betvisa888 betFallout 3 Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/tag/fallout-3/ Probably About Video Games Tue, 16 Jul 2024 14:42:54 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888 cricket betFallout 3 Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/cancelled-fallout-game-van-buren-reinterpreted-as-mod/?utm_source=rss&utm_medium=rss&utm_campaign=cancelled-fallout-game-van-buren-reinterpreted-as-mod //jbsgame.com/cancelled-fallout-game-van-buren-reinterpreted-as-mod/#respond Tue, 16 Jul 2024 14:42:49 +0000 //jbsgame.com/?p=557416 Screenshot from a Fallout 2 mod, showing an isometric of someone about to face off against a giant robot.

Bethesda's Fallout 3 was the beginning of a new era for the post-apocalyptic, RPG series. When it released in 2008, it shot the cult, former-isometric franchise to overnight stardom, but it was likely a long way from what the third entry would wind up. For you see, Fallout 3 (codenamed Van Buren at one point) was once helmed by original developer Black Isle Studios, but was sadly cancelled several years before the Elder Scrolls creator took over.

Skip forward to today, and we now have a sort of revival of the game. Modders have brought this original concept to life, or at least their interpretation of what they felt it was going to be. As spotted by Insider Gaming, user PJ Hexer "and co" have unleashed Fallout Yesterday, a mod for Fallout 2 that purports to carry on what Black Isle never g?ot? to complete.

//twitter.com/fallout_y/status/1810693481985085584

The mod is described as a "fan-made implementation of the original, canceled Fallout 3," which has been built inside the second game's?? engine. As a result, it retains the more isometric, turn-based approach that the series was originally known for back in the 1990s.

As it was (maybe) intended

Fallout Yesterday boasts a brand-new storyline (no doubt taking cues from the long-dead Van Buren project), multiple races, traits and perks, new items, weapons, locations, and plenty more to be getting on with. The modders describe it as the "biggest Fallout game ever." Whether they're referring to Black Isle's intended vision or this particular mod remains to be seen??.

If you have Fallout 2, ??this may be one to check out, especially if you pine for the days of the classic, role-playing shenanigans of a bygone PC era.?? To this end, older fans will appreciate what PJ Hexer and co have attempted to accomplish here.

The cancellation of Van Buren back in 2003 is definitely one of those "what if" situations. If this had made it to publication, it would have been the official third Fallout game. While it was allegedly going to be more 3D, it's highly unlikely it would have been what we ended with after Bethesda took the reins. The closest we ever go to it, it seems, is this tech demo from 2007, which is described as being "extremely buggy." I very briefly checked it out and, yeah, it's definite??ly got the beginnings of one? of the classics.

There are traces of the ill-fated Fallout all over the internet, mentioned in places like IGN's 2017 Obsidian interview or the now-archived VideoGamer New Vegas preview. As you can see, it was to retain the isometric look the earlier games in the series were known for, something that Fallout Yesterday also honors. There was also another attempt to revive the OG with the Van Buren Project, which just hammers home how ??much fans really wanted this to be a thing.

Fallout Yesterday is probably the closest we'll get to ever wondering whether Black Isle Studios' offering would have been as much of a mainstream success as the one we got. Especially given that Fallout 3 is not related to the Van Buren storyline, according to what Wikipedia notes. Had the original released instead, we may never have gotten Fallout 4, Fallout 76, or even �GASP �Fallout: New Vegas; (irradiated) food for thought.

The post ??Cancelled Fallout 3 game ‘Van Buren�gets reinterpreted as a fan-made mod appeared first on Destructoid.

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betvisa888 liveFallout 3 Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/every-fallout-game-ranked-best-to-worst/?utm_source=rss&utm_medium=rss&utm_campaign=every-fallout-game-ranked-best-to-worst //jbsgame.com/every-fallout-game-ranked-best-to-worst/#respond Tue, 30 Apr 2024 18:18:36 +0000 //jbsgame.com/?p=470797 Fallout: New Vegas promo image

If you ask people, “What’s your go-to nuclear post-apocalyptic story?�Most will probably say Fallout; the action role-playing franchise that ha?s been around for more than two decades and is now considered one of the most influential game series of all time.

Now, with the new live-action Fallout series by Amazon premiering to great acclaim and even reigniting interest in the game series, this might be the perfect opportunity to take a walk down memory lane and review some of the best things this franchise has had to offer. Here's our list for every Fallout game ranked from best to worst.

Fallout New Vegas free on Epic Games Store
via Bethesda Softworks

1. Fallout: New Vegas (2010)

If it’s a gripping story full of great characters and amazing twists you want, then Fallout: New Vegas is as good as it gets. After acquiring the franchise in 2007 and releasing Fallout 3 to critical acclaim, Bethesda contracted Obsidian to continu?e the franchise through a spinoff centering a??round the West Coast storyline. Obsidian Entertainment was founded by several former Interplay employees, so making the connection and the potential was easy enough.

Fallout: New Vegas received positive reviews upon release, but it would be some time until people came to truly appreciate the game’s brilliant narrative and improvements on Bethesda’s Fallout 3 design. New Vegas is now not only widely recognized as the best Fallout game, but also one of the greatest RPG games in history. The title has a cult following, and even now, whenever I feel like a bit of time spent shooting radioactive creatures in the United States nuclear wasteland might do me good, reinstalling New Vegas is my first choice.

'Fallout 3' promo image by Bethesda Softworks
via Bethesda Softworks

2. Fallout 3 (2008)

The severe disconnect between Fallout 3 and the previous two main installments in the series came as a shock to its dedicated fanbase, but it’s not as if Bethesda didn’t know what it was doing and ended up dropping the ball. If you can bring yourself to appreciate the “new�Fallout for the things it has to offer, then Fallout 3 definitely has a place in the RPG Hall of Fame.

It’s easy to look at Bethesda games now and criticize all the outdated gameplay mechanics. Heaven knows that social media has had a field day doing the same to Starfield. But back when there were only a handful of capable developers carrying the Western RPG tradition on their shoulders, Bethesda was regarded as one of the maestros. Fallout 3 has enough gameplay variety to distract you for hundreds of hours of playtime. The threequel ended up bagging numerous Game of the Year awards and garnered the praise of original Fallout devs like Tim Cain.

Fallout 2 gameplay
via Bethesda Softworks

3. Fallout 2 (1998)

It’s still strange to contemplate the true scope of the first two Fallout games given the technical limitations they had to work with back then. The original Fallout in 1997 may have kicks?tarted this entire f??ictional world, but its sequel improved on almost every aspect, and a mere year later, at that.

There’s a sense of depressing bleakness to Fallout 2 that I find absolutely irresistible. Now, I’ve never been one of those people to reject Bethesda’s Fallout simply because it opted to follow a different design philosophy, but I do believe that its take on the post-apocalyptic story could certainly do with a bit more of that nihilistic sense?? of dread coming from the sure knowledge that humanity is forever doomed. And I certainly miss the turn-based action sequences.

Fallout 4: The Sole Survivor looking at Dogmeat.
Image via Bethesda.

4. Fallout 4 (2015)

Bethesda did a wonderful job promoting Fallout 4, but it could’ve saved itself a lot of effort by simply saying: “If you loved Fallout 3, you’re probably going to enjoy Fallout 4 as well.�Perhaps that’s the single most disappointing thing about Fallout 4 for me. Don’t get me wrong; this is a great game. The world design is more ambitious, the visuals have been much improved over Fallout 3, and the variety of activities and mischief you can get up to in The Commonwealth is truly commendable. And don’t even get me started on the mods, because Bethesda certainly took its cue from Skyrim to make the game as mod-friendly as possible.

Yet something is holding Fallout 4 back. Maybe it’s the high expectations going in after experiencing so many great RPG games between Fallout 3 and the fourth entry. Maybe it’s the mediocre excuse of a story that never truly gets its moment in the sun. Maybe it’s all the innumerable bugs that Be??thesda can’t seem to sha??ke off. And maybe it’s all of these things. Still, none of these will necessarily prevent you from having a fun time playing the game.

Fallout 1997 image
via Bethesda Softworks

5. Fallout (1997)

As discussed earlier, the first Fallout game set the tone for the franchise in more ways than one. Bethesda only expanded on the lore already developed by Interplay, so if this franchise has stood the test of time, it’s? because of the talented group of people, including Tim Cain, Chris Jones, Mark O’Green, Leonard Boyarsky, and Jason D. Anderson, who worked on the game for the better part of three years.

There was a time when the game was almost canceled after Interplay acquired the license to Dungeons & Dragons, and the release of Diablo a little while later gave the studio other ideas about how the project should proceed. Through it all, Tim Cain fought for his project, which he’d initially started as a game engine. And the result? A franchise that’s one of the biggest names in the industry. Even now, even today, you can play the original Fallout game and have a ton of fun with it, which is a testament to the sheer brilliance that Interplay designers employed to make t?heir game timeless; a feat that only a handful of games in hist??ory have managed to imitate.

'Fallout Shelter' image by Bethesda Softworks

6. Fallout Shelter (2015)

Fallout Shelter can be a fun experience for people with a love for Fallout and management games. It was originally released for iOS and Android after Fallout 4, but over the years, Shelter has made its way to other platforms as well. Not much can be said of Shelter, and sometimes I wonder if it ever would’ve seen the light of day had Fallout not been such a huge name in the first place.

Image from Fallout Tactics showing armored people on a roof with a dead person at the top of some stairs.
Image via Steam

7. Fallout Tactics: Brotherhood of Steel (2001)

Not to be confused with 2004’s Brotherhood of Steel, this turn-based tactical spinoff had a great story and a decent combat system. Tactics is much smaller in scale, and focuses heavily on strategy during turn-based squad fights. It also introduces several elements to the Fallout lore, some of which have also been incorpo??rated into Bethesda’s games.

Fallout 76 Atlantic City casino shot upstairs
Image via Bethesda

8. Fallout 76 (2018)

One of the most controversial releases in history, Fallout 76 was the first game that made people genuinely question if Bethesda is still the right developer for this franchise. Even on a broader scale, some wondered if Bethesda has still "got it," a concern now exacerbated tenfold thanks to Starfield’s middling critical and commercial reception.

Fallout 76 was Bethesda Game Studios�first attempt at a multiplayer game, and it ended up being a disaster of epic proportions. We could go on and on about how Fallout 76 gets everything wrong about the franchise and perhaps the online gaming landscape, but let??’s just?? say that most people would rather forget it even exists and leave it at that.

'Fallout: Brotherhood of Steel' poster showcasing the protagonists
via Bethesda Softworks / formerly Interplay

9. Fallout: Brotherhood of Steel (2004)

I know what you’re thinking: A Fallout game worse than 76? That can’t be right. Well, this spinoff from 2004 is definitely up there among some of the worst games ever developed. Gameplay mechanics are almost non-existent, the plot doesn’t make a whole lot of sense, and the hack-and-slash nature of combat doesn’t even work for Fallout. Say what you will about 76, b?ut at least that game adhered to some basic game des??ign standards and had some redeeming qualities going for it.

'Brotherhood of Steel' artwork from Fallout 76
Image via Bethesda

The history behind the Fallout games

Fallout is one of those massively successful and recognizable names that had very humble beginnings. It may not be as dramatic a tale as two broke programmers grinding in sweat and tears, day and night, to com??e up with an era-defining masterpiece, but that first game in 1997 is very different from the Bethesda shooter you kn??ow and adore today.

In many ways, Fallout was the brainchild of Tim Cain (Pillars of Eternity, The Outer Worlds), who worked on the initial concept for six months before getting the go-ahead from Interplay. By the time the game was being finalized, it had already cost a whopping $3 million to develop and a crew of game developers to finish. Interplay imagined Fallout as the spiritual successor to Wasteland, which was anot??her commercially successful post-apocalyptic role-??playing game released in 1988.

It ended up selling 600,000 copies around the world �not quite as impressive as other competitors like Baldur’s Gate or Diablo, but enough to warrant a sequel and a future in the gaming industry. When Fallout 4 came out in 2015, it sold 12 million copies to retailers in the first 24 hours, grossing $750 million and settin??g records.

Hank Maclean in Fallout
Image via Amazon

Comparing the Fallout TV show and Fallout games

The new Fallout live-action series by Prime Video has garnered rave reviews across the board, turning it into one of the handful of video game adaptations to have left an impression on the general populace. Amazon's take on the Fallout universe is fun, faithful, and compelling, so much so that its release on the company's live-service platform made the sales for Fallout 4 skyrocket by a whopping 7500% in just one week. Trust me; you can't help but want to play one of the Fallout games after watching the series. And as for the show itself, we're already impatient to see what will happen to our new cast of characters in season 2, already confirmed to be in production at Amazon Studios.

The post Every Fallout game, ranked best to worst appeared first on Destructoid.

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There’s no arguing against it, the Fallout universe is huge. With a canonical timeline spanning over 1,00??0 years, there’s a lot of history packed into relatively few games. Thankfully, the games don’t span the entire timeline, instead spanni??ng a 195 year period between 2102 and 2287. 

Fallout 76 (Set in 2102)

Promotional image for Fallout 76
Image via Bethesda

Despite being the latest game to be released, Fallout 76 is actually set right at the very beginning of the timeline in terms of the Fallout games. Set just 25 years aft?er the events of the Great War, the residents of Vault 76 are among the first people to resurface into the Wastes, leaving the safety of the Vault for Reclamation Day.  ??;

Fallout (Set in 2161)

Fallout promotional artwork
Image via Interplay

The first released Fallout game was, until Fallout 76 hit the scene, also the earliest part of the timeline seen in game form. Set 59 years after the events of Fallout 76, Fallout sees the main character set out in search of a water chip before time runs out, and everyone in Vault 13 perishes. The main?? character goes through untold hardship, only to end up exiled for their troubles. 

Fallout Tactics (Set in 2197)

Promotional art for Fallout Tactics
Image via Micro Forté

Despite being released three years after Fallout 2, the events of Fallout Tactics occur 36 years after the events of Fallout and 44 years before the events of Fallout 2. Gameplay is very different from both games, with the foc??us being more on tactical combat, as the name suggests.

Fallout: Brotherhood of Steel (Set in 2208)

Cover of the physical game Fallout: Brotherhood of Steel
Image via Interplay

Released three years after Fallout Tactics, the events of Fallout: Brotherhood of Steel take place just 9 years later, although Todd Howard would confirm that neither Tactics nor Brotherhood were considered part of the canon when making Fallout 3, saying, "For our purposes, neither Fallout Tactics nor Fallout: Brotherhood of Steel happened."

Fallout 2 (Set in 2241)

In-game footage from Fallout 2
Image via Black Isle Studios

Prior to the release of Tactics and Brotherhood of Steel, Fallout 2 would indeed have been a direct sequel to the original Fallout. The story of Fallout 2 sees you playing as a direct des??cendant of the exiled main character from Vault 13, who must leave the safety of Arroya in search of a? G.E.C.K. 

Fallout 3 (Set in 2277) 

Promotional screenshot for Fallout 3
Image via Bethesda

The first Fallout game developed by Bethesda, Fallout 3 sees events occurring 36 years after the events of Fallout 2. This is likely the Fallout game which? most people have the most vivid memories of; where you begin the game as a child in Vault 101, aging up and taking the G.O.A.T. before leaving the Vault?? in search of your father. 

Fallout: New Vegas (Set in 2281)

Promotional shot from Fallout: New Vegas
Image via Bethesda

With events set just four years after those of Fallout 3, Fallout: New Vegas sees you playing as a courier who, after bein?g shot in the head, goes on a fairly violent quest across the state of Nevada to find who did this, why, and what happened to their final delivery.

Fallout Shelter (Set circa 2286)

Main artwork for Fallout Shelter
Image via Bethesda

Fallout Shelter takes place immediately before the events of Fallout 4, though the exact year has never been confirmed. As a mobile game, Fallout Shelter is markedly different from all of the other games mentioned here, with gameplay focusing more on Vault managemen??t than combat or exploration. 

Fallout 4 (Set in 2287)

Promotional image from Fallout 4
Image via Bethesda

Fallout 4 was the furthest into the future of the Fallout universe that we actually saw until the addition of the new Fallout TV show. Events in Fallout 4 take place only one year after the events of Fallout Shelter, 195 years after the events of the original Fallout game and 210 years after the Great War. Where Fallout 3 saw you head out in search of your father, Fallout 4 sees you head out in search for your son after h?e was stolen during your stint in Vault 88, held un?der cryogenic stasis.

All Fallout games in release order

Here are all of the Fallout games ordered by release date:

  • Fallout (1997)
  • Fallout 2 (1998)
  • Fallout Tactics (2001)
  • Fallout: Brotherhood of Steel (2004)
  • Fallout 3 (2008)
  • Fallout: New Vegas (2010)
  • Fallout Shelter (2015)
  • Fallout 4 (2015)
  • Fallout 76 (2018)

What order should you play the Fallout games in?

Lone Survivor and Dogmeat in Fallout 4

The order you choose to play the Fallout games in is entirely up to you, and your preference for graphics and play style. While playing chronologically is the best way to learn everything there is to know about the lore and history of the Fallout universe, it's not a requirement to do so.

It is entirely possible to dive straight into Fallout 4, for example, without having too much knowledge of the lore and history. While the story is undoubtedly connected to other games and you'll miss out on a lot of easter eggs and lore tidbits, you can enjoy the experience of the ga?me without having to worry too much.

Of course, if you want to play by release order, you w?ill be able to appreciate just how far these games have come in terms of development and graphics, while being gradually introduced into the universe and the concepts therein.

The post Every Fallout game in Chronological Order appeared first on Destructoid.

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Within the Fallout universe, there are seemingly endless Vaults set up by Vault-Tec for the purpose of safeguarding humanity. At least, that’s what Vault-Tec would have you believe. In reality, these Vaults were set up with the sole purpose of human experimentation, and there ar?e a truly e??normous number of them. 

It’s very hard to establish what should or shouldn’t be included in ‘canonâ€?within the universe. Opinions differ from fan to fan and even Chris Avellone, the creator of the Fallout Bible, has said that his work shouldn’t be used as canon while others strongly argue that it sh??ould. 

It’s a bit of a minefield, so I’m going to stick with the things that are counted as canon by most people �the major games and the TV show. With that said, let's look at some Vaults within the Fallout universe and their purpose within the Lore.

Fallout

Fallout 1
Image via Interplay Entertainment

The original Fallout game, developed by Interplay Entertainment and first released back in 1997, only introduced four Vaults into the lore of the universe, with two of them going on to be referenced in Fallout 2

Vault Lore
Vault 12 Used as a way of testing the effects of gradual exposure to radiation, the door of this Vault was designed to never seal properly. The inhabitants of Vault 12 went on to found the city of Necropolis.
Vault 13 The main starting Vault of the first Fallout game, Vault 13 was a control Vault. Inhabitants chose to remain in isolation until their water chip failed and the protagonist of Fallout is sent to find a replacement. Also appears in Fallout 2, when remaining inhabitants have been kidnapped by the Enclave to be used as test subjects for the Forced Evolutionary Virus.
Vault 15 Social experiment which involved the forced cohabitation of people from many cultural and religious backgrounds. The inhabitants divided into four groups, three raider gangs (Khans, Jackals and Vipers, with the fourth group going on to found Shady Sands. Also appears in Fallout 2.
Los Angeles Demonstration Vault This Vault was, as the name suggests, a public demonstration facility. It was used as a legitimate shelter for the public, before being converted into the headquarters of Unity. Ultimately destroyed by nuclear detonation. 

Fallout 2

Fallout 2
Image via Black Isle Studios

Surprisingly, Fallout 2 only brings one new Vault into the Fallout universe, as well as the two that also appear in the first Fallout game. 

Vault Lore
Vault 8 Vault 8 was a control Vault and its residents went on to use their G.E.C.K (Garden of Eden Creation Kit) to establish Vault City.

Fallout 3

Fallout 3
Image via Bethesda

Fallout 3 marks the starting point of what I like ??to call the explosion of Vaults. From this point on, each game adds a large number of Vaults that each add to the lore and prove precisely how terrible Vault-Tec truly is.

Vault Lore
Vault 77 Technically, this Vault first appeared in the web comic “One Man, and a Crate of Puppets�as part of the promotion of Fallout 3. However, I’m including it here because you can find a Vault 77 jumpsuit in Paradise Falls, along with a Holotape detailing how it ‘freaks the boys out�
Vault 87 Vault 87 was designed to test the effects of the Forced Revolutionary Virus on humans. Eventually, the residents transformed into super mutants and seized control of the Vault.
Vault 92 This Vault was used to test whether aggression could be induced by pumping white noise into the Vault. As it turns out, it can, as the residents of Vault 92 eventually went insane and killed each other, leaving only Bloatflies and Mirelurks in the Vault.
Vault 101 The starting Vault of Fallout 3, Vault 101 was a social experiment where the Overseer was given unlimited authority over its residents. Eventually, the Vault fell into civil war. 
Vault 106 Vault 106 was designed to test the effects of psychoactive drugs on its inhabitants. Released via the air filtration system, the drug caused residents to erupt into violence and their fate remains unknown. The drug stayed in the air for 200 years, causing insanity and hallucinations in anyone who entered.
Vault 108 This one was a real doozy. Designed to test the effects of leadership conflicts, Vault 108 were led by a terminally ill Overseer, power systems were designed to fail after 20 years, no entertainment was available and the armory held three times the regular stock. The Vault was also given a cloning device, allowing an inhabitant named Gary to clone himself into insanity before he overran the Vault.
Vault 112 Inside this Vault, residents were placed inside a virtual reality simulation controlled by the Overseer, Stanislaus Braun, for his own amusement. Once inside, the residents were tortured through virtual reality for centuries.
Vault-Tec’s “Vault of Tomorrow�/td> Technically not a Vault, but a sponsored museum exhibit which allowed visitors to take an automated tour of a “typical�Vault in order to convince them to purchase admittance into a Vault. I’m counting it.

Fallout: New Vegas

Fallout: New Vegas
Image via Bethesda

Fallout: New Vegas really boosted the number of known Vaults within the lore. There are eight in total, and?? I’m ??sure I don’t have to tell you by this point that they’re all pretty terrible. 

Vault Lore
Vault 3 This Vault was a control Vault and the residents chose to stay in situ for over a century before they were forced to open up for trade after a water leak. As a result, Fiends infiltrated the Vault and took over, killing everyone inside. 
Vault 11 This Vault was created to test the willingness of inhabitants to sacrifice individuals in an effort to avoid false threats of punishment. Initially, the inhabitants chose democracy and voted for which inhabitant would be sacrificed. When democracy failed, the inhabitants staged a coup which ended in the death of most inhabitants. This is essentially the Milgram Experiment on steroids, and honestly one of the darkest Vault lore stories in the entire Fallout universe.
Vault 17 The initial reason for the creation of this Vault is unknown, but the inhabitants were kidnapped and transformed into Super Mutants by Unity.
Vault 19 This Vault was designed to be split into rival factions - the Red and Blue sectors - to see what happened. These factions were then subjected to subliminal messaging and fake acts of sabotage, with many inhabitants succumbing to psychosis and paranoia.
Vault 21 In true Las Vegas style, this Vault was designed to test the effects of excessive gambling, with all disputes being settled through betting and odds. Perhaps not surprisingly, this Vault remained stable until 2274, when Robert House won the Vault itself with a lucky hand in Blackjack, turning it into a hotel. What happens in Vegas, stays in Vegas, I suppose. 
Vault 22 This one actually starts off okay. It was designed to study and create genetically modified crops and fauna, which doesn’t sound too bad, right? Until a genetically modified fungal infection eventually transformed the inhabitants of the Vault into Spore Carriers. 
Vault 34 This Vault featured an overstocked armory with absolutely no security measures. In a surprising move, some of the inhabitants chose to lock up the armory themselves.. Those who didn’t agree formed the Boomers tribe, which was a good choice, because a reactor leak in the Vault led to most inhabitants either dying or becoming Ghouls. 
Securitron Vault This was the private Vault of Robert House, where he housed an army of Securitrons. The Vault was left abandoned after the war, before being discovered and occupied by Caesar’s Legion.

Fallout 4

Fallout 4
Image via Bethesda

Including those introduced in add-ons, Fallout 4 introduces eight Vaults into the universe, and their purpos?es according to lore can only reaffirm an??y bad feelings that you’ve already grown for Vault-Tec.

Vault Lore
Vault 75 This Vault was a joint social and medical experiment where eugenics were used to breed young inhabitants into perfect soldiers. Unfortunately for Vault-Tec, the test subjects revolted against researchers.
Vault 81 Scientists within the research facility at Vault 81 would use its population to test possible universal disease cures. Sadly, the Overseer had some issues with this and researchers were sealed within their section of the Vault, continuing their research on Mole Rats before they all died. The rest of the Vault was fine, though.
Vault 88 An unfinished Vault included in the Vault-Tec Workshop add-on. Originally intended to be a testing facility for productivity-boosting equipment, this Vault was never finished because the Overseer became a Ghoul, eventually recruiting the Sole Survivor to help complete the experiments. 
Vault 95 This Vault was filled with drug addicts who were given experimental rehabilitation treatments before being informed that there was a stash of Chems within the Vault. Predictably, the inhabitants became clean but then things descended into violent chaos when they were told about the Chem stash. 
Vault 111 The starting Vault for Fallout 4 where the effects of long-term cryogenic stasis were being tested on inhabitants. When the all-clear signal never arrived, the Vault Security staged a coup and abandoned the Vault, a baby was kidnapped by Institute and one person became the Sole Survivor after a power failure. Well, that escalated quickly. 
Vault 114 This is one I can get behind. Vault 114 was intended to see what happened when a group of very wealthy inhabitants were forced to live in squalor under the leadership of an incompetent Overseer. Sadly, this Vault never came to fruition because it was never completed, for whatever reason. 
Vault 118 Vault 118 was intended to be a social experiment where 10 very wealthy residents would live in luxury, while given complete authority over 300 poor residents living in squalor. Due to embezzlement, the ‘lower classâ€?section of the Vault was never finished, but the wealthy residents did indeed move in, transferred themselves into ‘Robobrainsâ€? achieved immortality and remained inside the Vault indefinitely. 
Vault-Tec: Among the Stars Okay so this one isn’t a Vault, but it is counted in the canon as one as far as I can tell. Among the Stars was a publicity piece which aimed to convince visitors that Vault-Tec technology could be used to facilitate space colonization. Sounds too good to be true? Well, experiments were also secretly carried out on both visitors and staff.

Fallout 76

Fallout 76
Image via Bethesda

Fallout 76 adds the most Vaults into the Fallout universe by a mile. In total there are 14 Vaults to go through a?nd Vault-Tec just keeps getting worse. 

Vault Lore
Vault 29 This Vault was filled with affluent residents, but none of them were over the age of 15 at the time of entry. Parents of these children were sent to another Vault. 
Vault 51 The ideal Overseer of this Vault was to be chosen by a ZAX AI. The AI started creating ‘crises�to test resident suitability, which developed into lethal threats and then eventually led to the AI directly encouraging residents to kill each other.
Vault 63 This Vault is completely inaccessible. 
Vault 76 Probably the best Vault in any Fallout game, Vault 76’s inhabitants became vital to the reconstruction of Appalachia and the eradication of the Scorched Plague. 
Vault 79 Intended to be the secure location for the United States gold reserves, a reactor leak ended up killing or turning most of the agents assigned to the Vault into Ghouls. Survivors were rescued by residents of Vault 76 when the latter tried to steal the gold reserves.
Vault 94 This Vault was designed to test the viability of a pacifist belief system, with all inhabitants being members of a non-violent religious sect except one Vault-Tec employee. The Vault-Tec employee had a conscience and fessed up, urging the residents to arm themselves. They ignored the advice, eventually being massacred by outsiders. 
Vault 96 Staffed by only five residents, this Vault was created for the purpose of studying mutated wildlife and developing anti-mutant countermeasures. Sadly, the five residents were killed when they tried to disable the security system because it threatened to execute them for not meeting quotas. And you think your boss is bad.
Vault fixed by Penelope Penelope Hornwright and her family found this Vault with a faulty door, but Penelope managed to repair it in exchange for her family being allowed inside. Sadly, she needed to remain outside in order to secure the door and ended up turning into a Ghoul as a result.
Bruiser’s Vault Bruiser comes from this Vault. The residents used to play a sport similar to American Football. 
Dino and Carla’s Vault A low population Vault which was home to Dino and Carla until they left in 2103.
Soldier’s Vault A Lieutenant and a Private were sent to this Vault before leaving and reaching Appalachia by 2103.
Vault-Tec University Simulation Vault This Vault was a training facility for Vault-Tec employees. At the moment the bombs dropped, there were students inside who eventually starved to death due to lack of supplies. 
The Whitespring Bunker Originally intended to house members of Congress and the executive branch, the Enclave took over and killed all non-Enclave officials when they tried to enter. Eventually, this Vault became the Enclave’s regional headquarters. 
Makeshift Vault This Vault was built by Vault-Tec employees using stolen equipment and supplies after they discovered that they were considered ‘non-essential� Eventually, this Vault was taken over by the Crater War Party and then taken over again by the Brotherhood First Expeditionary Force.

Fallout TV series

Cooper standing in front of Vault 4
Image via Amazon

If you’ve not seen the TV series in its entirety, I suggest you turn back now if you want to avoid spoilers! 

Vaults 31, 32, and 33 interconnected Vaults. The brainchild of Bud Askins, who we come to learn was one of the executives at Vault-Tec before the bombs fell. Only two of these ??Vaults house a population during the show, while the other holds the cryogenically frozen bodies of the executives themselves.  

Vault 4 is outside of these three interconnected vaults and is wher?e Lucy a??nd Maximus are given shelter during the series.

Vault Lore
Vault 4 This Vault is governed entirely by scientists who adopted a policy of allowing survivors inside in order to use them as test subjects. These outsiders eventually broke free from captivity, overtook the Vault and it is now seen as a true refuge from the Wastes.
Vault 31 Vault 31 is home to cryogenically frozen Vault-Tec executives, who would infiltrate the other two Vaults and indoctrinate them with Askins�ideollogy.
Vault 32 Vault 32 discovered the truth about Vault 31 and revolted, with the residents eventually dying due to infighting, suicide or starvation around 2294. The Vault was briefly taken over by Moldaver in order to infiltrate Vault 33.
Vault 33 Vault 33 remains functional, going about their daily lives, following the orders of Bud Askins. 

During episode eight of the Fallout TV series, we are shown a map of all Vaults in the United States. On this map, there are 116 Vaults out of the 122 Vaults currently known within the canon of Fallout. One user over on Twitter took the time to plot all of the Vau??lts shown in the TV show on Google Earth, which I recommend? checking out if you want to know more about the locations of the Vaults I've discussed here.

Here's the Fallout TV show Vault map:

Map of all Vaults that existed at the time of the Fallout TV series' setting.
Screenshot via Prime

The post All known Fallout Vaults canon to the franchise appeared first on Destructoid.

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While the games never fully left the limelight, the recent Fallout TV show �with a second season now confirmed �has increased the franch?ise's popularity in a pretty big way. With that in mind, it will not surprise a single person reading this that some of the games have experienced a big uptick in concurrent players.

For example: Fallout 76 saw a player count of 73,368 on PC in the last 24 hours or so, according to data from SteamDB. The chart itself gives a visual representation of this increase and while the numbers are not as strong as, say, Fallout 4, it's still a testam??ent to the TV show's success.

//twitter.com/falloutonprime/status/1781095366315888903

Likewise, the third entry �specifically the Game of the Year edition �also saw an increase in popularity, with a new peak concurrent player count of 11,471. New Vegas has also been getting some love, with 43,632 people playing over the weekend, j?ust a few thousand shy of the player count record that was set some 14 years ago.

Not just the newer games, either

While the original Fallout installment from way back in the day hasn't bested its peak, more people do seem to be playing it lately. However, the 1998 sequel is showing a new peak concurrent player number on Ste??am. It's good to see the older entries still ?pulling in fans.

In fact, from what I can tell, Fallout 4 is the only mainline game that hasn't hit a new record since the show aired, which is kind of surprising seeing as it's probably the most successful one in the series in terms of sales. Although hav?ing said that, it's been consistently popular since it was released.

Oh look, Fallout Tactics: Brotherhood of Steel has?? a new record number of Steam players as well. Oka?y, it's only 243, but it kind of hammers home the influence the recent adaptation has had.

The post Unsurprisingly, some of the Fallo??ut games are hitting new con?current player peaks appeared first on Destructoid.

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Over the years, there have been quite a few Fallout games. I'm sure you have your favorite. Also, the recent Amazon TV adaptation is?? quite something, huh? Anyway, to celebrate the show (seemingly), Bethesda recently put on a special Steam sale, and there's still time to grab something.

You only have a couple of days left, but over on Steam, there's a franchise event going on, with most (if not all) of the games being discounted, to the tune of 75% or 80% in some cases. Yes, the sale also includes the original isometric games. Long before Bethesda got its hands on the franchise. Be quick, though. As I say, ?it ends April 19.

//twitter.com/Fallout/status/1780290918727241864

There's also some DLC in there, including Fallout 3's Broken Steel, The Pitt, and Operation: Anchorage, as well as a huge price slash on the VR version of Fallout 4. Also, for some reason, both the standard and Game of The Year editions of F3 are in there. Go figure.

There's more

For those who enjoy Fallout 76, there's something a little extra for you. As noted in a recen??t post on Twitter, until April 23, p?layers can enjoy a "limited preview of Fallout 1st."

If you don't know what that is, it's basically a premium membership that is said to enhance the experience of the game. A quick look on the Bethesda website shows there are numerous benefits to being a member, such as receiving a certain amount of Atoms each month or g??aining access to unique cosm?etics.

Also, Fallout 76 recently hit its peak concurrent player count, according to the latest data from SteamDB (41,193 at the time of writing). That may pale in c?omparison to some of the other games in the series, but it sort of suggests things are going in the right direction.

The post There’s still time to check out the big Fallout sale on Steam appeared first on Destructoid.

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betvisa loginFallout 3 Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/how-to-make-every-fallout-game-in-infinite-craft/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-make-every-fallout-game-in-infinite-craft //jbsgame.com/how-to-make-every-fallout-game-in-infinite-craft/#respond Thu, 11 Apr 2024 18:06:50 +0000 //jbsgame.com/?p=492276 Fallout titles in Infinite Craft

The Fallout series stealth debuted on Amazon Prime on April 10, and it’s got people talking about the game franchise all over again. Memories are flooding back as we watch Ella Purnell and Michael Emerson live out the lives of our video game d?reams... or nightmares. 

With that said, it got me thinking. Can you make all of the Fallout games in Infinite Craft? Is it possible? Well, as it turns? o??ut, yes it is, albeit in a really bizarre order.

How to make Fallout in Infinite Craft

How to make Fallout in Infinite Craft
Image by Destructoid

Before you can make any of the other games (aside from Fallout Shelter, which is a bit of a bizarre entry on this list), you’ll need to be able to make Fallout. To do so, follow this recipe:

  • Earth + Water = Plant
  • Plant + Plant = Tree
  • Tree + Water = River
  • Wind + Wind = Tornado
  • Fire + Wind = Smoke
  • Plant + Smoke = Incense
  • Incense + Smoke = Prayer
  • Fire + Prayer = Candle
  • Candle + Plant = Oxygen
  • Oxygen + Water = Hydrogen
  • Hydrogen + Tornado = Hydrogen Bomb
  • Hydrogen Bomb + Tornado = Mushroom Cloud
  • Mushroom Cloud + River = Fallout

Now that you’ve got that, we can move on to the other titles in the Fallout franchise. Now, these aren’t in order of release. For some reason, you can’t make Fallout: New Vegas without making Fallout 4, and apparently you can’t make Fallout 2 without Monkey Island. Don’t ask, the answer doesn’t mak?e a?ny sense. 

How to make Fallout 4 in Infinite Craft

How to make Fallout 4 in Infinite Craft
Image by Destructoid

This one comes first because it’s by far the easiest game to make after making Fallout itself. All you need to do to get Fallout 4 is add River to Fallout. 

Voila, Fallout 4.

How to make Fallout 76 in Infinite Craft

How to make Fallout 76 in Infinite Craft
Image by Destructoid

Just like Fallout 4 before it, you can now make Fallout 76 by adding River to Fallout 4. I’m not sure why there are so many rivers involved here, b??ut apparently, they’re t??he key.

How to make Fallout 3 in Infinite Craft

How to make Fallout 3 in Infinite Craft
Image by Destructoid

This is where the fun starts. To make Fallout 3, you need to have made Fallout 76, and you can’t make Fallout 76 without first making Fallout 4. So, once you’ve made both of them, you’re ready to make Fallout 3, by creating Bethesda.

  • Water + Earth = Plant
  • Plant + Wind = Dandelion
  • Plant + Plant = Tree
  • Dandelion + Tree = Wish
  • Wish + Tree = Money
  • Money + Money = Gold
  • Gold + Money = Rich
  • Fallout 76 + Rich = Bethesda

Once you’ve created Bethesda, you can combine it with Fallout to make Fallout 3, which makes sense, because it was the first Fallout game developed by them way back in 2008. 

How to make Fallout: New Vegas in Infinite Craft

How to make Fallout: New Vegas in Infinite Craft
Image by Destructoid

To make Fallout: New Vegas, you need to have made Fallout 4 first, despite Fallout: New Vegas coming out a whole five years before Fallout 4. But seeing as we’ve alrea??dy done that, you now only need to make?? New Vegas.

  • Water + Wind = Wave
  • Wave + Wave = Tsunami 
  • Wind + Wind = Tornado
  • Tornado + Tsunami = Destruction
  • Tornado + Tornado = Hurricane
  • Hurricane + Tsunami = Disaster
  • Disaster + Destruction = Apocalypse
  • Apocalypse + Fallout = New Vegas

With New Vegas in hand, add it to Fallout 4 and you’ll get Fallout: New Vegas.

How to make Fallout 2 in Infinite Craft

How to make Fallout 2 in Infinite Craft
Image by Destructoid

This is where things start to get a little weird. I have no idea how Monkey Island comes into this, and I’m now incredibly worried for Murray, but you need to make Monkey Island before you can make Fallout 2.

  • Water + Water = Lake
  • Earth + Water = Plant 
  • Plant + Plant = Tree
  • Tree + Tree = Forest
  • Forest + Forest = Jungle
  • Plant + Wind = Dandelion
  • Dandelion + Jungle = Monkey
  • Lake + Monkey = Monkey Island
  • Monkey + Monkey Island = Monkey Island 2

Once you’ve made Monkey Island 2, you can then combine it with Fallout in order to get Fallout 2. And this ??isn’t even the weirdest combination on ??this list. 

How to make Fallout Shelter in Infinite Craft

A mess of a diagram displaying how to make Fallout Shelter in Infinite Craft
Image by Destructoid

The recipe for Fallout Shelter, the mobile Fallout game that was initially released in 2015, doesn’t require the recipe for Fallout at all, but it does require you to make Bethesda. If you’re following this list, then you should have it already after making it to get Fallout 3

Then, you’ve got to make Pokemon Sword and Shield. Y??eah, I’m not sure how we got here either. 

  • Earth + Wind = Dust
  • Dust + Dust = Sand
  • Fire + Sand = Glass
  • Fire + Fire = Volcano
  • Water + Water = Lake
  • Lake + Volcano = Island
  • Island + Volcano = Hawaii
  • Lake + Lake = Ocean
  • Ocean + Water = Fish
  • Fish + Hawaii = Poke
  • Glass + Poke = Pokedex
  • Earth + Water = Plant
  • Plant + Wind = Dandelion
  • Dandelion + Water = Wine
  • Water + Wine = Holy Water
  • Holy Water + Holy Water = Holy Lake
  • Holy Lake + Holy Water = Holy Grail
  • Holy Grail + Holy Lake = Excalibur
  • Excalibur + Pokedex = Pokemon Sword
  • Fish + Poke = Pokemon
  • Pokemon + Pokemon Sword = Pokemon Sword and Shield

Once you’ve made both Bethesda and Pokemon Sword and Shield, you can combine them together to make Fallout Shelter.

The post How to make every Fallout game in Infinite Craft appeared first on Destructoid.

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betvisa casinoFallout 3 Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/bethesda-is-launching-a-huge-fallout-anthology-collection-just-before-the-tv-show-airs/?utm_source=rss&utm_medium=rss&utm_campaign=bethesda-is-launching-a-huge-fallout-anthology-collection-just-before-the-tv-show-airs //jbsgame.com/bethesda-is-launching-a-huge-fallout-anthology-collection-just-before-the-tv-show-airs/#respond Tue, 20 Feb 2024 14:19:00 +0000 //jbsgame.com/?p=465511 All the Fallout games in the series presented in a mini nuke-shaped case.

The TV adaptation of Fallout is due to air on April 12. To celebrate this �and because you need more Fallout in your life �Bethesda is l?aunching an anthology of all the games in the series.

The S.P.E.C.I.A.L. (my word, is that a pain to type out!) Anthology set is launching April 11 and comes with a total of seven games. You'll get Fallouts 1-4, New Vegas, 76, and even the 2001 release Tactics.

//twitter.com/Fallout/status/1759624907732738467

To cap it off, the set will arrive in a mini-nuke that makes an "audible bomb" sound when you open it. I can't see how that could possibly go wrong in a public setting! You'll also get S.P.E.C.I.A.L. cards, each with a PC code for the games. Pre-orders are being taken now, but the anthology isn't ??available on console from what I can tell.

The "S" stands for Steam...

We're not quite done with Fallout just yet. As well as the classic games becoming available on Epic Games Store for free at some point this year (after Epic changed its mind initially), we're also still waiting for the next-gen upgrade of F4.

Bethesda told us late last year that we need to wait a little bi??t longer for that. Not to mention the fifth entry in the series, which is said to be in the pipeline. But who knows when we'll see either of those...

Some may prefer the older, non-Bethesda games, while others are happier with the direction the series has gone in since Fallout 3. It doesn't really matter which side you fall on. At least with this anthology set, you get to play the?m all.

The post Bethesda is launching a huge Fallout anthology collection jus??t befor??e the TV show airs appeared first on Destructoid.

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betvisa888 casinoFallout 3 Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/fallout-co-creator-who-shot-first-in-great-nuke-war/?utm_source=rss&utm_medium=rss&utm_campaign=fallout-co-creator-who-shot-first-in-great-nuke-war //jbsgame.com/fallout-co-creator-who-shot-first-in-great-nuke-war/#respond Mon, 30 Oct 2023 15:34:48 +0000 //jbsgame.com/?p=421658 Fallout 4: a nuclear explosion can be seen going off in the distance.

Over the years, there's been debate among fans about who fired the first nukes that kick-started the events of Fallout. Well, it looks as though this has been answere??d, as Tim Cain let the cat out of the vault, so to speak.

In a recent conversation with YouTube channel TKs-Mantis, Cain �who co-created the first two Fallout games �let it slip that China struck first. At around the 1:26:40 mark, he discusses the reason why America? was nuked as part of the lore, related to how the US was creating an artificial virus known as FEV. It's then China is mentioned in the conversation, basically confirming the country was the first to strike when the states refused to cooperate.

//youtu.be/17EqWDn7gyc?t=5200

Host Mantis then, with raised eyebrows, tells Cain that what he just said was "earth-shattering." At this point, Cain becomes a little coy, seemingly unaware that Fallout fans were not sure who "shot first," adding, "Oh, well then I?? don't know... Who knows? It was probably some rogue nation."

Let's hope there's no immediate fallout from this revelation

Leonard Boyarsky �the other co-creator of the early Fallout entries �has gone on record saying that it doesn't really matter who launched the first attack. However, this recent slip up from Cain basically confirms what some may already have?? suspected.

In any case, it's a neat little bit of extra lore for those who are big into the post-apocalyptic franchise's universe. W?ho launched the first nuclear bombs is something that's been talked about for over two and a half decades. Now, it looks like we have closure.

On top of that, we've also recently learned that the Fallout TV show releases in April 2024. With the success of the Last of Us adaptation, oth?er??s will no doubt be wanting to follow in those footsteps.

The post Fallout co-creator lets slip who? sho??t first in the great nuke war appeared first on Destructoid.

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What's up, Tourist?

Digital retail outlet Epic Games Store has revealed the identities of the next two games it will be offering up to its army of users free of charge �As of October 20, customers will be able to download both Bethesda's genre-defining sequel Fallout 3 and Shiro Games' cutesy RPG Evoland for a mighty zero dollars.

//www.youtube.com/watch?v=KP3HIdf6hiI

 

Originally released (to fevered anticipation) back in 2008, Fallout 3 was something of a watershed ??moment for the first-person RPG genre. While a little rough around the edges �to put it mildly �this tale of the trials and tribulations of traversing a post-apocalyptic wasteland completely wowed fans with its enormous map, cast of memorable characters, terrifying array of enemies, and bleak, blank, but co?mpelling world.

Hundreds upon hundreds of hours could be lost exploring the Fallout 3 universe, performing quests, uncovering secrets, raiding abandoned grocery stores, and doling out a solid dose of wasteland justice to the ne'er-do wells that reside within. Players were stunned by the sequel's open-ended structure and myriad locations, communities, allies, and enemies. Arguably, Fallout 3 was the biggest "shake-up" moment for a genre since the release of Grand Theft Auto III. And while it must be said that the classic looks very rough to 2022 eyes, its legacy in the pantheon of all-timers cannot be d?enied.

//www.youtube.com/watch?v=gxBjDGc4YCg

2013 release Evoland, developed by French indie outfit Shiro Games, is an RPG in something of the traditional sense �all top-down, dungeon-crawling, sword-swinging action. A love letter to an array of classics that came before it, Evoland charts the progression of the very genre itself, offering tribute to beloved examples such as The Legend of Zelda, Diablo, and Square Enix' Final Fantasy series.

The game begins, quite literally, with a simple series of shapes, recalling the halcyon days of video gaming's earliest appearances. As players progress through the ever-evolving world (hence "Evoland"), they will see the universe take form around them, metamorphizing into a more modern gaming experience. Evoland is both a mini-epic and a lesson in gaming history �An important reminder of where we are today and how we had the good fortune to ??arrive here.

Evoland is more an experim?ent in culture than a fully formed game, but is fascinating nonethele??ss.

Fallout 3 and Evoland can both be downloaded from the Epic Games Store from October 20. Until then, users can still bag themselves current freebies Darkwood and ToeJam & Earl: Back in the Groove.

The post Fallout 3?? and Evoland are the next Epic Games Store free??bies appeared first on Destructoid.

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Everything old is new again

Fans of the Fallout series are killing it right now, what with in-game Shakespeare performances and new DLC adventures that are so big they're practically their own games. Truly the epitome of "if you want something done right, you've got to do it yourself," when Bethesda leaves us in cold radio silence, the fans are here to create the content we wish to see in the world, especially as the studio shifts their focus away from the Fallout series for now.

The newest project to come from the experienced members of the Fallout modding community is a faithful recreation of Fallout 3's DLC Point Lookout, now making it playable as DLC for Fallout 4. Originally released as an Xbox-exclusive adventure that was later available on all platforms, Point Lookout adds a mutant-infested island to?? the game, where players can jour??ney and... go on a psychedelic vision quest? Okay say no more, this sounds awesome.

//www.youtube.com/watch?v=G30hygWyJqE

The Point Lookout mod for Fallout 4 was created by the same team who made the Capital Wasteland mod, an ambitious remaster project that aimed to make the entirety of Fallout 3 fully pla?yable in the series' fourth entry. Work on the mod is still going strong with over four years in development now, with no si?gn of an official release date any time soon. At that rate you're basically making a whole new game from scratch, so timewise that checks out.

It's not a surprise to me either that this team would tackle some of the Fallout 3 DLC as well �if they're remastering the rest of the game, I understand why they'd want to hit the DLC too, and I'm sure they wanted something shorter that they could finish relatively quickly. The Capital Wasteland team has also released around 20 other mods, i?ncludi??ng revamps of smaller features like weapons, companions, and armor.

If you're new to modding, don't worry, the Fallout 4: Point Lookout website has instructions on how to download it!

The post Fallout 3’s Point Lookout DLC is now a playable mod for Fallout 4 appeared first on Destructoid.

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The train is on your head

I've?? shared videos from Shesez, known for t?heir boundary break videos before, but you know when a Bethesda game is involved it's going to be extra special.

Going back to Fallout 3 they stumbled upon a few silly things by changing the viewpoint and breaking the map. Most notably, in the first-person train sequence in Brotherhood of Steel, the train is actually just the player w?ith a train on their heads. You can't really tell when the mission is happening d?ue to some (official) forced camera trickery but it's funny all the same.

Normally you can't see your mother, Catherine, throughout Fallout 3 in general, but through some manipulation you can plainly see her during the intro. This one has been around for a long while but it's still fascinating all the same. That goes double for the alien-themed Mothership Zeta portion of the video when Shesez zooms out to view the en?tire Earth??.

The post Watch all kinds of Fallout 3 oddities and ?Easter ??eggs appeared first on Destructoid.

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Reverse censorship!!!

Germany banned Fallout 3 in 2009 over its violent content (it also missed India and, briefly, was under fire in Australia). E?ventua?lly a censored version was offered for German players, but the original, uncensored version is no longer banned in the country.

Bethesda "initiated a difficult and rarely-successful trial," according to IGN Germany, with the Federal Department for Media Harmful to Minors (BPJM) to delist Fallout 3.

"In the case of Fallout 3, the request for delisting was granted even though only seven years passed since the game was banned," a BPJM member said in a statement. "The Big Council decided at its meeting on 4 February that Fallout 3 ?will be removed from the list because its content is no longer classified as harmful to minors from today's perspective."

The ban was set to expire in three years anyways. Why would Bethesda go through the time-consuming, costly legal trouble to get it repealed? Well, Fallout 4 was uncut in Germany (and plastered all over the country at gamescom ahead of its release) and probably made a lot of money. Fallout 3 is already avail??able via Xbox One backwar??d compatibility, but it could also see a full, Dishonored-style console re-release.

Gibt es Pläne für Fallout 3 HD? [IGN Germany]

The post Germ??any lifts Fallout 3 ban en?? route to re-release speculation appeared first on Destructoid.

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betvisa888 liveFallout 3 Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/5-fallout-3-goty-and-metro-redux-titles/?utm_source=rss&utm_medium=rss&utm_campaign=5-fallout-3-goty-and-metro-redux-titles //jbsgame.com/5-fallout-3-goty-and-metro-redux-titles/#respond Sat, 18 Jul 2015 13:30:00 +0000 //jbsgame.com/5-fallout-3-goty-and-metro-redux-titles/

Just give us 4 already

GMG's Summer Sale turns day nine and with it comes a batch of post-apocalyptic games. Because if there's one thing human like to do -- it's make believe everything has gone to poo. Fallout 3 GOTY turns $5.44 while New Vegas is $2 (though strangely Ultimate Edition is not on???? sale).

The special deal to watch for are Metro Redux titles at $5 a piece, or both games for ??$8. This makes it historic low price based on robot-san's price history. We recommend paying the extra $3 to get both games.

Other top deals includes a Lenovo Y40 gaming laptop for only $599 after coupon. Sure its not going to run Crysis 6 at 8K, ?60fps - but the Broadwell based Core i5 and mid-range-ish Radeon R9 M275 will run most new games at medium settings - and that's not so bad for a $600 laptop.

Finally our pal at Gamefly has a bunch of used PlayStation 4 and Xbox One games on sale. We ?listed about 22 titles below. Shipping is free and Gamefly used copies are generally of good working order (in fact we've gotten like new copies before, though thats of course not a guaranteed).

Top Deals

GMG Summer Sale

Use coupon DEALZO-NGMGSA-LESVVC <- derp forgot to mention this earlier

Fighting Games

Fallout

Metro

Borderlands

    Recent Releases

    Upcoming Releases

    PC Game Deals

    Used Console Game Sale

    PS4

    Xbox One

      Laptop Deals

      HDTV Deals

      Hardware Deals

      Game deals from Dealzon. Sales from certain retailers help support Destructoid.

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      betvisa loginFallout 3 Archives &#8211; Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/this-fallout-3-speedrun-sets-a-new-world-record/?utm_source=rss&utm_medium=rss&utm_campaign=this-fallout-3-speedrun-sets-a-new-world-record //jbsgame.com/this-fallout-3-speedrun-sets-a-new-world-record/#respond Tue, 01 Jul 2014 06:00:00 +0000 //jbsgame.com/this-fallout-3-speedrun-sets-a-new-world-record/

      From birth to savior in 23 minutes and 55 seconds

      Speedrunner BubblesDelFuego completed a new world record Fallout 3 run in a ridiculous 23 minutes and 55 seconds, beating out his old record of 24 minutes and 20 seconds. I spent more time than that? on my first playthrough repeating? "Tunnel Snakes rule!" like a broken record, so that's impressive.

      Bubbles used a number of common Fallout 3 strategies such as "load clipping", in which quick saving and loading can teleport you through certain obstacles, and using the same technique, skip dialogue segments. Bubbles also used a trick in which timing jumps uphill will ?keep the player's speed up instead of slowing it down as walking up the incline normally would do.

      More about BubblesDelFuego's speedrun and Fallout 3 speedrunning in general can be found here, if? you want to feel bad about your own personal completion times.

      Fallout 3 speedrun sets new world reco?rd in under 24 minutes [Eurogamer]

      The post This Fallout 3 speedrun sets a new world record appeared first on Destructoid.

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      betvisa cricketFallout 3 Archives &#8211; Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/check-out-this-fallout-3-multiplayer-mod-for-the-pc/?utm_source=rss&utm_medium=rss&utm_campaign=check-out-this-fallout-3-multiplayer-mod-for-the-pc //jbsgame.com/check-out-this-fallout-3-multiplayer-mod-for-the-pc/#respond Wed, 20 Nov 2013 16:00:00 +0000 //jbsgame.com/check-out-this-fallout-3-multiplayer-mod-for-the-pc/

      Explore the apocalypse with a buddy

      Some ambitious modders have decided to try to add multiplayer to Fallout 3 on the PC, and so far it looks like they are going to be able to pull it off. The Vault-Tec Multiplayer Mod is a server framework th??at will connect players into a shared world.

      There have been failed projects like this before for The Elder Scrolls games, but this one actually seems like it could work. A pre-alpha is available to download,? if you are f??eeling brave. I hope they do manage to get it running, because it would be awesome to run around the wasteland with a friend (or in my case, my girlfriend).

      The post Check out this Fallout? 3 mu??ltiplayer mod for the PC appeared first on Destructoid.

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      betvisa cricketFallout 3 Archives &#8211; Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/fallout-fans-build-your-own-functional-pip-boy-today/?utm_source=rss&utm_medium=rss&utm_campaign=fallout-fans-build-your-own-functional-pip-boy-today //jbsgame.com/fallout-fans-build-your-own-functional-pip-boy-today/#respond Thu, 02 May 2013 03:30:00 +0000 //jbsgame.com/fallout-fans-build-your-own-functional-pip-boy-today/

      *Assuming you are much smarter than me

      In the age of the iPhone, the benefits of an armband computer that weighs you down is ludicrous. Nevertheless, Fallout's PIP-Boy 3000 is among the most wanted fictional tech toys among game enthusiasts. Hell, even the military wants a piece of the action! But only now has a functional blueprint for the device been put befor?e the public. Should one man (or wom?an) have all that PIP power?

      The detailed, demanding and downright daunting instructions come from Instructables user Aleator777, who also posted the above video. By now, you should be thinking, "H?ey, that's no PIP-Boy 3000! It's not even on his arm!" T??rue enough. Aleator777 says it is only a prototype with armband implementation to come.

      "I'm not just going to buy a plaster cast o?f the FO3 PIP-Boy 3000 Clock and slap an iTouch in there. My goal is a functional device, not s?omething that just looks functional," Aleator777 wrote on his post. "I do really want to make one of the models from the game, but until my budget expands, bringing completely accurate copies of the devices into reality is beyond my reach."

      Calling out that iTouch armband? Oh snap, no you didn't, Aleator777!

      Tech geeks infinitely smarter than me, can you? know make some Deus Ex nanomachines for us now? I want to be able to drunkenly land a ten story ju?mp whenever I get bored.

      How to Make a PIP-Boy (Prototype) [Instructables via Vsauce3]

      The post Fallout fans: Build you?r own functional PIP-Boy today??! appeared first on Destructoid.

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      betvisa888 liveFallout 3 Archives &#8211; Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/war-never-changes-absurdity-in-the-world-of-fallout/?utm_source=rss&utm_medium=rss&utm_campaign=war-never-changes-absurdity-in-the-world-of-fallout //jbsgame.com/war-never-changes-absurdity-in-the-world-of-fallout/#respond Fri, 22 Jul 2011 20:00:00 +0000 //jbsgame.com/war-never-changes-absurdity-in-the-world-of-fallout/

      Recently I had the pleasure of reading ctrl+alt+defeat’s first issue, "War", in which Dilyan Damyanov ponders the meaning of the phrase "War, war never changes." By taking the general events that occur in the Fallout timeline, Damyanov comes to the conclusion that the words are meaningless, because there is no underlying constant in the Fallout wars to validate the phrase.

      I will concede, albeit only a smidgen, that Damyanov is right... if we look at the conflicts in the franchise very broadly and literally. If we take a close look and dig into the story, though, we’ll find that that’s not the case at all, as the Fallout franchise has always had an intrinsic c??onsistency that permeates everything in the games: absurdity.

      War, war never changes

      The iconic phrase almost inspires goosebumps when Ron Perlman says it, doesn’t it? The words relay an infinitude of information regarding not just the world that the Fallout franchise occupies, but also functions as a stark critique of s?ociety and our ideals. Or so says my particular interpretation of the words, anyway.

      The theme of absurdity is obvious in the franchise’s depiction of culture. We have the chipper fifties retro-futurism of western culture-- which is that confidence that a Jetsons-like future is our destiny--contra??sted with the ugly reality of the Fallout world. Instead of having these hopes for a futuristic empire of the great United States of America become nothing more than a semiotic phant??om, Fallout postulates a reality in which we continue to be defined by that futurism.

      What's a semiotic phantom? Well, William Gibson describes a semiotic ghost in Burning Chrome as the "'Futuristic' thirties and forties architecture you pass daily in American cities without noticing; the movie marquees ribbed to radiate some mysterious energy, the dime stores faced with fluted aluminum, the chrome-tube chairs gathering dust in the lobbies of transient hotels…segments of a dreamworld, abandoned in an uncaring present.”  So in the Fallout timeline, instead of that ghost being hidden away in the architecture of the cityscape or as a broken dream in the recesses of our cultural consciousness, we continue to embrace it, to allow it to define us as a culture. Nothing conveys the absurdity of this idea better than the intro cinematic of Fallout 1.

      The first time the words "War, war n?ever changes" are uttered are during this cinematic, the screen flickers and crackles, but we’re soothed by silky, almost eerie lyrics of "Maybe", by The Ink Spots.

      Maybe you'll think of me when you are all alone

      The visuals go from an advertisement for the infamous Vault-Tec Vaults to a scene where governmen?t officials are "keeping the peace"over in Canada. They shoot one bullet, two bullets, into the back of someones head, and without missing a beat, a cackle ensues, they turn to the camera and start waving cheerfully. Then, we see a soldier in a power suit looking out into the horizon with the American flag swaying in the wind, and this transitions into an adver??tisement commanding us to buy war bonds. Nothin’ like some good ol' propaganda, no?

      The camera pans out, and we see that this advertisement is playing on a television set....which happens to be functioning in the remains of a destroyed city. Somehow. Not even a minute into the game and the juxtaposition of absurd patriotism (the cause of war) and destruction (the result of war) gives us the feeling that perhaps the price of war is too high to pay, perhaps, just perhaps, the principle behind war is idiotic and not justifiable in the face of consequences like ??these. You can draw parallels to the real world if you’d like--I’m sure there are many that would argue that there’s nothing worth the ten year war with Afghanistan, for example--but I speak primarily of the in-game politics.

      Of course, what makes the history of the Fallout universe so delicious is that arguably, its reality isn’t too far off from our own. "The Great War," refers an energy crisis where nearly every last bit of oil is depleted, resulting  in global atomic warfare. It sounds like something that could happen to us, should we fail at finding an alternate energy source to oil, no? Playing through Fallout 2 might reveal that the specific reason for the nuclear holocaust wasn’t some government losing it and pr??essing the big red button, though.

      There’s a lonely AI in San Francisco called ACE who implies that boredom and neglect caused self-aware AI to launch nukes for their own amusement. Even if ACE’s absurd story is a dirty lie, the refusal by glob??al powers to find and adopt an alternate energy source, their willingness to burn the world to the ground in the name of technological advancement, of war mongering and actively using the "big stick" speaks volumes on the ridiculous context that caused those series of events. Nail on the coffin? The advertisement prior to the propaganda makes it clear that the public was not only aware of what was going on, but actively encouraged it.

      All of this is contextualized with history itself. &ldquo?;The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a ??battered Germany into an economic superpower. "But war never changes. ”

      Which is to say, the war in the game is in the same vein as war waged for avarice and lust, both of which cannot be said to be reasons for "just" war. That’s what?? I believe the phrase refers to: never changes because it is never justified. An unjustified war is an absurd war. The absurdity of this all is ??further implied when we take into consideration that the &ldquo;Spoils of war were also its weapons.” War is being waged...so that more war can be waged. How stupid is that?

      The same can be said of the "war" we find in the game itself. In the first Fallout specifically, the war between the super mutant army and humanity is the central conflict. Super mutants are a direct consequence of pre-war actions. West-Tek developed a series of technologies for the American government in the game, one of which included a drug that was meant to help defend against possible biological warfare from China. While the drug was successful in combating biological weapons, the side effects caused ??extreme growth in muscle and brain function. Naturally, these effects enamored the government, who then wanted to use the Forced Ev?olutionary Virus (FEV) to create super-soldiers.

      The experiment was never fully finished, but facility in which this all took place was later rediscovered by Richard Grey. Richar?d Grey is exposed to FEV and ends up becoming "The Master," who then decides on using the virus to create a master race of super mutants. While his intent was "noble" in that he wanted to evolve humanity into something that would be beyond misery, conflict and war, it is still misguided, and the parallels to Nazis is obvious. Thus the? war between humans and super mutants can be said to be a result of absurdity on two counts: a deranged, insane villain, and the ridiculous result of previous war-mongering.

      In Fallout 2, the central conflict is the war between the &ldqu?o;government” and the wastelanders. The government, who now call themselves "The Enclave," want to reclaim the land that was once theirs. While some semblance of a government could be considered to be a beneficial thing, nobody has appointed these folks into office. They’re just the descendants of the people who were elected before the nuclear holocaust. Aside from that, the manner in which they want to reclaim what was once theirs is absurd: they want to remove all genetic "impurities" and create a society of those with a "pure strain." 

      Now, let’s entertain the idea that maybe the wastelanders cannot be considered human anymore and thus do not deserve to live for a second. The reason they have mutated into "something" else is because of the government. It’s not just that the government c??aused the world to be so heavily radiated, but that the government toyed with the vaults and made them into experiments. The Vaults were not meant to allow people to survive and one day rebuild society. They were meant to be a social experiment, to see how people would react when under specific conditions. One Vault, for example, housed a single male and 999 females.

      While classification as a human is debatable for the wastelanders, they still have a willpower, are still capable of rational thought. Personally, when the future of huma?nity is at stake, getting rid of the bulk of its remains doesn't sit well with me. I'm no scientist, but I would imagine that having t?he mutations that allow people to live in a post-nuclear world is a beneficial thing? In any case, none of this matters to the Enclave, because to them, the wastelanders are nothing but lab rats. Here, too, the cause of war is absurd.

      In Fallout 3, it becomes more difficult to pick a "central" conflict. We have the war between the super mutants and humanity, which is similar to the war we see in Fallout 1. The storyline focuses mostly on the conflict between scientists who want to provide clean water for the population under "Project Purity," and the government, who still want to get rid of the "impure." The Enclave figure they can commit genocide by contaminating the same water that the main character's father seeks to purify. Here, there's not too much to be said that hasn't been said already -- the plot is a rehash of the conflicts we see in Fallout 1 and 2.

      And what do the people behind the game think? I contacted Chris Avellone, one of the minds behind the Fallout franchise, who most recently worked on Fallout: New Vegas . "The argument around here (well, mostly from me) is that 'the urge to make war' never changes," explains Chris. Of course, it's still worth noting that in some sense, 'War Never Changes' isn't much more than a tagline. "History? has clearly shown us that yes, war does change. In f?act over the past 20 years, the whole notion of war has changed dramatically, and the techniques have also changed dramatically. So it's a really nice tagline, but I don't feel it makes any sense logically."

      So it would seem as if it comes down to personal interpretation. This begs the question: what do the words mean to you?

      The post War never ch??anges:?? Absurdity in the world of Fallout appeared first on Destructoid.

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