betvisa loginDoom 3 Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/tag/doom-3/ Probably About Video Games Sat, 09 Nov 2024 15:24:05 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa cricketDoom 3 Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/best-horror-games-set-in-space/?utm_source=rss&utm_medium=rss&utm_campaign=best-horror-games-set-in-space //jbsgame.com/best-horror-games-set-in-space/#respond Sat, 09 Nov 2024 15:23:57 +0000 //jbsgame.com/?p=633829 Horror games set in space

When it comes ??to horror, there are two things that are particularly terrifying: monsters, and the endless v?oid of space where nobody can hear you scream. It goes without saying that combining these two things will always result in a truly scary experience. 

Horror games set in? space are a b?it of a niche, and there are surprisingly few that are worth playing. Of course there are some gems out there, and they never fail to leave you feeling that particular kind of fear that only the darkness of the universe can instill. The following 10 horror games set in space are sure to leave you feeling on edge.

Doom 3

Doom 3 screenshot
Image via Bethesda

Set on Mars in the year 2145, Doom 3 is technically a reboot of the series and ignores all of the events from prior games. It’s semi-linear, and you don’t just encounter the usual horrors, but als?o a number of useful and friendly NPCs as well. 

Possibly the scariest thing about Doom 3 is how utterly dark it is, leaving you in a huge amount of suspense while expecting pretty much anything to jump out at you from around every corner. Originally, you’d need to choose between holding a weapon or holding the flashlight, but the BFG edition??s put an end to this by making the Duct Tape Mod a standard feature. 

Alien: Isolation

Alien: Isolation screenshot
Image via SEGA

As if trying to survive in space against a veritable army of murderous aliens wasn’t enough, Alien: Isolation added the horrifying gameplay aspect of mic detection. I will never forget the late nights I spent holding in sneezes to avoid getting devoured (it never worked, and I woke up my family a lot), or equally t??he fun times running into a room while my friend played and shouting ?before quickly running away again while they died yelling obscenities. 

Sadly, this was only a feature on consoles, but the horror experience somehow managed to not be cheapened on PC either. Even if they can’t hear you, the aliens of Alien are?? truly scary to witness and trying to run away from them is something every gamer should experience at least once. 

Prey

Prey screenshot
Image via Bethesda

Morgan Yu is the player controlled character in Prey, stuck aboard the Talos after the Typhon e??scape and wreak havoc in the confined space that only a spaceship can truly have. You need to survive encounters with various types of aliens, including those that can shapeshift into a clone of inanimate objects, which is enough to make you distrustful of literally everything around you.&n??bsp;

On the plus side, Morgan can learn the different abilities of the aliens in order to help her survive, which makes things slightly more tolerable. There are multiple endings, and which one you get depends on the choices you make throughout the main s??tory, so this one is worth playing more than once to see all of them. 

Dead Space 2

Dead Space 2 screenshot
Image via Electronic Arts

It’s hard to decide between Dead Space and Dead Space 2 for a place on this list, because they’re both classics in the genre, but Dead Space 2 thanks to one particular scene involving eye surgery, and a dark take on an o?ld children's rhyme. I will never not be uncomfortable when thinking about that scene, especially when it goes wrong. 

Outside of that one scene, Dead Space 2 has you playing as Isaac Clarke while trying to fight against not only a disastrous outbreak of Necromorphs, but also his own deteriorating mental health. There are puzzles to solve, and of ??course many heart-in-your-throat moments where screaming feels like the only option. 

Moons of Madness

Moons of Madness screenshot
Image via Funcom

Moons of Madness is described as a “story-driven cosmic horror game where the scientific exploration of Mars meets the supernatural dread of Lovecraftâ€?on the Steam page, but it somehow manages to be even more traumatizing than Lovecraft, tha??nks to the deep psychological horror elements that are found in-game. 

You’re stuck on Mars and becoming more iso??lated and paranoid by the day, with little hope of being rescued any time soon. The paranoia you feel is worsened by the demons? and spectres that appear before you, making you question what’s real and what’s not. Once you’ve repaired the base, you’ll need to venture out into a landscape that’s somehow even darker, and I don’t just mean literally. 

Observation

Observation screenshot
Image via Devolver Digital

Unlike other games on this list that have you playing as a human stuck in space, Observation places you in the middle of the story as a Space Station AI called SAM. While operating SAM, you’ll need to figure out wh??at happened?? to the crew, and why some of them have suddenly disappeared. 

To begin,? your FOV is limited to what’s in front of you wherever the crew have placed you, but eventually SAM begins to gain some sentient control by using camera systems on the Space Station, and through the use of small orbs that can move more freely. There’s also Emma, one of the crew members who rem??ains, who works with SAM to figure out what’s going on. 

We Went Back

We Went Back screenshot
Image via Dead Thread Games

As if being stuck on a space station completely alone wasn’t scary enough, We Went Back thro??ws a time-loop ??mechanic into the mix. It’s a short game and can be completed in just under an hour, but environments are ever changing, and the experience is something like an escape room. 

While there aren’t any aliens to fight or jump scares in We Went Back, the horror aspect is provided more by the total isolation and uncertainty. Even though you know there isn’t anything hell-bent on killing you??, the fact that this is a dark and creepy space station is enough to make you wonder “but what if there was?â€? 

POLLEN

POLLEN screenshot
Image via Mindfield Games

In the same vein of complete isolation games as We Went Back, POLLEN also sees you entirely alone as you try to figure out w??hat happened to the previous occupants of a research station on Titan, one of Saturn’s moons.&n??bsp;

Again, you’re not going to get any jump scares or screams out of POLLEN, but it will give you that knot-in-your-stomach feeling that any good psychological horror can provide. It’s almost as though you gain a sense of paranoia, wondering what could be around the next corner, rather than what is. POLLEN can also be pl?ayed using a VR headset, which I think would be enough to make me jumpy ?for a week. ;

The Callisto Protocol

The Callisto Protocol screenshot
Image via KRAFTON

Okay look, I know that The Callisto Protocol got off to a rough start and the initial reception wasn’t great, thanks to many performance issues and slightly janky comba?t. However, there have been updates since then and if you don’t mind the linear gameplay experience, then it’s definitely worth a shot if you want a space themed horror game to play. 

One thing that I particularly love about The Callisto Protocol is that it throws the old “remove the head and it’ll dieâ€?trope out of the window, with enemies continuing to rush you even without anyth?ing attached above the shoulders. 

Iron Lung

Iron Lung screenshot
Image via David Szymanski

Iron Lung is a 2022 submarine simulation game developed and published by the brilliant David Szymanski, and honestly works a little like a more terrifying version of Subnautica. I mean, you’re exploring an ocean of actual human blood, so if that’s not eno??ugh to make you feel at least a little uneasy, I’m not sure what else to tell you. 

As you explore the blood ocean, you can take photos of significant things that you encounter, with things taking a dark turn as you start to capture images of giant skeletons, rock formations that shouldn’t exist in the same realm as physics, and artificial structures that look like b??uildings. It’s creepy, even if you don’t have to fight anything, and definitely worth experiencing. 

The post 10 Best horror games set in space appeared first on Destructoid.

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betvisa loginDoom 3 Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/doom-a-brief-history-of-gamings-greatest-fps/?utm_source=rss&utm_medium=rss&utm_campaign=doom-a-brief-history-of-gamings-greatest-fps //jbsgame.com/doom-a-brief-history-of-gamings-greatest-fps/#respond Sat, 15 Jun 2024 20:15:00 +0000 //jbsgame.com/?p=533604 The classic blue and orange Doom logo with stills from each of the main games behind it.

From speedrunning to interesting mods to porting the games in unusual ways, Doom persists because it transcends the pixelated world built by its original developers. Now that The Dark Ages has been announced, id Software's iconic series is once again in the public e??ye.

Although, it never really stopped being part of the wider gaming conversation. As a series, Doom has not only survived against an ever-changing industry, but has stayed relevant and conti??nues to be successful. Sure??, there was a period where it felt like it may not ever make a glorious comeback, but it's stuck around because somebody needs to keep the demons of hell at bay.

With the new game on the horizon, I thought it was time to remind ourselves just where it all began. This brief history of Doom aims to reflect on the early days and how it??'s managed to remain impactful after three decades. And for once, I will make su?re I don't talk about how old all this makes me feel (this sentence notwithstanding, of course).

The beginning of an era

Doom: a rocket is fired at a Baron of Hell monster.
Screenshot via Destructoid.

Let me say this first to just get it out the way: the original Doom was not the first ever FPS to be developed and released. That title doesn't even go to Wolfenstein 3D, which came out the year before and was also created by id Software. You need to go way further back than the 90s. According to Guinness World Records, the first ever first-person shooter was Maze War, which came out in 1973. Much of what came during this period has largely been pushed to the wayside thanks to time, but it's a fascinating read if you're ever? in the mood for a gaming h?istory lesson.

The genre has only been growing ever since those heady days, but it was the original Doom (and, to some extent, Wolfenstein) that popularized 3D gaming, especially in the guise of a newfangled thing called an "FPS". IGN referred to the 1993 release as the "father" of the modern shooter, noting its fast-paced action and mindless violence, which would eventually catch the attention of fans and the media (see also: Mortal Kombat).

A sequel �Doom 2: Hell on Earth �was released in 1994, which kept much of its predecessor's aesthetics and mechanics, but added in new monsters and weapons, including the now-legendary Super Shotgun. An expansion called Master Levels was released in 1995, as was an updated version of the first game called Ultimate Doom.

While the two main entries alone solidified their place in PC gaming history, it was arguably the 1993 OG that had the most impact. Since then, these classics have been ported across many platforms over multiple generations, which also includes some pretty gnarly ports of the original Doom. As such, getting hold of a copy of the old Doom games is not exactly hard. Accessibility is probably one of the reasons we're still t??alking about these retro titles to this day.

That wobbly bit in the middle

Doom 3: the player shooting at a zombie that's emerged through a door.
Screenshot via Destructoid.

Had Doom stopped in the mid-1990s, with two critically acclaimed releases under its belt, it would still have left its mark on the industry, given how influential it's been. It led to the evolution of the first-person shooter, which seemed to tie in nicely with advances in gaming technology. Without it, we probably wouldn't have Quake (another banger from id Software), which implemented full 3D models, Half-Life, which changed the way FPS narratives were told, or Unreal, which brought?? about visuals that were seen as unprecedented at the time.

But Doom carried on. In 1997, a Nintendo 64 game was released. Because it was locked to a single console, it didn't have as wide an impact as its predecessors at the time. It has, however, gone down as something of a cult hit. It also wasn't developed by id �instead being helmed by Midway, which was also responsible for bringing Quake to the N64 �but ?it wasn't a port, either. Instead, it was its own standalone release with a new story that aimed to carry the baton for t?he original entries.

Then things went quiet for a few years, until Doom 3 launched in 2004. Now, technically Final Doom (released in 1996) was the third main installment, but you can class that as par??t of the first era of the series. I do, at least. Also, it was developed by the now-defunct TeamTNT. So for argument's sake, we'll say the third game was the ??early 2000s one.

Things had moved on in the FPS genre at this point. Half-Life 2 was yet to come out, but Halo had been kicking about the place for a few years and was something of a game-changer. As such, Doom 3 had to be pretty special to stand out. And stand out it did, but maybe not to everyone's tastes, for it swapped out the high-octane action for something more horror-based (though it still had action). Maybe not everyone liked this direction the series had gone in (personally, I did), but it kept the Doom name in the limelight. At least for a little while. It also made use of the then-new id Tech 4 engine, so it had some pretty advanced visuals?? for the time.

The great comeback

Doom 2016: the Doom Slayer is swamped by a horde of Imps.
Screenshot via Destructoid.

Look, for the sake of brevity, I'm skipping a few details here. In the interim before the big reboot, we got Doom Resurrection �which was an attempt to turn the franchise into a survival horror �as well as a couple of Doom RPGs (yes, seriously). But outside these, there wasn't a lot going on until Doom 2016 made an appearance.

Many of you are probably aware of this already, but for those who aren't, we very nearly got a Call of Duty-style Doom game at one point. During the development of a fourth installment in the mid-2000s, parent company Zenimax pulled the plug and instead asked the s??tudio to do a reboot of the series. And that was what we got in the end. You can see early footage from the cancelled project below.

//youtu.be/Uvb04gU_UmU

Doom 2016 was such a success because it was a return to those glory days of the 90s when it was all about the insane action, the brutal violence, and the sheer chaotic spectacle of it all. Sure, it was visually on par with the modern era, but it retained a lot of that fast-paced shooting that many of us grew up with thanks to the?? classics. It was also nice to play something where you felt like the most dangerous one among a horde of bloodthirsty monsters. Power fantasies, man.

Doom Eternal came in 2020, right before much of the world went into lockdown I hasten to add, and was as well-received as the previous game. Having recently replayed it myself, I think Eternal is great but has a number of flaws that stop it from being on the same pedestal as the 2016 reboot (first-person platforming, anyone?). Whatever your thoughts, Doom was truly back, and we now know it's not going away any time soon?.

And here we are

Doom: The Dark Ages - A low shot of a giant Doom Slayer-shaped mech.
Image via id Software/Steam.

I'll admit, I don't quite know how to feel about The Dark Ages. On the one hand, it's a new entry in the continued success of one of gaming's most influential series. On the other, a third installment can be tricky to pull off, retaining what made the previous entries special while keeping things fresh. Generally, I like to think I'm keen to try it out when it rele?ases next year.

But it represents one more chapter in the Doom saga,?? a timeline that stretches back to the mid-1990s, when fresh-faced developers like John Carmack and John Romero were cutting their teeth in a relatively new industry. Not many other franchises can say they can comfortably keep the lights on for a solid 30??+ years. Of course, id Software is not the studio it was back in the day, with people departing and new teams forming, but it counts itself as one of the big developers.

But the fact is, the story of Doom is one that will live on for a very long time. Who knows for how long, really? But there's a reason why the name crops up in lists of the most influential or most impactful FPS games of all ti??me. That goes for both the classics and the modern reboot. Both old and new are typica??lly amongst some of the best in the business, and that's not an easy feat.

//youtu.be/4tk8lkmYGWQ

Many of us grew up playing the earlier games, so to see Doom st??ill kicking it decades later is like a parent watching with pride as their child makes it in the bi??g, wide world. When some young programmers and designers from Louisiana got together to start making games, there's no way any of them could possibly have visualized just how far that ambition would take them.

I don't want to get too sentimental or hero worship-y about all this, because it is just a game, after all. Had Doom never come to fruition, would another name have emerged and we'd be talking about that instead? We'll never know, but this is the timeline we're living in and id Software is a studio that will forever be associated with thrusting the first-person shooter into the mainstream. Here's hoping The Dark Ages can continue the legacy.

The post Doom: a brief history of gaming’s greatest FPS appeared first on Destructoid.

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