betvisa liveAnother Code: Recollection Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/tag/another-code-recollection/ Probably About Video Games Fri, 19 Jan 2024 19:17:37 +0000 en-US hourly 1 //wordpress.org/?v=6.7.2 211000526 betvisa liveAnother Code: Recollection Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/yes-former-cing-staff-worked-on-another-code-recollection/?utm_source=rss&utm_medium=rss&utm_campaign=yes-former-cing-staff-worked-on-another-code-recollection //jbsgame.com/yes-former-cing-staff-worked-on-another-code-recollection/#respond Fri, 19 Jan 2024 19:00:00 +0000 //jbsgame.com/?p=451336 Another Code: Recollect Garden Puzzle

As I worked on my review for Another Code: Recollection, one concern I kept coming across for the then-upcoming title was whether or not anyone from the original developer, ?Cing, was involved in the project.

It’s understandable. Cing was a niche but celebrated developer, having been behind Hotel Dusk and Little King Story. If you were a fan of the Another Code series, you probably want the folks behind it to be working on it. What would the games mean to anyone else? However, Cing went bankrupt in 2010, and the staff were scattered to the wind. Nintendo, for their part, gav?e no indication that any of the original creators were working on the remakes of? their games.

At the time of my review, I actually wasn’t allowed to talk about the credits. But now that restriction has passed, and I can say yes, a few former Cing staff were reunited for Another Code: Recollection.

Another Code: Recollection end credits
Screenshot by Destructoid

Rika Suzuki, credited with game design/scenario in the original versions, remains as the sole credit under Scenario & Story. Taisuke Kanasaki retains the role of Art Director, though the title of Lead Dir??ector went to someone else. The CEO of Cing, Takuya Miyagawa, took the role of Technical Supervisor.

As far as I could find, that’s about it for returning staff. That’s not a lot of people, but they are significant in the creation of the original games. It should be noted that credits don’t give us the big picture. While we know these folks were involved, we don’t know how much they contributed. For all we know, these could be ornamental? roles. On the other hand, they could have been steering the ship. Video game development is a collaborative process, and that means roles like “Director�mean different things to different projects.

However, I feel it’s safe to assume that the listed staff members did something. Nintendo did the same gross thing they did with Metroid Prime Remastered and listed everyone else who worked on the original games as “Based on the works of the �em>Another Code�series development staff.�It might be a smidge more reasonable here since the games in Another Code: Recollection are completely rebuilt and redesigned, whereas for Metroid Prime Remastered, the game was just reskinned. But, c’mon, space on the end credits isn’t real estate.?? It doesn’t cost more mone?y to have a longer staff roll. Just list the original staff!

Another Code: Recollection is available now on Switch.

The post Yes, former Cing?? staff worked on Another Code: R?ecollection appeared first on Destructoid.

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betvisa888 liveAnother Code: Recollection Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/reviews/review-another-code-recollection/?utm_source=rss&utm_medium=rss&utm_campaign=review-another-code-recollection //jbsgame.com/reviews/review-another-code-recollection/#respond Thu, 18 Jan 2024 11:00:00 +0000 //jbsgame.com/?post_type=eg_reviews&p=450891 Another Code: Recollection Header

I skipped over Trace Memory when it was released on DS back in 2005. I wasn’t into the adventuresome puzzle-solving genre at the time because I was boring. So, I got to go into Another Code: Recollection with fresh eyes.

That’s probably fine, because Another Code: Recollection isn’t just a collection of Another Code: Two Memories (Trace Memory) and Another Code: R �A Journey into Lost Memories. Neither is ??it a remaster that simply heightens the graphics to the Switch’s standards. If ??you wondered how the puzzle mechanics that were reliant on the DS or Wii hardware got transferred to the Switch, they didn’t. 

Another Code: Recollection is more accurately based on the two Another Code titles. It?? lies somewhere between a remake and ?a complete reimagining.

Another Code: Recollection Fountain
Screenshot by Destructoid

Another Code: Recollection (Switch)
Developer: Nintendo
Publisher: Nintendo

Released: January 19, 2023
MSRP: $59.99

Even the nar?ratives of both games deviate in parts from their source material in both great and small ways. The basics of the first game are at least all there.

You play as Ashley Mizuki Robbins, who is called to Blood Edward Island by her father, who she thought was dead. That usually sounds like a bad idea, but this isn’t Silent Hill 2. She journeys there under the supervision of her legal guardian, who was aware that her father was alive this whole time but promised not to tell. Of course, once on the island, Ashley’s supervisor disappears. You eventually find yourself in an abandoned mansion full of puzzles. Don’t worry; this isn’t Resident Evil, either.

It’s difficult to really explain the plot without giving too much away, even if I were to assume you’ve already played the first game. To give you ?the basis in broad strokes, Ashley is joined by a child’s ghost named D, and the two explore to regain lost memories. D has full ghost amnesia and can’t remember anything, while Ashley just wants to know the truth about what happened to her mother.

//youtu.be/MQY2d-uZT6w?feature=shared

The second game, Another Code: R �A Journey into Lost Memories, takes place two years af?ter the first game and has Ashley getting dragged out to Lake Juliet, where her bag gets stolen. While looking for it, she winds up tripping over everyone else’s problems. There’s a kid who ran away from home, a strange pollutant in the lake, and all kinds of suspicious characters. A strange event happened in the area five years prior, but in the typical NPC manner, nobody wants to say what it? was.

Both titles have a whiff of the young adult novels I barely remember reading in my youth. They’re mysteries involving a youth who is way more capable than the adults. There’s a sense ??of contained danger?? and a great deal of sentimentality. I’m not sure if I mean that as a compliment.

Both games in Another Code: Recollection are narrative-heavy. Cutscenes and dialogue outweigh puzzles by a large margin, and this is especially true of the second game. While Two Memories has you progress slowly by gating progress with puzzles, much of A Journey into Lost Memories has ??you simply walking to a certain spot where you just trigger a cutscene.

The problem is, I can dig the puzzles. They’re often simple, and I never got stuck on any of them, but they’re well-desig?ned, even if they don’t get as exotic as the original versions. The narrative on the other hand, I’m not so sure about.

Another Code: Recollection It's a piano
Screenshot by Destructoid

There are a lot of good ideas in the stories of the games, but I think it’s let down by the characters. Wh?ile some of them are realistically written, most of them aren’t all that interesting. I suppose that’s somewhat realistic, as well. However, it’s hard to care about characters when their issues are so drab, and their personalities are so monotone. Everyone’s friendly to Ashley in the exact same warm and accepting w?ay. That is until they turn out to be a secret bad guy.

That may be of great comfort for some people. The second game, in particular, has you wandering about a peaceful and weirdly deserted small town. It’s slow in a way that some might find relaxing. In some ways, it reminded me of Deadly Premonition’s take on small-town life, but for all the issues in that game’s storytelling, it at least had interesting characters. I want to know more about the ship captain that appears in the beginning of Two Memories. He seems cool. I don’t really care that some of the teen characters play in a ?band. Sometimes, that feels like the only thing that some adults know that teenagers do.

Another Code: Recollection Aren't we a nosy one?
Screenshot by Destructoid

As for Another Code: Recollection being closer to a reimagining than a remake, fans of the earlier games may b??e surprised by how far it deviates. You couldn’t, for example, use a walkthrough of one of the original versions, because everything has changed. Not merely shifted, but completely redone.

Two Memories was played from a top-down perspective on the bottom screen while the top screen displayed pre-rendered depictions of the area you were in. Another Code: Recollection changes this by making it full 3D. Likewise, the plot was redone to offer a better connection to the second game. This is on top of the puzzles being complete??ly different. And, by the way, none of them really feature the inventiveness seen on the DS h?ardware.

In fact, you may think that the first game was so heavily changed to fit in with the style of the second game, but A Journey into Lost Memories has been largely overhauled, as well. It’s definitely more recognizable, and some of the puzzles are similar, but everything has changed. The original version had a sort of side-scroller movement system, and that was replaced completely with a more standard 3D camera. Most importantly, the narrative has been heavily revised. If you played the original Wii version, the one in Another Code: Recollection will feel familiar, but it’s largely a new game.

Another Code Recollection RC Boat
Screenshot by Destructoid

I always felt like I was on the cusp of digging the stories presented in Another Code: Recollection. I did connect with some of its sentimentality, and while many of the characters are bland, some of them are more interesting. There’s a swee??tness to the whole story, and I think there are players who will click with it. To be clear, I don’t dislike the overarching na??rrative, but I doubt it’s going to stick in my mind.

Having never played the original versions of these two games, I can’t really tell you if the changes made to the narrative and puzzle design are for the best. They largely eschew the hardware trickery of the DS and Wii?, and that makes it feel a bit more mundane. The challenges are still well designed, but they don’t give the games a unique personality among other adventure titles. On the other hand, by being such a divergence, the collection doesn’t render the original games obsolete, so they can still be played as a companion.

Yet, despite my apathy, I still admire the earnestness on display here. Another Code: Recollection exists because someone really cares for the original titles, and it? shows. The two games that make up the collection were niche to begin with, so it takes a certain passion to completely overhaul them to make them presentable to a new audience. This passion shines through the production.

So, while Another Code: Recollection didn’t ?really do much for me, I hope that it finds an audience, ??whether it’s newcomers to the series or fans of the old.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Another Code: Recollection appeared first on Destructoid.

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