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Let them fight

Whenever Nintendo hosts a new Direct, mini or otherwise, one of the first things I do when it's done is pop over to the company's Japanese YouTube channel to see if there were any game reveals that didn't make the cut for North American and European audiences. While trailers exclusive to the Japanese streams are usually for incredibly niche titles, more often than not these streams will feature a game or two with a far broader appeal that audiences on this side of the ocean wouldn't mind getting their hands on. During the last Nintendo Direct, we reported the Japanese version featured a new kaiju-filled entry in the Monster Rancher series. It was one of the more interesting games announced that day, and thankfully, Bandai Namco confirmed at Anime Expo that it is localizing the title for western audiences as Ultra Kaiju Monster Rancher.

This news isn't a huge surprise given the game was already confirmed to release in English in Southeast Asia. But it's just nice we won't have to do an expensive import?? to get it.

The Monster Rancher franchise has seen something of a small resurgence in recent years with Switch and PC ports of its early titles. For a brief moment during my childhood, the original Monster Rancher was one of the hottest games to play thanks to its gimmicky use of music CDs to generate monsters. I remember exchanging discs with classmates as we'd all try to score every available monster in the game. I don't think any of us ever managed to do that, however, a?s ??the fad quickly faded within my circle of friends. Suffice to say, I don't have many warm fuzzy feelings about the series, but I do think it would be kind of cool to revisit it with kaiju-sized monsters to control.

//www.youtube.com/watch?v=Msyi10WPpY4

Yep. The audacity of everything in that trailer pretty much gua?rantees I'll have to give a go when it releases stateside.

Despite the low number of kaiju in the trailer, Ultra Kaiju Monster Rancher will feature more than 200 different monsters to unlock using a digital CD database or NFC-compatible cards. That latter point has me quite curious about what my Animal Crossing Jingle amiibo card will unlock when I scan it into the game. I guess I'll find out later this year when Ultra Kaiju Monster Rancher launches on Nintendo Switch.

The post Ultra Kaiju Monster Ra?ncher is getting localized on Nintendo Switch later this ??year appeared first on Destructoid.

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I Kaiju Choose You

On March 14, 2022, the world learned of the passing of Akira Takarada. While perhaps not the most recognizable name in cinema history, the Japanese-Korean actor holds a special place in the hearts of monster movie fans, having carved out a niche in myriad Japanese creature features. Takarada starred in the original Toho production of Godzilla (1954) as well as its many sequels, while also battling beasties in the similarly themed Invasion of Astro Monster (1965), King Kong Escapes (1967), and Latitude Zero (1969). Takarada would even receive a small cameo in Gareth Edwards' Godzilla (2014).

During his decades on the silver screen, Takarada came? to understand the timeless nature ??of the "Kaiju" genre. There is a huge global community of fans who, no matter the generation, will flock to see gigantic neolithic monsters do battle within recognizable cityscapes �fighting it out against a backdrop of broken human politics, capitalist greed, and man's inhumanity to man. You might be seeing a dude in a rubber suit doing a German Suplex, but you're also being told, quite plainly, "Fuck Nukes".

Witnessing devastation and destruction, wreaked upon the world by a cast of scaly behemoths, remains an enthralling cinematic sub-genre �and is as thematically relevant in the '20s as it was in the '50s. The kaiju movie has become a beloved and respected cornerstone of science fiction, equally recognized and celebrated in WayForward's brand new slugfest Dawn of the Monsters.

So pull on your big r??ubber feet, and let??'s Do the Stomp.

dawn of the monsters review

Dawn of the Monsters (PlayStation [PS5 reviewed], Xbox, PC, Nintendo Switch)
Developer: 13AM Games
Publisher: WayForward
Released: March 15, 2022
MSRP: $29.99

Storming out of Canadian independent studio 13AM Games, Dawn of the Monsters is a narrative-driven side-scro??lling smash-'em-up �blending the core of brawlers and fighting games with the character build mechanics of roguelite adventures. Set in the far-flung future of 2036, the planet Earth has been all but conquered by a terrifying force of giant alien creatures, known to mankind as "The Nephilim". These behemoths have driven humanity underground, where they cower in fear of the devastation that rages above, as an ever-evolving battalion of beasts lays waste to the scorched earth.

All is not lost, however, as a resistance faction formed of the smartest, richest, and/or bravest hearts and minds is embarking on one critical push to reclaim the weary planet and push the invaders back into oblivion. Enter D.A.W.N., (Defense Alliance Worldwide Network), a body that has spent the past decade studying the enemy, gathering forces & resources, and creating its own army of towering titans. Operating out of its satellite headquarters, The Sunrise, D.A.W.N. prepares to return to the Ear?th's surface, executing a shattering do-or-die counter-attack with the fate of humanity itself at stake.

//www.youtube.com/watch?v=GumQguL9RNw

While it would be easy to assume Dawn of the Monsters is a brawler of the Streets of Rage or Final Fight variety, that would be somewhat inaccurate. While DotM does feature the typical tropes of the beat-'em-up, it moves to the beat of its own drum, reflecting the heavyweight nature of its cover stars. The result is a blend of side-scrolling brawler and one-on-one fighter, with an emphasis on optimiz??ed combos, parries, elemental effects, and precise, tactical movement.

DotM's fisticuffs feel suitably epic, as our huge, screaming warriors smash it out above the bridges and skyscrapers of abandoned cities. Megaton by nature, our protagonists and antagonists can often leave the ac?tion feeling a little sluggish and perhaps "heavier" than many players would like from their belt-action brawlers. In fact, the deliberate pace can often work against the flow of action, sometimes leaving fights feeling more of a chore to push through, rather than an exciting d?ust-up with a city at stake.

This naturally heavyweight pace is balanced out somewhat by DotM's deep, defined combat, which rewards experimentation, timing, and smart screen awareness. When coupled with the title's array of defensive abilities, cinematic rage attacks, and super satisfying "Cataclysms" (essentially Supers), it is surprising and refreshing to explore just how intricate the DotM combat mechanics are.

For a game that is, essentially, all about dinosaurs smacking each other in the chops. Dawn of the Monsters is absolutely not a button-masher.

dawn of the monsters review

As the player racks up kills, executions, and extended combos, a ranking system will reward them with a selection of "Augments": effect-laden boosts that can be applied to your Nephilim between missions. These range from health and damage buffs, to increased meter gain, powered-up parries & counters, or the ability ?to add armor frames to certain attacks. This mechanic adds further depth to your chosen kaiju, ma??king them even more dangerous as they romp 'n' stomp their way throughout the continents of the world. The only problem is... they're kind of powerful enough to begin with...

Dawn of the Monsters is a surprisingly easy title, especially once one has gotten to grips with its core mechanics. From its early missions, one optimized combo can put paid to essentially all enemies with relative ease. Once the Augment mechanic unfolds, your scaly boy/girl can often feel overpowered to the point of game-breaking. By the sec??ond chapter, I already had a build secured that essentially allowed me to simply parry many opponents to death, racking up "S" rankings with reckless abandon.

The slim challenge offered is fine for those simply looking for an action-packed smack-'em-up to be enjoyed with a buddy but, as a single-player campaign, DotM lacks a sense of adrenaline. The combat is smart and creative and, with a little work, players will soon have Kaiju heads littering the streets. But the rock 'em sock 'em action is undermined by DotM's relaxed pace and lack of challenge. While?? undoubtedly fun, especially in co-op, the campaign ultimately runs out of steam before its fina??l act.

dawn of the monsters review

One element of Dawn of the Monsters that defies criticism lies in its aesthetic. From its fantastic splash art to its dazzling in-game visuals, DotM masterfully reconstructs the visual style of yesteryear's comic books. The doomed cityscapes (and their respective doombringers) are beautifully design??ed, delightfully anima?ted, and awash with an amazing palette of pop-art color.

In addition, DotM has needle-sharp depth. The 2D action just pops off the screen thanks to some excellent shading, affording each stage an authentic sense of perception. Visually, DotM is one of the ??finest 2D releases in years. See the image above for a pr??ime example of its "living-comic-book" universe.

Backing up these fine graphics is an epic, foreboding, and bass-heavy score, suitably punctuating the "End-of-the-World" theme of Dawn of the Monsters' narrative. As Megadon and his pals throw down in abandoned neighborhoods, streams, and metropolitan districts, their strikes, blows, specials, and range of powerful space-age weaponry are all accompanied by suitably effective booms, blasts, and roars. Played through headphones, DotM offers a true cacophony of chaos, perfectly suited to the rampaging on-screen action. Dawn of the Monsters is an opera of nihilism. From an audio/visual standpoint, it's difficult to imagine how 13AM Games could have?? better represented its comic book apocalypse.

As a fun distraction between missions, players can learn more about DotM's intriguing world, lore, and cast of characters. Players can eavesdrop on fellow crew members �a likable bunch of international agents who, while tropey, are both visually cool and well-performed by an enthusiastic voice cast. As the campaign progresses, further lore is unlocked, allowing the player to learn more about the fateful events that brought about this horrifying crisis. Additionally, players can also use in-game currency to purchase palette-swaps for the DotM roster �each and every one of th??em is a sartorial delight.

There is very little else in the way of unlocks and alternate modes, which finds the $30 price tag a little wanting. It should also ?be noted that co-op multiplayer is local only, there is no online to be had.

dawn of the monsters review

Dawn of the Monsters is something of a victim of its own ambition. No one would deny that 13AM Games has put a lot of passion and effort into its creation, offering up a chaotic, head-ripping, building-breaking action experience. But something in the final mix just doesn't quite gel. The core problem is that combat is deep, fun, and clever, but also somewhat redundant due to a lack of challenge �a problem that also hurts the equally smart Augment mechanic. When you combine the low difficulty with DotM's generally unhurried pacing, you have a title that is fun, but not exciting.

That is not to say that DotM is bad. Far from it. It looks and sounds fantastic, it has an interesting world, smart customization options, well-designed bosses, and will most definitely provide hours of joy for two buddies on a lazy weekend. Importantly, it absolutely captures the spirit of its source material, presenting �wi??th great pride �a worthy tribute to the legendary kaiju kulture. Fans of that t?imeless genre, or those just looking for a spot of co-op monster-mashing, will not feel too let down.

Dawn of the Monsters is a fine time that is shy of grea??tness, though not for lack of trying. 13AM's tribute to a timeless cinematic genre captures the majesty, scale, and nihilism of its inspiration, stamping its own mark with smart combat and fantastic visuals. Unfortunately, repetitive missions, undemanding challenge, and slow pacing may dishearten solo players or those who prefer their scrappers on the speedier side. Regardless, anyone with a case of Atomic Breath should find some cataclysmic fun within.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Dawn of the Monsters appeared first on Destructoid.

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What's that coming over the hill?

WayForward and 13AM Games have finally announced a release date for its upcoming building-ripper Dawn of the Monsters �/em> The king kaiju brawler will come stomping onto PlayStation, PC, Xbox, and Nintendo Switch March 15, and woe betide and peop??le, vehicles, or landmarks that g?et in its way.

As we previously wrote about in our exclusive report, Dawn of the Monsters will see one or two players stake control of a roster of behemoth characters, battling against intergalactic invaders in an effort to reclaim Earth for a devastated humanity. The carto?onish title combines romp-??'em, stomp-'em carnage with a surprisingly deep combat system, culminating in very cathartic, no-holds-barred destruction.

//www.youtube.com/watch?v=zWRLPr4zfPg

The Dawn of the Monsters narrative sees a 2036 Earth completely devastated by the arrival of The Nephilim, a seemingly unstop??pable alien invasion that has driven the last bastion of civilization underground. From its subterranean bunker, a resistance force known as "DAWN" (Defense Alliance Worldwide Network) sets above creating its own giants, readying them for a final ditch effort to take back the planet from a platoon of dangerous new settlers.

//www.youtube.com/watch?v=A576C0R-U5w

Dawn of the Monsters launches March 15 on PlayS??tation, PC, Xbox, and Switch p??latforms.

The post Dawn of the Monsters: Kaiju Khaos will reign on Ma??rch 15 appeared first on Destructoid.

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We were too concerned with whether we could

WayFaorward has revealed a rough release window for its devastating kaiju-'em-up Dawn of the Monsters �the build??ing-bashing fighter will launch on PC and console platforms in March 2022.

A new trailer, (which you can check out below), offers us our first real look at the lore behind 13AM Games' new scrapper. In the year 2036, a wave of terrifying, gargantuan creatures arrives on Earth, leaving death and destruction in their wake. In the wake ??of the "Nephilims'" arrival, humans are driven underground, forming a resistance known as "DA??WN" (Defense Alliance Worldwide Network).

Some 30 years later, humanity emerges once again, led by a small but powerful army of its own super-sized mu?tants and ready for a battle to reclaim the planet. However much of it is left standing... Well, that's anybody's guess.

//www.youtube.com/watch?v=A576C0R-U5w

As featured in our previous report, Dawn of the Monsters is a chaotic but surprisingly deep fighting title that sees huge behemoths battling it out in cataclysmic battles across the globe. Similar to titles such as SNK's King of the Monsters, Dawn of the Monsters combines fighting game mechanics with an unhealthy appetite for destruction as pla??yers battle against the?? CPU and each other in a true clash of the titans.

The key to DotM's appeal lies in its simplistic concepts but deep design, allowing for a fun, multiplayer smashabout for lazy evenings, or a deeper, more focused study of its characters, combat, and mechanics. All of this action is splashed with colorful and cartoonish graphics and an anarchic spirit of total chaos. Dawn of the Monsters is shaping up to be a lot of good, old-fashioned fun, here's h?oping it delivers when it launches in March on PlayStation, PC, Xbox, Switch, and Stadia platforms.

For more reading check out our exclusive report on DotM's modes and mechanics right here.

The post Dawn of the Monsters will bring total annihilatio?n in March appeared first on Destructoid.

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Godzilla never parried enough

As you might recall, Destructoid previously reported on a brand new city-stomping brawler, Dawn of the Monsters, which sees a roster of awesome kaijus throwing down on both each other and some pretty unlucky cityscapes. While work continues on this earth-shaking fighter, publisher WayForward has been rad enough to offer Destructoid a new video exploring DotM's combat.

The video, narrated by 13AM Games' creative director Alex Rushdy, gives us our first real deep dive into Dawn of the Monsters' symphony of destruction. While the gameplay instantly recalls the apocalyptic smashing of classics such as Midway's Rampage and SNK's King of the Monsters, 13AM Games has infused DotM with a combat system more akin to modern fighting games, resulting in a fun and frenzied brawler with its own added character depth, meter management, and? sense of style.

//www.youtube.com/watch?v=zWRLPr4zfPg

As explained in the video, Dawn of the Monsters features an evolving, ladder-style combat system. Your chosen giant throws fists and feet with reckless abandon thanks to an array of light, heavy, and dash attacks, ?all of which build a "Rage" meter, chunks of which can then be spent on unique and powerful Rage Attacks (specials). In turn, as the player unleashes Rage attacks, they build toward mighty Cataclysm Attacks (supers), causing catastrophic damage to both opponents and the local high street.

This ladder system is also implemented in DotM's combo chain. Light/Heavy attacks can be canceled into Dash Attacks, which can cancel into Rage Attacks, which c??ancel into themselve??s. Ergo, in order to bag those high scores and sweet, elusive S+ rankings, players will be required to lay waste to swarms of opponents whilst using smart meter management and situational awareness to keep the combo meter rolling and our scaly friends full stocked with Rage. Surprisingly deep for a game about stepping on bridges.

dawn of the monsters combat trailer

While Dawn of the Monsters rewards aggression, sometimes the best offense is a good defense... or something. Our anti-heroes can not only block attacks and perform smart dodges, but frame-perfect timing will result in a parry! Like King Ghidorah just joined the roster of Third Strike! Practiced use of parrying, dodging, juggling, and devastating combos will soon see your giant crowned King of the Monsters!... Erm... Dawn of the Monsters!

To add a little customization to the action, augments will also be available, allowing players to focus buffs on the weaker elements of their gameplan, or simply double-down on their positives. These augments range from meter build and parry ability to damage, dodge speed, and more. The video also touches upon weapons, unique character states, and the intricacies of the DotM combo system.

dawn of the monsters combat video trailer

At this stage, Dawn of the Monsters is already looking l?ike a fine time for those who lik?e a bit of button-bashing between friends, while having the depth to keep die-hard kaiju fans locked in for the long haul.

This smart gameplay divide between casual couch party fun and practiced, lab-based study has worked out marvelously for modern brawlers such as DotEmu's Streets of Rage 4. Hopefully, Dawn of the Monsters will find ??its own dedi?cated community when it finally brings its big ol' foot down on your local financial district.

Dawn of the Monsters is coming soon to PlayStation, ??PC, Xbox??, and Nintendo Switch platforms.

The post Exclusive: Let’s break down Dawn of the Monsters kaiju kombat appeared first on Destructoid.

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