betvisa liveMario Kart 7 Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/tag/mario-kart-7/ Probably About Video Games Mon, 19 Dec 2022 11:40:56 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888 betMario Kart 7 Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/mario-kart-memories-30th-anniversary-nintendo/?utm_source=rss&utm_medium=rss&utm_campaign=mario-kart-memories-30th-anniversary-nintendo //jbsgame.com/mario-kart-memories-30th-anniversary-nintendo/#respond Mon, 19 Dec 2022 21:00:01 +0000 //jbsgame.com/?p=354787

Looking in the rearview mirror

This year, Mario Kart hit one of those milestones that just doesn't seem right. Have we really been slinging shells between go-karts for 30 years? As it turns out, we have (at least "we" have in the broader cultural sense �I am a few years younger than Mario Kart).

For the last 30 years, it's been seemingly impossible to unseat Mario Kart as the multiplayer game of choice for many. It doesn't have the thriving competitive scene of your average fighting game, but if you put 10 people from any walk of life in a room and ask what game they want to play, nine of them will say Mario Kart. One asshole will say Towerfall, and that asshole is me, but that's not relevant??.

Where we've been

It's often been said that your favorite Mario Kart is either the first one you played or the newest one. Because of the iterative nature of the series, the latest title is usually "the best," but it's hard to shake off nostalgia. Sure enough, I've always been very fond of Mario Kart Wii. I played i?t when I was young, and because my family did the same thing every??one else did and refused to buy a Wii U, I kept playing it right up until the Switch arrived.

The motion controls, the little plastic wheel, the fact that it was on the Wii and therefore accessible at all my friends' houses �Mario Kart Wii had it all. It remains one of three or four video games that my mom earne??stly enjoys, and for that, I must give it high marks.

During the wait between Wii and Mario Kart 8 Deluxe, I dabbled in some other Mario Karts. I got a Game Boy Advance after I got a Wii (my choice, I was a weird kid), so I played a good bit of Mario Kart: Super Circuit on my own. As the only person who still had a GBA in a post-DS world, I gained a healthy appreciation for single-player Mario Kart, which I carry with me to this day. I eventually snagged a 2DS and played a good bit of Mario Kart 7 there - that game is lovely, but, in true Mario Kart fashion, it??'s basically a lesser versi?on of the next entry, which makes it mostly unnecessary to return to.

I've dabbled in the other Mario Kart games, but I wasn't around to play them when people actually cared about them, so I can't say too much about that experience. I quite like Mario Kart: Double Dash, I kind of hate Super, and I am utterly neutral on Mario Kart 64.

Where we're heading

Naturally, Mario Kart shows no sign of slowing down. Mario Kart 8 Deluxe is the best-selling Nintendo Switch game by a pretty dramatic margin, and the ridiculously expensive peripheral-based spinoff Mario Kart Live: Home Circuit is somehow in the top 100. Mario Kart 8 Deluxe continues to receive DLC tracks, and the mobile game Mario Kart Tour has been active and relatively successful for ??a?? few years now.

 

I still play Mario Kart 8 Deluxe whenever I get the chance, and I dabble in Mario Kart Wii when I'm at my family's house (they're purists). I wouldn't say Mario Kart is a favorite franchise of mine, but it's pretty undeniable that it ??br??ings folks together.

It'll take some time, I expect, for Nintendo to bless us with another full-fledged Mario Kart entry. Thankfully, it's still pretty easy to get a group together to play Mario Kart 8 Deluxe, and the Switch's handheld nature makes it easy to nurture my love for single-player Mario Kart, so I'm alright for now.

We'd love to hear about your history with Mario Kart �what's your favorite entry? Does the age-old first-game/newest-game doctrine hold true for you? Do you ever play the game on your own, or is it strictly a multiplayer experience for you? Fill those comments with Mario Kart stories, if you'd be so kind.

The post As the franchise hits 30, everyone’s got some Mario Kart memories appeared first on Destructoid.

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Move over, Honey Queen

Honey Queen has it rough. She was riding (flying) high in the Galaxy series, but after he one cameo in Mario Kart 7, she was unceremoniously cut in 8; not even the DLC was gracious enough to bring her back into the fo??ld.

She's even cut in this new mod from PabloMK7, who replaces her with the one and only true Nintendo mascot -- Waluigi. According to PabloMK7 Mario Kart 7 is infamously tough to mod, a??nd after four years folks have finally started to crack ??the code so to speak.

This mod includes the model and vocal work, and it had to be meticulously built using a new process. It's not available now but will be "soon," presumably in an upcoming vi?deo.

[Thanks Rodney!]

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Forget DMCA takedowns

Apparently racing your very own Mario Kart is a booming business over in Japan, because this is the second time I'm posting about a company offering such a thing. It looks like the ??Marika Company didn't get clearance from Nintendo, because the Big N is now suing them for infringing on their i?ntellectual property.

Announced via a press release from Nintendo of Japan, Nintendo insists that, "They ?[Marika] use it for publicity and sales without obtaining our permission, and we insist that such an act falls under unfair competition and copyright infringement acts against us." That is fair enough, I suppose.

"In addition, when the d?efendant company rents a public road cart to that customer, they lend a costume of a famous character such as our 'Mario', etc., and the image and the video of the costume are displayed," the press release continues. As you can see in the image gallery, that claim cert?ainly can't be refuted.

Marika's website is currently offline, so that probably doesn't bode well for the company. I would try to settle for something out of court, because not getting permission from the original copyright holder is basically an open and shut case. I'm mostly surprised that real life Mario Kart is so prevalent in Japan. Where is that in Yakuza 6?

Nintendo sues company that let you race Mario Karts in real life [Eurogamer]

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I'd throw shells at cars

I'm sure many of us have fantasized about driving in a real life Mario Kart race. The joy of whisking past players you've toppled with a red shell while casually d??odging a Bob-omb ??would be a real treat for anyone. According to Good Morning America (of all sources), you can just about replicate the experience in the Akihabara district of Tokyo.

Those who are lucky enough to live on ?the other side of the world can head on over to Akiba Kart and rent out a go-kart fashioned after everyone's favorite plumber. All of the karts for rent are at the 50cc class, which means even the most novice of drivers should be able to avoid accidents. The cost is $25 an hour, so even $100 could get you a fairly large chunk of the day on th?ese machines.

The shops owner, Daisaku Koyama, has a warning for any speed demons among us. "Be careful while driving. Japanese police can get very angry." Seeing as how crime rates are exceptionally low, I'm sure the cops are just itching to find any troublemakers and serv???e them justice.

Driving a Real-Life Mario Kart in the Streets of Tokyo [Yahoo News]

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betvisa cricketMario Kart 7 Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/mario-kart-7-patches-up-some-glitches-today/?utm_source=rss&utm_medium=rss&utm_campaign=mario-kart-7-patches-up-some-glitches-today //jbsgame.com/mario-kart-7-patches-up-some-glitches-today/#respond Tue, 15 May 2012 17:30:00 +0000 //jbsgame.com/mario-kart-7-patches-up-some-glitches-today/

An update is now live for Mario Kart 7, and you can grab it through your eShop update menu, or by scanning this QR code that Nintendo Life has ge??nerously produced ?for the internet at large.

All the update does is essentially fix a few exploits found in the game, for instance the Wuhu Island/Mountain Loop and Bowser's Castle 1 shortcuts. A number of people around the web are hilariously? reporting that potential cheaters are already atte??mpting to load up Wuhu, and are miserably failing when trying to use the old shortcuts.

Thank goodness for Nintendo's willingness to embrace patches! Before the DSi, people would have been left in the wind. Hundreds of people on various Mario Kart community message boards were refusing to pl??ay online with these glitches intact, so chalk up a definite win for Nintendo.

Mario Kart 7 Update Available Now [Nintendo Life]

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betvisa888 cricket betMario Kart 7 Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/miyamoto-in-a-life-sized-mario-kart-makes-my-day/?utm_source=rss&utm_medium=rss&utm_campaign=miyamoto-in-a-life-sized-mario-kart-makes-my-day //jbsgame.com/miyamoto-in-a-life-sized-mario-kart-makes-my-day/#respond Sun, 11 Dec 2011 03:00:00 +0000 //jbsgame.com/miyamoto-in-a-life-sized-mario-kart-makes-my-day/

Shigeru Miyamoto was already in California to attend ton?ight's Spike Video Game Awards, so he took some time out from his trip to...go to the mall?

The legendary game maker is shown in the photo above behind the wheel of a IRL-sized Mario Kart at the Westfield Topanga mall in Canoga, California.  He showed up yesterday to check out the custom work by West Coast Customs, made to celebrate the release of Mario Kart 7 on the 3DS.

Two things:

1. There's a Topanga mall? Topanga?

2. If I were at the mall, out to get some shitty Sbarro or something,? I would have freaked the fuck out if I ran into Shigeru Miyamoto. I bet that happened yesterday.

The post Miyamoto in a life-sized Mario Kart makes my day appeared first on Destructoid.

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betvisa liveMario Kart 7 Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/reviews/review-mario-kart-7/?utm_source=rss&utm_medium=rss&utm_campaign=review-mario-kart-7 //jbsgame.com/reviews/review-mario-kart-7/#respond Tue, 29 Nov 2011 07:01:00 +0000 //jbsgame.com/review-mario-kart-7/

The more a game has the word "new" printed on the back of its game case, the better the chances are that the game inside will feel older than time itself. Mario Kart 7 has the word "new" printed on the back of its game case no less than four times, and true to the theory, its contents are less fresh than ?the contents of Joan Crawford's underwe??ar.

At this point, it's customary with a Nintendo game to mention how that's not a bad thing, to highlight how nothing was broken and didn't need fixing. In Mario Kart 7, however,?? I don't think that's appropriate. For once, sticking to tradition has not worked in Nintendo's favor.

Mario Kart 7 (3DS)
Developer: Nintendo EAD, Retro Studios
Publisher: Nintendo
Released: December 4, 2011
MSRP: $39.99

Describing Mario Kart 7 is going to be almost pointless for anybody who has played most of the series, especially since this one ignores the more gimmicky aspects of Double Dash!! and Mario Kart Wii. The seventh iteration of the venerable kart racing series truly returns to the series' roots, keeping things free of complications and delivering the kind of "pure" karting experience fans have played for years. Usually, such a simplistic return to form can be a good thing, but with Mario Kart 7, the roots have ??aged to the point where they may well have? become rotten.

Indeed, Mario Kart 7 is the same Mario Kart you've fundamentally played six times before. There are 32 courses (16 new, 16 remixed versions of old courses) littered with obstacles and power-up boxes that boast familiar, luck-based items. Homing red shells, s??lippery banana skins, and vision-obscuring squids are?? all back, joined by three fresh items -- a Tanooki Tail that can swipe players and obstacles, a Fire Flower that rapidly tosses projectiles along a straight path, and a big red Seven that gives players seven previously established items to choose from. The fire power is great at annoying other players and the Seven is definitely cool, but I must say that the Tanooki Tail is fairly useless -- obstacles are easily avoided and the power-up rarely appears when you're close enough to other racers to strike them.

Other fresh additions include gliding equipment and unde??rwater sections. Although these new elements provide something aesthetically different, they don't actually change the game. Underwater racing is a little slower and air gliding is a little floatier, but their impact on the gameplay is minimal at best, appearing merely as vapid contrivances that exist to provide the illusion of variety rather than actually altering the core experience.

It takes seconds for all the familiar problems with Mario Kart to surface. Rubber banding and fixed races are still an integral part of every course,?? and victory in a race yet again hinges hugely on the element of basic luck, with items such as the Blue Shell returning to punish players who commit the sin of maintaining success. These a??re long-standing issues with the series that many will likely have gotten used to but really ought to have been dealt with by the seventh installment. Simply put, these problems have grown incredibly tiring, and items like the Blue Shell stopped being funny several sequels ago.

Familiar problems would be bearable if not for the other big issue with Mario Kart 7 -- it's just too damn slow. Even budget kart racers like Jimmie Johnson's Anything With An Engine are faster and more exciting than this. The game's casual pace goes hand in hand with the fact that it hasn't changed one bit, and each separate issue enhances the other, exposing Mario Kart 7 for the weary and humdrum affair that it is. When even budget racers realize that the genre needs shaking up with fresh ideas and/or at least a measure of energy, it's almost depressing to see the world's leading kart r??acer trudge out of the starting gate with such a dismal, sluggish, outd??ated little offering.

Fact of the matter is that kart racers are old news, and this is one of the most routine kart racers on the market. Even series like Dynasty Warriors and Madden boast fresher features with each iteration than those found in Mario Kart 7, and as someone who usually has no problem with sticking to a winning formula, not even I can justify how formulaic Mario Kart has become. Nintendo has truly played it safe with Mario Kart 7, but it's done so to such a degree ??that the game could be accused of cowardice. Something bolder needed to arrive, something that shook up a very tired style of game. Nintendo shockingly chose not to take that brave step this time around.

Outside of races, the time trials have returned, as have coin dash and battle modes -- the former a series of arenas in which players must collect and keep the most coins and the latter a series of arenas in which players must use items to pop balloons on opposing karts. Unlike in Mario Kart DS, the rather neat abi?lity to blow into the microphone to inflate balloons is no longer included. This is a ??straight old-school mode like everything else.

The only vaguely compelling element is the new kart customization feature, but it is about as streamlined and restricted as you could ever hope to get. You basically get to unlock and swap new kart bodies, wheels, and gliders by collecting coins in the various races. Each new add-on has its own set of statistics to help with speed, turning, and acceleration, but ultimately, you won't be spending much time on creating a personal vehicle since there's very little to play with. Same can be said for the new roster of racers, which doesn't really bump the character count up due to quite a few having been taken out. I'd rather have Dry Bones back than the uninteresting bee queen from Mario Galaxy.

Both online and local multiplayer are included, with players able to partake in both races and battles. Once again, there's nothing new here. If you aren't sick of Mario Kart then you'll probably find some longevity in the multiplayer, which is at least streamlined and allows for r?andom play without the need for Friend Codes.

Nevertheless, multiplayer doesn't really make the game more exciting, especially online where you can't even have the fun of taunting each other and are instead stuck in a rather dry, joyless atmosphere. You also can't quit out of the game during a certain point in matchmaking, instead having to turn the entire 3DS off if you want ??to stop. Which is convenient.

To be as fair as possible, one can say that Mario Kart 7 looks quite good. Although the 3D doesn't really facto??r into the gameplay, it has the best 3D visuals on the system with very little sign of ghosting or eye-straining effects. In this regard, the simplicity has worked in the game's favor. The bright, colorful tracks and entertaining racer animations are fairly appealing as well, while the music and sound effects are all standard with nothing that tru?ly stands out.

Mario Kart 7 is as derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I'd hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7's problem. The other half is the fact th?at it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula ??Nintendo itself perfected.

Mario Kart is in need of a severe shake up. This stagnant,? crawling, and indolent effort is not it.

The post Review: Mario Kart 7 appeared first on Destructoid.

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betvisa loginMario Kart 7 Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/wiggler-and-honey-queen-playable-in-mario-kart-7/?utm_source=rss&utm_medium=rss&utm_campaign=wiggler-and-honey-queen-playable-in-mario-kart-7 //jbsgame.com/wiggler-and-honey-queen-playable-in-mario-kart-7/#respond Tue, 01 Nov 2011 12:40:00 +0000 //jbsgame.com/wiggler-and-honey-queen-playable-in-mario-kart-7/

Nintendo has revealed two new playable racers in Mario Kart 7 -- Wiggler and Honey Queen. If you were?? able to?? guess any of those ahead of time, you must be some sort of X-Man. 

Wiggler is that really annoying caterpillar who has been stumping Mario in a range of 2D and 3D games since Super Mario World on the S?NES. Honey Queen is a bit less renowned, having only appeared in Super Mario Galaxy and its sequel so far. 

This rounds up the new characters to four so far, with Metal Mario and Lakitu having previously been announced.

It's a weird pair of charac??ters to include, but I can dig it! 

New Mario Kart 7 characters revealed [ONM]

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Here's a new trailer for Mario Kart 7, whic??h is going to make love to your 3DS on December 4 (December 2 in Europe). Watch it to see Mario riding around in Kart and throwing turtles at people. Also, raccoon tails!

We've got some good stuff coming for the 3DS, and not be??fore time! It even h??as online, which I'm pretty glad about. 

Yes, this is a 3DS post in which I have ??nothin??g to whine about.

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I’m of the mind that Mario Kart DS is the best in the series, one of the best games on the DS and a shining example of well executed gameplay. Accordingly, Mario Kart 7 seems like it could be a ??game ready to stand out from the pack and help justify the purchase of a 3DS for the good amount of people still wanting for things to play on the system.

I was excited to play Mario Kart 7, which I’m still tempted to call Mario Kart 3DS, but won’t, because of weird naming conventions that have branded it otherwise. What I found is that Mario Kart 7 is Mario Kart, plus a bit more, which is a good thing.

Mario Kart 7 (3DS)
Developer: Nintendo/Retro Studios, Inc.
Publisher: Nintendo
Release: December 1, 2011 (JP) / December 2, 2011 (EU) / December 4, 2011 (NA)

If you’ve played a Mario Kart game in the past, particularly Mario Kart DS, you’ll be right at home with Mario Kart 7. At ??the onset, I instinctively darted over to Yoshi, Dr?y Bones being absent, and proceeded to the kart select screen. The kart select screen prompts you to mix and match a kart body, wheels, and a gliding apparatus, the latter of which automatically deploys during certain segments of the games (more on that later), and all of which have their own statistics, tailored to your personal driving style. As usual, there were a variety of options, plenty of which were hidden and locked away, waiting to be unlocked. The two new characters I can clue you in on are Metal Mario and Lakitu, though neither was playable during my time.

I was able to race through four cups, one at 50cc and 100cc, two at 150cc, over local play (four people, four computer controlled) and everything I remember from years of playing Mario Kart rushed back to me. I was a bit hesitant, at first, about having to use the 3DS’s circle pad, but it proved a commendable steering wheel proxy, though building up boosts with it while drifting felt a bit unfamiliar. Also, I’m still pretty good at Mario Kart.

There are eight Grand Prix cups, two of which were locked during my hands-on time, boasting a wide variety of Mario Kart levels past and present. Unfortunately, I have?? yet to see Moo Moo Farm, so I’ve got my fingers crossed that it makes it in there. Those cows are just t??oo cute.

One new, big feature in Mario Kart 7 is the first-person camera mode, akin to the “cockpit modes” of conventional racing games, though the wheel moves as if possessed, as there are no hands on it in this view. You can shift into and out of first-person mode on the fly with a push up or down on the directional pad, respectively. I only played in first-p??erson a bit, but it was an interesting perspective. You can elect to steer with either the 3DS gyroscope or continue using the circle pad, though there is no way to disable gyroscope controls should you end up fancying this mode and want to use it with the circle pad without the fear of mistakenly drifting off the road (unless you’re super good at holding still). The gyroscope controls seemed to handle better than I vaguely remember the Wii version of the game handling before I switched immediately to the GameCube controller, but it was hard enough for me to get my head around this new perspective, so I tended to default back to the circle pad when I played in first-person.

While the cockpit mode in Mario Kart 7 is an entirely optional affair, there have been a few subtle, but noticeable changes to the core gameplay as well. Jumping (right shoulder button) when going off ramps causes your racer to do a boastful little trick, which gives you a slight boost when you touchdown again. A few tracks also submerge you in water, which now leads to a propeller appearing at the back of your kart, so you maintain normal speed. The Tanooki tail also makes its way into the Mario Kart arsenal and it’s as adorable as I mentioned it was in my Super Mario 3D Land preview. It even spins as your?? propeller wh??en you’re underwater!

As mentioned prior, karts also deploy gliding mechanisms when sent airborne for a prolonged period of time, which I found fun. A few levels even seemed to have shortcuts only reachable by careful gliding. Blue shells also come careening after the first place racer on the ground now, making them liable to wreck the day of more than just their ultimate target. Coins are also back, instantly reminding me of the hours I sunk in Mario Kart Super Circuit collecting every coin in each level, though Mario Kart 7 limits you to a maximum of ten coins, which again serve the gameplay purpose of increasing your top speed. I’m sure the novelty will wear off on some of these changes quickly, but they’re? welcomed additions to the core gameplay that worked well with the experience.

Though I was playing Mario Kart in what is arguably the best way to pl??ay, locally, I also have the details on some of the online multiplayer components. Sticking to the local front for a moment, single-card play is onc??e again supported, meaning only one person among friends has to own the game for everyone to be able to race against each other, though leeches are restricted to racing with Shy Guy in a default kart. Both modes support two to eight players.

One of the coolest online features is the ability to make and join custom communities, whi??ch, as I understand it, act analogous to PC gamers playing on specific servers. Communities, once created, are assigned a numerical code, which others can use to find and join them and, when searching for an online game, you can filter by communities you’re a part of, as well as similarly ranked opponents or friends. As far as I know, there isn’t a limit to the number of communities you can be a part of, though your “racer card” only keeps track of a finite amount. The racer card keeps track of your record and similar, interesting statistical minutiae and can be distributed through the 3DS’s street pass feature. Ghost racing data can be distributed and collected in a similar way.

I played with the 3D cranked all the way up for the majority of the time and, whi?le I suppose it looks nice, I was much more impressed by just seeing the game’s deliciously vibrant color palette on the 3DS’s higher resolution screen. Perhaps I’m still not accustom to playing the 3DS, but I fo?und myself frequently having to readjust my eyes or the screen position when I drifted, unconsciously, out of position and had to deal with briefly distorted screen ghosting -- and this was with my arms stabilized on a table. Still, visually, the game is a treat to look at.

Mario Kart 7 is Mario Kart, which is fantastic. There is still little more infuriating than getting rocked by a blue shell on the final lap, and little more rewarding than coming back and finishing that lap in first. Time will tell if it can equal the pure elegance of Mario Kart DS, but it’s looking like it can reignite Mario Kart fever and prove to be a well-crafted, addicting experience worthy of the Mario Kart name.

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betvisa loginMario Kart 7 Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/eb-expo-2011-mario-kart-7-hands-on/?utm_source=rss&utm_medium=rss&utm_campaign=eb-expo-2011-mario-kart-7-hands-on //jbsgame.com/eb-expo-2011-mario-kart-7-hands-on/#respond Mon, 17 Oct 2011 21:45:00 +0000 //jbsgame.com/eb-expo-2011-mario-kart-7-hands-on/

In the long history of the Mario Kart franchise, fans have been divided on which entry is the best. Many maintain that nothing will ever exceed the sheer fun of the original Super Mario Kart for the Super Nintendo, while others insist upon the DS version. Personally, I'm one of those strange folk who believes the series reached its pinnacle with Mario Kart: Double Dash!! for the GameCube.

With that in mind, I sit down to play Nintendo's entry for the 3DS, Mario Kart 7.

One of the main features I've been wanting to see is, of course, the 3D effect. However, I hold off until I get a feel for the controls. As I begin my race in Mario's signature red kart, I first get a sense of the course. The Nintendo rep at the booth tells me that, while it doesn't have a name yet, the track will be in ?the final game. 

A mixture of tropics, ??sand, and even underwater sections greet me as I use the circle pad to take corners. Almost immediately, I feel completely at ease steering in this manner. It feels smooth and natural while also giving me precise control o??f my handling.

As I experience the speed of the demo, Bowser and Peach both speed past me as I fail to notice the bridge ahead. I'm suddenly underwater, where a section of the track continues. The water makes the kart feel f?loaty without sacrificing much control over my maneuverability.

I turn the 3D slider all the way to max, and the track opens up in a way I did not expect. Platform sections becom?e huge and engrossing, and the surrounding environments envelop the course. I have to be careful, as slight movement of the screen causes the 3D effect to ghost a little, causing me to lose concentration.

As I cross the start line, series?? stalwart Lakitu appears on his cloud, holding up the checkered flag. While only briefly flashing past, both him and his 'Final Lap' sign sit fully formed in the sky in surprisingly amazing three dimensions.

The highlight of the demo is certainly the hang gliding section. In addition to being able to now customize your karts with upgrades, a hang glider attachment is now fitted for every racer. It automatically pops out at ce??rtain points in the track, and it is great fun. Floating past Peach to gain a third place victory is a fantastic feeling.

It is regrettably a short demo, but in the end, I'm honestly shocked. I thought I was done with Mario Kart! I had been playing the series as far back as I can remember, and my interest had started to wane. If this demo of Mario Kart 7 is any indication, I'll be jumping back into it with a great deal of excitement when it is released in December. Every aspect see??ms effortless and injects new life into a potentially aging franchise. I can't wait to play more!

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betvisa888 cricket betMario Kart 7 Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/3ds-gyro-sensor-will-control-first-person-in-mario-kart-7/?utm_source=rss&utm_medium=rss&utm_campaign=3ds-gyro-sensor-will-control-first-person-in-mario-kart-7 //jbsgame.com/3ds-gyro-sensor-will-control-first-person-in-mario-kart-7/#respond Tue, 13 Sep 2011 07:30:00 +0000 //jbsgame.com/3ds-gyro-sensor-will-control-first-person-in-mario-kart-7/

If you caught the live stream of the 3DS Press Conference and ignored the trailer for Mario Kart 7 because you thought it was the same old Mario Kart you've come to love, well, there's b??een a change. You will now be able to choose to play in an optional first-person perspective that will be played using the gyroscope sensor.

Aesthetically, it looks really nice with the wheel and front of the kart as part of the view. But the only problem I foresee is that the 3D and the gyroscope don't work well at all with each other, as was the case with Ocarina of Time 3D and Star Fox 64 3D. Other than that, I absolutely cannot wait to see all the new things Nintendo will be bringing to this legendary ?series. And from what I've seen so far, the December 4th release date can't come soon enough.

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Nintendo of America has confirmed release dates for two of the year's most anticipated 3DS titles, Super Mario 3D Land and Mario Kart 7. The raccoon-flavored pl??atformer will be out November 13, while the classic Kart racer is out December 4?. 

These games will make for a big one-two punch that'll see the 3DS come out fighting this holiday season. Armed with a dramatic price drop and some stockpil??ed game releases, Nintendo's hoping to turn the 3DS' fortunes around. We shall see. 

Either way, Super Mario 3D Land looks damn good, so that's an easy buy for me.

R??elease Dates For 'Super Mario??' And 'Mario Kart' 3DS [MTV Multiplayer]

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betvisa888 cricket betMario Kart 7 Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/mario-kart-7-logo-art-screens-and-excite/?utm_source=rss&utm_medium=rss&utm_campaign=mario-kart-7-logo-art-screens-and-excite //jbsgame.com/mario-kart-7-logo-art-screens-and-excite/#respond Wed, 03 Aug 2011 17:30:00 +0000 //jbsgame.com/mario-kart-7-logo-art-screens-and-excite/

I don't know about you, but I'm ready for a new Mario Kart. I don't ?necessarily need 3D, but I'm glad this one one is portable, as I got a lot of mileage out of Mario Kart DS back in the day.

In this new batch you'll see the final Mario Kart 7 logo. Fancy? In the art and screens you'll see the game's? new hang gliding attachment, which is supposedly good for ramping and catching air. That should be fun. I'm a bit less excited about the underwater bit, but I think that has more to do with me being scared of water than anything else.

I?? think the new screens look really nice. What do you think?

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