or she played most frequently. For my money, though, the final lines of Bad Dudes wil??l never be matched, in grandeur or hilarious tone, by any other game from the per?iod.

Or ever. 

4. "Prepare for unforeseen consequences."

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Half Life: Episode Two taught me that videogames can be better than movies. They can elicit a greater emotional response, and, given their extended running times, the player can get more of a chance to become attached to his or her NPC co-stars. Originally spoken to Eli Vance just moments before first entering the test chamber at Black Mesa, the G-Man's mysterious message to a then-unconscious Alyx Vance actually gave me the goddamned chills

As the shady, sallow asshole with the weird vocal rhythm leaned down to manipulate a character who I had come to admire and feel empathy for, I almost yelled at the screen. I wanted the G-Man to stay the f*ck away from Alyx. Not because it would affect the gameplay in any way. Not because I was worried about what it meant for the plot. Not for any number of legitimate reasons, other than the fact that I simply cared about Alyx. I knew what the G-Man represented, and I wanted him to stay the hell away from my friend.

Upon hearing the G-Man whisper those words to Alyx, I suddenly understood that I had been wholeheartedly enveloped by Half-Life: Episode Two's story and characters. I'm sure most gamers didn't get the exact same reaction out of this scene that I did -- to the best of my knowledge, I may be the only person alive who considered Episode Two the single best part of the Orange Box -- but no one who has spent several hours with Dog, Alyx, Barney and Kleiner can deny their personal, emotional ?attachment to those characters. 

Additionally, this quote speaks volumes concerning one of the Half-Life saga's main themes -- namely, the constantly chaotic, unpredictable, seemingly contradictory nature of life. Everything the player does after first exiting the tram in the first Half-Life ends up having terrifingly far-reaching and unforeseen consequences. Gordon fights through Xen and destroys the Nihilianth, only to find that his initial actions in the test chamber may have summoned an even greater evil. Later, while under the thumb of the G-Man, Gordon kills Wallace Breen and seemingly harms the Combine -- and is suddenly robbed of his victory by being put into stasis once again. In Episode Two, Gordon is finally free from the G-Man's control and heads to White Forest...only to find that the G-Man actually wants him to go there??. Is Gordon free, or a slave? Is the G-Man good or ?evil?

No game series has ever had me so interested in the answers to the questi?ons it ?posed.

3. "War. War never changes."

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Even after most of the world has been turned into nuclear ash, even after the world governments have crumbled and the social infrastructure decays into anarchy, even when, after the greatest and most horrible war of all, the human race has every reason to band together?? in an effort to?? save one another from total annihilation -- they don't.

War never changes.

Fallout may be one of the most cynical, nihilistic game franchises in existence, which also makes it one of my personal favorites. Rather than half-assedly cultivating a world-weary tone through a sepia color scheme and needlessly gruff-sounding protagonists (I'm looking at you, Gears of War), the Fallout series tells the tale of some pe?ople who tr?y to act with common decency in a world utterly lacking in it, and who are subsequently tortured and killed and exiled for their troubles. Cormac McCarthy would be proud. 

In the world of Fallout you can do varying amounts of good on your quest through the Wastelands but, more often than not, your efforts can be just as easily undone by bad luck or the corruption of others. You can save the Ghouls of Necropolis from starvation, only to hear of their slaughter at the hands of Super Mutants. You can help the Brotherhood of Steel find new technology, but they'll use it to further their war-driven, quasi-fascist agenda. And no matter how much good you do in the original Fallout -- no matter how quickly you save the denizens of Vault 13 from dehydration and destroy the Super Mutant base -- you will always be cast out by a hyp??ocritical, bureaucratic Vault Overseer who claims that y?our heroism will make you a bad role model for the other Vault Dwellers.

Without getting into a current sociopolitical discussion, let me just say that the themes suggested in Fallout (punishment of morality in an immoral world, the hypocrisy of authority, the petty and violent nature of humankind) can be seen quite clearly even today. Wars are driven by greed, necessity, stupidity, or fear -- and even after the cities have been burnt to cinders and the countryside irradiated, war will never change.

2. "...But our princess is in another castle!"

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Videogames, according to Warren Spector, are work. We enjoy playing them, yes, but they also take a great deal of effort and frustration to actually complete. Before getting our ultimate reward, whatever it may be (a cool ending, a beautiful cut scene, a clever bonus level), we actually have to work to reach it. This quote, repeated lord knows how many times throughout the original Super Mario Bros, represents this fun/work ??dichotomy better than any other I can think of.

When working their way through a Bowser level in Super Mario Bros, a gamer's ??thought process goes som??ething like this:

"Crap crap crap crap crap JUMP wait wait wait JUMP run run crap crap crap run CRAP DODGE THE FIREBALL crap crap crap haha take that you stupid Koopa King woo this is awesome I get to meet the Princess HEY WHAT THE HELL."

Perhaps it was my feeble, insipid, six-year-old mind getting ahead of itself, but I fully expected the Princess to be waiting for me at the end of every goddamned castle. Sure, she wasn't in the last one, but hey -- life is full of infinite possibilities, and a game this fun wouldn't dream of continually frustrating me over and over by dangling the carrot of possible victory in front of my nose, only to yank it away once I've seemingly reache??d my goal, right? Right?

Wrong. 

It was fun getting to the not-Princess every time, don't get me wrong, but after continually not-finding her over seven worlds of gameplay, the Nintendo Entertainment System began t?o feel a little bit like work. The kind of work I'd be absolutely ecstatic to go to everyday, granted, but work nonetheless.

1. "Would you kindly?"

Not only is this a moving, shocking, and all-around incredible quote about the consequences of blindly accepting authority, but it also represents one of the single most insightful statements ever made about videogaming ?in general.

Cut scenes are a form of gameplay slavery. They rob the player of control, take him out of the moment, and force him to passively witness as the events of the game -- the events he is supposed to have some degree of local agency over. Ken Levine knows this, and chose to exploit it in creating one of the most memorable sto?ry twists of all time.

When the player finds out that he has been subliminally controlled by Atlas throughout the entire game, he or she experiences a very sudden, shocking reassessment of values. Having gone through the game thus far with the single-minded intent of beating Andrew Ryan to a bloody pulp, the player is suddenly forced to ask a question most other games would never dream of proposing?? to the player: "Why am I doing ?this?" 

Why, upon first entering Rapture, do you inject a Plasmid into his veins for seemingly no reason? Why do you follow Atlas's every instruction? Why do you kill the innocent, nonviolent-unless-provoked Big Daddies? Why do you want to kill Ryan? The answer is depressingly simple: you did these things because you were told to. Not because you necessarily had any personal investment in the action, but because someone asked you nicely. Even afte??r realizing this, the pl??ayer remains completely powerless to stop himself.

In an older article I wrote ("Exploring BioShock's storytelling flaws"), I had thi?s to say about the final "would you kindly" cut scene: 

Noninteractivity is used brilliantly within the context of the scene: for perhaps the first time in the entire game, the player doesn’t want to k?ill Andrew ??Ryan, but Jack’s violent nature and refusal to question his orders are too much and the player is forced to watch, horrified, as he mercilessly and uncontrollably batters Ryan to death.

It stands as the single greatest noninteractive cut scene in gaming history. Ever.  As a storytelling device, noninteractivity is used as a weapon against the player: you don’t want to question why you’re doing what you’re doing? Fine -- you’re nothing better than a mindless, robotic slave, and you have essentially given up the human gift of choice. Having control taken away is, within the context of the story, a tangible punishment for accepting things on face value and blindly following orders.  

BioShock wants us to question authority and instruction not just for the big stuff -- politics, work, education and so on -- but for videogaming, as well. When Cortana asks you to pistol-whip a bunch of aliens in Halo, why not stop for a moment and really think about why you're doing it? 

One might suggest that questioning authority in a videogame, where structure is more or less mandatory and even the most nonlinear games still have an inescapably linear storyline, would be an ultimately meaningless gesture. But if you're willing to take everything a videogame presents you with at face value, how much more are you capable of accepting without question? If the player is asked to mow down armies of faceless baddies simply because they are "evil," what does that even mean?

For these reasons, "would you kindly" is, quite simply, the most meaningful videogame quote of all time. It deeply affects the player on both emotional and intellectua??l levels; not only that, but the intensity of the former inspires the latter. As the player feels hatred and betrayal from his amiably-worded induction into slavery, he becomes much more likely to take Andrew Ryan's dying words to heart:

A man chooses; a slave obeys. 

Check out more classic Destructoid articles in our Golden Archives

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Clarifies the company's not in danger, but its glory days may be over

Following yesterday's angry protests from Nintendo fans, industry analyst Michael "Fishy Sunday" Pachter took to NeoGAF to clarify his statements.There was uproar when Pachter said the Wii U was a mistake Nintendo may never? ??recover from, so he attempted to calm nerves by saying yet more things that will probably infuriate Wii U enthusiasts. 

"My comment about the Wii U being a 'mistake' from which the company 'may not recover' was intended to say that if Wii U sales don't materially improve, Nintendo is unlikel?y to be profitable," he said. "They have around ¥1 trillion (around $11 billion) in cash, so they aren't in danger of going out of business for decades. However, if they aren't profitable, they aren't doing a good job for shareholders.

"Nintendo is ensured high sales of its proprietary software, but it makes the most money on its royalty business, collecting fees from third parties for the privilege of letting them put out games on Nintendo platforms. Publishing (software) revenues peaked at ¥675 billion in FY:09, and are on ??track to come in around ¥235 billion this y??ear; my call is that if hardware sales don't materially improve above current combined levels, software sales are unlikely to materially grow. If software sales don't materially improve, losses or break even will become the norm. Nintendo will not 'recover' to its formal highly profitable glory."

This sensual bullet of a man believes the Wii U will be far less capable of seducing third parties than the Wii was, especially wit??h its slow early performance. The inability to make cash off these publishers will hit Nintendo's wallet almost as hard as that time Pachter punched the Sun out of orbit.

"The poor sales of the Wii U in January are likely to impact third party publisher plans to support the console," he explained. "Notice that GTAV is not on the Wii U; that wasn't a typo, they don't see enough promise in sales to cause them to spend extra dev??elopment dollars on a Wii U version.

"I have spoken to several publishers who are skeptical, and I think that the Wii U ??will see a lower level of third party support than the Wii did, unless sales materially improve. If I'm wrong, I'll admit it, but without third party titles, Nintendo will not generate its customary levels of royalties, and losses or break even could become the norm."

Not even the 3DS is safe from Pachte??r's otherworldly eyes, the analyst pointing out? that, despite strong sales, not even Nintendo's plucky handheld is raking in the kind of dubloons required. 

"Many of you point out that the 3DS is selling better than the DS at a similar point. That's true, but the DS was always profitable, and the 3DS is not. Also, the DS saw sales go fro??m 8.8 million units in its first four quarters to 18.0 million its next four, to 20.2 million in its third full year; I'm pretty confident that the 3DS will not get to 20 million units, but even if it did, it would generate little profit from hardware.

"Keep in mind that the DS redesign to a lite version boosted sales, and there was little competition for 12 year-old and older from smart phones and tablets. Now, parents who can afford it are opting for Kindles, iPads, and smart phones for their teenagers, and the more casual of those are perfectly happy playing Angry Birds and putting their DS or 3DS into a drawer."

Pachter concludes by saying Nintendo likely can't cut the Wii U price, but with it not selling right now at the current price, it can't shift the software it needs to be profitable. He also added he wasn't trolling, but somehow?? I doubt that assura?nce will be enough for some people. For those people, he had another message:

"To the 5??% of you who ARE assholes, br??ing it on ;-)"

Oh dear.

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Analyst declares system a costly error

Industry analyst Michael "Chewy Homunculus" Pachter has been saying for years that Nintendo missed the boat on an HD Wii followup, and now he believes his predictions have yielded fruit. Framing the Wii U launch as a disaster from which Nintendo may not recover, his feelings on the matter? are quite clear. 

"I think they misfired on the Wii U," offered the silver fox, in GamesBeatIt’s just not that different from the other two [existing] consoles, and the gameplay isn't as unique as t?he Wii. They made a mistake, it&rsq??uo;s something they probably can’t recover from.

"... I think they have made a costly mistake. And their ha?ndheld business can’t save them in the face of cannibalization from smartphones and tablets."

While Pachter's comments were the most damning, he was far from the only negative voice. Fellow analyst Roger Kay said, "The Wii U sales do l??ook pretty bad," and stated the Xbox 360 has better moment??um than Nintendo's device.

The answer to the probl?em, for other analysts interviewed, was games. Software is the only way Nintendo can crawl out of its ho?le, according to the market brains. 

"Games, games, and more games," emphasized Lewis Ward of IDC. "The relationship between key releases -- primarily first-party titles -- and hardware sales is especially clear in Nintendo’s case. The sooner they get titles like Pikmin 3 and Wii Fit U on the console side and Pokémon games and titles like Animal Crossing: New Leaf on the 3DS side on store shelves, the better."

Pachter, however, is not so hopeful, and thinks this may be it for the house of Mario. Of course, one thing the analyst does not yet know is that Nintendo president Satoru Iwata has a ?Luigi hat .?.. 

Therefore, his argument holds no water. 

Analyst: Wii U a ‘mistake’ for Nintend?o [GamesBeat, thanks RJ!]

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Analyst expects a cut next week

Wedbush Morgan Securities' Michael Pachter seems to think that a price drop is imminent for the PlayStation 3. GamesIndustry is reporting that the an??alyst expects the console to have its MSRP reduced to $199 on February 21st, the day following what is expected to be the reveal of Sony's next home console. He went on to speculate that Microsoft will perform a similar pric??e drop on the Xbox 360 sometime before this year's Electronic Entertainment Expo in June.

I love it when analysts make firm declarations like this. If they turn out to be correct, they look like the smart guy in the room f?or a little bit. If they're wrong, there's absolutely no wa?y to weasel out of having been wrong other than to admit it, reinforcing the entertaining premise that analysts are just guessing. Either way, I feel like I'm the winner.

PS3 price cut likely next week, says Pachter [GamesIndustry]

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Analyst comes down hard on price cut mayhem

Industry analyst Michae??l "Glowing Tooth" Pachter has criticized UK retailers for their constant attempts to undermine each other in videogame price cuts. The situation is nothing more than a joke at this point, according to the silver fox. 

"The UK games retail market is a joke, with retailers pricing below cost to drive traffic," he told Digital Spy"That's great for consumers, but retailers can't make any money on games, hence? the bankruptcies of Game, HMV and Blockbuster, and the refusal of GameStop to expand ??into the market.

"If all retailers go broke, or if games are dominated by mass merchants like Dixons?, gamers are ultimately going to get fewer selections. The absence of GameStop and the demise of GAME limits the ability of consumers to trade in used games, depriving many of credits that can be used to purchase new games. Retail needs to make money to exist, and games retail in the UK doesn't ?make money."

This has been an issue in the UK for a few years, and Pachter ain't wrong in his assessment. Big supermarket chains are happy to take a hit by marking down videogames to ludicrous degrees, forcing specialized retailers ?to match or lose. It's definitely gotten crazy, but like Pachter says, it's pre??tty great for consumers ... at least for as long as the competition exists. 

HMV, ??Blockbuster fall: The beginning of the end for games retail? [Digital Spy]

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Another casual discussion from the Dtoid news room

Now arriving with an alarming consistency, I bring you the latest installment of Office Chat. In this episode, I'm joined again by Jordan Devore and Brett Zeidler as we address the controversy surrounding Star Wars: The Old Republic's forthcoming, homosexual-friendly planet. Then, speculation over the future as analysts feed the rumor mill surrounding the next wave of consoles and our expectations for the success of Disney Infinity (they're pretty high).

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One in every five owners bought a game at retail

Analyst James Hardiman claims the software attach rate for the Wii U since its November US launch is 1.2, wit??h only one in five buyers considered to have bought a new game on top of pac??ked-in software.

Hardiman offers two reasons for the low software sales -- firstly, he suggests that, for many users, the inclusion of Nintendo Land in the premium bundle was enough for them. Secondly, he ??believes the Wii U's price was? high enough to dissuade consumers from making extra purchases. 

Digital sales could make the numbers look better, but the lack of information, as well as the eShop's noncompetitive nature, makes it difficult to gauge how well this av??enue has done. 

What do you think? Is the Wii U DOOOOMED yet? Me, I'm jus??t reveling in the nostalgia of Nintendo console attach rate discussions. It's been so long since that topic was a thing. The good times are back!

Analyst says Wii U has US software?? att?ach rate of just 1.2 games per console [MCV]

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Analyst says a money-thing for game-angries!

Michael "Thigh Majesty" Pachter is a man of business, which doesn't always make him a friend to consumers. His latest suggestion, that Activision should charge a fee for Call of Duty, isn't a new notion, but it never wins him fans. At least,? fans outside of board rooms. 

"I know the game sells billions of dollars. Activision did a bad thing with Call of Duty from a profit perspective," protested the analyst at the Game Monetization Summit (ugh). "They trained gamers that you can buy a game and play it all year, ten hours a week, forever, and you never have to pay again. You just wait for the next Call of Duty. I promise you there are plenty of people, numbering in the millions, who play one game, which is Call of Duty, and they never stop.

"That's just like the people who play World of Warcraft and never stop, yet the World of Warcraft guys are paying $180 a year, and the Call of Duty guys are paying $60. So who's got a better m??odel? This multiplayer thing bein??g free was a mistake. I don't think anybody ever envisioned it would be this big. It's a mistake because it keeps those people from buying and playing other games." 

He added that the Bungie/Activision collaboration would see Activ??ision try subscriptions, "Because they'r??e greedy pigs."

The sad thing is, Pachter is not incorrect, when speaking from a purely cynical business standpoint -- COD could have gone subscription-based by now, and stockholders would claim it should've. That said, one of Activision's few redeeming qualities is that it hasn't yet gone out of its way to fully fuck with Call of Duty fans, despite ha??ving the ability to be much worse ??than it is.

More to the point, the whole subscription thing isn't as fashionable these days as it was a few years back, and who knows if even COD could get away with it at this late stage? It'd certainly have the best chance of any IP right now, with even Star Wars: The Old Republic having to ditch the subs. 

As for Bungie's project, a new IP in an industry where franchise names are far more famous than the studios that make them might not be able to justify a fee beyond the retail price tag. While I agree with Pachter that it would've been good business for Call of Duty to establish subscriptions in the past, I don't think it's sustainable for almost anything anymore. If Star Wars couldn't find the fanbase, I doubt Bungie will.

Free-to-play would be the more likely option if re?gular income is the goal. 

Pachter: Activision to buy Take-Two, Nintendo becoming "completely irrelevant??" [GI.biz]

 

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Financial writer paints doom and gloom everywhere

Financial writer Jay Yarow of Yahoo paints a dismal picture of The 'Soft -- one that suggests it cannot stay in the game console business. In an editorial titled, "Steve Ballmer's Nightmare is Coming True," things are made t?o look rather bleak indeed. 

The article raises ten points to indicate Microsoft is in a bad way. From the threat of the iPad to the suggested failure of Windows Phone, it would seem the company ?has lost traction in every department. Most importantly to us, however, Yarow believes the generally healthy Xbo?x division can't make up for the losses, and will actually be big an expense to withhold. 

"The Xbox was never going to make up the slack, and Microsoft can no longer afford to keep investing in it," writes Yarow. "In a year of relative gloom, Microsoft's Xbox has become a big bright spot for the company. Kinect is g??reat technology, people are still buying the console, and it's been a great entry point for M??icrosoft to take over the living room.

"But, for a company like Microsoft, X??box isn't enough. Microsoft had $21 billion in operating income last year. The Entertainment and Devices division, which is home to the Xbox had $364 million in operating income. So, as nice as Xbox is, it's not going to be enough to boost Microsoft if the rest of the business collapses."

It's a weird article, given that it never suggests how a division that actually makes money is too expensive to keep. Even if it's true that it's not making enough money to pick up all the slack, it's still successful, ??so why drop it? I don't know, I am just exploiting this article for cheap rabble rousing on a slow news day, so ... 

In any case, I think Microsoft's intention with Xbox is clear -- its future rests not solely in videogames, but in entertainment applications as it attempts to be our sole source of in-home amusement. Every progressive E3 press conference has moved further away from games to talk about movies, sports, music, and things like SmartGlass, and I don't see that changing. 

I abandoned the Xbox 360 as an entertainment device when I got a TV that did Netflix and Amazon Video better, so whether or not Microsoft's decision is wise in a future where televisions are ?getting smarter remains to be seen.

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Sony must swallow pride of be damned

Inside Network analyst and awesome-name-haver Billy Pidgeon has declared that Sony must follow Nintendo's lead and cut the PS Vita's price if it wants the ailing handheld to succeed. In addition, he has called for more and better games -- certainly a boon to any gaming device!

"Although the hardware is high quality, Sony may need to follow Nintendo's lead and cut price drastically next year if the installed base remains below five million or the platform will not be viable for publishers," he told NowGamer. "Also the proprietary mem??o?ry cards for PS Vita are prohibitively expensive.

"There should be more downloadable software, including inexpensive or free games, and these must be higher quality than popular iOS and Android games. It would in fact be helpful if the best and most popular smartp??hone and tablet games were also available for download to PS Vita." 

He was quick to point out that the Vita's not been all bad, taking note of hot titles like Assassin's Creed III: Liberation and Persona 4 Golden. However, despite an improvement to sales, he believes the system could be much stronge??r than it currently is, and I do?n't think anybody could argue that.

Trouble with Sony is, it's an arrogant company. As we saw years ago with the PS3's original price, the PlayStation owner believes it has the same zealous and loyal fans as Apple, and can get away with charging customers anything. Sure, Sony has some customers who will literally spend whatever they're told to spend, but nowhere ??near the number required to get away with charging obscene prices for proprie??tary nonsense. 

Nintendo fell on its sword and reduced the 3DS' price when the 3DS was in a better position than the Vita currently is. It might not be "fa??ir" that Apple can get away with gouging its customers and Sony can't, but them's the breaks.

Offering free games along with a memory card that's too small to fit the games on is not going to tantalize the publ?ic.

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Ask your local psychic for more information, today!

With the imminent launch of the Wii U so close to the holiday season, Nintendo are anticipating some monster? sales. According to a report from IHS Screen Digest, the new console is predicted to sell 3.5 million units from its launch on the 18th in North America until the end of the year. The original Wii, which was already quite the success story, sold 3.1 million during a similar period back in 2??006. That's a 12 percent increase. 

"Pent-up demand from Nintendo evangelists, many of whic??h were introduced to the console market through the success of the Wii, is predicted to drive this explosive start," the report explains. Perhaps the dodgy and confused marketing won't be as big an issue, though I certainly still get asked what the different between the Wii and the Wii U is by those who loved the older console, yet d??on't really pay attention to the industry. 

Despite the potentially lucrative holiday launch -- complete with supply shortages and the in??evi??table upset children at Christmas -- the report may cause investors to swallow their initial excitement. It predicts that after the successful launch the console sales will slow down drastically, and will reach only 70 percent of the Wii's sales in the first four years. 

"This time around, Wii U’s pure innovation, coupled with a limited volume of high-quality Nintendo software, will not be enough to drive the ongoing sales momentum we witnessed with the Wii console, especially at a higher price point," IHS head of games, Piers Harding-Rolls, clarified in a statement regarding the report.

"Long-term success depends on ongoing consumer engagement delivered through the constant release of high-quality? content from both first and third parties, a competitive non-games entertainment proposition and a sound digital and online strategy to go along with such innovation. Nintendo is still some way short of delivering a comprehensive engagement-led value pro?position at the launch of the Wii U."

The basic package, which will contain the console ?(with 8GB of memory), and the Wii U gamepad, will set consumers back $299.99 compared to the $249.99 price point of the Wii back in 2006. The low cost of the unit was certainly one of the draws of the console, especially for those who were new to the console market.

I tend to be at my p?oorest during the run up to Christmas, so I'll be holding off my purchase of the Wii U; plus, I'm not really an early adopter, preferring to take a more cautio?us approach to expensive purchases. Yep, I'm terribly boring. 

Wii U to sell 3.5 million units glob??a??lly this holiday [GamesIndustry via Forbes]

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