betvisa888 liveDragon Quest Heroes Ii Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/tag/dragon-quest-heroes-ii/ Probably About Video Games Thu, 04 May 2017 19:30:00 +0000 en-US hourly 1 //wordpress.org/?v=6.7.2 211000526 betvisa casinoDragon Quest Heroes Ii Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/dragon-quest-heroes-ii-kicks-off-a-month-of-free-updates/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-quest-heroes-ii-kicks-off-a-month-of-free-updates //jbsgame.com/dragon-quest-heroes-ii-kicks-off-a-month-of-free-updates/#respond Thu, 04 May 2017 19:30:00 +0000 //jbsgame.com/dragon-quest-heroes-ii-kicks-off-a-month-of-free-updates/

Bring on the stupidly hard bosses!

Are any of you playing Dragon Quest Heroes II? I haven't seen much buzz, and even though I'm enjoying the sequel and find it to be a big step up from the original, that ??lack of noise is understandable. There's only so much time in a day, and higher-profile games are surely keeping y'all busy.

If you are hacking and slashing your? way through the endless monster hordes, Square Enix is beginning its month of free content updates today on PC and Play?Station 4. Here's the schedule:

May 4, 2017

  • Side Quest: Episode Maribel & Ruff
  • Side Quest: Episode Torneko

May 11, 2017

  • Side Quest: Episode Carver & Terry
  • Side Quest: Episode Meena & Maya
  • Special Boss Map: Estark
  • Quest for the ultimate co-op spell: Kazzaple

May 18, 2017

  • Side Quest: Episode Jessica & Angelo
  • Side Quest: Episode Alena & Kiryl
  • Additional Characters for Multiplayer mode #1: Luceus, Aurora, Bianca & Nera

May 25, 2017

  • Additional Characters for Multiplayer mode #2: Dorik, Yangus, Isla & Psaro
  • Special Boss Map: Dragon Lord

June 1, 2017

  • Monster Medal Battle: Play online multiplayer competitively against players from around the world.

I think I'm something like 40 hours into the game, and I'm currently crawling my way through the many post-game distractions. More side quests will be nice enough, but I'm really looking forward to having Yangus in multiplayer (he was my bestie in Dragon Quest Heroes) and those boss maps.

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Marginally greater heroism

Dragon Quest H??eroes: The Worl?d Tree's Woe and the Blight Below not only launched with one of the worst subtitles in gaming history, but some design flaws. Some stemmed directly from latent problems with Omega Force's approach to hack-and-slash games, and others were unique to Heroes

The sequel, with the thankfully simplified nomenclature of Dragon Quest Heroes II, does make some improvements, but keeps sev?eral of the same issues intac??t

Dragon Quest Heroes II (PC, PS3, PS4 [reviewed], Switch [two-pack with the first], Vita)
Developer: Omega Force
Publisher: Square Enix
Released: May 27, 2016 (JP) / April 25, 2017 (WW)
MSRP: $59.99

The most obvious pivot is Omega Force's?? attempt to make the sequel an even deeper dive into the RPG roots of its namesake. Now instea?d of focusing on superficial elements like a town and statlines, there's a series of interconnected overworld maps, even bigger townships, and a more involved party system that takes the focus off of the main character.

Spelunking about in an open world with your party fits Dragon Quest Heroes so well. Even in the first hour players will acquire a formal crew, made up of different archetypes like bruisers and bards. It adds some context to the overarching narrative as well, as the adventure conceit and the idea of traveling with a band of misfits is partially what makes the flippant Dragon Quest formula so appealing.

That said, don't get too excited. While the process is never boring, at times it feels like Omega Force put the minimal amount of effort into the actual maps. There aren't nearly enough hidden secrets or points of interest to locate, but depending on your view that can be a good thing as a lot of fluff and open-world nonsen??se is eschewed in favor of staying in line with the hack-and??-slash formula. Personally, I think there could have been more chests strewn about and more interesting NPCs to save.

Also keep in mind that this is still a decidedly mission-based affair. Jaunts out in the sandbox are fun, but not the focus. Heroes II's world is mostly locked in favor of the mission-based Warriors scheme, which is par for the course for an Omega Force joint, ??but also a missed opportunity. I understand linking story quests to instances and specific locations, but stopping exploration and saying "you can't go? there unless you're ready to start a quest" takes you out of the moment.

Outside of some rare and dreaded escort missions, none of it is a step back. Arenas have the tendency to be far too enclosed at first, but eventually open up and are host to some amazing boss battles that require a level of tactical nuance not seen in a lot of similar Musou games?. The ability to string both normal and special attacks into combos returns, but magic and its subsequent leveling tie-in feel more robust now, especially?? when held to the higher standard of party alteration (mainly in the form of easier class-changes).

What I really dig is the larger emphasis on gear. Weapon ranks are more impactful, as are the bonds between party members and their synergies with one another. Whereas in the past I would pretty much just rely on myself to solve any given problem, in Dragon Quest Heroes II I would kit out my entire crew with cont?ingencies, like magical buffs or complementing spells that could combo on top of one another. You can't select complex gambits??, mind, but it sure beats the brain-dead AI of the first game, and party swapping returns.

If you're hoping for a better sc??ript, you're not going to get it. Although Square (and in the past, Enix) typically provide more than enough context to justify whatever kingdom happens to be in peril at any given moment, it's not Omega Force's strong suit unless they're adapting previous material. A lot of the jokes simply feel out of place or don't land, and the "goo" Slime puns overstay their welcome in the first five minutes. The weak dub doesn't make all of it any be?tter, but a Japanese audio option is intact.

In this delicate dance of stepping forward and backward, Omega Force does get one thing unequivocally right: co-op. A feature sorely missed from the first, and as a matter of fact a lot of recent Musuo games like Berserk and the Band of the Hawk, playing with other people, even if it's limited to online, is a blast??. Since it's not limited to just campaign play (you can do random challenges too), it's even more enticing.

I was expecting some of the on-paper enhancements to impact me more, but Dragon Quest Heroes II isn't a stark improvement. It is better though, so if you wanted to get in on the fi?rst quest and missed out, you m?ay as well skip it and jump in here -- you won't be missing a whole lot.

[This review is based on a retail build of the game provided by the publisher.]

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Definitely try it if you missed the original game

Ahead of its late-April launch in the West, you'll be able to hack and slash and spell-cast your way through the adorable monster hordes in Dragon Quest Heroes II. A demo for the PlayStation 4 version is now up on PlayStation Network, clocking in at 4.8GB.

You'll be able to get a feel for the sequel's more open-ended structure with a full party of swappable characters, and if you make it to the end of the trial??, you'll duke it ??out with a certain club-wielding boss.

As is, I'm down enough for this game that I may pass on the demo. The first Dragon Quest Heroes was total comfort?-food-style gaming for me, and this one now ??has campaign co-op support. Say no more.

Dragon Quest [Twitter]

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Hands on the PAX demo

I’ve actually never played a Dragon Quest game before. I know of the series and some of its creatures, but my largest piece of knowledge is about how an elderly Japanese actress wanted to play IX before she died. To say I walked into my demo session with Dragon Quest Heroes 2 totally blind would be an understatement.

I am a fan of Dynasty Warriors, though, so I sort of knew wha??t to expect. Having just gone back to Hyrule Warriors before the launch of Breath of the Wild, I figured that DQH2 would f??eature a mash-up of series characters let loose in??to massive battles with hundreds of characters populating the screen. It looks like developer Omega Force is going for a different angle, though, as this game was not that.

Square Enix had sectioned off a room at the Westin Hotel adjacent to the Boston Convention Center for press. I guess we’re too good to be playing on the show floor, or they just wanted to pamper us with free food and drinks. I kind of associate Square ?Enix with excess and that room de?finitely fit the bill.

There were 40" 4K televisions lined against the walls for each console, though everythin??g was being run on PS4s. I was curious to see the Switch version ??of DQH2 in action (since I’ve heard it runs pretty poorly), but that wasn’t on the cards. At least the PS4 version has no framerate issues, remaining at a rock solid 60 FPS during every scene (except cut??scenes, oddly).

I sat down and started up the game. The code is ??seemingly final, because there wasn’t a specific demo portion for this event; I was just playing the full game and starting up new save file. If you have any worries about not being able to have multiple saves, put those fears to rest. There is also a Japanese VO option, but that oddly isn’t in the “options” menu. You get to change normal settings after selecting your main character.


The premise of DQH2 is that two cousins from the kingdom of Dunisia are ??finally reuniting after many yea?rs. The lands have been free from battle for over 1,000 years due to a truce between the different kingdoms. While the two cousins are getting acquainted, monsters suddenly invade and spoil the celebrations.

Well, that is where I would personally start the game,?? but DQH2 wants to tutorial you to death before you ever begin. Upon picking your character (one of the two cousins, Lazarel or Teresa), you’re given a quick intro for the battle portions of the game in the form of a dream sequence. I went with Teresa due to her having a? sword and shield, but I believe the first boss is the same regardless.

You open into a small arena where a heavily armored giant foe appears. Since you can't just be let loose in this game, your slime companion pauses the action to inform you of how to attack, why you should dodge enemy attacks, and how cool it is? to be battling (even though you’re waiting for him to shut up). I suppose I’m willing to let that slide, since not everyone has played Dynasty Warriors.


What I’m not too keen on is how after this quick introduction, you’re taken to yet another tutorial. This time, you are facing off against your cousin while waiting for food to cook. They had a sort of rivalry in t?heir youth, but this is an incredibly tedious way to begin a game. Worse still, you can’t simply skip the whole sequence; you can move around, but you have to let your slime companion talk and inform you of things you probably already figured out from the first battle.

Then the game moves alo??ng to that invasion I mentioned above. Now the reigns are handed over and you can finally just kick some ass. You take out enemies like a god, but obviously the story doesn’t bother to acknowledge that as we need to introduce another new character, Desdemona. The cousins are on the brink of getting gutted when Desdemona jumps in to save the day.

Along with picking one of two starting characters, you can recruit other characters into your party. I suppose Omega Force was looking to replicate the experien?ce of actually playing Dragon Quest while?? shifting the genre up, since now your cousin and this new warrior are tagging along. You take out another boss and are given a cutscene that details more of the plot.


Since you were in the kingdom of Arba and Dunisia was the one invading, obviously the king has questions about your motives. Desdemona explains that she was there with Lazarel and Teresa, so he can vouch for their innocence. Then we get some generic anime interactions where Lazarel is laid back and aloof while Teresa has a stick up her ass and Desdemona laughs in the background saying, “This is gonna be fun.??”

You’re then set off into the next portion of the game: the ?field. This works like a traditional RPG, just a bit more linear. You are going through an instanced area where you can freely attack enemies, run away from them, or search for l??oot. Certain areas are blocked off for later progression, but you’re free to explore this small section before moving on with the plot.

That is fairly unique for Omega Force, even if it isn’t a unique idea. I do enjoy how much effort went into not maki??ng this a Dynasty Warriors reskin as it feels totally different from any of the main entries in that series I’ve ever played. Of course, I may be lost or get scared, so the game has to tuto??rial me some more about exploring the field.


That seems to be my biggest gripe with the game from what I’ve played. I&rsquo?;ve never been a big fan of forced tutorials, preferring that developers teach through level design or more organic conversations between characters, but Dragon Quest Heroes 2 starts off incredibly slow. I would hav??e thought that, this being number two, people who played the first game would already be familiar with these concepts.

Then again, I don’t know if that game?? had open? fields and different towns like an RPG or more closely followed the Dynasty Warriors for?mat. I thought mixing the two series was a good idea (since Dynasty Warriors has always had lite R??PG elements), but if doing so meant bombarding players with walls of text to explain the minutiae of the?? game, I would have just said the hell with it.

I wish I could have seen what comes later, because I’m ?sure the game is fine in bigger battles. The side quest I completed had hooded foes jumping out of bushes and it was kind of hectic, which is neat, but it came after so much downtime and scrolling through text that I’m not sure I could care enough to continue.


Thi??s will probably be a moot point for fans of ??the Dragon Quest series as the graphical design just drips with Akira Toriyama’s classic style. Being in full 1080p, the character models look stellar. The rest of the world is a bit bland, but since this is a PS3, Vita, and Switch title in Japan, I’m sure Omega Force wasn&rs??quo;t aiming to push the limits of the PS4 for this entry.

I don’t know any of the songs from Dragon Quest, but the music in DQH2 sounded like an SNES game. I have nostalgia for the sounchip ??of that system, so I was pretty impressed with that. It always brings a smile to my face when I hear some classic music and I’m sure there are nods to the series ??abound.

It just seems like you’re going to have to sift through a lot of boring text to actually get into the adventure. Seeing as how the game has been out in Japan for nearly a year, none of this is going to be changed. Anyone still interested will just have to make their peace with the slow start, but there is still promise ??for the final game??.

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It's...not great

DigitalFoundry managed to get their hands on Dragon Quest II demos on multiple platfo??rms, and the comparison ?test completely favors the PS4 edition.

For the most part, the Switch version looks fine in theory. It keeps up with the PS4 edition and the character models and backgrounds seem like they're part of the current generation. ??But in combat, the Switch port can dip to an inexcusable 20 FPS while the PS4 consistently sticks from 50-60. Somehow the Vita port is even smoother than the Switch edition.

You can't blame this entirely on the Switch itself, as Koei Tecmo has been known for rocky ports, but with even Zelda d??ipping at times the long road of optimization might be just that -- long.

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Also, an overworld

Square Enix has spilled the beans on Dragon Quest Heroes II, explaining the enhancements that they've made compared to the first -- if you haven't already been playing the sequel since last May in ??Japan.

When the game arrives in the west on April 25 though it'll bring online co-op along for the ride, as well as a simultaneous Steam PC launch. In case you missed it before, it'll sport an overworld too and feel more like a traditional Dragon Quest game.

Multiplayer alone is a massive improvement on the first! If you're down, Square Enix has an "Explorer's Edition" on their store with some bonuses.

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No Vita release :(

Although this was accidentally leaked by Best Buy a few days back, it's good to get a solid confirmation of Dragon Quest Heroes II's Western release...with a caveat. Releasing on PlayStation 4, the sequel with hit North American shores April 25 and Europ??e April 28 next year. There has been no word on the Vita version coming West, so it's highly unlike?ly it will. 

Dragon Quest Heroes II continues the same action RPG play style of the first Dragon Quest Heroes, but adds new main characters, new playable characters from Dragon Quest's franchise history, and four player online co-op. Check out the slick announcement trailer ??below! 

Dragon Quest Heroes II for? PS4 coming to North America on April 25, Europe on April 28 [Gematsu]

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Puff puff

Not yet officially announced by Square Enix for western release, Best Buy accidentally listed Omega Force's Dragon Quest Heroes II for PlayStation 4 along with the game details on it's web store, including an April 25, 2017 release date. The first Dragon Quest Heroes, a spin-off of the mainline RPG series features combat similar to Dynasty Warriors.

DQH1 released in North American and Europe six months after its initial Japanese release, so considering DQH2 launched in August, 2016 in Japan the timing fits.&n?bsp;

I've never played any of the Dragon Quest games but I feel obligated to tr?y given how ins?anely popular it is in Japan. 

Best Buy lists Dragon Quest Heroes II for PS4 [Gematsu]

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It took a month to draw

Dragon Quest Heroes II: The Twin Kings and the Prophecy’s End launches this week in Japan and Square Enix is celebrating with a chalk-on-blackboard art campaign culminating in ??this lengthy piece across a wall in Shinjuku's subway station.

It took the artist Renarena-san a month to dr?aw and in a chill sand mandala kind of way, if 5,000 people write tweets using "#DQH2," a "critical hit" from "Erdrick’s Sword Blackboard Erase" will wipe all the monsters from the board. So get your instagram shots in now.

A photo posted by yuk32 (@yuk32) on

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Here's a look

It's been known for a while that Dragon Quest Heroes II would have m?ultiplayer capabilities, but actually seeing it in action is another thing. This new video from the team showcases the four player co-op element?, as well as the adherence to gigantic boss encounters. It's gearing up for a release pretty soon in Japan (May 27) so we'll know a lot more sooner than later.

The first game was pretty good, especia??lly for a first effort, but the lack of any multiplayer functionality de??finitely hurt it. The fact that the sequel has cross-play over the PS3, PS4, and Vita could do wonders for its longevity and community.

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Looks like it's goo-ing to be a goo-d one

Dragon Quest Heroes was pretty great. Even if it was my first Dragon Quest game, and one of my first Warriors games, I?? still had a grand ol’ time busting hordes of monsters and have?? been interested in seeing more of the upcoming sequel.

Square Enix has posted an hour and a half-long Japanese VOD showing off Dragon Quest Heroes II: The Twin Kings and the Prophecy’s End. There’s a lot of fluff, so you’ll want to skip to about 24 minutes in to get to the gameplay, but what&?rsquo;s on show looks really neat.

While there are of course new characters, missions, weapons, and enemies, one of the more notable changes to me is in the mission structure. Dragon Quest Heroes frequently had smaller maps and shorter missions compared to Dynasty Warriors and Hyrule Warriors Legends, and it seems like the sequel is looking to follow in their footsteps a bit more by stretching things?? out a bit.

Combined with the already confirmed presence of four-player co-op, it looks like the major complaints in Chris’ review of the first game are being rectified.

There’s also a new batch of screenshots that you can find below (thanks, DualShockers), showing off some of the new environments and shops that’ll? b??e available. Also, it has that hunky bull-helmet guy, so that’s me entirely sold.

So far things are shaping up pretty nicely for DQH II. It doesn’t have a confirmed release date yet, which means a Western release is probably even further away, but I’ll just sit here slowly vibr??ating with excitement until then.

PS4/PS3/PS Vita Exclusive Dragon Quest? Heroes II Gets New Screenshots Showing Environments [DualShockers]

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See how the game is progressing

Want to know what's up with Dragon Quest Heroes II? After a lovely little intro featuring some of the development leads programming themselves into a classic 8-bit rendition of the world, there's also a ton of gameplay to watch, with some killer ?special abilities to boot.

Square Enix has also noted the exact differences between each version (PS3, PS4, Vita)?, including the fact that PS TV support is in, and that the content is the same no matter what platform. PS4 will push 60fps (the rest will do 30), and there will be Cross-Play between all versions. Nice!

Having been let down in several areas by the original Dragon Quest Heroes I'm anxious to see what this one can do.

Dragon Quest Heroes II [Square Enix via Gematsu]

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betvisa888Dragon Quest Heroes Ii Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/dragon-quest-heroes-ii-gets-an-in-depth-new-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-quest-heroes-ii-gets-an-in-depth-new-trailer //jbsgame.com/dragon-quest-heroes-ii-gets-an-in-depth-new-trailer/#respond Fri, 08 Apr 2016 15:00:00 +0000 //jbsgame.com/dragon-quest-heroes-ii-gets-an-in-depth-new-trailer/

Updated Monster Coin system revealed

We got a quick look at Dragon Quest Heroes? II: Th?e Twin Kings and the Prophecy's End a couple months back, but the newest trailer is much more comprehensive, gi?ving each chara??cter new and old ample screen time and explaining all of the various mechanics.

It seems to be much the same experience as the first entry, gameplay-wise, just with new characters, new enemies, and new equipment. And I'm certainly not complaining, Dragon Quest Heroes wa?s exc?ellent and I look forward to more of the same.

All of the new characters look like a fun time. I'll probably be rolling with the female protagonist again, this time the pink-haired girl, Tereshia. But I can't wait to try everyone else out to?o.

The biggest difference I can glean from the trailer is a new type of Monster Coin, which allows characters to transform into a monster that the player can con?trol. I can definitely get behind that idea! Recruitin??g monsters was already one of my favorite things to do in the first game, and now I can become them? Amazing!

Dragon Quest Heroes II is set to release in ?Japan on May?? 27 for PS4, PS3, and PS Vita.

The post Dragon Quest Heroes II gets an in-depth new? trailer appeared first on Destructoid.

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Including a certain bandit with a heart of gold

Just yesterday I thought out loud about who I might recruit for my Dragon Quest Heroes II team, lame??nting the absence of Yangus. But he??'s going to be in the sequel after all!

Square Enix put out a new trailer and footage for the Omega Force-developed hack-and-slash title and also confirmed a few good things. As picked up by Gematsu?, there will be more returning characters than just Terry, Jessica, Alena, Kiryl, and Maya.

The other familiar faces (Luceus, Aurora, Doric, Isla, Nera, Bianca, Yangus, and Psaro) are going to show up as free DLC. They won't appear in the main storyline like the aforementioned folks, but they will be playable in Dragon Quest Heroes II's cooperative multiplayer.

Other random stuff I'm happy about: a proper dash, weather effects that alter enemies and magic, character jobs, a co-op dungeon called the "Space-Time Labyrinth," and cross-play / cross-save compatibility between PS3, PS4, and PS ?Vita.

That classic fanfare gets me every time!

The post Dragon Qu??est Heroes II will have free character DLC appeared first on Destructoid.

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Besides Carver, obviously

Ben was right. I don't know how anyone could play Dragon Quest Heroes an?d not come out the other side wanting to be best buds with Yangus. I'm hopeful he'll show up in the sequel, but for now, let's take a closer look at the recently confirmed characters and beasts.

My other two favorites from the last game, Terry and Jessica, are returning for Dragon Quest Heroes II. They brought raw power and heals, respectively, and helped me finish those absurd po??st-game boss battles. Alena, Kiryl, and Maya a??re also back.

The newcomers shown below are Torneko (Dragon Quest IV), Meena (IV), Carver (VI) Maribel (VII), Gabo (VII), and Angelo (VIII).

What about the monsters? We've got Balzack and some ot?her critters who aren't named Balzack?.

Dragon Quest Heroes II is co??ming to Japan on May 27, 2016 (PS3, PS4, Vita) and ideally we'll get the localization a few months after that. I'm jazzed about the pros??pect of cooperative play.

Dragon Quest Heroes II details Torn??eko,?? Meena, Maribel, Gabo, Carver, and Angelo [Gematsu]

The post Which of these Dragon Quest Heroes II characters should be ?o?n my team? appeared first on Destructoid.

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But where's Yangus?

We just got our first look at the new characters to appear in Dragon Quest Heroes II: Twin Kings and the Prophecy's E??nd a few days ago. According to a page from the latest issue of Weekly Shonen Jump, it seems Dragon Quest Heroes II will be getting a heap of new characters fr?om previous games in the ser??ies as well.

The image features Torneko and Meena (Maya's sister) from Dragon Quest IV, Carver from Dragon Quest VI, Gabo and Maribel from Dragon Quest VII, and Angelo from Dragon Quest VIII.

It also looks like Alena, Kiryl, Maya, Terry, and Jessica will be returning. I'm pretty bummed Yangus is nowhere to be seen, though. He's the best! It's also a little strange that both Bianca and Nera are gone, leaving no one to represent Dragon Quest V. Here's hoping they will be available as secret bonus characters or something, kind of like the extra character from the first Dragon Quest Heroes.

The post Cor blimey! More char??acters revealed for Dragon Ques??t Heroes II appeared first on Destructoid.

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Just as pretty as the last one

Square Enix has shared the first images of Dragon Quest Heroes II, and it doesn't look dramatically different from its predecessor. That isn't too surprising, considering its predecessor debuted just a year ago and looked perfectly good. Well, if it ain't broke, d?on't fix it, I suppose&nb??sp;

The action game is in development f?or PlayStation 4, PlayStation 3, and PlayStation Vita, and is expected to arrive in Japan on May 27. A western release hasn't yet been announced at t??his time.

「ドラゴンクエストヒーローズII」,キャラクター情報や世界設定などが公開 [4Gamer]

The post Here’s your first look at Dragon Quest Heroes II appeared first on Destructoid.

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Features a new multiplayer mode

Dragon Quest Heroes II is launching in Japan next spri??ng, Square Eni??x just announced.

The publisher announc??ed the new action title back in April, not long after the first game's Japanese release topped charts with more than 594,000 copies during its opening weekend.

In addition to having a new story featuring a variety of familiar characters and monste??rs from the franchise, Square Enix says this entr?y will include a four-player multiplayer mode. 

Dragon Quest Heroes II is in development for PlayStation 4, PlayStation 3, and PlayStation?? Vita.

The original Dragon Quest Heroes is coming to North America an?d Europe this October.

The post Dragon Quest Heroes II debuts spring 2016 appeared first on Destructoid.

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Terendum tempus

Dragon Quest Heroes II is in production for PS4??, Vi??ta, and PS3, Square Enix announced today.

Well, that was fast. Square Enix just released Dragon Quest Heroes in Japan a few weeks a ago and the publisher already has a follow-up in the works. Must be elated with the early sale?s figures.

The action game from Dynasty Warriors studio Omega Force debuted atop the Japanese software charts in? February, selling more than 594,000 copies at retail in its open??ing weekend.

The original Dragon Quest Heroes is heading to PS4 i??n North America and Europe later this year.

新たなる冒険の幕開け!『ドラゴンクエストヒーローズⅡ』制作決定のお知らせ [Square Enix]

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