betvisa888 casinoCall of Juarez: Gunslinger Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/tag/call-of-juarez-gunslinger/ Probably About Video Games Sat, 26 Oct 2019 16:00:00 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888 liveCall of Juarez: Gunslinger Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/call-of-juarez-gunslinger-coming-to-nintendo-switch-december/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-juarez-gunslinger-coming-to-nintendo-switch-december //jbsgame.com/call-of-juarez-gunslinger-coming-to-nintendo-switch-december/#respond Sat, 26 Oct 2019 16:00:00 +0000 //jbsgame.com/call-of-juarez-gunslinger-coming-to-nintendo-switch-december/

Holster that iron

Following up from its?? appearance on the ESRB board earlier this month, Techland has confirmed that Call of Juarez: Gunslinger will be coming digitally to Ninten??do Switch on December 10, with a new announce trailer confirming th?e re-release.

Originally arriving for the PS3 and Xbox 360 back in 2013, Gunslinger sees and old fella in a saloon recount his tall tales of his six-shootin' days to a group of strangers, with each progressively les?s-believable story playing out as each of the game's stages,? which is a really neat concept.

The Nintendo Switch re-release will include motion control and HD Rumble options, alongside all of the rootin'-tootin' varmit shootin' action of the original release. Call of Juarez: Gunslinger wi?ll be available to download ??from the eShop December 10, priced at around $20.

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It's always high noon

Another day, another surprising port revealed by the Entertainment Software Ratings Board. This time around, fans of the old west and the Nintendo Switch (a natural crossover) will be pleased to hear that 2013's Call of Juarez: Gunslinger has received a new rating for the hybrid console.

Originally developed by Techland for the PS3 and Xbox 360, Gunslinger was the fourth release in the quick-drawin' Call of Juarez series. While its first-person-shooter gameplay is expected stuff, Gunslinger does have a neat concept in a unique framing device that sees the entire game being recollected in a saloon, with each stage being one of an increasingly? unbelievable series of tales being told to the bar's patrons.

While there is no official word from Techla??nd as of ??yet, this rating all but confirms the likelihood of a Switch port in the near future. So better saddle up there, pardner.

Call of Juarez: Gunslinger rated f??or Nintendo Switch [ESRB via Nintendo Enthusiast]

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Who also happen to be the developer! What a twist!

Back in March, Call of Juarez: Gunslinger was delisted from the PlayStation Store, Xbox Games Store and Steam. However, the game has now suddenly returned to the Steam storefront, with a 33% discount to boot.

It would appear this sudden departure and reappearance of the game was due to the rights of the series being acquired by the game's developer, Techland, from its former publisher, ??Ubisoft. In a press release, Techland Publishing CPO Adam Lason had this to say:

“Developed by Techland, the Call of Juarez series received a great reception and support from a huge community of players. As Techland Publishing moves forward as a leading publisher, we are delighted to welcome Call of Juarez: Gunslinger to our publishing division. We would like to thank Ubisoft for its incredible work publishing the Call of Juarez games. We’ll continue the great efforts of Ubisoft and support the fans of the Call of Juarez universe in the same dutiful and passion???ate way.”

Whether or not previous Call of Juarez games will be available on va?rious digital storefronts will "be shared at a later date."

Personally, I'm just happy the series has a new lease on life. With the developers now owning the rights to the series, I can only hope we see a new Call of Juarez in the near future. Just as long as it's not a follow-up to Call of Juarez: The Cartel...

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Best in the West

Call of Juarez is a series I've always wanted to enjoy. It's hard not to admire its attempts at clever storytelling, and the commitment to creating a wild west first-person shooter in an age where everything's about blasting?? terrorists with sh??otguns. Sadly, it's a series that never lived up to its potential. 

The last game in the series, The Cartel, was the worst by far, to the point where I was legitimately shocked another game in the series was coming. So utterly atrocious was The Cartel, I was sure Gunslinger would be no better, and U?bisoft's near-silent promotion of the game wasn't instilling much confidence. 

Just goes to show that you can never predict a damn thing. Call of Juarez: Gunslinger is the best damn game in the series. 

Call of Juarez: Gunslinger (PC [reviewed], PSN, XBLA)
Developer: Techland
Publisher: Ubisoft
Released: May 22, 2013
MSRP: $14.99
Rig: Intel i7-3770K @3.50 GHz, with 8GB of RAM, GeForce Titan GPU 

Call of Juarez: Gunslinger may be a downloadable title with a modest asking price, and it may be a short experience at just a handful of hours, but it packs more entertainment into its humble package than all the other Juarez games combined. Telling the tall tale of Silas Greaves, Gunslinger is a tale of revenge, bounty hunting, and good old fashioned America?n justice. 

This latest installment takes inspiration from some unlikely places, one of the strangest being Supergiant Games' Bastion. The story unfolds from the perspective of a grizzled bounty hunter rela??ting stories from his past in a saloon, and as such, he constantly narrates the tale while the player is fighting through levels. This leads to some cool stylistic events, with the world changing around Silas as he remembers more details, and sometimes the entire level rewinding as it's revealed players just spent five minutes playing through one of Greaves' hypothetical tangents. Time often slows as Silas banters with those listening, and the question of whether or not you're playing through n?othing but lies constantly hangs overhead. 

At times, the narrative interruptions, especially when the gameplay slows down to a crawl, can get a bit exasperating, but those moments where he starts arguing with another character, stops telling the story to go to the bathroom, or straight up invents scenarios that suddenly change the way the game is played, more than make up for it. While the whole "quasi-dynamic narrator" thing has been done as far back as A Bard's Tale, I have to say Gunslinger's done it better than most, adding s?ome genuinely clever and origina??l ideas to the premise. 

Gameplay is similarly inspired, with shameless nods to Borderlands throughout. It's not just in the new, cartoon-like graphics. Enemy bosses are introduced in montages ripped straight from Gearbox's shooter series, while Silas' three upgradable skill trees and the tone of the violence all appear to be heavily influenced. This influence, however, only works in Gunslinger's favor, leading to a game with more energy and soul when compared to the flavorless, creatively barren Cartel

Despite all this, there's a core familiar to Call of Juarez fans. As a Wild West shooter, the guns are limited to pistols, shotguns, and rifles, and the skill trees allow players to boost their prowess with each -- becoming either a dual-wielding handgun expert, a long-range marksman, or a close-quarter beast. Players rack up experience points by chaining together kills, going for headshots, shooting moving targets, and performing other such feats, the game providing dynamic on-screen feedback for such kills in a manner similar to Bulletstorm. The effect leads to a more arcade-like experience, albeit one still very rooted in the mo?re precise, less guns-blazing, action of the series. 

As Silas takes down foes, he fills a Focus meter which can, like previous games, allow him to see enemies more clearly and drop them in bullet time. There's also a second meter that, when full, gives Silas one last change to avoid a fatal bullet, letting players dodge from left to right when their health is at zero to cheat death and regain HP. As well as helping the player out tremendously, it looks very cool indeed to swerve out of a bullet's path with Matrix-like grace. 

Duels naturally make their return??, with players having to keep a reticule focused on single targets while keeping their hands near a weapon to increase the chances of shooting first. Players get the option to draw before the enemy is ready, or wait to react to their movements, leading to either a dishonorable?? or honorable kill. It doesn't really change things too much, but the honorable path definitely leads to more satisfying duels. 

Gunslinger's action is remarkably tight, well paced, and polished? to a shine. The guns feel great to use, each of them powerful in the right range, but weak in the wrong. Enemies pour out regularly, and each shootout is pleasantly intense, with the kill feedback providing a ton of encouragement to keep the bullets flying. Add to that some really excellent levels, like the brilliant rampage on a train or the bizarre battle against native Amer??icans, and you've got a terrific little campaign. 

The biggest criticism would have to be ??that, at times, the game can get repetitive, even with such a short campaign length. Limited to pistols and one other weapon -- either some form or rifle or shotgun -- it grows tiresome to duke it out the same old way every single time, wit?h little weapon variety, or even a need to switch between rifle and shotgun if you're working on a particular skill tree. The game's general wit and clever ideas do enough to keep one invested, but indeed combat will be a slog at times. 

If you're eager for more when the campaign's over, there's a New Game + mode that allows Silas?? to retain his skills and unlocks in a harder difficulty, as well as a score-attack Arcade mode and a duel rush mode. None of it is content that will keep you coming back forever, but there's enough to justify the asking price. 

It's funny that a downloadable title can be so visually superior to any of Call of Juarez's retail counterparts, but the new illustrative art style is absolutely lovely. Characters are bold, environments are colorful, and the comic book stylings of the HUD and on-screen text give it a confident and eye-catching design. The voice acting is decent, with Silas' narration giving us a crucially affable character to enjoy, while the soundtrack is an easy hig?hlight, with music that captures the Old West feel while being contemporary enough to get one in the mood for some videogame violence. 

Above all else, however, it's the polish that really surprises me. Techland is not exactly known for visually pleasant, stable experiences. Its biggest game, Dead Island, is ugly and glitchy, while previous Juarez games have had no shortage of bugs and issues. The Cartel in particular was riddled with visual and audio problems, and yet Gunslinger played smooth, looked beautiful, and didn't give me any sort of trouble. I was actually shocked to see Techland's name in the credits, as the difference between this and The Cartel could span the breadth of our galaxy. This is what one could call "AAA" production value??s, all wrapped up in a little downloadable ??side-story. 

Call of Juarez: Gunslinger is a funny game and a satisfying romp, with clearly influenced ideas that all have their own unique little spins. I'll fully admit that I went into it expecting another dam??p squib, but came away thoroughly impressed. While it sadly won't get much attention, given the fact it launched quieter than a church mouse with its mouth stapled shut, I wholly recommend it to fans, newcomers, and those who felt burned by the last awful game in the series.

Not only is Gunslinger the best Call of Juarez game, it's a damn fine an??d worthy shooter in ??its own right. 

The post Review: Call of Juarez: Gunslinger appeared first on Destructoid.

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Techland take the series back to the Old West

Techland's Call of Juarez: Gunslinger, the latest entry in the West??ern FPS series, will hit PlayStation Network, Xbox Live Arcade, and PC on May 2?2. Even with a new trailer, I still don't have a good grip on exactly what this game is.

After the disastrous modern-day entry, The Cartel, Gunslinger takes the series back to the Old West and places the focus on arcade shooting action. Though Gunslinger returns to a familiar environment, its leveling system, skill tree, comic art style, and faster pace shou??ld shake things up.

The story is also a lighter approach. Silas Greaves, the title's "Gunslinger," retells stories of his days with outla?ws and legends of the West, letting the player relive them.

The first two Call of Juarez games are two of my all-time favorites, mostly for their scale, ambition, and atmosphere. With a focus on action and a jovial tone, I'm approaching this one with caution. At least Techland are trying something new, which doesn't seem to be the case with Riptide.

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Paint the Wild West red

While that last trailer was a bit of a letdown, as promised, this latest video makes up for it by showing what Call of Juarez: Gunslinger looks like when actually being played. Now, I'm still not entirely sure what all gameplay wil??l entail -- shooting a ton of people seems to be key, I know that much -- but it's a step up. We're getting there.

If there is one thing I can compliment unconditionally, it's the game's exaggerated art style. Seems like a natural fit as a title that will be skipping a retail release and needs to use everything at its disposal to stand out, particularly given the quality of its predecessor, The Cartel.

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It's back with a trailer for a trailer

Ubisoft has been slow to roll out media for Call of Juarez: Gunslinger, and that's not changing much from the looks of it. This new teaser trailer is exactly that -- a teaser, with a date and everything, for another video. At leas??t this time, we're being shown in-engine footage. Action? That'll have to w??ait.

Gunslinger recounts the exploits of notable f??igures like Jesse James and Butch Cassidy while you, the player, are a bounty hunter by the name of Silas Greaves. Say what you will about everything else, but that's one fitting name. A more fleshed-out trailer should be arriving on March 14.

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