betvisa liveOxenfree II: Lost Signals Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/tag/oxenfree-ii-lost-signals/ Probably About Video Games Fri, 14 Jul 2023 19:00:35 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa casinoOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/reviews/review-oxenfree-ii-lost-signals-pc/?utm_source=rss&utm_medium=rss&utm_campaign=review-oxenfree-ii-lost-signals-pc //jbsgame.com/reviews/review-oxenfree-ii-lost-signals-pc/#respond Wed, 12 Jul 2023 07:00:17 +0000 //jbsgame.com/?post_type=eg_reviews&p=390973 Oxenfree II Lost Signals

Who says you can't go home?

There are points in life that can feel outside of time. Maybe you're leaving one big era of your life behind and moving to the next, or maybe a big decision is causing you to escape, flee, and reassess. It's time enough for the ghosts of the past to catch up to you. And it's those fears and doubts that Night School Studio plays on again with Oxenfree II: Lost Signals.

Night School's follow-up to the 2016 adventure game Oxenfree will feel very familiar. Though it follows an older lead, it deals with m??any of the same threats. Even its geography will feel familiar, as rather than exploring Edwards Island, you're running around the mainland town of Camena.

For all its familiarity, Oxenfree II: Lost Signals still pulls off some twists, frights, and touching moments. It might not be as big of a surprise the second time around, but Oxenfree II d??oes feel like a worthwhile return for fans ??of the first.

//www.youtube.com/watch?v=KI_YGza2jt8

Oxenfree II: Lost Signals (PC [reviewed], Switch, PS4/PS5, iOS, Android)
Developer: Night School Studio
Publisher: Netflix
Released: July 12, 2023
MSRP: $19.99

Riley Poverly, the lead of Oxenfree II: Lost Signals, is a bit different from Oxenfree's Alex. While the latter was dealing with high school, coming-of-age woes, Riley is older. She's returning to her ho?metown of Camena to deal with her own issues, after spending a good chunk of her life away. Some of this is freeform and left up to the player to dictate, as they choose how much of Riley's backstory they tell other characters. It's an interesting bit of tension, in whether you want to learn more by trusting someone else. Or maybe lying feels more fitting to how you play Riley.

Regardless, there are a lot of opportunities to make these choices. Oxenfree II: Lost Signals is a dialogue-heavy adventure game, and feels even chattier than its predecessor. For one, Riley has a near-constant companion in Jacob, the well-meaning but talkative coworker. Without saying too much, he's got big Golden Retriever energy. He's an interesting foil to Riley, and frequently felt like a character to role-play your vision of ??Riley around, questioning or reaffirming different personality traits.

 

The overall cast is much larger, though. There's the mysterious teens working under the guise of Parentage, a local cult, who seem to be encouraging the destructive events of the night along. But Riley's walkie talkie opens up a lot more conversation. As the player progresses, different channels become the residence of charact?ers who Riley can check in with as the night goes on. For the most part, you don't meet these characters in-person; they exist as voices on the other end of the line, providing little story beats and updates.

Those storylines were some of my favorite bits of Oxenfree II: Lost Signals, to be honest. An ongoing dialogue with a grizzled sailor named Nick was a highlight, and other characters like Maria and Shelley really add to the experience. I think I'm a little less keen on the general mechanism, as the need to constantly check and see if there were more dialogue options as I wandered between story beats could start to feel tedious.?? But o??verall, I thought the walkie was a solid addition.

You can (not) re-do

You might have noticed that I'm not saying much about the main story itself. Well, Oxenfree II: Lost Signals is a heavily story-driven game, and a bit on the shorter side, clocking in at about eight hours for my own playthrough. Much like its predecessor, it is bite-sized enough to knock out in a weekend, and I do genuinely enjoy that. It also makes this a hard game to talk about, without talking directly about ?its narrative twists and turns.

Riley's ??gig, as someone basically called in to set up radio transmitters to look into the anomalies that have been taking place in and around Camena, predictably goes awry. And as you could guess if you played the first, time starts to blend and meld into a haze, too. Riley isn't coming home just for?? a temp gig, and over those eight hours, you'll get at least some insight into why she came back. It's not all laid out in plain terms, but you can get a pretty good sense of where her head's at, both in conversations and in the flashbacks to her past.

 

It's a compelling story, possibly because I'm in a stage of life close to Riley's. A lot of Oxenfree II: Lost Signals is about that aching feeling of time encroaching back in on you. Where life once felt like it expanded out ahead with infinite possibilities, time gradually reels that scope back in. And? what you have to decide is whether you feel like those margins have truly narrowed or not.

It'??s effective. I do think it stumbles a b??it at times, especially as it starts to tie in a lot of threads. And maybe it's that late pivot into a much broader, less personal story that left me with a few lingering wrinkles after credits rolled. They're minor and don't really detract from the overall experience. Maybe it's a sign of a good story that I wanted to jump back in and answer some questions I had about how my story resolved.

Over the river and through the woods

The more noticeable rough patches were in traversal. A big part of Oxenfree II: Lost Signals isn't just all the different people you can talk to while traversing Camena, but also the ways yo?u get aro?und Camena itself. There are, vaugely, some time portal shenanigans. You can also clamber around the environment a bit, climbing up and down cliffsides. But the big new tool is a climbing anchor and rope, creating avenues for exploring and backtracking.

Some of this felt valuable, as I found some items that opened up areas later or letters from Maggie Adler, which return as a collectible. Areas in Oxenfree II are big though, and especially late-game, as I was trying to retrace steps to find collectibles and finish side stories, there were some frustrations in getting around. It would've been nice to sprint through big,? long stretches you'd already been through before. And the rope always felt a bit wonky, jittering down the c??liff. That's also where I'd run into weird moments of interaction in general. Nothing bugged out or broke my progression or anything, but it was a bit distracting at times.

I did end up enjoying the overall area of Camena, though only a few spots felt truly memorable. As much as I dug the vibes of the caves, they started to blend together as areas. They don't stick out to me as much as the big moments, like a really wonderful section set in the community center much later in the story. Oxenfree II: Lost Signals is gorgeous to look at, and the music and dreary tones—mixed with plenty of radio st??atic, of course—set the mood right.

Is leaving possible?

I've had a decent amount of time now, to wrap my head around Oxenfree II: Lost Signals. In some ways, it does feel very familiar. Riley's adventure has many of the same vibes, a few scattered puzzles mostly centered around turning knobs and dials, and plenty of moments where I made a choice and wondered how it might ripple out. But a few wrinkles and hang-ups left me feeling a bit weird after credits rolled. For those who enjoyed the first game, it's a no-brainer; but I'd also really recommend newcomers play t?he first game before che?cking this one out, too.

Oxenfree II feels like Night School returning to its roots in a way, and I think the confidence with which they do so is laudable. There's enough here that keeps true to its creepy, radio-static origins while expanding out the possibilities. The studio's style has clearly evolved in the years since, and seeing that come together back in the coastal town of Camena is exciting. It might not be the out-of-left-field surprise it was then, but Oxenfree II: Lost Signals is a solid adventure for those who can't get enough of strange frequencies and exis????tential dread.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Oxenfree II: Lost Signals appeared first on Destructoid.

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Take a breather

Gaming hasn't slowed down since 2023 began. Hit after hit after hit has ensured that cash has been?? frequently relinquished from our wallets. Fortunately, the industry is cooling down a little with these July 2023 games.

[caption id="attachment_387557" align="alignnone" width="1200"]Disney Illusion Island July 2023 games Image via Disney Interactive[/caption]

Disney Illusion Island (Switch)

Publisher: Disney Interactive
Developer:
Dlala Studios
Price: $29.99
Release Date:
July 28
Trailer

Mickey Mouse is a keyblade wielder, a mascot at Disney's theme parks, and a part of the Funhouse Friends, but he hasn't been in a platformer for a long time. Thankfully, he and his pals are featured in an all-new 2D adventure on the Nintendo Switch. Developed by Dlala Studios (Battletoads), Disney Illusion Island's visuals are brimming with color. In fact, the Nintendo eShop listing states that you can "be a part of an authentic Mickey cartoon." With four-player co-op, you can bring friends and family to an island that has running, swimming, swinging, and jumping platform action along with bosses to de??feat and puzzles to solve. There are also "hidden secrets" to find along the way.

[caption id="attachment_387560" align="alignnone" width="1200"]Exoprimal July 2023 games Image via Capcom[/caption]

Exoprimal (PS5, Xbox Series X/S, PC)

Publisher: Capcom
Developer:
Capcom
Price: $59.99
Release Date:
July 13
Trailer

Sometimes it's cool to mix two unlikely things together. Pineapple and pizza, carrots and peanut butter, and fries with gravy are all examples of this. That's also the case with Exoprimal as it features mechs fighting massive waves of dinosaurs. The mixture perhaps shouldn't work, but the intense action of gunfire and high maneuverability of the mechs seem to work well against the rampaging dinos. There are three classes to consider as well, adding more depth to the seemingly simple gameplay. The game's coming to Xbox Game Pass, so hopefully, you can team up with y??our Xbox buddies and succeed.

[caption id="attachment_387675" align="alignnone" width="1200"]Oxenfree 2 Image via Netflix[/caption]

Oxenfree II: Lost Signals (Switch, PS4, PS5, PC, Netflix)

Publisher: Netflix
Developer:
Night School Studio
Price: $19.99
Release Date:
July 12
Trailer

One of the most anticipated July 2023 games in the indie scene is Oxenfree II: Lost Signals. In this sci-fi follow-up, you will meet and shape the stories of those around the protagonist Riley. "Your choices impact who Riley becomes, your relationships, and the story options available to you at every turn," says Netflix on the game's Steam page.

Thankfully, for myself and others, you don't need to play the original to understand the sequel. However, Netflix suggests you'll be a?ble to "dive deeper by playing the original." You'll explore the town of Camena, will discover the strange sou??rce of radio signal disturbances, and will try to thwart the Parentage from making a new portal. It sounds like an exciting, narrative adventure full of danger and mystery.

[caption id="attachment_387677" align="alignnone" width="1200"]Pikmin 4 Switch Image via Nintendo[/caption]

Pikmin 4 (Switch)

Publisher: Nintendo
Developer:
Nintendo
Price: $59.99
Release Date:
July 21
Trailer

The long-awaited Pikmin 4 finally touches down on Switch systems next month. In this adventure, you'll be creating your own explorer and, with the help of the Pikmin, rescue others like yourself. The unique spin on this sequel sees players explore a world of huge household items. Plants, benches,?? binoculars, you name it. You'll be collecting treasures and taking them to your ship as you solve environmental puzzles and have the Pikmin escort your objects safety.

The new ice Pikmin freeze enemies and immobilize them quickly. There's also a space dog named Oatchi who can take out obstacles in your way. It's not my personal cup of tea, but hopefully, the long wait for Pikmin 4 will be worth? it for fans. Let's gather in the "Forest of Hope."

[caption id="attachment_387678" align="alignnone" width="1200"]Remnant 2 July 2023 games Image via Gearbox Publishing[/caption]

Remnant 2 (PS5, Xbox Series X/S, PC)

Publisher: Gunfire Games
Developer:
Gearbox Publishing
Price: $49.99
Release Date:
July 25
Trailer

Remnant: From the Ashes kicked ass when it released in 2019. The follow-up is hoping to continue the excellent third-person shooting gameplay. Each biome requires different gear and weapons as you approach "cunning enemies and large-scale boss battles," according to the game's Steam page. The sequel touts "endless replayability" as there are branching quest lines, lot?s of crafting option??s, and like many other live service titles, awesome loot. Gearbox Publishing says that "playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds." Hopefully, it will live up to the fantastic first game when it releases in July.

[caption id="attachment_387679" align="alignnone" width="1200"]Viewfinder July 2023 games Image via Thunderful Publishing[/caption]

Honorable Mentions

  • Atelier Marie Remake: The Alchemist of Salburg (PS4, PS5, Switch, PC) - July 13
  • Jagged Alliance 3 (PC) - July 14
  • My Friendly Neighborhood (PC) - July 18
  • Viewfinder (PS4, PS5, PC) - July 18
  • Punch Club 2: Fast Forward (PS3, PS5, Xbox One, Xbox Series X/S, Switch, PC)  - July 20
  • The Expanse: A Telltale Series Episode 1 (PS4, PS5, Xbox One, Xbox Series X/S, PC via Epic Games Store) - July 27

The post Most anticipated game releases – July 2023 appeared first on Destructoid.

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betvisa888 casinoOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/oxenfree-2-lost-signals-impressions-sgf-2023/?utm_source=rss&utm_medium=rss&utm_campaign=oxenfree-2-lost-signals-impressions-sgf-2023 //jbsgame.com/oxenfree-2-lost-signals-impressions-sgf-2023/#respond Sun, 18 Jun 2023 19:00:06 +0000 //jbsgame.com/?p=387207 Oxenfree II Lost Signals

Spirit of the radio

Oxenfree might be a scary game, but to me, it's also a summer game. It's about the in-between parts of your life, as you move from one major milestone to the next, and all the regrets and emotions that kick up in that time. So if Oxenfree was a summer vacation ghost story, Oxenfree II: Lost Signals is a haunted summer gig.

Set five years after the first game, Oxenfree II follows Riley Poverly's return home to the coastal town of Camena. From the outset, it has a lot of summer gig vibes; you're tasked with heading to designated locations in Camena to set up radio transmitters, so that scientists can g?ather data about ?the strange radio signals happening around the area.

Obviously, this doesn't go so ??well. And what starts out as a chill job starts to feel uneasy and tense, until something paranormal and wrong ensues??????????????????????????. Phenomena occur. Portals open in the sky. Is leaving even possible?

//www.youtube.com/watch?v=RqXKb3BGVWE

Walk and talk

These are the spooky, supernatural, yet emotional and relatable feelings that drive Oxenfree, and seem to?? return?? for the sequel. While characters deal with strange occurrences, they also seem to be wrestling with their own ghosts, and navigating the former often means confronting the latter.

A big feature of Night School's work has been its walk-and-talk gameplay. You navigate aro??und Camena and its various locales, but all the while, characters still chat and respond to each other. Chat bubbles can pop up, and offer you opportunities to learn and develop as you move through the space.

[caption id="attachment_387219" align="alignnone" width="640"] Image via Night School[/caption]

Oxenfree II amps up the walk-and-talk with one of its new features: a walkie talkie. This clever addition isn't just for wordplay, but for communicating with other characters at an??y time. In the demo I played at Summer Game Fest 2023, I was able to flip between channels and chat about my surroundings with Evelyn, my point-of-contact back at base. It was a nice way to encourage me to explore a bit more, finding new objects or points of interest I could chat with Evelyn about.

It's a smart system that opens up extra dialogue, makes walking around and taking in the sights more interesting, and keeps the tangible feel of Oxenfree's tech front-and-center. A lot of Oxenfree II deals in the same tangible, analogue tech as the first game. Turning radio dials, keying into different channels, and activating your walkie has an intent behind it. You push a button, or turn a knob, and something happens. It's that feeling of continuing to turn and press, despite the strangeness of what's happening in front of you, that sells Oxenfree's tension and horror so well.

[caption id="attachment_387217" align="alignnone" width="640"] Image via Night School[/caption]

Night terrors

Of course, I might be overselling the scares of Oxenfree II. I wouldn't say it's a horror game in the sense of jump-scares or any??thing. Though, there are certainly moments where sudden cuts or shifts happen in rapid succession.

Oxenfree II has more of a surreal, creepy, supernatural vibe. It's the kind that makes you wonder if something's wrong with your TV. The style of horror that slowly seeps in ??and starts to make you question shadows, ?or wonder what's lurking just behind the purview of the screen boundaries.

[caption id="attachment_387220" align="alignnone" width="640"] Image via Night School[/caption]

There's still downtime without the scares, where Riley and her new coworker Jacob can get to know each other. I ran into a heap of wonderful little moments of sincerity and social awkwardness. If you've ever been working on a job and had a coworker?? you barely know suddenly ?ask if you believe in ghosts, this will strike a chord.

As you'd expect, the great mystery is why the radio portals are back. And of course, the looming question mark of Edwards Island, what effect the events of Oxenfree had, and how they carry over into Oxenfree II. There are some moments when you chat with people abou?t something that happened there, but otherwise, all we? have is speculation... for now.

Left of the dial

I only got to play the first 30 minutes or so of Oxenfree II: Lost Signals, but it was easily more than enough. I've enjoyed Night School's take on the narrative adventure genre, and the way the team there tackles both gameplay and writing around interesting topics. Oxenfree II, in its ?first 30, didn't disappoint on that fr??ont.

I've got a lot of questions about what awaits in Camena, and even Edwards Island. But thankfully, it's not a long wait. Oxenfree II: Lost Signals arrives on July 12 for PC, Switch, PlayStation, and the Netflix platform.

The post Oxenfree II: Lost Signals gets spookier ?and?? chattier appeared first on Destructoid.

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betvisa888 casinoOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/nintendo-indie-world-showcase-april-2023-recap-everything-shown/?utm_source=rss&utm_medium=rss&utm_campaign=nintendo-indie-world-showcase-april-2023-recap-everything-shown //jbsgame.com/nintendo-indie-world-showcase-april-2023-recap-everything-shown/#respond Wed, 19 Apr 2023 17:34:55 +0000 //jbsgame.com/?p=374384 Nintendo Indie World Showcase April 2023

A little look at what's new for indies this year

Nintendo aired a new Indie World Showcase today, spotlighting what's to come for independent games on the Switch. Clocking in at roughly 20 minutes, it's a neat litt?le look at what indies have in store am?id the coming months.

Really, it was a strange show. The games shown were neat, but this showcase felt a little slim when it came to firm updates. Several projects popped up that we've known about, and a lot of windows wer?e confirmed, but there was less in the way of hard dates.

Still, there were some surprises, as always. And even a few "out later today" appearances, which are always a highlight. I'll also just pre-emptively say this now: sorry Silksong sickos, but no news.

//www.youtube.com/watch?v=brNLmMMB-J4

Without further ado, let's get into the recap.

Everything shown at the Nintendo Indie World Showcase for April 2023

  • The show kicks off with Mineko's Night Market, a charming shop sim with absolutely gorgeous graphics. I love the vibes here, and the minigames combined with running the stall make it seem like this could be a pleasant little slice-of-life game with some rural, spiritual vibes. That's out on September 26, 2023.

[caption id="attachment_374418" align="alignnone" width="640"] Image via Nintendo / Meowza Games[/caption]

  • Farming and mining game My Time at Sandrock, the follow-up from the My Time at Portia team, is slated for a Switch port in summer 2023.
  • Chaotic co-op restaurant game Plate Up! is already a blast on PC, but Switch players will get to hop into the ever-evolving sim later this year. It's aiming to hit Nintendo Switch sometime in October 2023.
  • Quilts and Cats of Calico is adapted from real-life tabletop game Calico. It also simulates a very real reality of cats walking all over your tabletop games. Still, fans of feline friends and Clubhouse Games may find something to enjoy here. That arrives sometime in fall 2023.
  • Rift of the Necrodancer was a not-so-surprising hit from my time at PAX East 2023, and we got some looks at the different musical bouts and mechanics coming to the rhythm game sometime this year.

[caption id="attachment_341528" align="alignnone" width="640"] Image via Brace Yourself Games[/caption]

  • We're kicking off a DLC addition-specific section with A Little to the Left DLC coming in June. The premium DLC will add 25 new messes to the game, and it looks to be a little more tactile.
  • Shovel Knight Pocket Dungeon gets the Puzzler's Pack DLC for free this spring, with some new characters and hats.
  • Cult of the Lamb ushers in the Relics of the Old Faith DLC on April 24. I played a little of this at PAX East, and it certainly offers more of what Cult of the Lamb does: creepy-cute animals and intense combat, with a hearty side of base-building.
  • YouTube's Dunkey arrives to introduce Animal Well, an indie project under his Bigmode publishing label that's aiming for early 2024. Even before the pickup, this curious puzzler was on my radar, so I'm looking forward to seeing what mysteries the final version holds.

[caption id="attachment_374416" align="alignnone" width="640"] Image via Nintendo / Shared Memory[/caption]

  • The surprise hit of the showcase for me is Crime O'Clock, a game that's a little hard to discern from gameplay alone. It seems like you travel through different areas and times, attempting to solve mysteries. Both the art style and general concept intrigue me, and I'm curious to see how it all comes together on June 30.
  • Both Teslagrad 2 and a remastered version of Teslagrad are out today, for those who want some immediate exploration in their lives.
  • Shadows Over Loathing has a digital version out today, with a physical version planned for the fall.
  • The dark and grim sequel Blasphemous 2 is looking to hack, slash, rip and tear this summer.

[caption id="attachment_374417" align="alignnone" width="640"] Image via Nintendo / The Game Kitchen[/caption]

  • Oxenfree II: Lost Signals resurfaces with a firm release date of July 12, 2023. Easily one of my most anticipated indie launches this year.
  • And now we're into the montage. The pretty game Paper Trail leads off with an August 2023 window.
  • The adorably named Little Kitty, Big City continues the virtual cat trend sometime in 2024.
  • I couldn't glean much from the trailer for Chants of Sennaar, but I was pretty intrigued by it. That's arriving on September 5.
  • The action-heavy Brotato will hit Switch sometime in 2023.
  • Escape Academy: The Complete Edition brings virtual escape rooms to the handheld system in fall 2023.
  • Five Nights at Freddy's: Security Breach is available later today, for those who want their animatronic scares on the go.
  • Lastly, a surprise date for Bomb Rush Cyberfunk closes out the montage portion. Maybe I'm biased, as someone very much looking forward to Team Reptile's title, but this August 18 release date felt like it deserved more fanfare.

The post Everything shown at ??the April 2023 Nintendo Indie World Sho?wcase appeared first on Destructoid.

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betvisa888Oxenfree II: Lost Signals Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/oxenfree-ii-lost-signals-release-date-set-for-july-netflix-night-school/?utm_source=rss&utm_medium=rss&utm_campaign=oxenfree-ii-lost-signals-release-date-set-for-july-netflix-night-school //jbsgame.com/oxenfree-ii-lost-signals-release-date-set-for-july-netflix-night-school/#respond Wed, 19 Apr 2023 16:45:43 +0000 //jbsgame.com/?p=374388 Oxenfree II Lost Signals

Spirits of the radio

A spooky summertime adventure is in store for July. Night School Studio's Oxenfree II: Lost Signals is scheduled to launch on July 12, 2023.

The follow-up to 2016's Oxenfree sees protagonist Riley Poverly return to her hometown in Camena. As a newly hired research assistant, ?she's investigating the local phenomena that's been interfering with electronics and radios. Her job is to set up radio transmitters around certain areas and report the data. Should be easy, right?

//www.youtube.com/watch?v=c7AJBSII0Q8

Well, get a cult and some spirits involved, and you've got a long night ahead. Much like the first Oxenfree, choices will shape your story and future, as you deal with the strange oddities creating all these disturbances. As shown in a trailer d??uring today's Nintendo Indie World Showcase, things may not always go as planned.

All the outs in free

Oxenfree II sees Night School returning to the spooky 2016 adventure, following 2019's partying romp through the underworld in Afterparty and a few other projects.

Meanwhile, it's also Night School's newest project under Netflix, as the studio was acquired by the streaming giant in 2021. It's nice to?? see that the acquisition didn't cancel the studio's plans for a sequel at the time.

It's exciting to see Oxenfree II get a date locked in, and to have it during the summer too. Sure, the original was released in January 2016, but it's a distinctly "summer" game to me. It's about a bunch of angsty, worrying teens on their final summer vacation, and absolutely worth your time ahead of the sequel's launch. And with a July launch, the sequel is also thankfully av??oiding ?the traffic jam of games in June.

Oxenfree II: Lost Signals hits Nintendo Switch, PlayStation 4, PS5, PC via Steam, a?nd the Netflix platform on July 12, 2023.

The post Oxenfree II: Lost Signals tunes into some otherworldly myster?ies this July appeared first on Destructoid.

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A little more time to tune in

Over the weekend, Night School Studio confirmed it needs a little extra time for its next Oxenfree entry. Oxenfree II: Lost Signals has been delayed to 2023.

"To make Oxenfree II truly special and add more localizations, we're moving our release window to 2023," said the studio on social media. "Thank you for your patience, support, and un?derstanding, We can't wait to share the game with you. Stay tuned!"

Originally revealed as a stinger in a 2021 Nintendo Indie World Showcase, Oxenfree II has been pushed back a few times. The follow-up to 2016's surprise horror hit Oxenfree se??ems to need just a little more time to come together.

If you haven't got around to the first Oxenfree though, there is some good news. Netflix subscribers can now play Oxenfree: Netflix Edition on their phones via the Netflix app.

//www.youtube.com/watch?v=U_PACN9W370

Somewhere further down the dial

While it's a bummer for anyone who's been eagerly awaiting the next slice of Oxenfree, hopefully this makes the work come together for Night School. The original Oxenfree was incredible, and I enjoyed the unique twists and mechanics of Afterparty as well.

Night School itself has been busy, too. The studio was purchased by Netflix roughly a year ago today. This is certainly a studio that can bring some storytelling power to Netflix's gaming selection.

I'm eager to see what's been going on with the island and how Oxenfree II carries on the story five years later. Our preview made it sound like it was coming together, and hopefully a little extra time helps Night School ??br?ing it all home.

Oxenfree II: Lost Signals is p?lanned for a 2023 launch on PlayS??tation consoles, Nintendo Switch, and PC.

The post Oxenfree II: Lost Signals has?? been delayed in?to 2023 appeared first on Destructoid.

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betvisa888Oxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/most-anticipated-narrative-games-shown-not-e3-2022/?utm_source=rss&utm_medium=rss&utm_campaign=most-anticipated-narrative-games-shown-not-e3-2022 //jbsgame.com/most-anticipated-narrative-games-shown-not-e3-2022/#respond Wed, 15 Jun 2022 21:00:43 +0000 //jbsgame.com/?p=330256 2022 narrative games

The future is lookin' bright for narrative games

So, that's another year of summer game announcements on the book. There are a few more streams on the horizon, but for now, we've gotten a taste of just about all of the upcoming games we can handle. Developers threw what felt like an endless stream of new titles at us, and while a lot of ??the space horror game??s kind of blurred together after a while, there were plenty of titles that stuck out to me as games I'd be looking forward to the most. Naturally, most of them are narrative games, and so for my sake and yours, I decided to compile a list of what I think are the best-looking narrative games that were highlighted these past few days/weeks.

Keep in mind that some of these don't advertise the story being the cen?tral mechanic or the main focus of the game, but the narrative looked intriguing enough that it's one of the features that drew me to it the most. Whatever, it's my list and I'll do what I want.

//www.youtube.com/watch?v=Xmx0w-eAoTk

The Invincible �Annihilation meets Firewatch

This one kind of came out of nowhere, and it was one of the most pleasant surprises of the weekend for me. Based on the influential 1964 hard sci-fi novel of the same name, The Invincible follows?? a scientist named Yasna as she at??tempts to piece together what happened to a lost crew on a hostile alien planet. The premise alone doesn't sound like anything to write home about, but the trailer sent a chill down my spine.

I consider myself a pretty voracious reader, so hearing that we're getting a game based on a novel definitely makes my ears perk up. The trailer had a slow-paced sense of dread that really works, and while I haven't read The Invincible, I imagine it captures the feeling of the novel quite well. I just finished reading the first book in the Southern Reach trilogy, Annihilation, and I think the trailer we saw captured a similar sense of awe m??ixed with h??orror.

Like I said, I had never heard of The Invincible before I saw the gameplay trailer ?during the PC Gaming Showcase, but now it might just be the one game I'm looking forward to t??he most.

//www.youtube.com/watch?v=xpT-74avAR0

Oxenfree II: Lost Signals �a return to an old favorite

This is one of the games I was fortunate enough to play a preview of for the Tribeca Games Fest this weekend, and I am pleased to report that it's everything I want from an Oxenfree sequel, considering the first one is one of my favorite narrative games of all?? time. It's got the same spooky flair and atmosphere you'd expect from the series, but one of the thing??s I'm most excited about is seeing the series move away from a cast of teenagers to a protagonist in her 30s.

The new player character Riley is returning home and dealing with her past after being away for a long while, which I think is a cool direction to move in after the first game was about high schoolers trying to figure out their places in the world. I've done a lot of growing up myself since I played the first Oxenfree, so having each game relate to me at different parts in my life is a pretty cool thing. I'm looking forward to the creepy, sentimental rollercoaster ride that Oxenfree II: Lost Signals is likely to be.

//www.youtube.com/watch?v=zBgA7zRbhKY

American Arcadia �The Truman Show with a twist

I'm not gonna lie �I love The Truman Show. When I saw that there was a game on the horizon inspired by the film, I knew it was going to be right up my alley, and it turns out, it very much is. American Arcadia is another game I got to preview for Tribeca, and it exceeded the expectations I had going ?in. No??t only does it look absolutely stunning with its colorful-retro-future-70s aesthetic, but it has a ton to offer by way of gameplay.

It's part 2.5D sidescrolling platformer, part puzzle game, part first-person stealth game �and while I was worried that it had too much going on, it all fit together surprisingly well to create an experience I've never quite seen before. Sure, any individual element of American Arcadia isn't exactly reinventing the wheel, but it's the final pr?oduct that I think is going to blow me awa??y. As far as narrative games goes, it ticks all the boxes for me so far.

//www.youtube.com/watch?v=sEStlPKIGL8

Immortality �FMV is yet again revolutionizing narrative games

Sam Barlow has been one of games' most creative minds for years, and now he's back with his most ambitious project yet. Immortality is a full-motion video game (a rare breed at this point) that centers on the disappearance of a woman named Marissa Marcel. Players are tasked with going through old reels of three different unreleased films she starred in to piece the mystery?? together, and it's one of the most stylish-looking games we got to see this weekend.

I'm always looking for games that are doing things we haven't seen before, and Immortality looks like it's going to give us a newer, even more complex take on the ideas that Barlow masterfully executed in his earlier titles. The writing team includes talent that worked on shows like The Queen's Gambit and Mr. Robot, so?? I have nothing but high hopes for this narrative-centric FMV m?ystery.

//www.youtube.com/watch?v=vXq20gant-4

Pentiment �Ye old video game

Wacky art styles are a surefire way to get me interested in a game, and in that regard, Pentiment had my attention right out the gate. It's a medieval-themed narrative game that looks balls-to-the-walls crazy, and we certainly haven't seen anything like it from Obsidian, the studio behind The Outer Worlds and Pillars of Eternity. They had a smaller internal team break out to work on Pentiment �something I would love to see from more big-budget studios w?ho have the capacity to make some aw?esome smaller-scale projects.

It's got a painterly, storybook art? style that's evocative of the period it's set in, and features classically medieval things like writing beautifully decorated manuscripts, discussing the latest news from Italy, and of course, violent mobs burning buildings down. It looks like an exciting adventure full of twists and turns, and as something of a casual history buff, this one is already sitting pretty on my Steam wishlist.

//www.youtube.com/watch?v=au_ek16Bm-o

The Alters �Clones? Clones.

The newest title from 11 Bit Studios, The Alters follows Jan, who creates alternate v?ersions of himself to survive on an isolated planet. In terms of gameplay, each one of the clones is supposed to have different powers that the player can use to their advantage, but each will also have a different perso??nality that's based on different moments and paths in Jan's life.

The announcement trailer didn't give us much information about what it will feel like to play just yet, but on premise and 11 Bit's reputation alone, I can tell that this is going to be one hell of a ride. The studio always does an awesome job of incorporating a well-told story into games that also have really solid gameplay, so I'll be looking forward to hearing more about The Alters as the studio continues its development.

//www.youtube.com/watch?v=nCk1__TYksU

High on Life �The Rick and Morty guys finally got me onboard

Okay, I'm gonna be honest here, I've never seen Rick and Morty. Maybe I just never got around to it, maybe it was the fandom that turned me off, but it was never something I felt drawn to. That's why I was so surprised when I saw the trailer for High on Life, and actually thought it seemed like a hila??rio??us, goofy time.

The idea is that you're a bounty hunter who needs to take out aliens who are using humans as some kind of drug. It's got a colorful, eccentric art style, the quippy, zany tone you'd expect from Squanch Games, and of course, the real highlight of the trailer, talking guns. Games like High on Life aren't usually my kind of thing, but it looks so out there and different that I know I'm gonna be itching to try it. Plus, I'm just a sucker for an FPS, and this one looks like it'll have some really unique ??shooting mechanics.

//www.youtube.com/watch?v=P4l6uWxe-vk

Stray �/em> a cat-centric narrative game

This one is such a no-brainer it's ridiculous. You get to play as a cat with a backpack in a world of robots that have little smiley face screens for faces. Okay, so I might be making Stray out to sound a little more light-hearted than it looks, but you know that as a cat mom, I am nothing?? but pumped about this one.

I think it's a really creative idea to give us a story from a cat's perspective, especially in what appears to be a big city, because they can go all kinds of places that people, and robots I guess, normally couldn't. Not sure exactly how narrative-heavy Stray will be, or if it will be more of a vibes situ??ation, but either way, I can't wait to step into the world of that little orange tabby cat. This one's coming out real soon (July 19, to be exact) so it'll be here before we know it.


Story Beat is a weekly column discussing anything and everything to do with storytelling in video games.

The post M??y most anticipated narrative games shown at not-E3 2022 appeared first on Destructoid.

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betvisa888 betOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/oxenfree-ii-lost-signals-builds-on-what-made-the-first-game-great/?utm_source=rss&utm_medium=rss&utm_campaign=oxenfree-ii-lost-signals-builds-on-what-made-the-first-game-great //jbsgame.com/oxenfree-ii-lost-signals-builds-on-what-made-the-first-game-great/#respond Mon, 13 Jun 2022 20:00:08 +0000 //jbsgame.com/?p=329825 Oxenfree II: Lost Signals

Character-driven story with a supernatural twist

Since I played it back in 2018, Oxenfree has been one of my favorite games. It's one of those stories that's character-focused on top of everything else it has going for it, like a gorgeous art style, amazing VO performances, and one of the best implementations of a dialogue system in a game I've ever seen. I even found the gameplay, which mostly involves walking and climbing around Edwards Island, to be really engaging, mostly because of the conversations the characters had. For me, it captures the coming-of-age magic that something like Stranger Things season one ?had, and it's one of the best narrative games of the last decade.

As one would expect, I'm pretty stoked for the sequel. I had been following any news surrounding Oxenfree II: Lost Signals since it was announced last year, and during the Tribeca Games Fest, I was fortunate enough to play a preview of the upcoming title. I am plea?sed to report back that this experience has only increased my hype? for the release.

If it ain't broke...

Here's the thing �the team at Night School knows what made Oxenfree work the first time, and they're not straying too far from that. The focus on "walk-and-talk" gameplay is still there, the climbing-through-?creepy-caves exploration is definitely still there, and you're still gonna use the radio to check out some creepy ghost signals, etc.

That's not to say the games will be exactly the same �on the contrary, the story focuses on Riley, who is in her 30s, as opposed to the teenage characters of the first game. Now there are tears in the space-time continuum that players will enter and explore, and there's a whole new group of antagonists who are a more active part of the story than in the first game. Basically, they've kept the heart of Oxenfree as they move forward in the series, but the entire scope of Oxenfree II has been blown up a bit.

And I respect the hell out of that choice. Sequels can be so hit or miss regardless of the medium they are, but the key to a good sequel is an understanding of why people were drawn to the original in the first place. Even with little context of who the characters were and what they were doing when I dropped into the preview, everything felt so quintessentially Oxenfree that I knew the overall experience was going to give me exactly wh?at I'm asking for.

//youtu.be/pv82YytSYCY?t=2995

Characters first

While you play as Riley, the aforementioned 30-something who is quick-witted, pragmatic, and self-assured, her old friend from high school, Jacob, is also along for the ride. There's an innocence to him that I found really charming even from a short bit of gameplay, so I'll be looking forward to seeing how his character fully develops over the course of Oxenfree II. He's a lot more laid back and plays off of Riley's character nicely, but it never feels like we're rehashing any of the relationship dynamics from the first game. It's yet another area of the game that feels familiar, yet sti?ll entirely new and intriguing to explore.

That shiny new feeling also extends to a large piece of the story: the supernatural phenomena that plague the island. In the first game, you only got to briefly interact with people from the past who were harmed by what had happened at this place, but now, players will be actually going back in time and ??seeing it for themselves.

The devs also let on that in the same way that R??iley and Jacob can enter a previous timeline, things from previous timelines can come into their present as well, and that they will have to de??al with the repercussions of that.

Unanswered questions

Something else I'll be looking forward to is seeing how Lost Signals' story ties into the first game. During the Tribeca Games Showcase, Night School's lead writer Adam Hines actually let on that Jacob has a connection to Maggie Adler, the woman who lived on Edwards Island and who helped kick off the events of the first game. Of course, there's also the possibility that Riley and Jacob will get close to figuring out what exactly is causing all of these strange, supernatural occurrences, which is a mystery I think many of us would love to see solved in Oxenfree II.

My only reservation is that the devs might play it a little too safe by relying on the precedent of the first game, but that's much more of a hypothetical than it is based on anything I've seen of the game so far. I've been sorely disappointed by sequels in the past, so I'm trying to stay realistic here, but honestly, everything I've seen of Oxenfree II: Lost Signals only reinforces its place at the top of my "most anticipated games" list. Of all the games on the docket this?? year, I think I'm looki??ng forward to this one the most.

The post Oxenfree II: Los?t?? Signals builds on what made the first game great appeared first on Destructoid.

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betvisa888 casinoOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/where-are-the-young-adult-games/?utm_source=rss&utm_medium=rss&utm_campaign=where-are-the-young-adult-games //jbsgame.com/where-are-the-young-adult-games/#respond Fri, 25 Mar 2022 19:00:08 +0000 //jbsgame.com/?p=313512

Is it too much to ask for the real treasure to be the friends we made along the way?

Aside from games, reading is my other favorite pastime. I've gotten through quite a few books this year, with most of them falling into the young adult or children's lit?erature genres, and this got me thinking -- why don't we have more games like this?

For as long as I've played games, there seems to be a clear divide between games that are made for kids and games that are made for adults. Kids' games are often simple, and pretty pristine in terms of subject matter, but developers do a good job of making them equally fun for adults. Good examples of this are Minecraft, Animal Crossing, and the Super Mario franchise.

Then we have, well, the majority of the gaming market, which are games made for adults and adults only. They're usually very violent, have lots of swearing, sexually explicit content, et cetera. If you've been around this industry for more than like two days, you know the drill. Older kids and young adults can technically play titles like Uncharted, Horizon Zero Dawn, and God of War, but those are still about adults doing adult things that a younger audience can't really relate to. Games like Fortnite, Grand Theft Auto, and Call of Duty are among the most popular AAA games that children are also playing �and those titles are cha?lked full of enough adult themes to leave any kid traumatized.

[caption id="" align="alignnone" width="1200"]Animal Crossing: New Horizons review: a much-needed escape - Polygon [Image Source: Polygon][/caption]Now don't get me wrong, this is far from a pearl-clutching moment; I love and play those "explicit" games all the time. However, my inner child can't help but notice that there's a discrepancy in the ??type of content game studios are putting out there. The YA genre is a huge part of the film and literature industries, but it's something that games rarely seem to touch.

Of all the books I've ever read, some of my absolute favorites are series like Harry Potter, His Dark Materials, The City of Ember, and Gregor the Overlander. I have a real affinity for these sort of comi??ng-of-age adventure stories, and unless I'm?? missing something big, I don't see much of that at all in the games industry. I like stories about revenge, murder, or other intense adult things as much as the next person, but these types of "children's" tales have a certain hope and optimism that I'm missing from games.

I guess the closest thing I can think of to what I'm describing is Breath of the Wild, but that game's narrative was a bit bare. I've been told Pokemon fills this role for a lot of people, but unfortunately I missed that boat growing up so I can't speak to the franchises' impact as much. There's also The Walking Dead Telltale series where the player gets to watch Clementine grow up, but those games are so bleak and sad, they still don't quite scratch that itch for me. Minecraft is pretty YA-friendly, but it's a bit too open-en??ded. I'm asking for something that's specifically story-dr?iven, because I want a game to take me on a ride sometimes, rather than making my own fun. I know I'm being picky, but it's my column and I'll do what I want.

[caption id="" align="alignnone" width="1878"]Life Is Strange review | PC Gamer [Image Source: PC Gamer][/caption]Life is Strange feels like it's the closest to what I'm describing, but that game leaves a lot to be desired, in my book. The real problem here, though, is that its tone is a bit too dark, too pessimistic to be the next uplifting magical friendship adventure. Oxenfree also falls into this category somewhat, and while I do like it better than Life is Strange, it also leaves you feeling a bit more sad tha?n when you first started it.

Plus, where are the games about friendship? I'm getting down into the weeds now,? but I'm sorry, I just don't need another story about how "we were the real monsters all along." So many of these children's series have a through line of the characters having each others' backs and forming unbreakable bonds, an??d I really think games could use a good injection of that kind of friendship into my games.

I would bet money on the fact that there are tons of great little indie games out there that are exactly what I'm looking for, and if that's the cas?e please let me know in th?e comments. As for the AAA studios, I think this is a whole market that they're leaving untapped.

All I want is for a kid or young adult to be able to load up a game and have it be a magical, formative experience for them akin to what Harry Potter was for my generation (JK Rowling can kick rocks, though). I know Hogwarts Legacy is right around the corner, but like, I'd rather stay away from that fr?anc?hise from now on, thanks.

I'm certainly not planning on having kids anytime soon, but if I did, I would want them to be able to play?? games that speak to their maturity as they age, while still remaining age-appropriate. I would want them to experience that same sense of adventure and fun you get from the af??orementioned books, just, you know, in game form. Hell, I want that for myself right now.


Story Beat is a weekly column discussing anything and everything to do with storytelling in video games.

The post Where are the young adult games? appeared first on Destructoid.

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betvisa casinoOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/mishaps-in-the-preview-text-of-choice-based-adventure-games-story-beat/?utm_source=rss&utm_medium=rss&utm_campaign=mishaps-in-the-preview-text-of-choice-based-adventure-games-story-beat //jbsgame.com/mishaps-in-the-preview-text-of-choice-based-adventure-games-story-beat/#respond Wed, 17 Nov 2021 22:00:07 +0000 //jbsgame.com/?p=296043 Choice-based preview text in Oxenfree

I can't go back, can I?

Everyone loves a good choice-based game. They're simple, but often very effective in allowing us to intera??ct with the game's world in a more substantial way. Of course, they also present a pretty difficult design challenge, because writers have to make sure the players know what they're getting themselves into with just a few words, often known as the preview text.

Preview text is obviously a necessity, because there's no way you can fit all of the text you need into a little tiny button for the player to press, but it can sometimes ca??use the player some problems. Short lines with easy-to-convey messages are a piece of cake, but what do you do when things get a little more complicated? This is the exact problem I ran into when I was writing a choice-based game for the first time.

It's not something you really tend to notice that much when you're playing them, but?? there are tons of different ways that games try to convey their message using preview text for a choice. There are a few different ways that games will telegraph to you with previews of what exactly it is you're going to be saying or doing, to mixed results. Some games will do their best to make the sample text verbatim what the player character is going to say, but this can be difficult with longer or more emotionally complex lines.

Dialogue options summed up in just a few short words

Oxenfree is a good example of this -- for the most part you say exactly what's written in the speech bubbles you can choose from, give or take a word, and then if there's more to elaborate on, Alex will continue saying the line. Personally, I think Nightschool did an awesome job of telegraphing exactly what you meant to say when you said it in Oxenfree, so I ha??d very few moments of frust?ration when it came to the dialogue choices.

Then there's the method of using a different wording in the preview, but in a way that accurately sums up what the character will be saying. It's more of a sentiment, if you will. Mass Effect uses this technique most often, and while it usually works fine, I do recall quite a few occasions when I chose a certain line, only to get a slightly different meaning in the real dialog?ue. One particularly cringy moment happened when I thought I was just being polite to Kaidan, only for it to come off as flirting. I like you, Kaidan �just not like that.

Choice-based preview text in Game of Thrones: A Telltale Game Series

The last method is the most simple, but can work just as well �basically, you just describe the function of what the player is going to say, rather than the actual words they'll be saying, like "agree with him," "spare his feelings," or "tell her the truth." T??his technique was generally used in older, text-based adventure games, but we can sometimes see it mixed in with newer games, depending on the situation. If I had to guess, I would think it's fallen out of fashion because it feels less immersive to play.

The reality is that any of these methods could? work, it just comes down to making sure the way you phrase what those choices are is as unambiguous as p??ossible, especially in high tension situations or when there are a lot of complicated emotions involved.

//www.youtube.com/watch?v=8os2LBgSCAs

Considering this is an easy problem to encounter when devs are writing hundreds of pages of dialogue, inevitably there are moments where the preview text doesn't convey what you're actually going to do or say with any level of accuracy. These moments can range from frustrating to downright hilarious �one of the most classic examples comes from a Wolf Among Us choice that reads "[Glass him]." ??I personally chose this one on my first playthrough without having seen any of the memes because I thought it meant Bigby would cheers the Woodsman or something, but I instead got the shock of a lifetime when Bigby smashed his glass over this poor man's head.

Another well-known (and well-loved) example comes from Mass Effect, during a tense but otherwise civil conversation with the salarian scientist Chorban. One of the choices the player is presented with during the conversation is simply "[sigh]," and if chosen, Shepard actually says "I should kill both of you idiots." Wait, what? While the Wolf Among Us scenario is an example of text that imperfectly portrayed its meaning, part of me wonders if this was just a mistake that somehow made it through into ??the game, because that reaction is so different from what it feels like it should be.

These are really funny scenes in retrospect, but in the moment it can be annoying to have an outcome feel so different than the choice you picked. I mean hell, there are plenty of lists out there chronicling how ridicul???ous these scenarios can be.

//www.youtube.com/watch?v=XoTzM8xFCMQ

One of the reasons I love choice-based games so much is because they pose such an interesting question when it comes to writing �how do you stay true to this character while ??also allowing the player to have as much autonomy as possible? The closest thing I can ?think to this idea is improvisational theater, where actors are making it up as they go, but also have to stay in character as best they can. Ah, I love when games and theater overlap!

If you enjoy writing and have never tried writing a branching storyline before, I definitely recommend trying it with programs like Twine or Ink because it's a g??reat way to stretch t??hose creative muscles.

What's your favorite choice-based g?ame? Are there any scenarios that you felt played out differently than you wanted because of some sketchy preview text? What's your most memorable moment from a choice-based game?

Story Beat is a weekly column discussing anything and everything to do with storytelling in video games.

The post Mishaps in the preview text of choice-based advent???ure games appeared first on Destructoid.

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betvisa liveOxenfree II: Lost Signals Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/netflix-acquires-night-school-studio-oxenfree-news/?utm_source=rss&utm_medium=rss&utm_campaign=netflix-acquires-night-school-studio-oxenfree-news //jbsgame.com/netflix-acquires-night-school-studio-oxenfree-news/#respond Tue, 28 Sep 2021 22:00:24 +0000 //jbsgame.com/?p=286254 Night School Studio Netflix

The team will keep working on Oxenfree II

The developers behind Oxenfree and Afterparty are joi??n?ing Netflix's push into gaming. Netflix announced today that it has acquired Night School Studio.

A release from Night School Studio went live today. In it, Night School's Sean Krankel says their exploration of narrative gameplay and ??Netflix's record of supporting diverse storytellers was "such a natural pairing."

"Not only ??do we get to keep doing what we do, how we like to do it, but we get a front-row seat on the biggest entertainment platform in the world," said Krankel. "The Netflix? team has shown the utmost care for protecting our studio culture and creative vision."

Krankel also confirms that Night School Studio will continue working on Oxenfree II: Lost Signals, currently set to launch in 2022. Night School will also "keep ?cooking up new game worlds."

//www.youtube.com/watch?v=LH8dYVPVxfM

In an announcement from Netflix, VP of Game Development Mike Verdu said the company is in the "early stages" of creating a great gaming experience for its members. He also co?nfirmed that like its shows and films, these games will be available as pa??rt of a Netflix membership with "no ads and no in-app purchases."

"We’ll continue working with deve??lopers around?? the world and hiring the best talent in the industry to deliver a great collection of exclusive games designed for every kind of gamer and any level of play," said Verdu.

Netflix confirmed its push into gaming earlier this year, and the company has been working further into the space with both features like Bandersnatch and various tie-in games for Stranger Things and Kate.

The post Netflix picks up Oxenfree ?developer Night School Studio appeared first on Destructoid.

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betvisa casinoOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/oxenfree-ii-lost-signals-ps4-ps5-announcement-news/?utm_source=rss&utm_medium=rss&utm_campaign=oxenfree-ii-lost-signals-ps4-ps5-announcement-news //jbsgame.com/oxenfree-ii-lost-signals-ps4-ps5-announcement-news/#respond Thu, 05 Aug 2021 21:30:51 +0000 //jbsgame.com/?p=278019 Night School Studio Netflix

Tune in for more chills on more consoles

Oxenfree II: Lost Signals, the sequel to 2016's indie surprise hit Oxenfree, is adding more platforms to its launch. Over on the PlayStation Blog today, Night Schoo??l Studio confirmed the thriller is?? coming to PS4 and PS5.

Previously revealed as a pretty pleasant surprise during a Nintendo Indie World Showcase, Oxenfree II: Lost Signals was only confirmed for Nintendo Switch and PC sometime this year. In today's trailer, Night School tacks on PS4 and PS5, and also notes Oxenfree II is "coming soon."

Oh, it's also very creepy. Very, very creepy.

//www.youtube.com/watch?v=LH8dYVPVxfM

Lead writer and Night School co-founder Adam Hines expanded a bit on the plot of Oxenfree II in today's blog as well. Though Oxenfree was a coming-of-age story, starring high schoolers caught in the supernatural happenings of Edwards Island, Oxenfree II will star Riley Poverly. She's someone who is "grappling with the repercussions of post-adolescence," grappling with the choices she's made in life and ?the person she's become over the years.

So yes, it sounds like Oxenfree II: Lost Signals will also have a lot of emotions to struggl??e with, amid all the scares and eerie atmosphere. And don't worry, it looks like the atmosphere is still as haunting as ever. Riley's job, as an entry-level environmental researcher, seems to have led her right smack-dab into the middle of some supernatural happenings.

A few other indies coming to PlayStation were also shown off on the PlayStation blog today, including the Greek god roguelike Hades, the "reverse-horror" experience Carrion, and a look at a new mechanic coming to Axiom Verge 2. Be sure to check out the full lineup over on the blog.

Oxenfree II: Lost Signals is "coming soon" to Nintendo Switch, PC, PS4, a??nd PS5.

The post Oxenfree II: ??Lost Signals is coming to PS4 and PS5 appeared first on Destructoid.

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betvisa liveOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/everything-shown-during-the-april-nintendo-indie-world-showcase/?utm_source=rss&utm_medium=rss&utm_campaign=everything-shown-during-the-april-nintendo-indie-world-showcase //jbsgame.com/everything-shown-during-the-april-nintendo-indie-world-showcase/#respond Wed, 14 Apr 2021 17:15:00 +0000 //jbsgame.com/everything-shown-during-the-april-nintendo-indie-world-showcase/

Skateboards, radios, and abodes of the dead

A new Nintendo Indie World Showcase debuted this morning, and it had a little bit of everything. There were Aztec myths, sick tricks, and even FEZ, that precocious little platformer.

In roughly 20 minutes, the showcase ran down a list of games coming to Nintendo Switch ?as far out as next year and as soon as ?today. Here's a rundown of everything they showed:

  • Road 96: This road-trip roguelite got revealed last year, and it's still looking pretty rad. Also a little unsettling. It's set for Nintendo Switch later this year.
  • Oxenfree II: Lost Signals: Another Oxenfree is coming, set five years after the first but still featuring plenty of radio-wave ghosts by the look of it. The first Oxenfree was one of my big surprises of the year back in 2016, so I'm definitely excited to see what Night School has in store later this year.
  • OlliOlli World: Take one excellent 2D skate franchise, turn it into a 2.5D world with branching paths and quirky characters, and now you have OlliOlli World. It's coming to Nintendo Switch this winter, where I will once again return to the rails and bail spectacularly.
  • Hindsight / Last Stop: Annapurna Interactive, the publisher who's picked up previous indie hits like What Remains of Edith Finch and Gorogoa, had two new games to showcase today. Last Stop is the supernatural narrative adventure we've seen at a few other showcases and still looks pretty interesting. Hindsight looks pretty rad too; it's a narrative game about an older woman reminiscing about her family, with objects serving as portals into the past. That's coming this year, while Last Stop is scheduled for July.
  • The Longing: The 400-day wait for a king to awaken is coming to Nintendo Switch, which should make the excruciating wait a little more manageable. As your in-game character waits out their painful respite in real-time, you can explore, manage puzzles, and generally vibe in the cave systems. It's also out later today, so hurry up and start waiting!
  • Teenage Mutant Ninja Turtles: Shredder's Revenge: Not too much info was shown for this beat 'em up, but what more do you need? It's Tribute games and Dotemu, it's coming to Switch later this year, and good lord, it looks absolutely radical.
  • GetsuFumaDen: Undying Moon: One of the stranger reveals, this game from GuruGuru and Konami (!!!) has a super-stylized look, mixed with a roguelite setup. It looks like there are some gorgeous monsters to hack-and-slash through, but honestly, it was wild enough seeing Konami's name pop up in the showcase. GetsuFumaDen: Undying Moon is coming to Switch next year.

A few more games got some release dates, including Cris Tales—which arrives on July 20—and classic platformer (with a fair share of secrets) FEZ, which hits Nintendo Switch today. Here's a list of the rest of the ??games shown off, as well as their expected launch window.

  • Aerial_Knight's Never Yield arrives May 19, with a demo later today
  • Aztech Forgotten Gods hits Nintendo Switch this fall
  • There is No Game: Wrong Dimension is out later today
  • Beasts of Maravilla Island looks like a super-chill wildlife photography game, out this June
  • Skul: The Hero Slayer arrives this summer
  • art of rally drifts in this summer
  • KeyWe looks adorable, and arrives this August
  • ENDER LILIES: Quietus of the Knights lands on June 21
  • Weaving Tides weaves in this May
  • Labyrinth City: Pierre the Maze Detective brings incredible details to life this spring
  • The House of the Dead: Remake is back, coming to Switch later this year

The post Everything shown during ?the April Nintendo Indie World Showcase appeared first on Destructoid.

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betvisa888 betOxenfree II: Lost Signals Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/oxenfree-ii-lost-signals-is-coming-this-year-and-set-five-years-after-the-first/?utm_source=rss&utm_medium=rss&utm_campaign=oxenfree-ii-lost-signals-is-coming-this-year-and-set-five-years-after-the-first //jbsgame.com/oxenfree-ii-lost-signals-is-coming-this-year-and-set-five-years-after-the-first/#respond Wed, 14 Apr 2021 15:43:00 +0000 //jbsgame.com/oxenfree-ii-lost-signals-is-coming-this-year-and-set-five-years-after-the-first/

All the outs in free again

Looks like it's time to returned to the haunted beaches of Oxenfree. Today, during the Nintendo Indie World Showcase, Night School Studio announced a sequel to its debut game, titled Oxenfree II: Lost Signals.

Set five years after the events of Oxenfree, Lost Signals follows a character named Riley, who returns to her hometown Camena to investigate some mysterious radio signals. As you might expect, she finds something a bit stranger than weird airwave?s.

Not much more has been revealed, but Oxenfree II: Lost Signals is set to launch sometime this year, for both Nin??tendo Switch and PC via S??team. 

Coincidentally, it's also been five years since the launch of the first Oxenfree. If you've yet to check out that excellent narrative adventure, well, now's a great time to do so. Just b?e sure to grab some? tissues for the tears, and maybe keep the lights on for the scares.

The post Oxenfree?? II: Lost Signals is coming this year, and set five years after the first appeared first on Destructoid.

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