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Separate app

Nearly two years after release, Gran Turismo 6 has added its course maker to the game.

GTPlanet has details on the course maker, which released as a separate iOS/Android app. After designing on the app -- you can have much more control compared to Gran Turismo 5's paltry offering -- you upload them from the device, then download them onto the PS3 ?to play.

The entire series has seemingly been quiet. Some expected a Gran Turismo 7 announcement at this year's Tokyo Game Show (though I guess there's always the upcoming Paris Games Week, now that the challe??nging course maker is out of the way).

Gran Turismo 6 Course Maker: First Screenshots &??; Full Details [GT Planet]

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What GT5 should have been

Have you ever hopped into your car just to drive? Driving to enjoy being behind the wheel, I mean. I'm talking no destination, no time constraints -- just being i?n a car to connect with a machine and the road it's on.

Racing games are great for going fast, and you can certainly do that in a Gran Turismo game. But Gran Turismo 6 is also a driving game. Sometimes it's less about the race and more about the thrill of the automotive experience. Sometimes it's less about being first and more abou??t being in the zone.

If you're the type of person th?at enjoys driving around, you'll understand what I'm saying.

Gran Turismo 6 (PS3)
Developer: Polyphony Digital

Publisher: Sony Computer Entertainment
Release Date: December 6, 2013
MSRP: $59.99

Polyphony Digital stays the course with Gran Turismo 6, continuing to push forward to bring us the biggest and best driving simulator out there. While its gameplay has you racing at all times, GT6's design encourages you to explore the full spectrum of automotive delights, from tuning and customization to the hoarding of the virtual versions of all the cars you wished you really owned. Again, while racing is what you'll do in GT6, at its core it's an automotive toybox, fill?ed with all the toys a car lover could want.

While an arcade and online mode exist, the heart of GT6 is its career mode. As with the previous games in the franchise, you'll work your way up the ranks, starting out as a novice in a miserable little compact car, doing your best to make it around the track fast enough to place and earn credits t??o buy bigger and better vehicles. Car acquisition is the underlying motivator as you work your way up through the six ranks, with each successive rank's events paying out more credits for top placement?, letting you ditch the dud and buy the cars you really want.

There's more freedom to explore events and race types in GT6's career mode with its new star sy?stem, which has you earning up to three stars depending on your placement in races. Accruing enough stars will let you unlock License Tests that you can take to increase your player rank, which in turn u??nlocks new race events. The star requirement is fairly low, and there are plenty of events to choose from, so you're free to pick what kind of events you'd like to take on to work towards the next unlock.

I've never cared for the License Tests in Gran Turismo games, so I'm glad that the testing process is much lighter and quicker in GT6. Each rank has you running through only five or six tests to move onto the next rank, and with their full descriptions and relaxed time requirements, they ?don't take that long to clear.

Earning stars also unlocks bonus events as you progress through the ranks. Coffee Breaks are racing mini-games that let you take a breather between races. They have you doing things like seeing how quickl??y you can knock over 300 cones on a course. Mission races put you in driving situations with a specific objective, like overtaking cars. And one-make races put you against your own car type. Each of these modes are fully separate from your career, and make for a nice break.

Bigger events unlock as well as you continue through career mode. The Goodwill Festival of Speed had me ?t?aking classic cars through a narrow uphill race. And the rumors are true: you really do get to hop in a space module to explore the lunar surface in three different moon missions.

You have to love the variety offered up in Gran Turismo 6. It's not just an endless string of race tracks, and you're never stuck in one vehicle doing one kind of race type. There are cart races, dirt races, weather changes, fuel-limited challenges, rare vehicle events, and much more. The Vision Gran Turismo section, which will ad??d concepts from auto manufactures to the game, is sure to keep things exciting on its own.

Each event has its own requirements, which usually boil down to minimum or maximum performance point rating. Every car in Gran Turismo 6 has a set PP rating where faster, more powerful cars get a higher number. Taking your car in for tuning or upgrades can increase its PP rating, letting you tw??eak it to the highest possible eligible rating if you'd like. The tuning mode gives you the full works to play with, featuring a full sheet of options that lets you tweak everything from tire type to exhaust. Three customizable settings slots for each? car can be named and saved.

Sorting by PP is the best way to work your way through Gran Turismo 6's massive car list, which tops over 1,200 total. Over 120 cars have been added to GT5's line-up to make fo?r this massive selection, which ranges from carts to supercars.

You're free to immediately hop into the dealership menu to window shop and buy, though you'll find that the most desirable cars will take a lot of prize earnings to add to your garage. Early gold trophy winnings might give you 3,000 credits or so?. The fast and sexy cars are 300,000 credits. There's so much to pick from that it feels like you'll never get it all. It's overwhelming in the best possible way.

Players do have the option of purchasing in-game credits to speed up the process, letting them jump over having to compete in races and events to earn them. 500,000 credits ($4.99) or more can be bought at the PlayStation Store to let players get right to buying. While I think this option completely defeats the purpose of the game, I suppose it's nice for those that want to be able to have instant access to the best cars. Thankfully, Gran Turismo 6 is completely f??ree of microtra??nsaction prompts during regular play.

Gran Turismo 6's track count is healthy. There are 37 locations and 100 layouts, with new tracks like Brands Hatch and the outstanding Willow Springs raceway added to the mix. With the variety of tracks, running backwards and forwards, and the varied weather and lighting conditions of the? GT6 engine, you’re never stuck feeling like you’re seeing the same thing over and over.

All the cars and tracks in the world won't matter if the driving isn't good. I'm glad to say that Gran Turismo 6 feels fantastic. It's more responsive and natural than ever, thanks to a new physics engine. Polyphony Digital has talked a lot about what went into their new model, with a focus on tires and suspension, but technical details are the last thing you'd think of while in the heat of a race. Chances are that you'll be thinking about how great the car handling is. I was immediately taken with how natural driving felt, with its real sense of weight and movement. In my mind, Gran Turismo has always been the undisputed king of driving feel in racing games. It's even better this?? time out.

What's not that much better is the opponent AI. It's not terrible, and it is better than its predecessors, but not by much. Cars seem to bring more heat to the race, and there's definitely more variance in their race path, but you're still mostly just weaving your way up to the front of the line in GT6. It's nice to see the rare car take a wide turn, but it doesn't happen often enough. Expect nearly perfect single-file racers that get aggressive in the last stretch of your last lap. Still, we’ve come a long way from the AI of previ??ous series games that had racers almost magically appearing in your rear-view mirror when you touch the slightest bit of dirt or grass. Let's hope that the next entry in the series can improve on opponent AI.

Thankfully, Polyphony Digital's outstanding track work gives you plenty to focus on after you've weaved past all of the other cars. Just hope that an AI car doesn't come up from behind and tap you, as you'll go spinning off the track in the most ridiculous fashion. The result of a tap or bump b?y another ?car feels unnecessarily exaggerated. I lost count at how many times I ended up in the dirt in the final stretch of a race. This ends up being incredibly frustrating in some of the longer races. While the control physics are great, Polyphony Digital needs to further develop their collision model.

This time around, all of the cars sport the same visual quality for their exteriors, so there's no longer a premium/standard division. They look great -- b??etter than they've ever looked on the PS3. The car models are sharp and clean, with a showroom shine that seems to last through the race. Their overall shape is nice, though they seem to lack fine details. These details come back in replays -- the cars look so nice in the replays that you can't help but feel cheated in the races.

A lot of the courses look really great too. City-based tracks like Madrid and London have lots of trackside detail, and the way the desert sun blasts the asphalt in Willow Springs looks photorealistic at times. We're already spoiled by next-gen racers, but the lighting and reflections are still pretty good in GT6.

And you can take pictures of it all! Replays give you the option to snap shots and save them for sharing later. GT6's Photo Tour mode lets you play around with placing your car in some real-world settings to snap a picture or two. The camera emulation is surprisingly full-featu??red, with options for everything from ISO to focal length. Fellow photo nuts will have fun with this feature.

But it's not all pretty. Car shadows are weird s??ometimes, as are some of the on-car reflections. The car? damage model is weak and sometimes cheap looking; what should be dents look like off-color wrinkles in the paint job at best. The asphalt always looks great, but the details on the side of the tracks are surprisingly low-res, with post-race views showing crunchy textures. Screen tearing is surprising to see as well. Worst of all, an odd screen-door effect shows up in trees and other background details, looking like some kind of graphical error. None of these visual niggles hurt gameplay, but they are distracting at times.

The sound of GT6 is also distracting. Cars sound muffled and dull. Supercars that should have exciting roars sound more like household appliances whirring under an blanket. Sonically, car sounds do a nice job of sta??ying out of the way of the music, which is great for music lovers. But, if you like to hear car noises, you're out of luck here. The terrible car collision noise is the worst of all. A full-on smack sounds exactly the same as a little l??ove tap, and both sound like someone kicking a trashcan.

But the soundtrack is killer! Polyphony Digital packed in a huge variety of licensed and original tracks, covering everything from dubstep to hard rock. The tracklist is fresh and exciting, with only a cou?ple of tracks that I'd opt to skip given the option. Even the menu music is really great. After days of play I contin?ue to hear new selections. I adore the funky music in the car modification section.

The user interface has improved greatly over Gran Turismo 5. The messy board of various-sized tiles has been replaced with?? a dash that uses uniform-sized tiles, divided by mode type. Online, arcade, career, car shopping, tuning, special events, and tools, each have their own section divisions, with horizontal scrolling letting you jump between them.

Polyphony Digital claims that load times have improved. They probably have on a technical level, but with pre-race loading times of half a minute or more, it certainly doesn't feel like it. The PS3 disc drive always seems to be working, so you know they put some effort into improving load times. It seems better in the menus, but there's always a wa?it before races.

Online play has you jumping into a lobby to pick from existing games, or creating your own by picking from various modes, race types, courses, regions, and more. For existing rooms, you can choose to spectate, practice, or enter the match when you're read. You'll be prompted if your car doesn't meet the set race regulations, as I was when I tried to enter a drift contest with ??the wrong tires. A quick access bar found at the bottom of the room lobby gives you instant access to your garage, car and event settings, and driving options, as well as a chat function. You can also initiate a vote for the track you'd like to race on.

You can go nuts in the event settings in your created rooms, picking everything from track type to how often it might rain or snow. You can even set?? how often you'd like the weather to change. Settings can get as specific as you'd like with your own race requirements, letting you set one particular make of car or one set performance type. You can ask that traction control and skid reco?very are off, for example. You are given three settings slots to save your favorite race loads for later use, too.

Seasonal Events let you jump into limited-time events to race for a prize. Each has an availability window that you need to meet to be rewarded. I tried taking a spin in the newly released Vision Gran Turismo Mercedes-Benz AMG VGT in a time ??attack-type match. You're free to keep going around the track to log your best time during the eligible times, with the system instantly updating your rankings as you play. We'll see how I fared later this month!

Winning an??y of the races from both the lobby and Season Events online sections will earn you c??redits, of course.

Unlike Gran Turismo 5, navigating through the online race menus is fast and easy in GT6. So ??far, connection to the servers and joining rooms seems nice and quick, though I suspect this will change a bit when the floodgates are open for the public.

I'm pleased to say that everything from matchmaking to play was snappy and responsive in the handful of online matches I played. I see myself spending a lot of time in GT6's online world.

Gran Turismo 6 isn't perfect, but it's still the best videogame out there for driving enthusiasts. It's what Gran Turismo 5 should have been. It needs work in the AI and damage modeling departments, and that next-gen visual upgrade can't come soon enough. Still, GT6 is a game that I expect I'l??l happily play for years to come, or at least until Polyphony Digital brings the next one out. Its charms run so deep that I’m just as happy chugging around the track at 86 MPH in a family van as I would be in the most expensive exotic racer.

For me, it's a racing world I can get lost in. Again, it's less about racing and more about driving; it's less about spectacle and more about substance. It's the driving authenticity, superior car handling and physics, wide variety of cars and?? races, and reverence for all things automotive that have me hooked and will keep me coming back.

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Sorry

I've been playing Gran Turismo 6 for so?? many hours that I can no longer see straight. I'm not pulling your leg when I say that I dreamed about Gran Turismo last night. I had racing stress dreams, folks.

So what's the hold-up on the review? It seems that Sony is having technical difficulties in getting the online side of the game up for us to test. So while the review embargo will be up in a matter of minutes, we can't send our review out into the world withou??t touching on the online portion of the game.

Hold tight. 

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'Read reviews when they come out'

Remember when everyone was down on Forza 5 for having microtransactions on top of its premium price? Well we already know that Gran Turismo 6 will have the same scheme, but Sony boss Shuhei Yoshida is telling people to calm down before they actually play the game. Yoshida notes that they off?er an "alernative path for b?usy people," and to "read reviews when they come out."

After being further pressed regarding Sony's betrayal of the public's trust through microtransactions, Yoshida says, "microtransaction per se is not a bad thing, how the game is designed around it could become a problem." Like ??every developer, I'm willing to give Sony the benefit of the?? doubt, as I've yet to see the system for myself.

Micro?transaction rage is far too common these days, as completely optional fees that I will never use don't really bother me, so long as the game is entertaining? in its own right -- and as Yoshida notes, isn't designed around it.

Shuhei Yoshida [Twitter]

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Buy cars and parts with cash

Sony was really excited to show off its new "in-game credits" for Gran Turismo 6 in a recent blog post. These credits "will be purchasable through PS Store or ??your f?riendly local retailer". It's a system of made up currency that "you’ll be able to apply in-game for cars and parts."

What do you think? Will you buy cars with your hard-earned cas??h?

Yes, Gran Turismo 6 has micro-transactions [Eurogamer]

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Space, the final frontier

There are just under 1,200 vehicles confirmed for Gran Turismo 6, and I'm hoping to race what's sure to be the suckiest one of them all, the Lunar Roving Vehicle LRV-001. A new trailer teases some moon action, but I doubt w??e'll be doing any low-gravity racing. 

I'm really looking forward to Forza Motorsport 5, but I also have some time set aside to give Gran Turismo 6 some loving this December 6. I have plenty of racing lo?ve to go around. 

Don't fail me just yet, trusty old PS3!

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12 months of planned support and updates

As with Gran Turismo 5, the upcoming Gran Turismo 6 will have a hefty patch upon its December release, followed by a year's worth of planned support and updates. Gran Turismo 6 creator Kazunori Yamauchi, speaking to Eurogamer, explained:

It's the same every time. Everything's very tight.? It's an incredibly tight schedule. As to being able to include everything we want to on day one, we probably won't be able to. I think for the 12 months following the release we'll continue to update the software. Because in Gran Turi??smo 6 we're preparing a lot of different things we haven't even touched on yet.

Unlike the last release, multiplayer will be available pre-patch in Gran Turismo 6, though part of the initial patch will go towards tweaking the online component, which is "more clear cut" than Gran Turismo 5's "hard to understand" system. Yamauchi also noted, "we've really changed how we make games now. Even now when we're near the end of development [on Gran Turismo 6]?? we're still creating features that will be provided in this game in up?dates later on. I think it's a possibility that one day these types of update will be continuing for our titles."

My experiences with Gran Turismo 5 involve buying it, installing mountains of data all day, and then accidentally forgetting to ever play the game, so this news makes me rather nostalgic. Still, I'm quite pumped for Gran Turismo 6. Maybe I should finally go back and play some GT5.

Gran Turismo 6 will have a large day one patch [Eurogamer]

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More from Sony's Japanese press conference

Vroom vroom. That's the sound that cars make, more or less, when they're not being covered up with butt rock, like the Gran Turismo 6 gamescom trailer that Sony showed again during their mysterious Japanese press conference. In that trailers defense, the first half is rad and full of swelling opera.   

Sony is releasing a Gran Turismo 6 15th Anniversary PS3 "Starter Pack." The new bundle, which will have "limited availability," will come with a 250 GB PS3, Gran Turismo 6, and a special Gran Turismo-related booklet.

Gran Turismo 6 launches December 6, 2013 worldwide. The Gran Turismo PS3 bundle is dated for December 25.

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Cars, cars, and more cars

Polyphony Digital is going a step further with pre-order bonuses for Gran Turismo 6, as detailed on the PlayStation Blog. It's?? not all retailer-exclusive, thank goodness:

  • BMW Z4 GT3 '11
  • Nissan GT-R NISMO GT3 '13
  • Tesla Model S Signature Performance '13
  • Chevrolet Corvette Stingray (C7) '14

But, yes, there's plenty of that as well with GameStop offering 16 extra vehicles (full list below) and other goodies including the Beyond the Apex II app. This 15th Anniversary Edition Upgrade is faster than individually unlocking the featured cars, which also happen to be present on-disc. On that note, Amazon's bonus for pre-ordering is literally $1 million in GT6 credits.

The 16 cars in the Anniversary upgrade are:

  • Alfa Romeo TZ3 Stradale 2011
  • Alpine A110 1600S 1968
  • Aston Martin V12 Vantage 2010
  • Audi R8 LMS ultra 2012
  • Ford Focus ST 2013
  • Ford Mustang Shelby GT500 2013
  • Honda HSV-010 (SUPER GT) 2011
  • KTM X-BOW R
  • Lamborghini Aventador LP 700-4 2011
  • Lexus IS F Racing Concept 2008
  • Lotus Europa (type54) 1968
  • Mercedes-Benz SLS AMG GT3 2011
  • Renault Sport Megane Trophy V6 2011
  • SRT Viper GTS 2013
  • TRD 86 Racing 2008
  • Volkswagen Scirocco GT24 Race Car 2008

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Polyphony Digital takes it one thing at a time

At E3 this afternoon I had the pleasure of chatting with Polyphony Digital president Kazunori Yamauchi about his upcoming PS3 game, Gran Turismo 6. He also teased what might be coming up next, but made it clear that we're getting ahead of ourselves when talking about PS4 Gran Turismo titles. 

GT6 was just announced a couple of weeks back, so there's plenty yet to be uncovered. We know that Polyphony Digital went under the hood to rebuild the foundation and basics of the game. They also worked to make the whole thing work smoother and faster, and also? built in future expandability.

We asked Yamauchi what changes Gran Turismo 5 players might notice right off when trying out GT6.

"We've updated the physics engine, we've updated the rendering engine, we've updated the suspension models. That's all good news for GT5 users, but I think if you try the version on the show floor right now you'll realize that going from the top menu screen you can immediately go into a race seamlessly without it stopping for loading times," Yamauchi explained. "That's something we really worked hard for, so that the UI is smooth and quick. That's something that I think GT5 users will really appreciate." 

But what beyo?nd that? I told him that it seems like they have something bigger up their sleeves. He laughed and nodded.

"Yes, we have things in the works." [laughs] "??I think we might be ready to announce more th??ings at gamescom."

"We mentioned it a little bit at the Silverstone announcement a few weeks ago but we want to affect more industries outside of just the game world, and we're setting up a lot of collaborations with a lot of different game companies right now, as we speak," Yamauchi reminded. "I think those are some of the most interesting things coming up for GT6."

He tells us that this year's gamescom will bring us more information on these and other details, including multiplayer additions to GT6

What about a PS4 Gran Turismo? Polyphony Digital has already made it clear that they wanted to serve the millions of existing fans out there with PS3 systems with the release of GT6, so we would have to wait a bit longer for a? PS4 game. Yamauchi restated this during our chat.

I replied, "I hop??e we w?on't have to wait too long."

Yamauchi responded, "After launch we'll continue to update [GT6] and it will grow as a game. Also, a lot more things are coming for it. Once players have kind of played out the features of Gran Turismo 6 and they're satisfied with the game, that's the poin??t when we'll release the next Gran ?Turismo." 

He smiled: "It shouldn't be a very long time."

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First hands-on

Just a few weeks ago, we were picking over Gran Turismo 6 rumors, and now here we are with our very first preview. I was surprised to walk into a hands-on opportunity just one day after the title was officially announced. Surprised and pleased.

It may not have been the PlayStation 4 launch game I was hoping for, but it's never really a bad time for more Gran Turismo.

Gran Turismo 6 (PlayStation 3)
Developer: Polyphony Digital
Publisher: Sony Computer Entertainment
Release: 2013 

I took a few cars out in Time Attack mode on the Silverstone Circuit, which is the very same location where the game was announced just a day before. I started out with the beautifully rendered Tesla Model S, but I have to say that it was a bit of a bummer for a first spin around the track. As a racing game fan, I like my cars to move a bit faster and sound a bit beefier. Nothing against Tesla, mind you -- I'd absolutely love to own a r?eal Model S.

Hopping into an Audi Quattro Group B S1 was more exciting. I couldn't put my finger on it just yet, but I could feel a difference over my time with Gran Turismo 5. It didn't take too long before I was in the zone, shaving my times down a few seconds? more with each lap. I felt connected.

U.S.-based producer Taku Imasaki was watching me play, which made me feel a bit embarrassed about how poorly I took a particular corner. I told him that despite my poor cornering in that one instance, I thought the game felt great. As he explained, the physics engine is completely new over Gran Turismo 5. The way weight shifts into turns and stops was one of the key focuses of their improvements, and I could definitely feel that the entire engine had been pumped up with new data. Imasaki told me that a lot of work has gone into sus?pension in particular.


We talked about how it felt like cars might roll more easily with this new physics engine. Imasaki laughed and said that he was telling Polyphony Digital boss Kaz??unori Yamauchi that he should "turn that down a bit."

Speaking of Yamauchi, the last car I tried in Gran Turismo 6, the Nissan GT-R NISMO GT3 N24, is the exact car that the Polyphony Digital president raced in an event this past weekend. Though I'm sure I had the best times of anyone attending Sony's press event, I bet that Yamauchi fared better in the real deal.


Though my inner racing fan knows that feel is more important than looks, my eyes combed the action from top to bottom on first sight to notice some visual differences between this and its predecessor. I couldn't help it! As you could have guessed, there's not a lot in the way of visual differences for gameplay, but in the menus and interface, much has changed. Gone is the mess of variously sized menu tiles from Gran Turismo 5, replaced by evenly spaced squares, used for everything from trac?k and car selections to options. It's nice, quick, and much cleaner looking.

Speaking of quick, Imasaki told me that they've worked hard to bring down load times. Everything from loading tracks to online play has been optimized to reduce waiting. I explained that I never tho?ught much about load times, but he said that those who play online more often would definitely appreciate the changes.

We talked about their choice to release Gran Turismo 6 on the PS3 instead of the PS4. Imasaki pointed out that the first two games were on the PlayStation 1, and that Gran Turismo 3 and 4 followed on the PS2. So they're continuing with their tradition of releasing two Gran Turismo games to support each system. He?? says that there are a lot of fans out there with PS3 systems already, so this?? makes it easy to get another game out to them.

I stated that there's nothing stopping Polyphony Digital from giving us a version of GT6 later on PS4. Imasaki smiled: "Sure."

It feels like they're still sitting on a lot of information about Gran Turismo 6, as Imasaki hinted at a lot of neat partnerships with car makers and teased b?ig changes in online and social features. Stay tuned for more!

The post Gran Turismo 6: A peek under the hood appeared first on Destructoid.

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'...We thought it would be best for users to release on PS3 for now'

After Gran Turismo 6 was officially unveiled as a PlayStation 3 game due out later this year, many o?f us wond??ered if there wasn't something Polyphony Digital was leaving out -- something, anything about a possible PlayStation 4 version. There was! And some of your theories were correct.

Speaking to IGN, Gran Turismo creator Kazunori Yamauchi said "We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now." If (when?) this happens, the option to transfer progress between the two versions of GT6 would "probably" be offered.

"I thought the best scenario would be to have the game come?? out, then to have new scenarios, new DLC and other updates," he continued. "Once the players have thoroughly played out the system, if the PlayStation 4 version came out naturall?y, as part of that process, I think that would be the best scenario."

Gran Turismo 6 'In Mind' For PS4 [IGN]

The post Polyphony comment?s on possible Gran Turismo 6 PS4 version appeared first on Destructoid.

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Polyphony is ending the console on a high note

At an anniversary event today, the next installment in the beloved racing sim series Gran Turismo was announced for release this holiday season. Don't you love it when teasers quickly pan out? While Dale was hoping for a PlayStation 4 version, it seems Gran Turismo 6 is sticking with Sony's current console.

Among the early details, two stand out: "a compact game engine" will better allow for DLC, and there's going to be connectivity with mobile devices for "increased social and community functions." The vehicles and tracks of Gran Turismo 5 -- all of them -- will be included in the new game, including enough new stuff to bump the launch-day car list up to 1,200. As for locations, there are 33 in total, with seven of them new to GT6.

"Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream," said Polphony Digital CEO Kazunori Yamauchi. "We're pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!"

The post Gran T?urismo 6 hits PlayStation 3 this holiday season appeared first on Destructoid.

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