betvisa liveDonkey Kong Country Returns HD Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/tag/donkey-kong-country-returns-hd/ Probably About Video Games Wed, 15 Jan 2025 19:26:16 +0000 en-US hourly 1 //wordpress.org/?v=6.7.2 211000526 betvisa888 betDonkey Kong Country Returns HD Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/where-to-find-the-red-buttons-in-the-factory-world-in-donkey-kong-country-returns/?utm_source=rss&utm_medium=rss&utm_campaign=where-to-find-the-red-buttons-in-the-factory-world-in-donkey-kong-country-returns //jbsgame.com/where-to-find-the-red-buttons-in-the-factory-world-in-donkey-kong-country-returns/#respond Thu, 16 Jan 2025 13:00:00 +0000 //jbsgame.com/?p=996215 Donkey Kong Country Returns factory red button and plug

World seven, the Factory area in Donkey Kong Country Returns HD is a smidge different from th??e previous areas. There is a special requirement for getting ??to the boss that you won’t encounter elsewhere, and that is to find a red button in three of the stages.

It isn’t much of a mystery. The three levels (7-5, 7-6, 7-7) appear on three corners around a big doo??r on the map. More notably, their map icons are square. Even more notably, when you enter the levels, there’s a sign near the beginning that shows a?? red button with the word “FIND!�(at least in the HD version). Just note that this isn’t optional. In order to proceed, you need to find those buttons, otherwise, you can’t move onto the boss.

The red buttons aren’t the most hidden things in Donkey Kong Country Returns HD, but if you’re not in the habit of poking at the margins to find secrets, you might overlook them. It’s the only time you’re really required to look off the?? beaten path, so you might need a smidge of help. If so, here’s where you can find them.

Donkey Kong Country Returns first red button location 7-5
Screenshot by Destructoid

Where is the red button in DKCR HD level 7-5 Cog Jog?

It’s not impossible to miss the button in 7-5 of Donkey Kong Country Returns, but it is in a somewhat conspicuous place. Here’s how to fi?nd it.

The button is located after the letter O and the letter N �between the first checkpoint and the second. Along the way, you’ll see a big, round object made of red metal. Abo??ve it is an arrow pointing downward at it. All you need to do is land on it and use your ground pound. When you do, it will start rotating. Stay ??on top of it, and eventually, you’ll see a small platform on its surface. Ground pound this (when it stops rotating, preferably. And you’ll drop inside.

You’ll find yourself in a big chamber with a giant electrical plug an??d socket in the background. Pound on the button, and it will plug in. A barrel will appear, allowing you to leave. That’s one down.

Donkey Kong Country Returns first red button location 7-6
Screenshot by Destructoid

Where is the red button in DKCR HD level 7-6 Switcheroo?

The red button in 7-6 is probably the most missable of the three in Donkey Kong Country Returns HD. If you’ve been digging for all the secrets so far, this won’t be a problem??, but if you’re just playing through the levels regularly, you might whiz right past it, which means you won’t be able to proceed to the end of world 7.

The button can be found before you even hit the first checkpoint �after the K and before the O in KONG. The level has you s??witching between blue and red active blocks whenever you pass over a sensor in the background. The red button is found after a vine-swinging section. There’s one spot where you have to keep blue as the active block by swinging through a very narrow gap between sensors. After which you move back to solid (steel) ground and over a gap that requires you to Switch back to red mid-flight.

You then run over a conspicuous red block that is set above a broken girder just above the bottom of the screen. You can’t get to it immediately, so you have to run past it and you’ll find a sensor at the bottom of a vertical platforming area. Activate the sensor to make blue?? the active block, then double back. 

Drop down onto the broken girder, slap the ground, and you’ll?? drop into the room with the red button. Hit it, then watch it plug itself in. A barrel will appear. Jump into it to return to the level.

Donkey Kong Country Returns third red button location 7-7
Screenshot by Destructoid

Where is the red button in DKCR HD level 7-7 Music Madness?

While still missable, the button in 7-7 is a lot more recognizable, espe??cially if you’ve been plumbing for secrets throughout the game.

If you’ve started sweating as you’re coming up on the G in the level, don’t worry. You haven’t missed it. The button appears directly after you pass the G tile. It’s after the third and final checkpoint and near the end of the level.?? You’ll get to a set of machines that either spurt fire or water. The water doesn’t hurt you (even though it looks like it’s boiling), but obviously, the fire does. You have to navigate a section, jumping across them. You’ll come to the G tile suspended between a fire machine (shooting down) and a geiser (shooting up).

Pass between them and yo??u’ll come to a very conspicuous spot. Two jets of fire shoot downward, two chickens patrol the edges?, and two platforms slide horizontally. Between them is a grey panel floor. Ground pound on that and fall through.

You’ll arrive in the red button chamber. Activate it as usual, t??hen complete the level.

What do the World 7 Red Buttons do in DKCR?

When you activate all three red buttons in Donkey Kong Country Returns, a big door open??s on the world map and a rocket rises from the ground. That’s just a visual cue, it’s not necessarily important. What is important is that level 7-R will appear.

Level 7-R is a rocket ba?rrel stage, but unlike the usual horizontal rocket sections, ??you move vertically into the sky. Pressing the thrust button will push you upward on the screen, and letting go allows gravity to take you back down.

I never fou?nd this to be a particularly taxing stage?. Mainly, you avoid the Tiki airships. It’s a short level, and once it’s complete, you’re onto the world’s boss.

The post Where to find the Red Buttons i??n the Factory world in Donkey Kong?? Country Returns appeared first on Destructoid.

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betvisa888 casinoDonkey Kong Country Returns HD Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/reviews/review-donkey-kong-country-returns-hd/?utm_source=rss&utm_medium=rss&utm_campaign=review-donkey-kong-country-returns-hd //jbsgame.com/reviews/review-donkey-kong-country-returns-hd/#respond Tue, 14 Jan 2025 14:00:00 +0000 //jbsgame.com/?post_type=eg_reviews&p=995007 Donkey Kong Country Returns Header

It was difficult to be a Nintendo fan during the Wii yea??rs. The initial hype around its motion controls died pretty quickly when it became clear its real-world application was extremely limited. Worse, Nintendo seemed to be looking to gain favor with a broader audience and it seemed that its output suffered.

What sucked most was that it felt like motion control was being shoehorned into everything. Mostly because they were. I think 2010’s Donkey Kong Country Returns is exemplary of this. Retro Studios did an admirable job continuing Rare’s legacy, but the absolutely baffling decision was made to? incorporate controller shaking. In particular, you had to shake the controller to get DK to roll. Rolls were necessary as a form of attack, but more importantly, rolling was used to extend jumps. Pre??cise jumps, specifically. Jumps that you would see in the hardest levels. And it didn’t matter how simple the motion was, it was unreliable.

There was no reason for it, it could have easily been bound to the same button as “pick up/grab,�you know, just like it was in earlier games. You couldn’t turn it off. The mere fact that? it had to be this was frustrates me to even talk about, but actually playing the most difficult levels with this hamstringer drove me insane.

So, anyway, Donkey Kong Country Returns HD doesn’t use motion controls and is better for? it.

Donkey Kong Country Returns HD that level with an octopus
Screenshot by Destructoid

Donkey Kong Country Returns HD (Switch)
Developer: Retro Studios, Forever Entertainment
Publisher: Nintendo
Released: January 16, 2025
MSRP: $59.99

Technically, you could play Donkey Kong Country Returns without motion control on the 3DS already with Donkey Kong Country Returns 3D, but I feel lik??e this sort of game needs a bigger screen.

The original Donkey Kong Country series was a heavy-hitter on the SNES, practically putting Rare on the map. If someone tells you that those games were only loved for their graphics and h?ad standard gameplay, they were clearly in a Genesis household. Rare may have fronted with the lavish 3D-to-2D sprites, but the level design was top-notch. Sometimes mad??deningly so. Loads of variety across its worlds.

After Nintendo and Rare had split, it seemed unlikely the series would continue in any form, so it was a surprise to see it again in 2010, and even more surprising to find out that it’s every bit as good as the original trilogy (motion control frustration aside). Honestly, while I prefer the vibes of the SNES titles better, the levels in Donkey Kong Country Returns reach offensive levels of cre?ativity. From riding rockets to avoiding giant rhythmic hammers, it’s a master class at setpieces. It provides a stiff but fair challenge across its eight (main) worlds, and constantly finds new ways to surprise.

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One of the first things that greets you when you start up a new game is a difficulty setting. There are two, and they’re hilariously named “Modern�and “Classic,�which made me wonder what year this is. “Modern�is easier because I guess COVID caused our thumbs to atrophy and our patience to thin. You have three hearts by default, ??and Cranky’s shop carries more items.

Beyond the fact that something from 2010 is considered no longer modern, I find it amusing that there’s an easier difficulty because Donkey Kong Country Returns already has difficulty options. It caused a bit of discourse at the time, even before the Dark Souls Easy Mode debate. There’s the Super Guide that plays the level for you if you screw up a few too many times, something that became insulting after the motion controls let me down during difficult segments. There are also potions that make you invincible for a while. But, yeah, extra difficulty options never hurt. I just wish they didn’t also make me feel old and worried for the ne?w generations at the same time.

The story of Donkey Kong Country Returns is somewhat divorced from the original series, which was an escalating fight against an insane lizard. Donkey Kong’s banana horde is stolen again (as Cranky Kong points out, “So, who hasn’t stolen your bananas at this point?�, but? this time, it’s by a strange army of tiki idols that can hypnotize the wildlife. Thankfully, DK’s advanced primate brain is immune to hypnosis, so he sets out to reacquire hi?s bananas, assumedly before they turn brown.

Donkey Kong Country Returns HD that minecart level with the egg.
Screenshot by Destructoid

Much of Donkey Kong Country Returns feels like a re-tread of the first game. You have all the barrel blasting and mine carting that made that title stand out. Moreover, the heaps of tantali?zing secret items that are dangled just out of reach make a return. While it’s a linear platformer, Retro Studios followed Rare’s example of sticking extra challenges and hidden nooks to find as you race to the goal. More importantly, you’re re??warded for searching things out, with additional levels awarded, mainly for collecting all the KONG letters.

T??he view is zoomed out a lot farther, and climbable surfaces have been added, which allows levels to have a lot more verticality to them. This also means that minecart sections require fewer split-se??cond reactions. Personally, I never had a problem with the minecarts in the SNES game, but I know some hate those levels, so maybe this is less vexing? If it’s not, you’re going to hate the rockets.

Alongside the minecart segme??nts, there are levels where you ride a rocket barrel through a forced scrolling section. These require you to press the jump button to pull up and raise your altitude, so it requires a bit more awareness than, say, a scrolling shoot-’em-up. It requires a feel for the responsiveness of the rocket, and there are some really narrow parts that might end up frustrating. I loved the rocket segments each and every time; they may be my favorite part of the whole experience. There’s something to be said about the simplicity, but Retro Studios was still able to put in some incredibly thrilling segments around your rocket-propelled journey.

Donkey Kong Country Returns HD that factory level with the silhouettes
Screenshot by Destructoid

The bosses are a bit more of a mixed bag. Each one is heavily pattern-based, and there’s a lot of variety between them. Unfortunately, that same variety means that some are better than others. I had difficulty even figuring out what I had to do on some of them. Adding to that, the collision detection in Donkey Kong Country Returns is questionable a lot of the time, and this seems to manifest most when it comes to bosses. I’d find myself taking damage when I was clear of danger to the point where I captured a video of one moment, then vie??wed it and confirmed that the two models didn’t intersect. What the hell? I’m not sure if the shaky collision was this way in the original version. It’s only a minor ann?oyance overall; it just seems like an out-of-place loose thread in an otherwise tight and polished game.

The graphical glowup in Donkey Kong Country Returns is pretty understated. It’s mostly what it says on the tin: a higher-resolution version of the original. Donkey Kong has some added fuzz, but it’s clearly set before Tropical Freeze since he hasn’t ye?t discovered the amazing conditioner that gave him his incredible coat in that game.

The best comparison I can give is to say it’s like Luigi’s Mansion 2 HD. Nothing has really changed art-wise. The lighting is better, but it’s far from astounding. The textures are sharper, but they haven’t really changed. Backgrounds are largely untouched. It’s not the same magnitude of upgrade that Paper Mario: The Thousand-Year Door got, it’s largely just Donkey Kong Country Returns with more pixels.

Donkey Kong Country Returns HD that rocket level with the bat.
Screenshot by Destructoid

It was nice to revisit the game. I find that with platformers, unless they’re extremely unconventional, they kind of get sectioned away in my brain. Even when they’re particularly well-executed, as is the case with Donkey Kong Country Returns. But actually sitt??ing down and playing them, I find I can still appreciate them.

And while Donkey Kong Country Returns HD doesn’t revolutionize the game, it still manages to become the definitive version of the title. If you haven’t played it before, you owe it to yourself to try it out. Retro Studios outdid themselves. They took what came before and expertly expanded and improved on it.? It’s an astounding display of creative level design that is near unmatched in sidescrollers. And now you can play it without having to shake your controller.

[This review is based on a retail build of the game provided by the publisher.]

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