betvisa888High Moon Studios Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/tag/high-moon-studios/ Probably About Video Games Thu, 16 Dec 2021 01:07:58 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888 liveHigh Moon Studios Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/deadpool-is-out-on-ps4-and-xbox-one-this-week/?utm_source=rss&utm_medium=rss&utm_campaign=deadpool-is-out-on-ps4-and-xbox-one-this-week //jbsgame.com/deadpool-is-out-on-ps4-and-xbox-one-this-week/#respond Thu, 19 Nov 2015 16:15:00 +0000 //jbsgame.com/deadpool-is-out-on-ps4-and-xbox-one-this-week/

You know, that one

That Deadpool game from 2013 was pretty decent. Sure it had its issues, but as High Moon's swan song before they went off to Activision's porting pits, it wasn't bad. Now, the game is being re-released this week on the PS4 and Xbox One platforms for $49.99 -- curiously, the same price as the digital editions for the last generation currently are going fo??r.

If it's anything like the Prototype ??re-releases, you'll want to do a?? bit of research before jumping in -- those games weren't really upgraded at all. Right now the game is live on the Xbox marketplace, but the PS4 version is still on the way.

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DLC from old platforms included

It was surprising to see High Moon Studios' Deadpool resurface on Steam in July after its removal from digital ??marketplaces in 2014?. The game is no masterpiece, but if someone wants to play, let 'em. I'm glad Activision worked out a contract with Marvel to reinstate sales.

This new batch of Deadpool ports for PlayStation 4 and Xbox One is also a surprise, but not a good one. The re-release will cost $49.?99 when it launches on November 17, 2015.

Screw that.

GameStop [Twitter]

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Fight the powers that be!

A campaign trailer for Call of Duty: Advanced Warfare came out which goes over some of the plot points. I also ?speculate on some rather obvious, yet still uncertain, plot developments to come. The tra?iler also announced a multiplayer reveal coming August 11, which I theorize could come with a beta announcement.

The post Video: Much of Advanced Warfare’s plot revealed by trailer, and I think I smell a beta coming appeared first on Destructoid.

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Wading in the shallow end

Deadpool and videogames are a potential match made in Heaven. Marvel's perpetually popular Merc with a Mouth is violent, vulgar and lacki??ng even the smallest shred of subtlety. That's why we love him, though, and why the tacky world of mainstream videogame production is so perfect for him. 

The catch is, however, that Deadpool is famous for being funny. His self-referential humor, breaking of the fourth wall, and frighteningly effective insanity make for some hilarious comic ??book adventures, and if there's one genre videogame developers find very hard to do right, it's comedy. 

Still, High Moon Studios managed to turn Transformers into a surprisingly credible game series, proving it's able to nail a licensed property with due reverence and an adequate level of quality. If any team can come close to nailing Deadpool, it's High Moon, and I can say with confidence? that it definitely came close. 

Or thereabouts. 

Deadpool (PC, PS3, Xbox 360 [reviewed])
Developer: Deadpool, High Moon Studios
Publisher: Deadpool, Activision 
Released: June 25, 2013 (NA), June 28 2013 (EU)
MSRP: $49.99

With Deadpool, High Moon Studios decided to abandon any sense of a real plot and run enthusiastically with the titular character's penchant for self-reference. The story of the game is that it's ... well ... a game. Deadpool contracts High Moon Studios (yes, the developer shamelessly namedrops itself constantly) to make an "awesome" game for him, roping in some X-Men favorites and the villainous Mr. Sinister to give us a vague sense of a go??al. Any story is secondary to the cameos, the one-liners, and the cavalcade of?? dick and boob jokes. 

I've no issue with dick and boob jokes when done right, and I'd say that maybe half of the time, Deadpool does them right. Treading a very thin line between satirizing the game industry and being just as bad as the things it makes fun of, High Moon ostensibly provides us with the very definition of "hit and miss." There are moments in Deadpool that make me smirk, times when it's the right kind of audacious and makes a near-perfect mockery of so-called "AAA" videogames. There are other times, however, where the "game that knows it's a game" premise wears very thin, and? other times where I felt a bit embarrassed playing. 

Fortunately, Nolan North does a stupendous turn as the mutant mercenary, delivering each line with the kind of enthusiastic mania one would expect of Wade Wilson. North's performance alone often carries what would otherwise be a total bomb of a joke, and his contribution to the genuinely witty moments cannot be overstated. If nothing else, Deadpool serves?? as an excellent showcase of the man's talents. 

Of course, there's actually a videogame attached to all the sarcasm and slapstick, and it's a fairly entertaining one. Sharing many similarities with Raven Software's surprisingly-not-terrible X-Men Origins: Wolverine, this is a standard, relatively "safe" action game that largely delivers arena after arena of combat, interspersed with some light platforming and an obligatory character unlock system. ?;

Taking to each level with twin blades and guns, Wilson can carve up enemies using simple button-mashing combos, or shoot them to pieces with a standardized trigger-based aiming setup. He can also combine melee and shooting to perform "Gunkata" attacks, and counterattack incoming blows by reacting to telegraphed button prompts ripped straight out of the Batman: Arkham games. Keeping combos flowing builds up Momentum, which can be used to pull off flashy move?s, and each kill scores Deadpool Points, which c??an be spent on unlocking new weapons, moves, and skills. 

Combat isn't exactly challenging, save for those moments where a small army of machine gun wielders appear to carve through the life bar like a knife through butter. Enemies mostly exist to be sliced and diced, and as a basic power fantasy, Deadpool delivers t?he goods. The result is an intuitive but well-worn system, one that does very little to surprise the player, while keeping itself ??focused and refined to a point where there's little to complain about. 

Of course, even with unlockable weapons and skills, an endless parade of slaughter eventually gets old. Deadpool's campaign clocks in at around six hours, and though that'd be considered by many to be short, the combat was formulaic enough to where I could've stood to have had ?an hour shaved off the running time. It's not that I wasn't having fun for those first five hours, but the final chapter was just a bit too much of the same flavor, an issue not helped by the rather repetitive bosses that acted more or less like souped up versions of generic mooks. 

Nevertheless, Deadpool has its moments. By far, its best stuff is found in the optional distractions. From messing about in Wade's apartment to suddenly appearing in retro-inspired sidescrolling levels, those precious moments where Deadpool shakes things up prove to be effect??ively pleasant hits.? 

Not the best looking of games, but far from ugly, envi??ronments are surprising in their dr??abness, relying a bit too heavy on the browns and the greys that undermine the exaggerated charm of the series upon which it is based. Textures tend to pop in fairly noticeably, too.

Animation, on the other hand, is pretty damn good, making combat appear satisfyingly meaty, and doing a great job of capturing the excitable silliness of ?the anti-hero. The character designs for Deadpool and his supporting cast are almost all really good, too. 

Deadpool is a fun game that wears out its welcome a little toward the end, but mostly gets away with being far better than it could have been. Though half the jokes fail pretty damn hard, the ones that succeed are worth seeing, while the focus on endless combat carries with it a certain purity that's hard to really screw up. Deadpool fans may be expecting something more daring, more exceptional, and more altogether original than this, but High Moon played it safe with a straightforward slash 'em up and came out mostl??y a winner. 

It's a good little game, and not really anything more than that. It's not as "awesome" as Deadpool himself may tell you, but hey, it's about ten thousand times better than X-Men: Destiny, and I think we can all be thankful for that!

The post Review: Deadpool appeared first on Destructoid.

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Do a getting of some money in a minute

Deadpool costs $49.99 at retail, but Sony, presumably used to the idea that all console games must cost $59.99 at all times, defaulted to charging ??the familiar sixty buckos for digital version. Luckily, those who downloaded the game for $59.99 on PSN are getting some of it back. 

Sony will be refunded $10 to those it overcharged, though of course the money will come in the form of PlayStation Store credit. According to its Twitter feed, users can expect an XMB message with details later in th??e week. 

We'll have a Deadpool review coming soon. It's late bec????ause everybody else got theirs before us, because we cannot be trusted with things. It's not bad, though! Not the best game ever, but it's alright.

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Just don't!

Deadpool is off visiting the Marvel HQ to promote the Deadpool game. You know, because the Mar?vel headquarters totally needs to be reminded about his game. Still, it makes for some nice funny bits as he harasses t??he various employees.

As for the game itself, Highmoon Studios today revealed their little vision of Wolverine. Surprise, he looks like Wolverine, yellow spandex and all. Deadpool has a? nice little welcoming mess??age for the leader of the X-Men below.

Oh hey, LOOK, it's everyone's faaaaaaaaavourite comic book character – Wolverine – ap?pearing in yet ANOTHER thing he doesn't belong in – MY upcoming video game from Activision Publishing, Inc. and Marvel Entertainment,DEADPOOL, starring ME, Deadpool, and NOBODY ELSE.

Who appro??ved this?! What is with everyone loving Wolverine when I am cooler in every possible way? Who has the cooler costume colour palette? Deadpool. Who can fight in melee AND at range? De??adpool! Who forgets his past through repression, like a NORMAL PERSON, rather than dumb amnesia? DEADPOOL!

Sigh...some top brass are telling me I'm contractually obligated to say ONE nice th??ing about Wolverine before I go??, so here goes...

Dear Wolver?ine: I guess, when put aside the grand history of human conflict and suffering, the lame tank tops you insist on wearing sometimes aren't THAT bad, bub.

Looking forward to working with you,

Deadpool

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It's like a less-polished DmC, essentially

Deadpool has been a favorite of mine ever since I got into Marvel comics years ago. So I was pretty delighted when High Moon Studios announced it'd be working on a Deadpool game. The studio has done a rather good job with the Transformers license, and for the most part Deadpool: The Game is pretty decent based on what I got to p?lay recently.

Basically, imagine DmC's combat mechanics, but just not as polished. Don't get me wrong, I liked my time with Deadpool and know I'll enjoy the game when it's released, but I think you're going to have to be a Marvel?? fan in general to appreciate ??this one.

Deadpool: The Game (PC, PlayStation 3, Xbox 360 [previewed]
Developer: High Moon Studios
Publisher: Activision
Release: June 25, 2013
MSRP: $49.99 (PlayStation 3, Xbox 360) / $39.99 (PC)

Deadpool comic writer Daniel Way is behind the game adaptation, which sees the Merc with a Mouth get sucked into a conflict that involves Mr. Sinister ??taking out the X-Men and putting the Earth in danger ... or something. Cable time travels from the future to the Genosha level and tries to warn Deadpool of this dire news. Deadpool's not really ??paying attention, and gets so bored that he begs the player to shoot himself in the head. So, uh, you shoot yourself in the head! 

There will be many Marvel character appearances, and you'll run into Cable later where you'll immediately motorboat his chest thanks to one of Deadpool?'s many delusions making him see a large-breasted female saying she's his number-one fan instead. Other characters you can expect include Wolverine, Domino, Lady Deathstrike, Archlight, Blockbuster, Vertigo, and more. They'll even be introduced in cool ways -- in the case of Cable, you're presented with a montage of Cable's appearances in comics all while a song plays that includes the lyrics: "Who the fuck is that? He's a man out of time! Who the fuck is that? He's fucking Cable!"

Deadpool is an expert with any weapon, an??d you'll have a variety at your disposal. Melee wise, you'll have swords, sais, and sledgehammers. As for guns, expect pistols, machine guns, laser guns, and shotguns. You can swap between all the weapons in real time via the d-pad, and yes, all the weapons come in pairs, even the shotguns. You also have throwable weapons like grenades, mines, and bear traps. ?Plus you'll come across some oversized weaponry that you can use for a limited time like a giant chaingun.

Using light and heavy attacks with the melee weapons is accomplished through two of the face buttons, while the triggers will be used to shoot your guns. Ea??ch of the melee weapons has four different?? types of area-of-effect attacks, and pressing the left bumper with one of the face buttons on the Xbox 360 controller will trigger this attack. One such attack has you spinning around on the floor with your swords like you're a break-dancing tornado. These power moves have a meter associated with them, and will need to be recharged before they can be triggered again.

When I saw Deadpool at gamescom, I was worried that the combat system wasn't going to have that right feel -- everything seemed a bit floaty. That's not a concern anymore, as the combat feels great. It's super easy to chain together different attacks, and it??'s pretty fluid bouncing between guns and melee weapons. What makes it really fun is the little teleport move where you can clear small distances in the blink of an eye. It's essentially an evade move, and blends in well with the fighting mechanics. 

While combat feels great, I'm worried the game may be a little too easy. Granted, the demo I played had Deadpool and all his weaponry pretty much leveled up like crazy, so I imagine it will be a little harder in the beginning. I'm just mostly concerned there won't be a lot of depth when it comes to the enemies. Yes, there's an assortment of different bad guys but I don't see them offering that much of a challeng??e to players.

My other main concern with Deadpool is the camera. All throughout the demo I had to babysit the camera via the right analog stick to g??ive me the best view of the action. It's not a deal-breaker; it just doesn't follow the action all that well and is something that might frustrat?e you in the beginning at least.

As for Deadpool himself, I was rather impressed with his writing. Deadpool and the two other personalities in his head are consta??ntly talking, and a lot of the stuff he does and says is pretty funny. Not really a fan of Nolan North's voice acting; granted, I'm just tired of hearing the same sounding voice in so many games at this point.

All in all I think Deadpool: The Game is going to be worth playing. Gameplay is fun but shallow, the visuals are nothing to be amazed by, and you'll most l?ikely forget you ever played this one when it comes time for all of the end-of-th??e-year festivities. Honestly, you may even want to wait for a sale or some kind of deal despite the lower price point. Still, I think it's going to be worth the ride and these issues that would hinder other games feels kind of right at home with something like Deadpool.

The post The Deadpool game is a lot of dumb, immature fun appeared first on Destructoid.

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Mr. Sinister and Psylocke

Fresh off the news that the new Deadpool game will be launching at a cheaper pricepoint, two new characters have been revealed: Mr. Sinister, and Psylocke. As a major fan of both of them, I hope they have an interesting role to play -- maybe even more X-Men will be making a few cameos? Maybe I just want a full HD remake of one of the best games of all time: X-Men: Mutant Apocalypse?

I honestly have no idea how this game is going to turnout. I just hope it doesn't have a jokey fourth wall method of selling DLC -- I got enough of that in Dragon Age: Origins.

Deadpool [All Games Beta]

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$49.99 for consoles, $39.99 for PC

The Deadpool game is dated! Yay! It'll be out on June 25, 2013 and will run $49.99 on the Xbox 360 and PlayStation 3, and $39.99 on the PC. Cheaper than your average game, and given how there's so much sh*tty games priced at the "standard" prices there's no way to tell if this is a good sign or bad sign. I really want the Deadpool game to be good, but I'm not so sure it will be.

But hey, if you want to give it a shot anyway there's some pre-order bonuses you should be aware of. Pre-order from GameStop or EBGames and you'll get the "Merc with a?? Map Pack" downloadable content which adds two new challenge maps, two costumes (D-Pooly and the Uncanny X-Force suits), and a digital wallpaper.

Pre-order from Amazon and you'll get $5 Amazon credit towards select Marvel graphic novels, digital wallpaper, and digital co?ver sl?eeves.

I should also note that Activision will throw a party at whatever U.S. GameStop that gets the most pre-orders for Deadpool. Deadpool himself will even ?make an appearance. Radical.

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Team working on Deadpool affected

In a statement provided to Kotaku, Activision has confirmed layoffs at Transformers and Deadpool developer High Moon S??tudios following completion ??of the latter game:

"Activision Publishing consistently works to align its costs with its revenues -- this is an ongoing process," reads the statement. "With the completion of development on Deadpool, w??e are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services."

This does not bode particularly well for a game that has had an iffy showing thus far. A real shame, considering the character and his devoted fan base. We so bad??ly want this to turn out well.

Activision Lays Off High Moo??n Studios' Deadpool Team [Kotaku]

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But still so very awesome

If you're like me, then your most anticipated comic book-related videogame event of the year is none other than Deadpool: The Game. Making us even more excited is the latest trailer called The Game's Juvenile But Awesome that dropped today. This is the first really good, lo?ng look we've had of the game, and I'll just say thi??s right up front: it doesn't disappoint.

Deadpool starts describing a dark and atmospheric scenario, then comes to the conclusion that that's lame as hell. This is when he cuts to an insane montage of himself shooting the sh*t out of everything and giving us a glimpse of his huge wall of guns. Does this mean there will be tons to unlock? Between all that, there's even a shot of Deadpool feeling Cable's... "m?an bazookas." I'll ??let just let that sit there.

Daniel Way is known for his run of the character being very hit and miss. I sincerely hope the game ends up being more hit than miss, and from what I've seen of the couple short trailers, that looks to? be the case. But only time will tell come this Summer.

Deadpool - Deadpool: Th??e Game's Juvenile But Awesome Trailer [IGN]

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Feeling lucky?

Domino will be in the Deadpool videogame! That's, like, all the real new news we have on the Deadpool g?ame. So how did she end up in the game? Deadpool has the answers:

Dude, no brainer, man.  Have you seen pictures of her?  She is smokin’ hot.  And if that wasn’t enough (it totally is) she also knows how to handle a gun which turns me on.  She has a soft spot for pancakes in large volumes, loves blowing things up, knows my GUY <BLEEP> (sorry, spoilers!) AND she owes me a date.  (there’s the important part)  So this is kinda like that:  a date. I figure her Mutant power will help her ‘get lucky’ with me. (we see what you di??d there) Cross your fingers for a happy ending!  Did we mention that she is stupid hot?

I really like Domino's character, and it does make me happy to see her getting some more attention for once. I am worried about the game itself though, as I wasn't really wowed with it when I saw it at gamescom recently.

Oh, and whoever Activision hired as their "real life" Deadp??ool is pretty damn ??great.

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In Australia, Transformers: Fall of Cybertron will not be getting a PC release. Aussie gamers will instead have to stick with consoles, nothing at all, or Plan B

When PC Gamer asked Acti??vision for a reason, it got a very abrupt, "No info. It's just not available." 

Wel?l, that sucks for Australian PC gamers. Still, they've gotta be getti??ng used to these regular screwjobs by now.

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betvisa888 casinoHigh Moon Studios Archives &#8211; Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/reviews/review-transformers-fall-of-cybertron/?utm_source=rss&utm_medium=rss&utm_campaign=review-transformers-fall-of-cybertron //jbsgame.com/reviews/review-transformers-fall-of-cybertron/#respond Tue, 21 Aug 2012 16:00:00 +0000 //jbsgame.com/review-transformers-fall-of-cybertron/ Transformers: Fall of Cybertron review

Transformers: War for Cybertron was one of my top multiplayer games of 2010. Something about it just worked surprisingly well, and High Moon Studios deserved oodles of kudos for providing the Transformers license with an original, structurally sound, vastly entertaining game that respected the franchise in a way other games (and certain m?ovies) had not.

When faced with a sequel, High Moon has taken the "if it's not broken, don't fix it" approach and essentially pulled the same trick twice. In fact, it's hard to say exactly what the differences are between Transformers: Fall of Cybertron and War for Cybertron at a glance.

It o??nly g?ets marginally easier with an extended look.

Transformers: Fall of Cybertron (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: High Moon Studios
Publisher: Activision
Released: August 21, 2012
MSRP: $59.99

Following the events of War for Cybertron, the Transformers' titular planet is on the brink of collapse. The battle betw??een the Autobots and Decepticons has drained Cybertron of its energon resources, and the Autobots decide to impose self-exile and find?? a new world on which to start over. Naturally, Megatron won't have any of that, and will go out of his way to keep Optimus Prime grounded, out of little more than petty spite.

While events certainly occur, there's very little story in Transformers: Fall of Cybertron. Despite retelling the story of the Transformers before they came to Earth and heavily revising the origins of Grimlock and the Dinobots, the narrative campaign feels somewhat rushed, as important exposition is gotten over quickly. Each focal character gets one or maybe two chapters in order to say what they have to say. Unlike War for Cybertron, which had some nice build and was paced very well, the plot of Fall flits too easily between Autobot and Decepticon characters, never focusing on a single plot poin??t long enough for it to have any?? gravitas.

There are definitely some great moments on par with the original game. The Starscream coronation scene is a definite highlight (yes, the infamous dialog exchange takes place!) and the level involving Grimlock and his classic T-Rex transformation is a delightfully empowering jaunt. I also love that High Moon included a genuinely creepy take on my personal favorites, the Insecticons, though the purist in me still sneers at High Moon giving Shrapnel's speech impediment to Kickbac??k -- a criticism that should have no relevance to any sane human with real priorities.

Still, the campaign is left wanting in comparison to the first. The gameplay is still solid, with the same great controls for both robot and vehicular forms, and I love the new upgrade system, in which players can purchase and enhance a variety of weapons and perks from Teletraan 1 outlets -- you can even rate each upgrade online to help new players find the best stuff. However, the newer, more open environments aren't so much liberating as they are repetitive, arena-like areas that lack any sense of atmosphere. The weapons also seem to feel far less effective, especially when going up against masses of shotgun-toting enemies that can reduce player characters to scrap in seconds. Combat was always going to be clunky by the very nature of the robots involved, but this time around it feels unfocused, possessed of a certain anarchy that is more overwhelming tha?n enjoyably chaotic.

The game's final level is truly the highlight of the show, switching from Autobot to Decepticon in a fluid way as players jump from bot to bot in an epic battle aboard Prime's Ark. The elegance and scale of this battle is a thing of beauty, and something I wish there could have been more of. When High Moon pulls out all the stops, it still manages to create something awesome. Sadly, it does it with less frequency in Fall as it did in War, and the result is a single-player mode that feels rather unsatisfying. Still good, and still tossing out enough references and jokes to make the average Transformers fan?? smi??le, but nevertheless a little disappointing.

Transformers: Fall of Cybertron screenshot

Multiplayer is still the game's biggest selling point, and it's as great as ever -- mostly because it?'s almost exactly the same as last time. Yet again, players get to choose between four distinct classes -- the hard-hitting Titan, healing Scientist, tactical Destroyer and stealthy Scout. Aside from some weapon changes and ability tweaks, these classes play pretty much as they did the last time, each one respectively turning into a tank, plane, truck and car, while fulfilling their archetypal battlefield roles. There are a number of competitive modes to choose, from simple deathmatches and capture-the-flag bouts to the one fresh addition, headhunter. In headhunter, players need to kill ?and collect the fallen "sparks" of their enemies, and bring them to an ever-changing location in order to score points. It's more or less a dog-tag mode with a Cybertronian twist.

Unlike single-player, the busy combat and disorderly flow of each match are positive traits. If you can get a full match together, each round is a tumultuous clash of metal and explosions. Each class is really well balanced, with a skilled scout able to take down a hulking tank if used correctly, and the new maps are just the right size to take advantage of vehicular motion without being so big that it's a dull slog to the next kill zone. Of course, if you played the first game, you'd know this already, because the exact same praise for the multiplayer in War for Cybertron appl??????????????????????????ies here -- whether that's good or bad hinges on how much you want to enjoy the same great taste twice.

Transformers: Fall of Cybertron screenshot

Character creation is expanded, with a lot of armor pieces to mix and match, and a greater range of color schemes, as well as a variety of custom loadouts and gear that can be gradually unlocked as players earn XP and rank up. Despite the enhanced variety, it still feels very restricted, with pre-set two-tone color schemes and armor pieces based largely on named characters from the single-player campaign. Still, it is an improvement, and one of the few genuine attempts to evolve Fall beyond the first game. I guess that's something.

Yet again, the jewel in Transformers: Fall of Cybertron's crown is Escalation. This is a co-op survival mode for up to four players that again doesn't do much different from last time. The player team is faced with waves of increasingly brutal enemy robots, and can earn cash to spend on upgrades, as well as unlockable doors that expand the arena and grant access to more powerful gear. This remains the most fun aspect of the game, but it feels a little downgraded from last time. First of all, there's less of a recognizable variety of enemies, due to the fact that even when v??aried, a lot of the opponents behave and look the same. What's more, the range of playable characters has been restricted in order to enforce a more class-ori??ented approach to team-building.

This time around, players have to pick one of four pre-set characters rather than the wider range seen last time. Each one possesses certain skills -- such as healing or ammo replenishment -- in order to encourage more strategy. It's a noble idea that does indeed add a slight? tactical bent to the onslaught, but it's come at the cost of personal choice and the previously endearing ability to grab your favorite character.

Transformers: Fall of Cybertron has a lot of what made the original game so great, but it suffers from generation loss, relinquishing a portion of its quality in the cloning process. The decision to give players more of the same is made less palatable by the fact that its story is nowhere near as engaging and the multiplayer has not expanded in any way -- and even been scaled back in the case of Escalation. If you choose to play it, you will certainly have a lot of fun. However, you will miss practically nothing by choosing to skip this installment. That's not to say you shouldn't get it -- just don't expect?? a must-see revelation.

As such, Transformers: Fall of Cybertron is a step down f?rom High Moon's encouraging start -- not bad at all and more than capable of providing entertainment, but unable to reach the heights of that which came before.

The post Review: Transformers: Fall of Cybertron appeared first on Destructoid.

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betvisa casinoHigh Moon Studios Archives &#8211; Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/gamescom-deadpool-will-make-fun-of-you-if-you-suck/?utm_source=rss&utm_medium=rss&utm_campaign=gamescom-deadpool-will-make-fun-of-you-if-you-suck //jbsgame.com/gamescom-deadpool-will-make-fun-of-you-if-you-suck/#respond Wed, 15 Aug 2012 20:22:00 +0000 //jbsgame.com/gamescom-deadpool-will-make-fun-of-you-if-you-suck/

The thing about Deadpool is that he knows he's a comic book character. He regularly breaks th??e fourth wall, and it's the same case here as Deadpool and the voices in his head will constantly talk to the player during the adventure. He'll narrate tutorial prom??pts, make fun of boss introductions, and even turn around to the screen to make fun of players for doing badly. There was one amazing point where Deadpool sang along to a song while riding up an elevator.

Developer High Moon Studios looks like they're going to stay true to Deadpool's character. It's the actual gameplay where I'm worried. Basically it's a third-person action adventure game where you can seamlessly switch between a variety of guns and melee weapons like swords, sais, dual sledgehammers, and more. All the weapons are upgradabl?e, and you earn upgrade points based on kills and combos. The better you do in battle, the more special attacks you can perform too, such as a breakdance move where Deadpool is swing?ing his swords around wildly.

The combat for the most part didn't have that sense of power you feel when kicking ass in games like Devil May Cry, or Bayonetta. Deadpool i?s killing everyone in style, but it just didn't give off that certain sense of strength that I think it's lacking. Granted, what we got to see was really early so lots can change. High Moon Studios have done an amazing job with the Transformers license so I'm not too worried about them pulling it off. 

Story wise, Deadpool is hired to kill rich news reporter Chance White. It's a basic?? hit, but this event will see Deadpool sucked into a conflict that will see other Marvel characters make appearances, such as Psylocke and Lady Deathstrike.

The mission begins w??ith Deadpool entering the sewers and inflating a giant bounce house. It's not explained at all why, and Deadpool quickly moves on after jumping on the bounce house a few times for pleasure. Um, okay? Deadpool double jumps, wall jumps, and climbs his way to the top of the sewers further into the area, and plants a C4?? charge to enter Chance White's residence. The entire place is swarming with Chance's body guards, and you have to do the typical slow crawl towards Chance while taking out a bunch of minions. 

Eventually, Deadpool finds Chance and slams him against a window. Here the player has to ?repeatedly press the A button on the Xbox 360 controller to punch Chance in the face, which causes the window to break and both characters fall out of the skyscraper building. Deadpool rides Chance, giving him a few more punches before the pair fall onto the bounce house that Deadpool set up earlier. It always comes together for Deadpool in the end. 

High Moon Studios?? is on the right track, and I'm looking forward to seeing more for sure. The Deadpool charm is there, they just need to get the gameplay up to strength.

The post gamescom: Deadpool will make fun of ?you if you suck appeared first on Destructoid.

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betvisa888 liveHigh Moon Studios Archives &#8211; Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/gamescom-deadpool-gets-screens-and-swimsuit-specials/?utm_source=rss&utm_medium=rss&utm_campaign=gamescom-deadpool-gets-screens-and-swimsuit-specials //jbsgame.com/gamescom-deadpool-gets-screens-and-swimsuit-specials/#respond Wed, 15 Aug 2012 12:30:00 +0000 //jbsgame.com/gamescom-deadpool-gets-screens-and-swimsuit-specials/

Here's a swanky new batch of screenshots for Deadpool. There are also some art images, some of which are just pictures taken from that ridiculous Marvel Swimsuit Special that used to run for no other reason than to be stupid. I guess it makes total sense when you remember that this is a Deadpool game. 

Anyway, screens look good, as ?I would expect from High Moon Studios. So far t??his is looking like it'll be a great game. I could definitely use another solid comic book property in my gaming library. 

The post games??com: Deadpool gets scr??eens and swimsuit specials appeared first on Destructoid.

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betvisa casinoHigh Moon Studios Archives &#8211; Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/transformers-fall-of-cybertron-demo-out-now/?utm_source=rss&utm_medium=rss&utm_campaign=transformers-fall-of-cybertron-demo-out-now //jbsgame.com/transformers-fall-of-cybertron-demo-out-now/#respond Tue, 31 Jul 2012 14:00:00 +0000 //jbsgame.com/transformers-fall-of-cybertron-demo-out-now/

It's Tuesday, and that means it's time to be a robot and smash other robots. A demo for Transformers: Fall of Cybertron is available to download? from Xbox Live Arcade right now. Those waiting for the PlayStation N?etwork demo can grab that tomorrow. 

The demo has two sing?le-player missions, one starring Bumblebee and one featuring the aerial Combaticon, Vortex. There is also limited ?multiplayer access, with players able to create a character and hop into both Deathmatch and Conquest modes.

That's my morning set, anyway.

The post Transformers: Fall of Cybertron demo out now appeared first on Destructoid.

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betvisa cricketHigh Moon Studios Archives &#8211; Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/transformers-fall-of-cybertron-trailer-and-screenshots/?utm_source=rss&utm_medium=rss&utm_campaign=transformers-fall-of-cybertron-trailer-and-screenshots //jbsgame.com/transformers-fall-of-cybertron-trailer-and-screenshots/#respond Wed, 25 Jul 2012 14:30:00 +0000 //jbsgame.com/transformers-fall-of-cybertron-trailer-and-screenshots/

Here's a great big wad of assets for High Moon Studios' Transformers: Fall of Cybertron. There's a whole ?bun??ch of screenshots showing off aspects of both the single-player and online sectors, while the trailer above details the multiplayer. 

I really dug the multiplayer in the last game, but longed for more flexibility with the character creator. I'm glad High Moon is bumping that up and offering a far wider range of options. Hopefully I'll now get the Sunstorm ??of my ??dreams.

The post Transformers: Fall of Cy??bertron trailer and screenshots appeared first on Destructoid.

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betvisa888 liveHigh Moon Studios Archives &#8211; Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/deadpool-game-penned-by-the-series-current-writer/?utm_source=rss&utm_medium=rss&utm_campaign=deadpool-game-penned-by-the-series-current-writer //jbsgame.com/deadpool-game-penned-by-the-series-current-writer/#respond Fri, 20 Jul 2012 02:00:00 +0000 //jbsgame.com/deadpool-game-penned-by-the-series-current-writer/

If you're enthusiastic about the recently announced Deadpool game and you're happy with the recent run o??f the character under writer Daniel Way, you'll be pleased to learn that his talents will be used by High Moon Studios. Activision Community Manager Dan Amrich revealed the information as part of a summary of the character aimed at the uninitiated on his personal blog.

That sounds like it's good news, but I haven't read a Deadpool comic in years and have no idea what the current series has been like, so I'll hold out until I get around to that before formin??g an opinion on this news. Should I get excite now?

A newbie’s guide to Deadpool [One of Swords via Joystiq]

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betvisa casinoHigh Moon Studios Archives &#8211; Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/listen-to-deadpool-read-his-own-videogame-press-release/?utm_source=rss&utm_medium=rss&utm_campaign=listen-to-deadpool-read-his-own-videogame-press-release //jbsgame.com/listen-to-deadpool-read-his-own-videogame-press-release/#respond Tue, 17 Jul 2012 19:00:00 +0000 //jbsgame.com/listen-to-deadpool-read-his-own-videogame-press-release/

So yeah, that Deadpool game. Count me in. Count me in to a silly degree. The trailer looks good, Deadpool is an awesome character, and High Moon Studios has the stuff. I'm totally counted in over here. 

As often follows a game announcement, a press release has been sent out. However, this isn't the typical boring email sent by some PR guy. The Merc with a Mouth has written and read out his own marketing spiel. You can listen to him sell his wares on the official site -- scroll down to the picture of h??im with the stereos.&??nbsp;

Oh, and he's got his own Facebook page now.

The post Listen to Deadpool read his own videogame?? press release appeared first on Destructoid.

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Holy crap guys, ??I think this might be my favorite episode of the show we've done in ages. Like, just in terms of the pure awesomeness/absurdity of today's n?ews.

For starters, the ESRB has described all the awful things that are in Resident Evil 6, and it includes a spider with lady-parts. I have been very vocal in the past about how terrible spiders are, and how sex with them would be the worst. Apparently Capcom heard me, and really doesn't want me to play their new game. Deadpool: The Game is happening, and I've been waiting for this for friggin' eighteen years. Another cool thing that is also awesome is Adventure Time: Hey I??ce King ??Why'd You Steal Our Garbage, which has a trailer now. On a more yawn-worthy note, Battlefield 4 got accidentally announced.

For the second half of the show, we tell you how YOU could win a bitchin 750 gig Seag?ate solid state hybrid hard drive for your gaming laptop. ??(I kept calling it a "Solid Snake?" hard drive because I thought it was funny, but then I was told to be quiet.)

The biggest news of the day, hands-down... Is the launch of ShagaGamer.com, from the makers of Datea??Gamer.co.uk. There are a lot of times when I ?really wish I lived in the United Kingdom. This is not one of them.

The post The DTOID Show: Adventure Time, Deadpool, & Spider-Boobs appeared first on Destructoid.

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betvisa888 betHigh Moon Studios Archives &#8211; Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/the-merc-with-a-mouth-gets-his-own-game-first-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=the-merc-with-a-mouth-gets-his-own-game-first-trailer //jbsgame.com/the-merc-with-a-mouth-gets-his-own-game-first-trailer/#respond Sat, 14 Jul 2012 21:45:00 +0000 //jbsgame.com/the-merc-with-a-mouth-gets-his-own-game-first-trailer/

Well, it's finally happening, guys. Deadpool will star in his very own videogame, called Deadpool: The Game. High Moon Studios (the team behind Transformers: Fall of Cybertron) will be handling ?the development duties, with Activision set to publish the game.

Nolan North will voice Deadpool, which is an appropriate choice because he's done the voice for Deadpool in all his appearances ever since Marvel: Ultimate Alliance. It just seems a bit strange beca?use he's doing his normal Nathan Drake-esque voice when he talks. Still sounds great all the same, though.

Now, the trailer itself was absolutely perfect. High Moon definitely nailed the humor and fourth wall breaking that Deadpool is known for. The trailer alone w?as full of so many unforgettable quotes. My p?ersonal favorite has to be, "Now let's be honest, I'm not the only one with a little bit of sh*t in their pants right now, am I?" No Deadpool, you're not.

So, we know they've got the character down, now it's just a matter of if the gameplay will be any good. From what I could tell of the small bits in the trailer (which shows Deadpool riding and punching a guy in the face while they fly towards Earth, among much more), it's looking like the whole game is shaping up quite nicely. What do you guys think?

The post The Merc with a Mouth g??ets his own game, first trailer appeared first on Destructoid.

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betvisa888 cricket betHigh Moon Studios Archives &#8211; Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/sdcc-quickie-transformers-fall-of-cybertron-multiplayer/?utm_source=rss&utm_medium=rss&utm_campaign=sdcc-quickie-transformers-fall-of-cybertron-multiplayer //jbsgame.com/sdcc-quickie-transformers-fall-of-cybertron-multiplayer/#respond Thu, 12 Jul 2012 21:31:00 +0000 //jbsgame.com/sdcc-quickie-transformers-fall-of-cybertron-multiplayer/

High Moon Studios finally let us go hands-on with the multiplayer for Transformers: Fall of Cybertron. Right off, I'll say that those that played and enjoyed MP in its predecessor, War for Cybertron, will be pleased to hear that thi??s one is just as easy to get into, and just as fun to play. I didn't get much time with MP, but I already feel pretty good about it.

Team Deathmatch was a good time. My group rolled tough, stuck together, and fought...as best as we could. We lost, but at least we tried hard. I played using a Scientist class bot, which is pretty limited in the strength department, but moves around well (I love changing from ship to bot to get around) and plays a key role in team play with its lock-on healing beam. Lik?e any good bot, my guys could take hits, and I kept them topped off as much as I could, but the damned monster-ass Titans are too tough, and we fell hard under their attacks. You'll need real teamwork to take these guys down.

I also did time with the game's node-taking/defending conquest mode, which wasn't as entertaining as it needed to be as all of the other players seemed to be lost in the map. Maybe a too-big map is at fault here. I did plenty of node taking as well as defending, but most of my time was spent c??rusin' for a brusin', looking for any kind of actio?n in the map's multi-tiered zones. What little action I saw playing as the zippy Infiltrator class was nice, with some good fights happening around node defense, but I was never fully engaged like I was in Team Deathmatch.

I had only a limited to play with the game's multiplayer customization features, but I suspect that this w?ill be hugely popular when the game ?ships. The four classes, Infiltrator, Destroyer, Scientist and Titan, can be tweaked from top to bottom in whatever way you please. Colors, shapes, sizes, weapons -- you name it. If you've ever dreamed of creating your own Transformer, this feature will tickle you metallic pink. (Seriously, that's an option.)

Finally, High Moon's Matt Tieger confirmed that both Dinobots and Insecti??cons will eventually become playable classes in multiplayer. It sounds like they'll be DL?C options, but this is still great news for Transformer fans. 

Transformers Fall of Cybertron will ?be release??d August 21 on Xbox 360, PS3, and PC.

The post SDCC Quickie: Transformers: Fa??ll of Cybertron multip??layer appeared first on Destructoid.

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betvisa loginHigh Moon Studios Archives &#8211; Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/high-moon-studios-to-announce-marvel-game-at-sdcc/?utm_source=rss&utm_medium=rss&utm_campaign=high-moon-studios-to-announce-marvel-game-at-sdcc //jbsgame.com/high-moon-studios-to-announce-marvel-game-at-sdcc/#respond Tue, 03 Jul 2012 18:00:00 +0000 //jbsgame.com/high-moon-studios-to-announce-marvel-game-at-sdcc/

The "Marvel Video Games" panel at San Diego Comic-Con will be centered around Gazillion's Marvel Heroes MMO, Ubisoft's Avengers: Battle for Earth, and, most intriguing of all, an announcement from Transformers: Fall of Cybertron developer High Moon Studios and Activision.

If you're attending SDCC, the p?anel is going to happen on Saturday July 14, 2012 from 1:45pm - 2:45pm in Room 6A. Even if you're not, the Internet will surely work its magic.

I'm trying not to get my hopes up here, but the prospect of a game based on a Marvel property that's developed by High Moon is making that a little ??difficult.

High Moon Developing Marvel Game [Game Informer]

The post High Moon Studios to announce Marvel game at SDCC appeared first on Destructoid.

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betvisa888 betHigh Moon Studios Archives &#8211; Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/e3-jimpressions-of-transformers-fall-of-cybertron/?utm_source=rss&utm_medium=rss&utm_campaign=e3-jimpressions-of-transformers-fall-of-cybertron //jbsgame.com/e3-jimpressions-of-transformers-fall-of-cybertron/#respond Thu, 07 Jun 2012 04:27:00 +0000 //jbsgame.com/e3-jimpressions-of-transformers-fall-of-cybertron/

Although I was not scheduled to try Transformers: Fall of Cybertron, this fan of High Moon Studios' previous offering couldn't resist grabbing some hands-on time with the game a??t E3, finally test driving Grimlock and seeing if he was done justice. I do believe he was. 

Un??????????????????????????like the rest of the roster, Grimlock has no real ranged attacks, preferring to smash opponents with his sword or grab enemies and hurl them into others. Of course, his T-rex form is the star of the show, and the demo gave me plenty of opportunity to roast Insecticons with a gout of flame or smash the??m to pieces via stomps and tail whips. The ability to insta-kill weaker enemies by tossing them in the air and biting the poor bastards in half is quite a lovely touch, too. 

I very quickly noticed that the game's enjoying some sharp graphical improvements. While War for Cybertron wasn't hideous, it certainly wasn't the most beautiful of games. Fall of Cybertron is visually superior even at a glance, ?with highly detailed character models and gleaming light effects. A hopeful indicator of the overall improvement to be found in this followup. 

There's only one complaint so far -- the Insecticon Kickback speaks with Shrapnel's speech impediment. As a hardcore Insecticon fan, this is the? kind of inconsistency that makes me break out in hives and want to cut myself. High Moon, please do not make me cut myself. 

[Check out Hamza's full E3 preview of the game right here!]

The post ??E3: Jimpressions of?? Transformers: Fall of Cybertron appeared first on Destructoid.

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betvisa cricketHigh Moon Studios Archives &#8211; Destructoid - Captain, Schedule Of Team //jbsgame.com/e3-hands-on-with-transformers-fall-of-cybertron/?utm_source=rss&utm_medium=rss&utm_campaign=e3-hands-on-with-transformers-fall-of-cybertron //jbsgame.com/e3-hands-on-with-transformers-fall-of-cybertron/#respond Tue, 05 Jun 2012 18:40:00 +0000 //jbsgame.com/e3-hands-on-with-transformers-fall-of-cybertron/ The post E3: Hands-on with Transformers: Fall of Cybertron appeared first on Destructoid.

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betvisa cricketHigh Moon Studios Archives &#8211; Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/transformers-fall-of-cybertron-is-coming-to-pc/?utm_source=rss&utm_medium=rss&utm_campaign=transformers-fall-of-cybertron-is-coming-to-pc //jbsgame.com/transformers-fall-of-cybertron-is-coming-to-pc/#respond Fri, 01 Jun 2012 18:30:00 +0000 //jbsgame.com/transformers-fall-of-cybertron-is-coming-to-pc/

A few folk have been wondering why Transformers: Fall of Cybertron wasn't announced for PC and, like mo??st supremely conf?ident PC users, assumed it was a conspiracy and they were being cruelly snubbed for a laugh. Well, the time to rejoice has come, for High Moon Studios has confirmed a PC release. 

"We are proud to reveal Fall of Cybertron for PC," Tweeted the studio, proving w?hat I said in the above paragraph.&nbsp;

Running counter? to the usual PC release crap, Activision has further revealed that all versions of the game will share a united North American release date of August 28. No delays for computer users, which is always a nice thing. 

Good news indeed. Now we can all be happy. Unless we game on ??a Mac, of course??.

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betvisa cricketHigh Moon Studios Archives &#8211; Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/transformers-fall-of-cybertron-offers-g1-pre-order-stuff/?utm_source=rss&utm_medium=rss&utm_campaign=transformers-fall-of-cybertron-offers-g1-pre-order-stuff //jbsgame.com/transformers-fall-of-cybertron-offers-g1-pre-order-stuff/#respond Thu, 31 May 2012 15:00:00 +0000 //jbsgame.com/transformers-fall-of-cybertron-offers-g1-pre-order-stuff/

Pre-ordering Transformers: Fall of Cyberteron from either GameStop or Amazon wil??l net customers some unique extras, designed to tickle their nostalgic muscles. Naturally, there are two different offers exclusive to two different retailers, and I'd say GameStop got the better deal. 

GameStop gets to offer the "G1 Retro Pack," based off the "generat??ion one" cartoon that most of you will be familiar with. Optimus Prime will get a skin that closely resembles his original look, and players will also unlock a powerful Megatron Gun and Shockwave Blas?t Cannon for use in the single-player campaign. 

Amazon is less impressive, offering a "G2 Bruticus Skin." The se??cond generation of Transformers toys had some funky color schemes, and Bruticus will reflect that with his vivid palette. It certainly looks freaky, but it's hard to top an incentive that rocks Megatron's original transformation. 

Feel free to check out ?the pre-order busin??ess in our attached gallery.

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betvisa casinoHigh Moon Studios Archives &#8211; Destructoid - Captain, Schedule Of Team //jbsgame.com/how-the-dinobots-came-to-transformers-fall-of-cybertron/?utm_source=rss&utm_medium=rss&utm_campaign=how-the-dinobots-came-to-transformers-fall-of-cybertron //jbsgame.com/how-the-dinobots-came-to-transformers-fall-of-cybertron/#respond Thu, 24 May 2012 23:00:00 +0000 //jbsgame.com/how-the-dinobots-came-to-transformers-fall-of-cybertron/

Transformers: Fall of Cybertron is looking good, and the thing I'm looking forward to the most are the Dinobots. High Moon Studios had to convince Hasbro to let them include the dinosaur crew, and once they did, they went about creating a whole new o?rigin stor?y for them.

Shockwave, the Decepticon's mad scientist of sorts, transformed Grimlock and crew into their new dinosaur forms. He did this in order to control them for his own purposes, but the pla??n backfired. Now the Dinobots are out for Shockwave's shiny metal ass.

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betvisa888High Moon Studios Archives &#8211; Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/transformers-fall-of-cybertron-toys-look-pretty-baller/?utm_source=rss&utm_medium=rss&utm_campaign=transformers-fall-of-cybertron-toys-look-pretty-baller //jbsgame.com/transformers-fall-of-cybertron-toys-look-pretty-baller/#respond Tue, 01 May 2012 21:45:00 +0000 //jbsgame.com/transformers-fall-of-cybertron-toys-look-pretty-baller/

Hasbro recently updated its Facebook page to reveal a new wave of Transformers Generations toys, featuring the "Cybertronian" versions of everybody's favorite robots. The figures are based on High Moon Studios' upcoming Transformers: Fall of Cybertron and a f??ew of them are destined for my shelf.&nb?sp;

Not all of them look great, of course. Bruticus is ludicrous, given the wildly varying colors of the Combaticons, and Jazz looks a bit like a broken monkey. I really like the Starscream and Shockwave, though, as well as the Combaticons individually. Also, an Insecticon toy?? Sold!

Check out the pictures below, or go the ??page. Do as you please!

The post ?Tr?ansformers: Fall of Cybertron toys look pretty baller appeared first on Destructoid.

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