betvisa888 casinoHD Remaster Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/tag/hd-remaster/ Probably About Video Games Thu, 16 May 2024 18:02:43 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa casinoHD Remaster Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/reviews/review-poed-definitive-edition/?utm_source=rss&utm_medium=rss&utm_campaign=review-poed-definitive-edition //jbsgame.com/reviews/review-poed-definitive-edition/#respond Thu, 16 May 2024 18:02:36 +0000 //jbsgame.com/?post_type=eg_reviews&p=514401 PO'ed definitive edition header

When Nightdive Studios announced that they’d be remastering PO’ed, I thought they were joking. It was April 1st, and they posted a trailer that starts off rather deceptively. But here it is. I’m not sure I really wanted to play PO’ed, but now I’ve played all of it.

PO’ed was initially released in 1995 on the doomed 3DO Interactive Multiplayer before getting a 1996 port on PlayStation. The first-person shooter genre was still in its infancy, and while these early years resulted in classics like Doom, Quake, and Duke Nukem 3D, it’s also a graveyard for countless others that are now largely forgotten. If it isn’t obvious, PO’ed belongs in the latter category.

I hadn’t played it before. There was a copy in one of those early-PS1 cardboard longboxes in the basement of the game store I briefly ran, and I didn’t touch it. There was probably a reason it was in the basement (my guess is disc rot), and I wasn’t that curious. However, reviews at the time of its release weren’t terrible. Though, they probably should have been.

PO'ed Definitive Edition Long distance rockets
Screenshot by Destructoid

PO'ed: Definitive Edition (PC [Reviewed], Switch, PS4, PS5, Xbox One, Xbox Series X|S)
Developer: Any Channel
, Nightdive Studios
Publisher: Nightdive Studios
Released: May 16, 2024
MSRP:
$19.99

PO’ed has enough going for it to separate itself from the pack of FPS games that were coming out at the time. Notably, using the SlaveDriver Engi?ne, it was much better at 3D environments, even though they were incredibly basic. It’s also a lot weirder with the default weapon being a frying pan, a chef protagonist, and walking butts for enemies.

The story involves Ox, the protagonist, being stranded out in the furthest reaches of space where the? locals are hostile. There isn’t much storytelling within the game itself, so itâ€??™s not too far off from many FPS games at the time, right down to the abstract environments.

But the level design is a lot different than much of what you’d see at the time. Environments are often huge, open areas.? Much of the time, you get around with the help of a jetpack. It’s actually rather impressive, since corridors were the main locale for a lot of �0s gunfights. Nevermind that a lot of the surfaces are just flat-shaded, at least we aren’t looking at dirty walls.

//youtu.be/0nLgTVr_JcA?feature=shared

Having large environments meant that the developers were delving into some unexplored territory, and while I’d argue that there’s a decent amount of talent on display in PO’ed, it doesn’t really coalesce in an enjoyable way.

The goal of every level is to simply find the teleporter out of it, but they needed to make that a challenge somehow. Often, this means that you’re scouring through maze-like environments looking for the damned thing, but then there are others where the goal is not so clear. Sometimes you have to kill all?? the enemies in the area, and other times you need to activate a series of switches to make it through.

The maze-like environments are bad enough. As I said, a lot of the textures are just flat colors. This can get extremely disorienting, especially when you add PO’ed’s penchant for verticality. I never really got stuck, but I think that was largely just luck. However, I was often uncomfortable, and regularly very confused. Sometimes I would trip over the teleporter’s location within moments of starting a l??evel and of the game’s three secret levels, I found? two of them by complete mistake.

I didn’t want to find these secret l?evels. The normal levels were painful enough, that I didn’t want to extend it any further. They were the first warm teleporters I found to cuddle up to, and they be?trayed me.

PO'ed: Definitive Edition giant face thing
Screenshot by Destructoid

I found myself comparing PO’ed to William Shatner’s TekWar for much of the game’s runtime. TekWar al?so liked to experiment with open environments. But most star?kly, they both have the same approach to difficulty balancing.

Since many of the levels are large, open areas??, this can mea??n a lot of enemies are constantly shooting at you from all directions. The worst are any sort of flying foe, because they are extremely difficult to hit on medium settings. Even if you stay mobile and fly around with your jetpack, you’re going to take a lot of hits. There’s not much choice to it, damage will happen.

So, to offset this, PO’ed gives you a massive health bar and dumps healing items in ?stacks all over the place. In order to make later levels more difficult, they just reduce how many stacks of health kits they provide. I mean, that works, it’s just the least well-thought-out and elegant way to ??do it. It also means that the screen flashes a lot and your dude keeps grunting. It’s not a very fun experience.

Speaking of sounds, ther??e’s barely any music??. I had to check to make sure it wasn’t just a bug that prevented music from playing during levels, but there really isn’t any.

PO'ed: Definitive Edition Unreasonable platforming
Screenshot by Destructoid

The Definitive Edition is inarguably the best way to experience PO'ed. Its transition to the KEX Engine means it’s capabl??e of higher resolutions and interpolation to smooth out movement. It also means mouse-look, which wasn’t possible on the? 3DO or PS1.

Nightdive did a decent job of upgrading PO’ed. They didn’t go all the way with it like they did with some previous titles. I asked Director of Business Development Larry Kuperman if they updated the art in any way. “Yes, to the art,�he said. “Tweaked more than redone.�He also said, “Not sure I want to compare what we did for PO'ed to anything close to Dark Forces, Zoey.�/p>

So, in comparison to the Star Wars: Dark Forces remaster, it’s not quite as overhauled. Enemy sprites are still low-resolution mashes of pixels. There weren’t really any cutscenes to redo, either. It’s largely “just�a source port, but it still does wonders for the game. But considering that PO’ed isn’t a guaranteed seller like a game with the Star Wars name on it, it’s no??t ??surprising they didn’t give it a complete facelift.

PO'ed: Definitive Edition shooting butts in the bathroom.
Screenshot by Destructoid

The best thing I can say about PO’ed is that it can be completed in around three hours. Aside from that, I really didn’t enjoy it. It’s not the worst FPS I’ve played. For all its problems, it at least isn’t bland. It has its high points, demonstrates a capable dev??elopment team with a willingness to experiment, it just didn’t result in a fun final product.

I also must commend Nightdive Studios for having the guts to remaster a game that can’t even claim a cult following. PO’ed isn’t notoriously bad, but it would probably be better if it was. I’m not sure I’ve ever heard it come up in conversa?tion. I might never have played it had it not been for Nightdive, and for that, I’m grateful in a very strange way. Even if a game is obscure ??or outright bad, I always love seeing them get dusted off and restored to working order. I just never want to play it again.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: PO’ed: Definitive Edition appeared first on Destructoid.

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betvisa888 cricket betHD Remaster Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/castle-sim-stronghold-getting-a-new-definitive-edition/?utm_source=rss&utm_medium=rss&utm_campaign=castle-sim-stronghold-getting-a-new-definitive-edition //jbsgame.com/castle-sim-stronghold-getting-a-new-definitive-edition/#respond Fri, 14 Jul 2023 16:20:22 +0000 //jbsgame.com/?p=391756 Stronghold: Definitive Edition Announced

Upgraded visuals, m'lord

Firefly Studios is celebrating the twenty-year legacy of the Stronghold series with an all-new Definitive Edition of the original game. Stronghold: Definitive Edition is updating the two-decade-old castle sim with upgraded visuals, modernized gameplay, Steam?-integrated multiplayer, and a brand-new campaign.

Stronghold: Definitive Edition will feature the original game's classic mi?litary and economic campaigns as well as a new 14-mission narrative campaign. Furthermore, a 10-mission "Castle Trail" mission pack will allow you to defend or siege real historical castles. There will also be Steam Workshop integration allowing players to create and share their own maps.

We? also got a nifty reveal trailer showing off the pretty new visua??ls:

//www.youtube.com/watch?v=SPA1sFAM1T8

"We have been itching to build this game for years now,�said Simon Bradbury, Co-Founder and Design Lead at Firefly Studios. “It’s been exciting getting to work with some of the team from back in 1999. Coders, artists, even some of the original voice actors! Stronghold is over 20 years old now, but getting our hands on many areas of the game like updated art, better UI, UX improvements and new campaign missions, these are all things that make us happy. This is the start of a new era for Stronghold and we can’t wait to show you what we’ve been working on.�/p>

If you never got a chance to check out this series, you're really missing out. Stronghold?? is essentially a city-builder combined with RTS. Missions essentially had two possibilities. First, you'd take the role of castle commander tasked to? build up and fortify your castle against an attack. However, in some missions, you were the aggressor. You had to create an attack plan to lay siege to another castle by finding its weak spots. It was quite intuitive 20 years ago so I'm excited to see how a modern rehaul will hold up today.

Stronghold: Definitive Edition launches on Steam on November 7.

The post Cas??tle sim? Stronghold getting a new Definitive Edition appeared first on Destructoid.

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betvisa888 liveHD Remaster Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/jrpg-riviera-the-promised-land-is-getting-an-hd-remaster/?utm_source=rss&utm_medium=rss&utm_campaign=jrpg-riviera-the-promised-land-is-getting-an-hd-remaster //jbsgame.com/jrpg-riviera-the-promised-land-is-getting-an-hd-remaster/#respond Thu, 13 Jul 2023 16:02:58 +0000 //jbsgame.com/?p=391598 Riviera: The Promised Land HD Remaster

Another remaster of a popular RPG

Japanese developer Sting Entertainment announced an upcoming HD remaster of their popular Game Boy Advance RPG Riviera: The Promised Land.

Riviera was the first entry into Sting's Dept. Heaven series that included Yggdra Union and Gungnir. There was no announcement in regard to which platforms the H??D remaster wil?l be coming to or any sort of release timeframe.

Overall, details on the remaster have been sparse, but we do have a short list of key features. The HD remaster of Riviera will have an extended storyline with over 50 reworked cutscenes. Furthermore, it will also include improved graphics, fully voiced audio, and even?? dual-language functionality.

A beautiful game when it was released two decades ago

The original release of Riviera was technically back in 2002 on the WonderSwan Color. However, it wasn't until 2004 with its Game Boy Advance release published by Atlus USA that Riviera really started to get popular. JRPGs were always popular on the handheld, but there was just something about Riviera. The RPG had some absolutely beautiful a??rt, arguably the bes?t the GBA had seen. In 2007 an enhanced remake was released for the PlayStation Portable that was equally as beautiful.

Riviera is a turn-based RPG with strategy elements and even its own dating sim system. Play as Ein, a Grim Angel as you traverse a world inspired by Norse mythology. The plot takes place a thousand years after?? Ragnarok ??destroyed demons that overran the Norse gods. However, rumors have surfaced of the return of the demons, and it's your job to investigate and activate a secret power of the gods called Retribution.

I'm excited for this one. I remember being so infatuated with the art style of Riviera on the GBA. I'm curious to see what platforms the remaster will be coming to because so far we've only had it on handhelds. While the obvious answer would be the Nintendo Switch, it would b?e great to see it ??on other consoles as well.

The post JR?PG Riviera: The Promised land is getting an HD remaster appeared first on Destructoid.

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