betvisa888 liveArc Games Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/tag/arc-games/ Probably About Video Games Tue, 17 Sep 2024 08:48:40 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa loginArc Games Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/remnant-2-the-dark-horizon-dlc-adds-warden-archetype-new-nerud-area-boss-rush-mode-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=remnant-2-the-dark-horizon-dlc-adds-warden-archetype-new-nerud-area-boss-rush-mode-and-more //jbsgame.com/remnant-2-the-dark-horizon-dlc-adds-warden-archetype-new-nerud-area-boss-rush-mode-and-more/#respond Tue, 17 Sep 2024 16:00:00 +0000 //jbsgame.com/?p=598960 Remnant The Dark Horizon DLC

The final DLC for the action RPG souls-like Remnant 2 will take players into an all-new area of N'Erud, the sci-fi construct that was once home to the Drzyr as they searched the universe for sentient life, but instead found the center of the universe. Remnant 2: The Dark Horizon adds the drone-wielding Warden archetype, a massive spraw?ling new area of N'Erud, a new Prism system that essentially adds further end-game, and a new boss rush mode.

//www.youtube.com/watch?v=XpQE4QHT9S4

The Dark Horizon

I recently sat down with Ben Cureton, Principal Designer at Gunfire Games, and Cindy To, Principal Level Designer at Gunfire Games, to get a hands-off preview of everything new coming in the final DLC for Remnant 2, and wow is there a lot. For starters, even though I was expecting The Dark Horizon to take place on N'Erud, what I wasn't expecting is the massive size and verticality of the new overworl??d area coming in? the DLC.

As they showed me the new area, To explained that a large portion of the new area takes place in the farming area of N'Erud, where the Drzyr used various types of machinery to cultivate and tend to their crops and food supply. The verticality reminded me of the Elden Ring: Shadow of the Erdtree DLC, where there are plenty of hi?gher and lower elevation areas to explore.

To assist players with navigati??ng the new area, a new mechanical glider will give players the freedom to glide around the map to traverse longer distances with ease. According to Ben and Cindy, this is the biggest area they've created for the DLC, and it certainly shows. Of course, the new area will delve more into the N'Erud-specific storyline, and feature a new world boss for players to take on.

Remnant 2: The Dark Horizon Warden Archetype
Screenshot via Gunfire Games

Attack of the Drone

The new Archetype in The Dark Horizon is the Warden, who comes equipped with a secret weapon: the Drone. Ben showed off the three different stances of the Drone, in which the automated companion can focus on regenerating your shields, healing you, or even attacking enemies. This makes the Drone extremely versatile and a potential boon for solo ?play, but also a powerful option in co-op??.

By default, the Drone will automatically follow the player around. But you can "attach" it to an ally instead, in which the ally ?will use its skills to assist the target ally instead. The Warden's Trait, Barrier, increases the effectiveness of any shields the Warden applies. This means if you put the Drone on an ally and it replenishes your ally's shields, it will also replenish yours. As Ben put it, the Warden is a "M??aster of Shields", and Barrier is a game changer for any shield build.

I'm curious to see what sort of builds players much better than me will come up with, especially when mixed with some of the other unique Archetypes ?like Archon and Summoner.

Remnant 2: The Dark Horizon Prisms
Screenshot via Gunfire Games

Prisms - A new Grind

Also coming in The Dark Horizon is a new system call??ed Prisms. Players can obtain Prisms through a variety of means such as buying them from NPCs, looting them off bosses, and a few other methods as well. Once you acq?uire a Prism, they gain experience when you do, allowing you to level them up. Once leveled, you can activate the prism and choose from one of three different stat bonuses that become a permanent addition to the Prism.

In total each Prism can have five stats, and once you've filled all five slots, leveling the Prism will grant upgrades to the five chosen stats. Usi??ng this system, you can try and build a Prism that synergizes with your build, such as? defensive stats, offensive stats, utility, and more. Some stats can even unlock secret bonuses in which they pair up and merge into one, freeing up another slot for another stat. Once the Prism reaches the maximum level of 50, you can choose to wipe it clean and start from scratch.

It's an interesting new system that essentially adds another grind, to Remnant 2, which in my opinion was certainly needed. The great thing is, it's the stat bonuses from Prisms are supplemental. You can certainly complete all content in Remnant 2 without them, and even just throw together one that "works" for your build. But the option is also there for min-maxers to super grind out the perfect ??stats for on a Prism to fit their build, which adds a ton of replayability, making it a fine addition to the final DLC.

Remnant 2: The Dark Horizon Boss Rush Mode
Screenshot via Gunfire Games

Boss Rush - A New Mode for all Remnant 2 owners

The final addition with The Dark Horizon DLC actually doesn't necessarilly required the DL??C to do. A new Boss Rush mode allows players to take their character into a "triple threat" randomly generated dungeon, killing hordes of enemies to spawn Aberrations. Once the player defeats the Aberration, they can then take on the world boss for the dungeon. Defeating the boss allows the player to choose one of three temporary buffs before heading into the next dungeon.

At the beginning of each Boss Rush attempt, players can cho?ose to enter take? on three, nine, or a staggering 27 bosses in order to successfully complete their Boss Rush run. Once the run ends, whether in defeat or victory, players receive a lot of XP as well as loot for every boss defeated including elusive drops and weapons.

Through the Boss Rush mode, players will have another option for farming gear they've been unable to get t?hrough their Story and Adventure mode runs. The hefty XP gains also compliments the new Prism system, giving players a fun new way to farm XP and level their Prisms. T??his new mode is available to all players without needing to purchase the new DLC. However, you won't be able to encounter DLC bosses in Boss Rush mode unless you own the DLC they are from.

All in all, this seems like a hefty final DLC for Remnant 2. All great things—and Remnant 2 is indeed great—must come to an end. But I can't think of no better finale for the action RPG. The new storyline and area could have been enough, but the addition of the new Prism system and Boss Rush mode will add even more replayability to Remnant 2, giving players plenty to do long after they complete the new content. Oh, and I also got to see one ?one of the new weapons in?? the DLC. I don't want to spoil anything, but I'll describe it in one word: badass.

Remnant 2: The Dark Horizon releases next week on September 24 on PC, PlayStation 5, and Xbox Series X|S. The Dark Horizon DLC will be $9.99, and is inlcuded in the Ultimate Edition which gives access to all three DLC packs. The major content update that adds the new Boss Rush mode also releases?? ?alongside the DLC.

The post Remnant 2: The Dark Horizon DLC adds Warden archetype, new N’Erud area, Boss Rush mode, and more appeared first on Destructoid.

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betvisa888 cricket betArc Games Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/neverwinter-mountain-of-flame-revamps-a-classic-zone-in-a-fun-new-way/?utm_source=rss&utm_medium=rss&utm_campaign=neverwinter-mountain-of-flame-revamps-a-classic-zone-in-a-fun-new-way //jbsgame.com/neverwinter-mountain-of-flame-revamps-a-classic-zone-in-a-fun-new-way/#respond Sat, 10 Aug 2024 21:11:13 +0000 //jbsgame.com/?p=575828 Neverwinter Mountain of Flame impressions

As an MMORPG fanatic, I try to dip my toes into still-running games in the genre at least once every couple of years to see how they're doing in the rather tumultuous landscape that is MMORPGs. One of my more memorable experiences in the genre dates all the way back to 2013 and the release of Neverwinter, a D&D 4th Edition action MMO set in, well, the world of Neverwinter.

Over a decade later, Neverwinter is still going strong, getting an all-new expansion module just last month titled Mountain of Flame. I recently had the opportunity to jump into the latest expansion and take a look at the new content released with the Mountain of Flame expansion module, and get a little bit of insight into the overall direction of Neverwinter.

//www.youtube.com/watch?v=Wri5IAbn7jA

Into the Mountain of Flame

My glimpse into the Mountain of Flame put me in the shoes of a Bard, a class that didn't even exist when I last played Neverwinter. To catch me up to speed a bit, my character was already max-level and rocking some late-game gear so I'd get a similar experience to those who are actively playing Neverwinter. Assisting me in my journey into the new expansion content was Brett Norton, Neverwinter Executive Producer, and Christopher Frenton, Neverwinter Art Director.

In Neverwinter, old content that is a bit dated and not as relevant due to recent expansions is vaulted away. While at a glance this may seem like a negative—content disappearing from the game—it actually makes a lot of sense with Neverwinter. The MMORPG is constantly getting vast amounts of content added through its expansions a??nd seasonal updates, and in order to keep the MMORPG moving forward, it's simply a necessity.

The main feature of Neverwinter: Mountain of Flame is the revamping and rework of a classic vaulted zone, Mount Hotenow. The fiery volcano was actually a release zone all the way back when Neverwinter launched in 2013, and while I very loosely ?remembered the zone somewhat, the rework the zone received in this expansion has completely changed it. Not only has Mount Hotenow received a fresh coat of paint in the form of visual upgrades, the zone itself is completely reworked to feature new quest hubs, enemies, and all sorts of new activities for new and returning players.

Screenshot via Arc Games

Action Combat that still holds up

One of my biggest realizations throughout playing the Mountain of Flame expansion was just how fun the combat in Neverwinter is. Even over a decade later, the action combat system still felt fresh, fun, and rewarding. As I cycled through my rotation, telegraphed attacks of my enemies would show areas and cones of attacks where incoming damage was about to hit. Using the Alt-Key I could tumble out of the way. It felt like a hybrid of Final Fantasy XIV boss fights with Tera-style real-time action combat. It's a great system and the more I played the more I wanted to keep going, learning the nuances of the B?ard and exploring?? the harder content Mount Hotenow had to offer.

As we traversed the mountain, exploring the fiery rivers running down its surface and th??e massive crevasses between, an alarming sound began to play. I wasn't sure what it meant, but it was ominous. The developers told me this meant that Gommoth, the mad Fire Giant, had unleashed his mighty lieutenants in the area that would wreak havoc on any adventurers passing by them.

Gommoth sends his regards

Determined to quell this threat, we ventured out from the nearby quest hub into an area of Mount Hotenow we hadn't been questing in and came across one of the lieutenants. The developers were very upfront with me from the start: this is t??ypically a fight everyone in the zone would have to work together to defeat, not just our small group.

They weren't kidding. At first, I felt confident, carefully saving my dodge to move out of the lieutenant's telegraphed attacks, while throwing what damage I had at the enemy when I could. Slowly its health bar was depleted, but the health bar of our tank was dropping a lot quicker. The attacks got quicker, and harder, to the point I found myself panic tumbling around like a buffoon. I began to see why exactly this was intended to be a larger gr?oup effort as op??posed to the small team we had.

After some divine (developer) intervention, the enemy was defeated and we were rewarded with some spoils of war. I had a lot of fun over the roughly one-hour slice of the Neverwinter: Mountain of Flame expansion I got to experience. Surprisingly, this was ?only a small part of the revamped Mount Hotenow, and the expansion also features a reworked and improved dungeon that had also been vaulted, the Lair of the Mad Dragon.

With so many MMORPG's out there today, it can be easy to look past one due to its age. But you'd be doing yourself a disservice in the case of Neverwinter. At its core, its gameplay is simply fun, which is such an important part of getting involved in an MMORPG knowing it will require some serious playtime. And, the Mountain of Flame expansion seems like as good a time as any to sink yourself into the massive world of Neverwinter.

The post Neverwinter: Mountain o?f Flame revamps a? classic zone in a fun new way appeared first on Destructoid.

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