betvisa888 betpatch notes Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/tag/patch-notes/ Probably About Video Games Sun, 15 Dec 2024 18:32:51 +0000 en-US hourly 1 //wordpress.org/?v=6.7.2 211000526 betvisa888 cricket betpatch notes Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/pet-simulator-99-titanic-present-update-patch-notes-new-eggs-pets-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=pet-simulator-99-titanic-present-update-patch-notes-new-eggs-pets-and-more //jbsgame.com/pet-simulator-99-titanic-present-update-patch-notes-new-eggs-pets-and-more/#respond Sun, 15 Dec 2024 18:32:43 +0000 //jbsgame.com/?p=979448 Pet Malu Simulator promo art

Pet Simulator 99 has recently released the Titani?c Present update, and it is packed with exciting new features and rewards. You can now grow your Titanic Present by adding pets to it, with a chance to get rare, huge pets like the Icy Phoenix, Reindeer Agony, and even the Titanic Icy Phoenix. For more details, check out the patch notes.

Pet Simulator 99 Titanic Present update patch notes

An image of several pets in Pet Simulator 99.
Image via Roblox

Titanic Present

  • The bigger your present, the better the rewards!
  • Add pets to your Titanic Present and watch it grow.
  • Chance for the HUGE Icy Phoenix, HUGE Reindeer Agony, and even a TITANIC Icy Phoenix.
  • Open it anytime, but the more you add, the luckier it becomes.
  • Located at the end of the Holiday World.

Limited Titanic Pet

  • Unwrap your Titanic Present and see what Santa Paws gave you!
  • Don’t miss the chance to claim the limited-time TITANIC Icy Phoenix.
  • Boost your Titanic Present’s titanic luck and get unwrapping!

Limited Huge Pets

  • New HUGE pets found in the event, minigame, final egg, and more!

    • Huge Reindeer Agony - Found in the Titanic Present! (rare)
    • Huge Icy Phoenix - Found in the Titanic Present!
    • Huge Holly Corgi - Earned from the final egg!
    • Huge Snowflake Pegasus - Found in Snowstorm Survival!
    • Huge Lit Octopus - Earned from rebirthing your Christmas Tree!
    • Huge Gingerbread Dragon - Reward in the Gingerbread Clan Battle!
    • Huge Naughty Cat - Earned from the Titanic Present Leaderboard!
    • Huge Rudolf - Earned from the Huge Train Gifts!

New Zones

  • Each zone is packed full of holiday festivities!

    • Open your Titanic present, survive the snowstorm, watch the huge train, combine lucky gingerbread, and more.
    • Complete quests to unlock all of the event areas!

New Eggs

  • Explore the new zones and hatch from 3 new eggs!

    • The final pets in these eggs give a huge boost to your Titanic Present growth.
    • Plus, unlock the chance to hatch the new Huge Holly Corgi in the final egg.

New Pets

  • Hatch 6 pets from the Holiday World!

    • Including favorites like Lit Octopus and Naughty Cat.
    • Plus, the newest best pet, the Icy Phoenix!

Huge Gift Train

  • All aboard the Huge Gift Train!

    • This train constantly drops off presents with HUGE pets.
    • Watch for your name - hopefully, you get lucky!
    • Located at the end of the Holiday World.

Huges for Luck

  • Trade Santa Paws HUGE pets for HUGE luck!

    • The more you contribute, the higher your luck multiplier.
    • This is the key to unwrap HUGE and TITANIC pets.
    • Santa Paws will be dropping ALL the gifts next week.
    • Check the final zone for the countdown!

Lucky Gingerbread

  • Trying to increase your luck even more? There are 4 types of boosters to supercharge your present unwrapping.

    • Lucky Gingerbread: +10 luck points
    • Super Lucky Gingerbread: +200 luck points
    • Ultra Lucky Gingerbread: +3,000 luck points
    • Mega Lucky Gingerbread: +10,000 luck points

  • These are dropped from Gingerbread Breakables!

Lucky Gingerbread Machine

  • Craft your Lucky Gingerbread into even better boosts!

    • Up to Ultra Lucky Gingerbread may be crafted.
    • Located in the Elf Village zone.

Titanic Present Upgrades

  • Boost your Titanic Present with Present Upgrades!

    • Unlock even better Huges, Titanics, and rewards!
    • Located at the end of the Holiday World.

Snowstorm Survival

  • Fight the freeze in Snowstorm Survival!

    • Cut logs, feed the bonfire, and stay warm to survive.
    • Expand the melted snow radius to uncover hidden chance eggs!
    • The bigger the fire, the better eggs you’ll find.
    • Great for hatching rare pets to grow your Titanic Present!
    • Located in the Christmas Valley zone.

Christmas Tree Refresh

  • Keep on decorating those Christmas trees!

    • New HUGE with the same place and same ornaments.
    • Snow Globes are now dropped from the Titanic Present!

Hatching Contest

  • Rise to the top of the leaderboard!

    • Trade Santa Paws the most HUGE pets!
    • Located at the end of the Holiday World.

Gingerbread Clan Battle

  • Introducing the Gingerbread Clan Battle!

    • Add the most Titanic Present pets.
    • The clans with the most points wins!
    • Top 1: Gold clan medal, Huge Rainbow Gingerbread
    • Top 2-3: Huge Golden Gingerbread
    • Top 4-10: Huge Gingerbread
    • Top 10: Silver clan medal, Gingerbread Hoverboard, Gingerbread Booth, Clan Gift
    • Top 50: Bronze clan medal, Gingerbread Booth, Clan Gift
    • Top 500: Clan Gift

  • Rewards are given to all members of the clan.

Super Holiday Pack

  • Unwrap the magic of the Super Holiday Pack!

    • Features rare pets, exclusive items, and super surprises.
    • Only available during the event!

Candy Cane Pack

  • Sweet treats like limited-time pets and items!

    • Includes the Titanic Nutcracker Cat and Huge Nutcracker Cat - this month only!
    • And the Huge Candycane, Candy Cane Booth, and Candy Cane Hoverboard!
    • Plus, exclusive eggs, active huge eggs, and more!

Fixes

  • Fixed advent calendar to allow for catching up to 13 days.
  • Added more hidden presents.
  • Changed elf to be in new final egg.

The post Pet Simulator 99 Titanic Present update patch notes: New ??eggs, pets, and more appeared first on Destructoid.

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betvisa livepatch notes Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/path-of-exile-2-v0-1-0d-rolls-out-here-are-the-patch-notes/?utm_source=rss&utm_medium=rss&utm_campaign=path-of-exile-2-v0-1-0d-rolls-out-here-are-the-patch-notes //jbsgame.com/path-of-exile-2-v0-1-0d-rolls-out-here-are-the-patch-notes/#respond Thu, 12 Dec 2024 14:58:02 +0000 //jbsgame.com/?p=977817 Path of Exile 2: a female warrior with magical powers throws out some flaming skulls as the world burns behind her.

The Early Access launch of Path of Exile 2 �a sequel that's been several years in the making �has been met with a pretty fantastic reception. As well as a review score of "Very Positive" on Steam, Grinding Gears' newest action RPG also pulled in over half a million players in just a couple of days.

So far so good, it seems. Although, it's not even been a week yet. It's very much early days, still. Much work needs ??to be done, and no time like the present, as the developer has sent out the first major patch for the game.

//twitter.com/pathofexile/status/1867054101089096179

Version 0.1.0d of Path of Exile 2 has started rolling out, and comes shortly after GGG announced it had initiated some QOL changes to the game, with promises that more would be on the way, al??ong with the full patch notes. Well, today is that day, and the update comes with a host of adjustments, tweaks, and bug fixes, as well as chan?ges to trigger gems and energy gain.

Path of Exile 2 version 0.1.0d patch notes

You could read the full changelog here. However, I've handily pasted it below to save you from opening a new??? browser tab. Why yes, I am generous.

General Improvements and Changes

  • Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
  • Player size is now set to Zero units while dodge rolling instead of One unit.
  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
  • Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.
  • Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
  • Improved attack in place behaviour.
  • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
  • Leech has been buffed.
  • Boneshatter now more reliably hits your target.
  • The duration of Armour Break has been increased to 12 seconds (previously 6).
  • To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.
  • Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs.
  • Added a button to travel to the Trial of Chaos on the world map.
  • Added art for Close Combat Support.
  • Added 2D art for the Defiance of Destiny Unique Amulet.
  • Added "Ascendancy Skill Points" as a keyword, which details how sets of Ascendancy Points are obtained.
  • Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated.
  • Added Gemcutting restrictions option for Gamepad.
  • Added suggested Supports for Time of Need.
  • Updated the suggested Supports for Bonestorm.
  • Added an option for opening the Trade website to the main menu for consoles.
  • Runes now sell to vendors for more Gold.
  • Updated art for Reserved Life and Mana.
  • Updated the description on Runes to clarify that once socketed they cannot be replaced.
  • Auras and Curses that affect ally or enemy resistances now display values in the Skill popout panel.
  • Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas.
  • Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
  • Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.
  • Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself.
  • Reduced the defenses provided to monsters by the Magma Barrier modifier.
  • Walking Goliaths no longer use their suicide attack if they are Rare.

Trigger Gems and Energy Gain

Trigger gem en?ergy gain was not in the right place, and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing??. In order to address this, we are now making "Monster Power" part of the calculation for energy gain.

This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low-level skills with unconditional ailment applications such as Flame Wall to igni?te enemies for triggering. In order to make the?? source of the ignite matter, we are making the energy gain dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.

Ultimatum Changes

  • Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
  • The monster density of Ultimatum encounters has been made more consistent.
  • Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
  • Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.

Bug Fixes

  • Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party.
  • Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area.
  • Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away.
  • Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working.
  • Fixed a bug where the Audio Mix setting was not being remembered when restarting the game.
  • Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies!
  • Fixed a bug where you could not open a portal in The Riverbank in Cruel difficulty.
  • Fixed a bug where some of Zalmarath, the Colossus' skills could persist after their death.
  • Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged.
  • Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.
  • Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs.
  • Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence.
  • Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%.
  • Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly.
  • Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated.
  • Fixed a bug where Fiery Death Support was not dealing damage correctly.
  • Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill
  • Fixed a bug where Expedition encounters could fail to generate in the Decay Map.
  • Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.
  • Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss.
  • Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller.
  • Fixed a bug where the Elemental Storm skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you.
  • Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.
  • Fixed a bug where the Contagion Skill was not spreading Poison.
  • Fixed a bug where Tempest Bell could become invisible.
  • Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.
  • Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game.
  • Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5.
  • Fixed eight instance crashes.
  • Fixed six client crashes.
  • Fixed a client crash that could occur on Xbox.
  • Fixed three client crashes that could occur on PlayStation 5.

The post Path of Exile 2 v0.1.0d rolls ou??t �here are the patch notes appeared first on Destructoid.

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betvisa888 livepatch notes Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/cookierun-kingdom-october-2024-update-patch-notes-beast-raid-new-icing-theme-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=cookierun-kingdom-october-2024-update-patch-notes-beast-raid-new-icing-theme-and-more //jbsgame.com/cookierun-kingdom-october-2024-update-patch-notes-beast-raid-new-icing-theme-and-more/#respond Tue, 15 Oct 2024 19:50:14 +0000 //jbsgame.com/?p=618868 A poster of Cookie Run Kingdom

CookieRun: Kingdom has recently revealed its upcoming update and it is packed with cool stuff. This update is set to go live on October 16, 2024, and will bring a new Beast Raid: Avatar of Ruin.?

Not only that, this update will also feature a new icing theme where you can collect the 'Great ??Destroyer' items by playing Beast Raid mode and events. For more details, here are the patch notes.

CookieRun Kingdom October 2024 update patch notes

//twitter.com/CRKingdomEN/status/1845776175215644908

Beast Raid: Avatar of Ruin

Overview

  • The great Avatar of Ruin has appeared, clad in iron and ready to destroy the Cookie World.
  • Defeat the new boss in Beast Raid!
  • Clear Crispia, Stage 8-30, to unlock Beast Raid.
  • Fight the Avatar of Ruin and claim rewards!

Beast Raid Details

  • Beast Raid is a time-limited battle mode.
  • You can enter Beast Raid using Beast Raid Tickets.
  • Beast Raid has 5 difficulty stages:

    • Easy
    • Normal
    • Hard
    • Expert
    • Master (will be added in a separate update)

  • Difficulty stages can be selected without restrictions; default is Normal.
  • Master difficulty can be unlocked by clearing Expert.

Battle Mechanics

  • Beast Raid is divided into 3 stages using 3 Cookie decks.
  • Stages change depending on the boss's HP.
  • Avatar of Ruin wears armor; destroy body parts to stagger and increase damage dealt.
  • You can target specific body parts for greater damage.
  • After one leg is destroyed, the boss deals increased damage until the other leg is destroyed.
  • Avatar's right leg is vulnerable to Water damage; left leg to Earth damage. Other types will be partially ignored.
  • Phase 2 begins after dealing enough damage, making the boss grow more powerful and inflict Burn periodically.

Scoring and Rewards

  • Rank is determined by points earned in battle; season rewards are based on rank.
  • Final score is recorded until defeat; claim a portion of Stage rewards.
  • Rewards include Rank rewards, Stage rewards, and Special Mission rewards.
  • Purchase items in the Beast Raid Shop using Destruction Coins.

Beast Raid Shop

  • Great Destroyer Icings are available for purchase.

    • Can be purchased once; displayed as “Sold Outâ€?afterward.

  • Remaining Destruction Coins convert to Coins, delivered via in-game mailbox after season ends.

Missions

  • Clear missions to earn mission points for Beast Raid Mission rewards.

    • There are 5 mission rewards; remaining points convert to Coins once the season ends.

Team Ideas Feature

  • Recommends Cookies and Treasures to defeat the Beast Raid boss.
  • If you lack recommended Cookies or Treasures, their spaces will remain empty.

New Icing Theme

  • New icing theme, “The Great Destroyer,â€?added.
  • Claim the new icing set by participating in events and Beast Raid.
  • Beast Raid Shop items:

    • Hair: Disheveled Hair
    • Face: Crown of the Great Destroyer

  • Beast Raid Missions:

    • Gear: Battle Axe of Fire & Jam
    • Hats:

      • Eternal Flames (Expert clear reward)
      • Wheel of Eternal Flames (Master clear reward)

    • Dough: Spicy Dough (Play in Beast Raid x3 reward)

Clear Beast Raid Rewards

  • Clear Beast Raid on Normal for the first time to earn:

    • Outfit: Armor of the Great Destroyer

  • Icing Collection Theme Reward:

    • Eyes: Burning Eyes
    • Lips: Grin of Frenzy

Miner Cheesebird’s Virtual Mine Exploration

  • Explore the Virtual Mine to dig up various rewards and Nutmeg Tiger Cookie’s Soulstones.

Mining Mechanics

  • Mine rocks using tools to obtain various rewards.
  • There are 65 floors; deeper levels yield more Soulstones.
  • Mining equipment can weaken rocks; they are destroyed when density reaches 0.

Mining Tools

  • 8-bit Pickaxe: Select and destroy a rock within one-tile range.
  • 8-bit Choco Bomb: Destroys a rock and surrounding ones within one-tile range.
  • 8-bit Cherry Bomb: Destroys a line of rocks within one-tile range.
  • 8-bit Rocket Firecracker: Destroys any rock and surrounding ones.
  • 8-bit Horizontal Firecracker: Destroys a horizontal line of rocks.
  • 8-bit Vertical Firecracker: Destroys a vertical line of rocks.
  • 8-bit Detection Radar: Detects hidden treasures.

Chests

  • Claim Nutmeg Tiger Cookie’s Soulstones from Golden Chests on each floor.
  • If Cookie is unavailable, it converts to Epic Soul Essence and Mileage Points.
  • Regular Chests provide items like mining tools, Rainbow Cubes, and Crystals.

New Costumes

  • New costumes for Sorbet Shark Cookie and Peppermint Cookie:

    • Epic: Sorbet Shark Cookie’s Frazzled Concierge
    • Epic: Peppermint Cookie’s Mystical Hotel Porter

  • New Legendary costume for Black Pearl Cookie:

    • Legendary: Black Pearl Cookie’s Crimson Specter of the Abyss

New Magic Candy

  • Peppermint Cookie gains a new Magic Candy: Refreshing Waves.

    • Dispels Burn from allies and casts an HP Shield.
    • Water-type Cookies receive amplified effects and extra damage to monsters.

The post CookieRun Kin??gdom October 2024 update patch notes: Beast Rai??d, new icing theme, and more appeared first on Destructoid.

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betvisa loginpatch notes Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/arena-breakout-season-6-update-patch-notes-new-weapons-attachments-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=arena-breakout-season-6-update-patch-notes-new-weapons-attachments-and-more //jbsgame.com/arena-breakout-season-6-update-patch-notes-new-weapons-attachments-and-more/#respond Sat, 12 Oct 2024 16:09:55 +0000 //jbsgame.com/?p=617021 A poster of Arena Breakout S6.

Arena Breakout has released their Season 6 update, which brings a bunch of new stuff in the game. Starting off, we get four new weapons: MP5K, CPW, G3, and SG550, ?and three new medical supplies: Combat Stim, Auto-Immune Injection, and Breakpoint Stim.

Apart from that, the developers have done some reworks for several maps for smoother gameplay. To know more, here's the patch notes for Arena Breakout Season 6.

Arena Breakout season 6 update patch notes

//twitter.com/Arena__Breakout/status/1844709545882587170

New weapons

  • MP5K Submachine Gun

    • Strong firepower for close-range combat.
    • Excellent for personal defense.
    • Uses 9x19mm ammo.

  • CPW Submachine Gun

    • Delayed recoil bolt.
    • Single and burst firing modes.
    • Uses 5.7x28mm ammo.

  • G3 Assault Rifle

    • Roller-delayed blowback mechanism.
    • Famed for accuracy and damage.
    • Uses 7.62x51mm ammo.

  • SG550 Assault Rifle

    • High rate of fire and great accuracy.
    • Better suited for long-range combat.
    • Uses 5.56x45mm ammo.

New medical supplies

  • Combat Stim

    • Enhancing injection for endurance.
    • Still in trial stage; side effects unknown.

  • Auto-Immune Injection

    • Composite medicine injection.
    • Enhances unconditioned reflexes in muscles.

  • Breakpoint Stim

    • Unstable effects; may enhance hearing and stamina.
    • Can trigger body's repair functions but may cause severe immune reactions.

New attachments

  • M4A1 extended handguard
  • M4A1 tactical handguard
  • M110 special handguard
  • AK tactical handguard
  • FAL lightweight stock
  • FAL stable stock
  • P90 bottom rail upper receiver
  • More attachments added!

Map updates

Mine

  • Redesign of EI Milar Village region:

    • Major changes to roads and mountains.
    • Added 3 new areas: Crash Site, EI Milar Village, Water Refill Station.
    • New extraction point on the western mountain.

  • Extended southern tunnel of the Freight Station.
  • Improved railroads for vehicle stability.
  • New Mine Lockdown mode added.

Port

  • Teams spawn further apart.
  • Improved extraction points:

    • North of the Post Office, Administration West, Western Outpost, Tulip Street East: Activated at various times during raids.
    • Sewer Entrance: Activation time adjusted.
    • New Havana Apartments: Whistle required for activation.
    • Andrews Street Corner: No-backpack extraction point.
    • Improved valid area for extraction points.

  • No keys needed for Guard Room or Port Authority West Gate.

Armory

  • Central Gate now fully opens when switch flipped.
  • Changed cover layout in some areas.
  • Improved indoor lighting.

TV Station

  • Central Gate extraction activation time moved to 10 minutes after raid starts.

New events

  • Operation Blackout

    • Event Time: All S6
    • Exclusive rewards available.

  • Farm Forbidden Zone

    • Event Time: All S6
    • Increased danger, but valuable rewards.

  • Mine Lockdown Zone

    • Event Time: All S6
    • Strengthened enemy defenses and increased loot.

  • Northridge Royale

    • Event Time: Weekends starting Oct. 19
    • True Battle Royale format with no gear fear.

  • Limited-Time Mode: Northridge Forbidden Zone

    • Event Time: Oct. 17 â€?Oct. 23
    • High risk, high reward.

  • Faction Event Stage I: Iron Skies

    • Investigation into humanitarian aid attack.

  • Faction Event: Shattered Iron

    • Event Time: Oct. 11 â€?Oct. 24
    • Special convoys spawn in Mine.

New Release, new rewards

  • Log in between Oct. 11 and Oct. 13 for a limited-time Universal Key!
  • From Oct. 11 â€?Oct. 16, complete the update for coins and other prizes.

Season 6 rewards

  • Search Supply Points Daily

    • Event Time: All S6
    • Rare rewards available after first raid of the day.

  • Weekly Scratch-Off

    • Event Time: All S6
    • Log in weekly for chances to win rewards.

System improvements

  • Overhauled main missions.
  • Evita and associated missions taken offline.
  • New contact: Lyle Moreno.
  • Key Equip function improved.
  • Skins for throwables added to Ammo Quick Equip screen.
  • Quick Kits can now be used for various skins.
  • Military Supply event access changed.
  • Improved personal info screen with medals section.
  • Lobby layout improved.

Balance adjustments

  • Improved recoil control and accuracy for various weapons.
  • Adjustments to peek mechanics and character mobility.
  • Enhanced stopping power and armor penetration resistance.

Other fixes and improvements

  • Soundprint adjustments based on the player's sound indicator.
  • Improved character animations in third-person view.
  • Enhanced hip-fire and recoil recovery for weapons.

The post Arena Breakout season 6 update patch notes: New weapons, attachments, an??d more appeared first on Destructoid.

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betvisa cricketpatch notes Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/adopt-me-halloween-event-update-patch-notes-new-mini-game-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=adopt-me-halloween-event-update-patch-notes-new-mini-game-and-more //jbsgame.com/adopt-me-halloween-event-update-patch-notes-new-mini-game-and-more/#respond Sun, 06 Oct 2024 17:57:24 +0000 //jbsgame.com/?p=612462 Adopt Me! official poster

The latest Adopt Me! Halloween event update brings exciting new features, including a brand-new mini-game and plenty of fun activities. Purple Pumpkins are s??catt?ered around in different locations, which you can collect and redeem for various items like pet wear, creatures, and more.

T?here is also a Cricket's Tile Hop mini-game that?? you can play to earn Candy Corn. Let's dive into the Halloween update patch notes.

Adopt Me! Halloween event update patch notes

//twitter.com/PlayAdoptMe/status/1842218730849235122

Cricket’s Tile Hop

  • Navigate through the tiled Lab alongside other players.
  • Go first to earn more Candy Corn.
  • Don't worry about falling; you'll respawn.
  • Use tornadoes to progress through stages.
  • Collect Purple Pumpkins along the way.

Purple Pumpkin Vending Machine

  • Collect Purple Pumpkins throughout Adoption Island.

    • Locations include minigames, the Sky Castle, and the Neighborhood.

  • Team up with friends to find all the Purple Pumpkins each day.
  • An increasing number of Pumpkins will appear during the 4-week event.
  • Note: Purple Pumpkins will not be purchasable with Robux during this event.

New Creatures and Pet Wear

  • Creatures Available:

    • Frankenfeline: 10 Purple Pumpkins or 3,600 Candy Corn (Common)
    • Indian Flying Fox: 61,000 Candy Corn (Ultra Rare)
    • Pumpkin Friend: 150 Purple Pumpkins (Ultra Rare)
    • Grim Dragon: 1,000 Robux (Legendary)

  • Pet Wear Items:

    • Fang Necklace: 1 Purple Pumpkin or 550 Candy Corn
    • Monster Friend Hat: 3 Purple Pumpkins or 1,300 Candy Corn
    • Witch Nose: 3 Purple Pumpkins or 1,050 Candy Corn
    • Sorcerer Wand: 6 Purple Pumpkins or 2,450 Candy Corn
    • Slime Shades: 2 Purple Pumpkins or 750 Candy Corn
    • Web Cape: 7 Purple Pumpkins or 2,600 Candy Corn
    • Tiny Age-up Potions: Purple Pumpkins
    • Age-up Potion: 9 Purple Pumpkins

  • Vending Machine stock will change weekly, but pet wear will be available for Candy Corn throughout the entire 4-week event.

The post Adopt Me! Halloween eve??nt update patch notes: New min?i-game, and more appeared first on Destructoid.

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betvisa livepatch notes Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/clash-royale-october-2024-update-patch-notes-pass-royale-3-0-lucky-drops-2-0-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=clash-royale-october-2024-update-patch-notes-pass-royale-3-0-lucky-drops-2-0-and-more //jbsgame.com/clash-royale-october-2024-update-patch-notes-pass-royale-3-0-lucky-drops-2-0-and-more/#respond Wed, 02 Oct 2024 16:21:07 +0000 //jbsgame.com/?p=609854 An image of Electro Dragon Evolution in Clash Royale.

Clash Royale revealed their October 2024 update and it seems ?like it is going to be an exciting one. Supercell, the developer of the title, revamped both Lucky Drops and Pass Royale to make it more rewarding for players.

Lucky Drops will now have different rarities ranging from one star to five stars, while Pass Royale will include a bunch of extra rewards like Lucky Drops after completing the pass. Plus, they are also introducing a new champion card, “Goblinstein,�and a card evolution, “Electro Dragon.�/p>

Clash Royale October 2024 update patch notes

//twitter.com/ClashRoyale/status/1841383932530479519

New Pass Royale

User Interface Improvements

  • New user interface.
  • Improved value on the Free Pass.
  • Added an Evolution Wild Shard to the Free Pass.
  • Animated banner included in the Free Pass.

Lucky Drops

  • Earn Lucky Drops on both Free and Paid Passes.
  • Recurring Lucky Drops available.
  • Earn Lucky Drops after completing the Pass (Free and Paid).
  • Five rarities: Ranging between 1-star and 5-star.
  • Earn more Lucky Drops daily: Find them on Daily Tasks and Pass Royale.
  • New animation for Lucky Drops.
  • Guaranteed 2 or 3-star Lucky Drops available on the Pass.
  • More items available: Emotes, banners, random cards, and shards.
  • Special giveaway: 30 Lucky Drops (6 per day from October 2nd to 6th).
  • Note: While individual Lucky Drop value decreased, earn 5 times more Lucky Drops each season as a free-to-play player.

Improved Daily Tasks

  • Five tasks available.
  • Up to four Lucky Drops per day.
  • Earn more crowns with Daily Tasks.
  • Streak feature: Complete daily tasks for extra spins.
  • Note: New features will be tested for the first four weeks; limited player access.

Evolution Updates

King Tower Evolution

  • Two Evolution slots for King Tower Level 11.
  • Second Evolution slot accessible from Level 30 / King Tower Level 11.

New Champion

  • Goblinstein

    • Monster approaches enemy buildings while Doctor waits to spring the trap.
    • Doctor can electrify the link, damaging nearby enemies.
    • Players in Arena 11 and above will unlock Goblinstein and an emote for free.

Electro Dragon Evolution

  • Evolved Electro Dragon's attack chains between targets infinitely and can hit the same target multiple times.

Additional Changes and Fixes

  • Increased length of Boost Potion from 1 hour to 3 hours.
  • Added reporting functionality for Clan Name and Description.
  • Hovering troops (Royal Ghost and Battle Healer) now take damage from Earthquake, Goblin Drill spawn damage, and Royal Giant Evolution’s ability.
  • Death damage will not affect Towers during Tiebreaker.
  • End of support for Android 5 & 6 and iOS 12 & 13.
  • Fixed issues with Deck Builder, Goblin Drill Evolution, and various troop interactions.

The post Clash Royale October 2024 update patch notes: Pass Roya??le 3.0, Lucky Dro??ps 2.0, and more appeared first on Destructoid.

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betvisa casinopatch notes Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/spectre-divide-september-24-update-patch-notes-sponsor-map-update-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=spectre-divide-september-24-update-patch-notes-sponsor-map-update-and-more //jbsgame.com/spectre-divide-september-24-update-patch-notes-sponsor-map-update-and-more/#respond Thu, 26 Sep 2024 19:35:00 +0000 //jbsgame.com/?p=605402 An image of several characters in Spectre Divide.

Spectre Divide has dropped its September 24 updat?e, and it is bringing some cool changes to the Sponsor abilities, and more.

If you are playing this game for a while, you might face some issues with the usability of the Sponsor utilities. Worry not; Mountaintop Studios, the developers, have fixed this i?ssue to make the process much smoother.

Apart from that, Spectre Divide has also got a map update like Mill, Skyway, and Metro, along with so?me quality of life improvements to enhance your gamepl?ay experience.

Spectre Divide September 24 update patch notes

//twitter.com/SpectreDivide/status/1838626009131958302

Sponsor updates

We wanted to enhance the responsiveness of equipping and ?using sponsor utility. The following changes aim to improve the “snappiness�of thrown ?projectile sponsor abilities, allowing for smoother and earlier use without precise timing.

General changes

  • Equip animations for all thrown abilities can now be canceled 0.2 seconds earlier by activating the ability (beginning the throw).
  • Throw animations have been sped up by 20%.

Impacted abilities

  • Ghostlink
  • Deadzone
  • Pinnacle
  • Splinter Grenade
  • Flash Grenade
  • Bloom
  • Swarm Grenade
  • Umbra
  • Recon Wing
  • Vector
  • Nano Sphere
  • Ryker
  • Wave Scan
  • Hull Mine
  • Muu
  • Patches
  • Dazzler
  • Hyper Dome

Additional updates by Sponsor

  • Bloom Technologies

    • Twin Mend (E)

      • Increased the speed of the activate animation by 20%.
      • Holding Primary or Alt Fire once the activation window is open will execute the ability if you have a valid target.

  • Ghostlink Collective

    • Partition (Q)

      • Holding Primary once the activation window is open will execute the ability.

  • Vector Dynamics

    • Vector Wall (E)

      • Holding Primary or Alt Fire once the activation window is open will execute the ability.

  • Pinnacle International

    • Splinter Grenade (Q)

      • Disabled friendly-fire damage.

  • Morgen United

    • Meltdown (E)

      • Disabled friendly-fire damage.
      • [Editor’s note: Meltdown is currently still applying friendly-fire damage after this patch. We'll update this note as soon as there is a fix.]

Map updates

  • Mill, Skyway, Metro

    • Improved ambient environment sound.

Quality of life improvements

  • Improved the performance of weapon muzzle flashes.
  • Enhanced performance of the Cyberlord weapon set VFX.
  • Improved first-person equip animations for smoother transitions.
  • Added hype music to the Victory Scene at match end.
  • Added hype music to Flawless Round.

Bug fixes

  • Fixed a bug causing teammate legs to appear jittery when strafing.
  • Resolved an issue where Umbra’s Glare Burst would sometimes fly away and briefly reappear.
  • Fixed the sound effect not playing when a new endorsement level is unlocked.
  • Made minor improvements to translations.
  • Fixed the Helion melee popping into view when equipping while using Adrenalink.
  • Resolved an issue with BattlEye failing to load files at game launch, causing audio issues.
  • Fixed performance drops that could occur when using equipment at elimination or round end.

Hotfixes

  • Fixed an issue where ultra wide mode was broken when aiming down sights with sniper rifles (removing stretched resolution).
  • Fixed visual effects for Duality persisting on teammates.
  • Resolved a bug that prevented preview videos from playing in the store.
  • Fixed several rare crashes.

The post Spectre Divide Septembe??r 24 update patch notes: Sponsor, Map update, and more appeared first on Destructoid.

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betvisa888 cricket betpatch notes Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/cookierun-kingdom-september-25-update-patch-notes-new-magic-candy-wind-element-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=cookierun-kingdom-september-25-update-patch-notes-new-magic-candy-wind-element-and-more //jbsgame.com/cookierun-kingdom-september-25-update-patch-notes-new-magic-candy-wind-element-and-more/#respond Tue, 24 Sep 2024 16:06:44 +0000 //jbsgame.com/?p=604597 An image of Pastry Cookie with Magic Candy in CookieRun: Kingdom.

The latest update for CookieRun: Kingdom is co??ming on September 25, and it’s?? packed with some exciting stuff.

This update brings a new Wind element and a?? Wind??-type Artifact that’ll boost Wind damage and attack speed. Plus, there’s a Difficulty Challenge event where you can snag all sorts of rewards.

On top of that, Pastry Cookie is getting a new Magic Candy. Also, there is a promotion event for Wind Archer Cookie, which will reward you eve??ry time you level up.

CookieRun: Kingdom September 25 update patch notes

//twitter.com/CRKingdomEN/status/1831165292925636651

  • The Cookie Alliance gets a new Artifact: Wind
  • The Wind-type Artifact increases Wind-type damage.
  • The upgrade effect gives additional damage proportional to attack speed.
  • The upgrade cost for the Wind Artifact is equal to the other elements.
  • Enjoy the Difficulty Challenge event to celebrate the addition of the Wind element in Cookie Alliance!

Rewards

  • Easy: Magic Cookie Cutters x3, EXP Star Jellies Lv.6 x10, Aurora Pillars x3, Aurora Bricks x3, Aurora Compasses x3
  • Normal: Magic Cookie Cutters x5, EXP Star Jellies Lv.6 x30, Aurora Pillars x5, Aurora Bricks x5, Aurora Compasses x5
  • Hard: Magic Cookie Cutters x7, EXP Star Jellies Lv.6 x50, Aurora Pillars x7, Aurora Bricks x7, Aurora Compasses x7
  • Expert: Magic Cookie Cutters x10, EXP Star Jellies Lv.7 x70, Aurora Pillars x10, Aurora Bricks x10, Aurora Compasses x10
  • Master: Magic Cookie Cutters x15, EXP Star Jellies Lv.7 x100, Aurora Pillars x15, Aurora Bricks x15, Aurora Compasses x15
  • Hero: Magic Cookie Cutters x20, EXP Star Jellies Lv.8 x150, Aurora Pillars x20, Aurora Bricks x20, Aurora Compasses x20
  • Event Duration: Sep 25, End of Maintenance â€?Oct 1, 23:59 (GMT+9)
  • Event rewards will be delivered via your in-game mailbox by Oct 2 (GMT+9).
  • You can claim all rewards up to the highest difficulty level you managed to clear during the event period.
  • For example, if you clear HARD, you’ll get all the rewards for easy, normal, and hard.

New Magic Candy

  • Pastry Cookie gets a new Magic Candy: Fervent Prayer
  • After Pastry Cookie uses her skill, the number of her Lightbringer Bolt Ricochets and firing range will increase. She will also inflict additional damage if the target is vulnerable to Wind-type damage.

Event

  • Claim rewards in the Wind Archer Cookie promotion event!
  • Rewards· Promote Wind Archer Cookie to â˜?: Life-sprouting Toppings (5 kinds) x1, Legendary Attunement Kits x50, Radiant Beascuit Dough x50, Juicy Stamina Jellies x150, Topping Pieces x100· Promote Wind Archer Cookie to â˜?: Life-sprouting Toppings (5 kinds) x2, Legendary Attunement Kits x100, Radiant Beascuit Dough x100, Juicy Stamina Jellies x300, Topping Pieces x200· Promote Wind Archer Cookie to â˜?: Life-sprouting Toppings (5 kinds) x3, Legendary Attunement Kits x150, Radiant Beascuit Dough x150, Juicy Stamina Jellies x400, Topping Pieces x300· Promote Wind Archer Cookie to â˜?: Life-sprouting Toppings (5 kinds) x4, Legendary Attunement Kits x200, Radiant Beascuit Dough x200, Juicy Stamina Jellies x500, Topping Pieces x400· Promote Wind Archer Cookie to â˜?: Life-sprouting Toppings (5 kinds) x5, Legendary Attunement Kits x300, Radiant Beascuit Dough x300, Juicy Stamina Jellies x700, Topping Pieces x500
  • Event Duration: Sep 25, End of Maintenance â€?Oct 1, 23:59 (GMT+9)
  • You can claim rewards even if you have fulfilled the requirements before the event starts.
  • However, you have to log in at least once during the event period.
  • Event rewards will be delivered via your in-game mailbox by Oct 2 (GMT+9).
  • You can claim rewards up to the promotion level reached during the event period.· For example, if you promote Wind Archer Cookie to â˜?, you get Life-sprouting Toppings (5 kinds) x2, Legendary Attunement Kits x100, Radiant Beascuit Dough x100, Juicy Stamina Jellies x300, Topping Pieces x200.

Additions, changes, and improvements

  • Rewards for daily activities
  • Coins and Kingdom EXP from the Tree of Wishes have been increased.
  • Rewards from Bounties have been increased.

The post Coo?kieRun: Kingdom September 2?5 update patch notes: New Magic Candy, Wind Element, and more appeared first on Destructoid.

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betvisa888 casinopatch notes Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/pet-simulator-99-update-29-patch-notes-elemental-world-new-items-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=pet-simulator-99-update-29-patch-notes-elemental-world-new-items-and-more //jbsgame.com/pet-simulator-99-update-29-patch-notes-elemental-world-new-items-and-more/#respond Mon, 23 Sep 2024 21:41:51 +0000 //jbsgame.com/?p=603322 An image of several pets in Pet Simulator 99.

Update 29 of Pet Simulator 99 is here, and it’s packed with some pretty cool stuf??f. You can check out the new Elemental World and catch some awesome pets, like the Dark Dragon. Plus, you’ve got a shot at hatching the Electric Penguin from the n?ew eggs.

There’s also a fresh quest from Trainer Preston, and if you complete it, you’ll snag an elemental gift. On top of that, there are various changes, fixes, and new items added in this update. So, let’s dive into the patch notes for Pet Simulator 99 Update 29.

Pet Simulator 99 Update 29 patch notes

An image of the Elemenatal World in Pet Simulator 99.
Image via Roblox

Elemental World

  • Travel through all the elemental zones!
  • Discover upgrades, relics, rewards, and vending machines.
  • Unlock the final zone to meet with Trainer Preston!
  • Catch pets that are roaming around—even HUGES!
  • Travel to the new world with the cannon in the Void Hub!

Hatch Eggs

  • Hatch your way through 5 new eggs!
  • Chance to hatch the new HUGE Electric Penguin in the final egg!

Collect Pets

  • Hatch 12 pets from the new zones!
  • Including our favorites: Grass Bunny, Rock Monkey, and Psychic Seal
  • Plus, the newest best pet, the Elemental Phoenix!

Limited Huge Pets

  • New HUGE pets everywhere!
  • Huge Water Zebra: Earned from Elemental Gifts!
  • Huge Dark Dragon—caught from the Elemental World's roaming pets!
  • Huge Electric Penguin: Earned from the Elemental World's final egg and roaming pets!

World

Capture Pets

  • Pets are roaming around all of the zones!
  • Help catch them for Trainer Preston's quest.
  • Chance to find the HUGE Dark Dragon roaming around.

Trainer Preston

  • Prove your worth to Trainer Preston!
  • Catch pets to complete his quest.
  • Receive an Elemental Gift as the reward!
  • Get your quest from Preston in the final zone.

Huge Chest

  • The huge chest takes a SUPER long time to break—even with friends.
  • There is a good chance a HUGE pet spawns when it breaks.
  • Also, it shows the damage-per-second (DPS) it’s receiving!
  • Test out your enchant loadouts, pet teams, and more.
  • The chest is located in the final zone.

Items

Pet Cube

  • Find a pet, throw a pet cube, and cross your fingers!
  • Pets can be hard to catch depending on their rarity.
  • Drops from breakables, elemental gifts, and the huge chest.
  • Looking to catch a super rare pet? Use the Ultra Pet Cube.

Ultra Pet Cube

  • It’s better than a Pet Cube, it’s the Ultra Pet Cube!
  • This cube gives you the best chance to catch a pet.
  • If you find a HUGE pet, make sure to use this cube!
  • Drops from breakables, elemental gifts, and the huge chest.

Elemental Gift

  • Fire, ice, earth, and more packed into the Elemental Gift!
  • Chance for limited-time items, and high tier potions and enchants.
  • Huge Water Zebra, Elemental Booth, and Elemental Hoverboard
  • Given as a reward for finishing Trainer Preston’s quests!

New Rank

  • Added a new rank 32!

New Clan Battle

  • Introducing the Reversed Clan Battle!
  • Earn points by catching rare pets.
  • The clans with the most points wins!

First Place

  • Gold clan medal
  • Huge Rainbow Reversed Cat

Second-Third Place

  • Huge Golden Reversed Cat

Fourth-Tenth Place

  • Huge Reversed Cat

Top 10

  • Silver clan medal
  • Reversed Hoverboard, Reversed Booth, and Clan Gift

Top 50

  • Bronze clan medal
  • Reversed Booth and Clan Gift

Top 500

  • Clan Gift

Rewards are given to all members of the clan.

Exclusive

Soul Exclusive Egg

  • Beyond the mortal realm lies the new Soul Egg!
  • Featuring the brand new TITANIC Soul Owl!
  • 2 new HUGE pets: HUGE Soul Cat and HUGE Soul Dragon
  • Limited-time! Don’t miss out on your chance to hatch this egg!

Elemental Pack

  • Unleash the elements! Power up with new limited-time pets & items!
  • Chance for the new Huge Elemental Phoenix only in this pack!
  • Plus, Titanic & Huge Kitsune, Elemental Hoverboard & Booth, and more!

Quality of Life

Added

  • Added a supercomputer button to the main screen for rebirth 9 players
  • Added an option to use multiple chest keys at one time (crystal, tech, chest, etc.)—maximum 100
  • Added â€?â€?button in the index machine to show missing pets
  • Added a fruit mastery perk to auto eat shiny fruit
  • Added a friend label next to a friend’s name in a trade
  • Added an option to consume multiple potions as a potion mastery perk
  • Added circles on pets in the rainbow/gold machine that qualify for the rainbow/gold pet quest

Changed

  • Changed the supercomputer to re-open after each use
  • Changed the fuse machine dial to max out at 100 selected
  • Changed the fruit notification to not show if you have the auto eat mastery

Fixed

  • Fixed “@???â€?showing for names on new incoming mail
  • Fixed the shiny nightmare hoverboard showing in the index machine
  • Fixed the partner trading booth showing in the index machine
  • Fixed a visual issue with eating max fruit
  • Fixed clan invite bugging if the clan was deleted

The post Pet Simulator 99 Update 29 patch ??notes: Elemental World, ??new items, and more appeared first on Destructoid.

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betvisa livepatch notes Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/anime-defenders-update-6-double-evo-patch-notes-new-story-modes-units-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=anime-defenders-update-6-double-evo-patch-notes-new-story-modes-units-and-more //jbsgame.com/anime-defenders-update-6-double-evo-patch-notes-new-story-modes-units-and-more/#respond Mon, 16 Sep 2024 21:20:22 +0000 //jbsgame.com/?p=598822 A screenshot of Anime Defenders lobby.

Anime Defenders has rele??ased the Double Evo upd?ate and it is packed with cool stuff. Small World Games, the developer of the game, also added a new unit list feature and made bosses 3x bigger, so you can spot them easily.

The game also intr??oduced six new mythic double evolutions and new story modes, like Magma Cave and Underwater City, with tons of fresh chapters and Infinite Modes.

There’s also a new Golden Knight Portal for snagging epic units and some?? sweet balance changes like better VIP rewards and cheaper Raid Shop items.

Anime Defenders Update 6 Double Evo patch notes

A screenshot of update 6 logs in Anime Defenders.
Screenshot by Destructoid

Quality of Life Changes

New Units list feature

Access units anywhere on the map easily by ac?cessing this menu.

New Passive and Ability description in the UI

Comprehensive explanations ?of each unit's passive abil??ity to enhance understanding and usage.

Bosses model size increased by 3x

Bosses are more easily seen.

6 new Mythic Double Evolution

  • Mythics have a second evolution that makes them stronger than ever!
  • Prime Commander* > Prime Leader**
  • Proficient Sharpshooter* > Expert Sharpshooter**
  • Flame Dragon God* > King of Dragons**
  • Skull Paladin* > Skull Vindicator**
  • Elf Hero* > Elf Saint**
  • Curse Lord* > Curse Overlord**

Double Evolution Requirement(s)

  • New Story Mode Items
  • Portal Epic/Legendary Units
  • Portal Items

2 New Story Modes

  • 12 New Chapters & 2 New Infinite Mode!
  • Magma Cave
  • Underwater City

New Golden Knight Portal

  • This Portal drops Secret, Mythic, Legendary & Epic Units.
  • Use Legendary & Epic Portal Units to double evolve your Mythics!

Update 6 Balances

  • Buff in VIP Quest rewards
  • Cheaper Raid Shop rewards
  • Trait Crystal market cap raised to 1500 gems

The post Anime Defenders Update 6 Double Evo patch notes: New story modes,? units, and more appeared first on Destructoid.

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betvisa888 betpatch notes Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/valorant-9-05-patch-notes-astra-chamber-buff-ares-buff-map-updates-more/?utm_source=rss&utm_medium=rss&utm_campaign=valorant-9-05-patch-notes-astra-chamber-buff-ares-buff-map-updates-more //jbsgame.com/valorant-9-05-patch-notes-astra-chamber-buff-ares-buff-map-updates-more/#respond Tue, 10 Sep 2024 13:00:00 +0000 //jbsgame.com/?p=594657 Astra and Chamber in Valorant 9.05 patch notes

Valorant 9.05 patch is here and the new update has?? buffed a couple of Agents and wea?pons. It also includes some map updates for consoles and here's a complete rundown of the patch notes.

Update 9.05 has buffed Astra after a long time and Chamber has his Rendezvous radius increased. Ares has also b?een buffed where it performs better while crouched. Omen has some new voice lines for Viper, Clove, Iso, and Vyse.

What’s new in Valorant patch 9.05?

Astra's Star count increases ??from 4 to 5, giving her the power back to maneuver between Smokes, Gravity Well, and Nova Pulse ??just the way it was before patch 7.04.

Chamber's Rendezvous gets a buff too where the teleport radius has been increased fr??om 13 to 18 meters. This will give the Sentinel more freedom when it comes to escaping gunfights or simply teleporting to another part of the map effectively.

Ares' nerf gets revered an??d it's as effective a?s the Odin while crouched. Its headshot multiplier has been adjusted from 2.4 to 2.5 which means you can kill an enemy with two shots on their heads if they are within 30 meters. Regarding map updates, Breeze enters Unrated and Swift Play queues on consoles.

Below you can find the full Valorant update 9.05 patch notes.

Valorant 9.05 patch highlights
Image via Riot Games

Full Valorant 9.05 patch notes

ALL PLATFORMS

AGENT UPDATES

Omen

  • We’ve updated Omen’s voice lines and added interaction lines with Viper, Clove, Iso, and Vyse.

Chamber

  • Rendezvous: TP radius increased from 13m >>> 18m

    • Chamber could use a light nudge to fight for more space on maps safely around his Rendezvous. More space around his Rendezvous beacon allows for more setups and allows Chamber to push out more aggressively and take unexpected angles.

Astra

  • Stars: Increased from 4 >>> 5

    • After rebalancing some of Astra's power away from her Gravity Well and into her Nova Pulse and Cosmic Divide in Patch 7.04, Astra has struggled to be competitive with other Controllers. Given Astra has to choose between fulfilling her core duties as a Controller and using her other abilities, this change gives Astra more freedom to use her other pieces of utility without sacrificing her ability to smoke throughout the round.

Stim Behavior

  • Over the years we've heard player feedback that combat stim effects like Reyna's Empress can feel disruptive when spraying and it makes it harder to hit your shots. We've updated all buffs that increase your rate of fire to have consistent recoil control that matches the default rate of fire. This should allow players who are stimmed to utilize their learned muscle memory that they’ve built up from un-stimmed weaponry. This change only affects how the stims modify recoil without affecting the applied spread reduction.

PLAYER BEHAVIOR UPDATES

  • We have updated the existing ranked and Premier restrictions to expand to all team-based modes so that penalized players will be restricted from queueing up in any team-based mode for disruptive behavior.

WEAPONS UPDATES

Ares

  • Revert crouch benefits nerf from standard 25% back to 40%

    • Crouching is better again and is now the same as Odin.

  • Headshot multiplier adjusted from 2.4 >>> 2.5

    • This makes an Ares kill in 2 headshots while within 30m when previously it would have done 144 damage.

These cha?nges aim to make headshot damage more consistent with competitors and to encourage its capability at holding down a location against multiple enemies.

BUG FIXES

Client

  • Fixed an issue where some letters with special characters in Polish, Russian, and Japanese were not returning the correct result when searching using the Search bar in the Spray screen collection page.

Maps

  • Abyss

    • Fixed a spot where you could land on a ledge that is out of bounds on the map.

  • Lotus

    • Minor art fixes around the map.

  • Icebox

    • Fixed a gap where you could shoot through the door frame in A Pipes from Mid Boiler.

  • Sunset

    • Fixed a gap in the retractable roof above B Boba.
    • Fixed the box at Mid Top to display the correct bullet penetration decals.

  • The Range

    • Removed a placeholder object in the vista.

PC

PERFORMANCE UPDATES

  • Optimized threading logic and ordering of files on disk to improve load times. Please note that this will increase download time of the patch and an increase in patch time.

PLAYER BEHAVIOR UPDATES

  • We've updated the Riot Voice Evaluation (RVE) experience in certain regions where voice recording is now enabled to ensure you understand the behavioral expectations and technical implications associated with RVE and voice chat.

PREMIER UPDATES

  • Added a button to view the maps available in Playoffs. To see the Playoff map pool, click Playoffs Event in the schedule on the Premier hub, and then click the “Show Map Poolâ€?button in the center of the hub.

Console

CLIENT UPDATES

  • Progression Screen

    • The objectives panel on the progression screen will now feature Agent gear if there are open slots. Previously, only Basic Training, Battlepass, and Event Pass were featured and left an open slot if completed.

GAMEPLAY SYSTEMS UPDATES

  • Added a new Map Cursor Speed slider which will let you speed up or slow down cursor movement on the megamap and maps for Agent abilities (Example: Brimstone’s Sky Smoke).

MAPS UPDATES

  • New map: “Breezeâ€?enters Unrated & Swift Play queues.

BUG FIXES

General

  • Fixed an issue where the Base Aim Curve setting was being applied to cursor movement on the megamap and maps for Agent abilities (Example: Brimstone’s Sky Smoke).

Agents

  • Ability Targeting

    • Fixed an issue where Deadlock’s Sonic Sensor, Cypher’s Spycam, and Vyse’s Arc Rose could not be placed on some map walls during the BUY PHASE.

  • Vyse

    • Fixed an issue where KAY/O’S ZERO/POINT was destroyed by Shear.
    • Fixed an issue where Shear’s collision would linger after being placed on sloped surfaces.
    • Fixed an issue where Shear could extend over gaps improperly.
    • Fixed instances where Shear’s destruction voice line was not properly playing.
    • Fixed instances of Arc Rose voice line being cut off prematurely.
    • Fixed an issue where the combat report would show the incorrect abilities for Vyse.
    • [PS5] Fixed rare client crash instances related to Steel Garden.

  • Omen

    • Fixed an issue where From the Shadows was not cancellable with certain bindings.
    • Fixed an issue where Dark Cover would move slower than intended.

  • KAY/O

    • Fixed an issue where Kayo’s Ability HUD was ordered incorrectly.

The post V?alorant 9.05 patch notes: Astra & Chamber buff, Ares buff, map updates, more appeared first on Destructoid.

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betvisa888 livepatch notes Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/clash-of-clans-september-2024-update-patch-notes-clan-notice-board-magic-snacks/?utm_source=rss&utm_medium=rss&utm_campaign=clash-of-clans-september-2024-update-patch-notes-clan-notice-board-magic-snacks //jbsgame.com/clash-of-clans-september-2024-update-patch-notes-clan-notice-board-magic-snacks/#respond Mon, 09 Sep 2024 19:56:27 +0000 //jbsgame.com/?p=594064 An official poster of Clash of Clans.

Clash of Clans just drop?ped their September 2025 update, and it’s a big one. We’re talking new Magic Snacks, Superchar?ges, and a bunch of other cool stuff.

Supercell, the developers of Clash of Clans, also rolled out the Clan Notice Board feature where leaders and co-leaders can post custom messages for everyone in the clan to see. T?ake a look at the full patch notes to get all the details.

Clash of Clans September 2024 update patch note

//twitter.com/ClashofClans/status/1833065052116574510

  • The Clan Leader and Co-leaders can write a custom message on the Notice Board or use Clan Description as the text of the notice. In addition, the background image of the notice can be customized.
  • Players looking for Clans will be presented with Notices from the Clans that fit them the most, including criteria of other Clan membersâ€?activity and other various aspects that the game will take into consideration automatically.
  • Changing Language or Family-Friendly Clan Settings will unpublish the Clan Notice, and the Notice will have to be re-published. There will be a confirmation dialog before settings are changed and the Notice gets unpublished.
  • Players can still search for Clans with their name or Clan Tag and with Advanced Options.

Magic Snacks

  • Available during the September Treasure Hunt Event, we are introducing a new, more fun way to reward players with temporary boosts to their builders, heroes, troops, equipment, and research!
  • Magic Snacks will only be available during the Treasure Hunt Event for now, and can only be won through the Event's Chests. During this Event, players can win up to 3 Magic Snacks every 48 hours.
  • Magic Snacks expire within 24 hours and cannot be accumulated or sold like magic items, so you better use them fast!
  • They are stored in their own dedicated storage, which will become available when the very first Magic Snack is obtained.
  • There will be a total of six Magic Snacks in this update: Builder Bite, Study Soup, Mighty Morsel, Power Pancakes, Training Treat, and Clan Castle Cake.

Treasure Hunt: Coming on September 11-30!

  • There is a new, fun way to obtain more rewards from your Multiplayer attacks!
  • In the upcoming Treasure Hunt, we will introduce players to a new concept of looking for Chests in their attacks and obtaining those for extra rewards!
  • Players will be hunting down Chests, which, after attacking, can be opened up for extra rewards containing Resources, Decorations, Skins, Hero Equipment, Magic Snacks, and Magic Items, including Hammers!
  • Players can encounter four different types of Chests while trying to open them: Common, Rare, Epic, and Legendary.
  • However, not all highlighted treasure locations will contain a Chest! Some will contain a decoy, and players must search for the real one.
  • Up to three Chests will be available at the event's start and will refresh every 48 hours.

Supercharge

//twitter.com/ClashofClans/status/1832690342900212195

Are you done with all your building upgrades? Then it's time to SUPERCHARGE! Push your buildings to the limit by upgrading them further to reach t??heir maximum level!

  • Starting in Town Hall 16, Supercharges are new optional extra buffs for some buildings. They differ from normal upgrades in a few ways:

    • Small: They are shorter, cost less, and give smaller stat buffs.
    • Max Level Only: They can only be done when the building has reached its maximum level.
    • Temporary: When a new level for a building is released, all previous supercharges made at that level are depleted, and those buildings lose their buffs.

  • Each building can be Supercharged up to three times, each time buffing a different stat adding a more powerful lightning visual effect to your building!
  • To Supercharge your buildings you need to employ one of your Builders and spend a few resources.
  • There's a currently an known bug with Supercharges: When you start a Supercharge upgrade, the building is not disabled. This mean that the upgrading Defense will still defend while upgrading and both Collectors & Mines will still generate Resources We will be releasing in the future an optional update to fix this.

Introducing Legendary Scenery: Clash of Dragons

  • This scenery will feature incredibly detailed large-scale regions and elements that have never been seen before in Clash of Clans. Some additional details and visual features are transition animations, and cut scenes that are hand-made for these sceneries to make them extra special and unique. We will also roll out a behind-the-scenes video explaining the process of creating such detailed and elaborate cosmetic content. 
  • These kinds of scenery will only come out occasionally as they take an order of magnitude more time than the regular-size Sceneries that players have come to expect in the game. In terms of the physical size of Legendary Sceneries, they are over six times the size of the previous sceneries that we released in the game.

Hard Mode changes

  • Common Hero Equipment levels are now capped at level 15.
  • Epic Hero Equipment levels are now capped at level 21.
  • Attacking Hero DPS -5% (from -15%).
  • Attacking Hero HP -5% (from -10%).
  • Defense building DPS +5% (no change).

Quality of life improvements

  • Tactical Overview is now enabled in Village Edit Mode, as well as while scouting in Wars.
  • All Puppet Equipment now has a button to see the troop that will be summoned.
  • When trying to purchase something for gems, the pop-up prompting you to purchase gems will now detail how many gems you were missing.
  • The War Map will now display the donated amount and total capacity of each player's Clan Castle troops instead of the word “Donateâ€?
  • The Single Player and Practice tabs will now display your progress on the tab itself.
  • A pop-up will now ask you to confirm your signing up for the Legend League.
  • Seasonal Obstacles are now bundled by the corresponding season in the layout editor inventory.
  • A confirmation popup is now shown if trying to exit Clan settings with unsaved changes.
  • The Clan popup is no longer closed after editing settings. ‘My Clanâ€?tab is shown instead with updated settings.
  • ZZZ playing from Worker Huts is now consistent with whether or not that builder is actively working.

Economy Balance Changes

  • We would like to give players more rewards for battling! So, to do that, we increased the Dark Elixir rewards in the League bonus for most Leagues, and we increased the percentage of resources that players can loot from storages! This means that you can steal more from Storages from others, but be careful—this also applies to your own Storages!

Bug fixes

  • Magic Mirror Clones no longer receive damage boost from Invisibility vials or any equipment.
  • Clones from Magic Mirror no longer affect the re-deployment time of Archer Queen.
  • Clones from Magic Mirror no longer receive passive DPS buffs from equipment.
  • Fixed an issue where some player names could contain invisible characters. These characters are no longer allowed to be used.
  • Fixed an issue where performing an attack that completes the Star Bonus consumes Shield twice.
  • Google Play Games PC: Clan Castle and Siege Machines now share the same shortcut key.

The post Clash of Clans September 20??24 update patch notes: Clan Notice Board, M?agic Snacks, and more appeared first on Destructoid.

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betvisa888 casinopatch notes Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/anime-royale-update-1-patch-notes-new-content-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=anime-royale-update-1-patch-notes-new-content-and-more //jbsgame.com/anime-royale-update-1-patch-notes-new-content-and-more/#respond Mon, 09 Sep 2024 14:39:41 +0000 //jbsgame.com/?p=593562 A screenshot of the Anime Royale lobby.

Anime Royale has dropped it??s first ever update, which brings a new story map, raid map, and more. This new update will also bring 10 new units for you to try.

While this patch is relatively small, it is crucial for you if you want to grind in the game. Here are the patch notes for Anime Royale Update 1.

Anime Royale Update 1 patch notes

An image of the preload screen of Anime Royale Update 1.
Image via Roblox

New content

  • +1 Story Map
  • +1 Raid Map
  • +1 Rift Map
  • +10 New Units

    • One Secret
    • Two Evos
    • Three Mythical
    • One Legendary
    • One Epic
    • Two Rare

  • New status effect "Frostbite"
  • Increased Unit level cap by five
  • Buffed shiny rate by 10x in banner
  • Trait Golem enemy (special class, doesn't deal damage to the base, has a chance to appear in infinite mode, drops some trait rerolls)

Quality-of-life

  • Added x1.5, x2 speed to Rifts
  • Status effect image is shown on enemies.
  • Leave the Match button in the battle place.
  • Flying only unit target mode.
  • Unit stat display on mouse hover.
  • Map teleport screen GUI.
  • You can now refresh your quests using Robux.
  • Added BONUS infinite rewards display (for example, bonus trait drop display from trait golem).

Fixes

  • Upgrade GUI status effect image multiplying
  • Fixed rift quests rewarding even if you lose
  • Fixed quest refreshing, giving less than max quests sometimes
  • Fixed blessing not unequipping
  • Fixed blessing animations staying after blessing unequipped
  • Multiple other bug fixes

Other

  • Battle place FPS optimization.
  • Removed Jotero's second attack knockback to prevent infinite wave locking.
  • Infinite game mode Boss health increases even higher every 10 waves.
  • Bosses after getting CC'ed (time stop, stun, freeze) are immune to being CC'ed again for the next five seconds.
  • Changed Rift lifetime from five minutes to ten minutes.

The post Anime Royale Update 1 patch note??s: New content, and more appeared first on Destructoid.

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betvisa loginpatch notes Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/call-of-duty-black-ops-6-open-beta-patch-notes/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-black-ops-6-open-beta-patch-notes //jbsgame.com/call-of-duty-black-ops-6-open-beta-patch-notes/#respond Fri, 06 Sep 2024 14:46:36 +0000 //jbsgame.com/?p=592659 Call of Duty: Black Ops 6 open beta patch notes

Call of Duty: Black Ops 6 open beta has commenced and brings a slew of changes for Weekend Two. This includes a Jackal PDW SMG nerf, some new weapons,? better spawning, and a l?ot more.

The patch also adds new Equipment, Scorestreaks, and Perks to the table. Babylon is the new map that has bee??n added to the roster and earning weapon XP has also been adjusted for faster leveling up of guns.

Movement speeds while carrying different weapon classes have been also adjusted. Below you can find the entire patch notes from Activision.

Full Black Ops 6 open beta patch notes

Global

Progression

  • Level Cap increased to 30. New content available to unlock:

    • Level 21:

      • Blast Trap (Lethal Equipment)
      • Scavenger (Perk - Enforcer)

    • Level 22:

      • Interceptors (Scorestreak)
      • Fast Hands (Perk - Strategist)

    • Level 23:

      • Sleeper Agent (Field Upgrade)
      • Cold-Blooded (Perk - Recon)

    • Level 24:

      • Combat Axe (Lethal Equipment)
      • Tac Mask (Perk - Strategist)

    • Level 25:

      • DM-10 (Marksman Rifle)

    • Level 26:

      • Gunfighter (Wildcard)
      • Forward Intel (Perk - Recon)

    • Level 27:

      • Gearhead (Perk - Strategist)

    • Level 28:

      • Decoy (Tactical Equipment)
      • Ninja (Perk - Recon)

    • Level 29:

      • Chopper Gunner (Scorestreak)

    • Level 30:

      • Tanto .22 (SMG)

  • New Rewards available to unlock:

    • Level 23: “The Truth Liesâ€?Loading Screenâ€?/li>

    • Level 27: “Beta Expertâ€?Animated Calling Cardâ€?/li>

    • Level 30: “Bug Smasherâ€?XM4 Weapon Blueprint

Multiplayer

Weapons

Weapon Swap Speeds

We’ve seen the feedback about weapon swap speeds, and we agree. We’ll be reducing weapon drop times across the board for an overall increase?? to swap speeds. Players looking for an even quicker swap speed can try out the Fast Hands Strategist?? Perk in Week 2 of the Beta.

  • Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Pistol, and Launcher drop times reduced by 50ms
  • Sniper drop times reduced by 100ms

Movement Speeds

We are making small adjustm?ents to baseline movement speeds on all weapon classes to make sure they are sitting in a good spot relative to one another. We have mostly focused on Move Speeds and ADS Move Speeds, which come into play during combat engagements.

Overall we are happy with the weapon class usage and performance we’ve seen in Beta Weekend 1, as well as the upper end of movement pacing offered by SMGs, so these adjustments keep SMGs the same and generally improve other classes. We are mindful of spee??ding the game up too much and will continue to monitor and assess game data and your feedback.

The other notable change here is to Melee Sprint Speeds. We want play?ers to feel incentivize?d to pull out their Dedicated Melee weapon as a means of map traversal. We also want to ensure that Melee users can catch up to other players who are sprinting with ranged weapons for those sneaky Body Shields and Finishing Moves.

Weapon Category Adjustments
Assault Rifles ADS Crouch Speed increased from 1.75m/s -> 1.88m/s
Move Speed increased from 4.14m/s -> 4.29m/s
ADS Move Speed increased from 3.07m/s -> 3.23m/s
SMGs Crouch Speed increased from 2.31m/s -> 2.77m/s
Shotguns ADS Crouch Speed increased from 1.63m/s -> 1.75m/s
Move Speed increased from 4.14m/s -> 4.29m/s
ADS Move Speed increased from 3.07m/s -> 3.23m/s
LMGs ADS Crouch Speed increased from 1.14m/s -> 1.3m/s
Move Speed increased from 3.71m/s -> 3.86m/s
ADS Move Speed increased from 2.31m/s -> 2.46m/s
Marksman Rifles Crouch Speed increased from 2.41m/s -> 2.49m/s
ADS Crouch Speed increased from 1.37m/s -> 1.55m/s
Move Speed increased from 3.76m/s -> 3.99m/s
ADS Move Speed increased from 2.9m/s -> 3m/s
Sniper Rifles Crouch Speed decreased from 2.41m/s -> 2.31m/s
Pistols Crouch Speed decreased from 2.9m/s -> 2.84m/s
ADS Crouch Speed increased from 1.88m/s -> 2.24m/s
Move Speed increased from 4.47m/s -> 4.52m/s
ADS Move Speed decreased from 3.94m/s -> 3.81m/s
Launchers Crouch Speed decreased from 2.44m/s -> 2.18m/s
Melee Crouch Speed increased from 2.9m/s -> 2.95m/s
Jog Speed increased from 5.16m/s -> 5.31m/s
Sprint Speed increased from 6.93m/s -> 7.16m/s
Super Sprint Speed increased from 8.41m/s -> 8.66m/s
Move Speed increased from 4.47m/s -> 4.62

Weapon Adjustments

Jackal PDW

  • Decreased Maximum Damage from 29 -> 26

    • Decreased Maximum Damage range from 15.24m -> 14.61m

  • Decreased Near-Medium Damage from 23 -> 22

    • Decreased Near-Medium Damage range from 22.86m -> 17.78m

  • Decreased Medium Damage from 22 -> 18

    • Decreased Medium Damage range from 29.21m -> 26.04m

  • Decreased Minimum Damage from 19 -> 15
  • Small increase to view kick strength and view kick deviation.
  • CHF Barrel

    • Headshot multiplier improved from 1.2 -> 1.4

The Jackal PDW ‘s intended strength is best in class handling and decent mobility, balanced by a sl??ower rate of fire compared to many of the other automatic weapons in the game. It was overperforming at medium ranges, so we’ve increased the damage falloff and pulled the ranges closer along with a slight increase to recoil. Maximum damage and CHF Barrel headshot multiplier have been adjusted to maintain the same hit to kill numbers while using the attachment.

C9

  • Increased medium damage range from 25.4m -> 27.31m

We feel that the C9 is in a good spot as a well-rounded Submachine Gun with a solid rate of fire. It h?as higher horizontal recoil compared to other Submachine Guns, so we’ve given a boost to its medium damage falloff range.

SWAT 5.56

  • Disabled burst fire queuing, which was queuing an additional burst if the fire input was activated at any time during the previous burst or the burst cooldown.

Attachments

  • The Rapid Fire attachment now correctly displays its recoil penalty con. The attachment description has also been updated to indicate the tradeoff.

Maps

General

  • Adjusted general spawn logic to enable additional valid spawns under certain scenarios.
  • Adjusted spawn logic across several maps with the goal of reducing a high frequency of spawn flipping.

Scorestreaks

  • RC-XD

    • Improved handling and general usability.

  • Watchdog Helo

    • Increased base health.

  • Hellstorm

    • Increased Cluster Bomb damage radius.

Equipment

  • Lethal Equiptment

    • Thermo Grenade

      • Reduced explosive ignition delay.

Movement

  • Slight increase to the time to enter prone or supine during a slide.
  • Slight increase to all mantle speeds.
  • Slight decrease to time before movement is allowed after landing from a Dive to Prone.
  • Slight increase to Dive to Prone landing friction.

Progression

  • Weapon XP

    • Increased awarded Weapon XP, which will decrease the amount of time needed to gain Weapon Levels. The Weapon XP speeds observed in Weekend 1 were slower than expected.

  • Daily Challenges

    • Fixed an issue that was causing the Daily Challenge countdown timer to display the incorrect reset time.
    • The “Get 50 Eliminations with the Recon Perk Specialty equippedâ€?Daily Challenge will now track progress correctly.

  • General

    • Beta Rewards earned in a match will now appear in the After-Action Report.

Audio

  • Increased player weapon firing audio volume.
  • Additional footstep audio adjustments.
  • Reduced audio levels for impact sounds when taking damage.
  • Resolved an issue where Shotguns could play more than the intended number of hit impact sounds.
  • Resolved an issue where explosion sounds would not play during normal gameplay.
  • Resolved an issue where some sounds were not playing during Best Play.
  • Reenabled a previously disabled audio occlusion system on PlayStation 5.

Best Play

  • Adjustments to underlying Best Play logic which will result in more varied and interesting Best Play selection.

UI

  • Improved stability throughout various menus and HUD.
  • Addressed various localization issues.

Settings

  • Users should no longer encounter issues when switching their ADS Transition Timing to ‘Instantâ€? when using keyboard and mouse.

General

  • Increased the duration of the Lobby Vote before matches to give players a better opportunity to participate in the vote when returning to the lobby after a completed match.
  • Reduced the amount of camera motion in the Dynamic Deathcam.

Stability

  • Improved stability in Skyline.
  • Improved stability in Training Course.
  • Improved general server-side stability.

The post Call of Duty: Black Ops 6 open beta patch ??notes: Jackal P??DW nerf, increased level cap, new rewards, more appeared first on Destructoid.

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betvisa888 livepatch notes Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/the-first-descendant-update-august-patch-notes/?utm_source=rss&utm_medium=rss&utm_campaign=the-first-descendant-update-august-patch-notes //jbsgame.com/the-first-descendant-update-august-patch-notes/#respond Thu, 29 Aug 2024 15:55:54 +0000 //jbsgame.com/?p=587632 The First Descendant update 1.1.0 patch notes

The First Descendant update?? 1.1.0 is here, setting Season 1 into motion and adding a ton of new content, like a new Descendant, more quests, dungeons, and other goodies.

Hailey Scott is?? t?he brand-new Descendant in Season 1, joining the roster as a Ranged DPS. Her Descendant Attribute is Chill, sharing the Attribute with Viessa.

This new season, Invasion, continues the story with the 'Mysterious Phenomena' quest. Twice-daily dungeons join the fray with puzzles and fights to solve as fast as possible, along with a new Battle Pass. The limited challenge adds new cosmestics and other ess??entials to all platforms, along ?with the update, on Steam, Xbox Series X/S, Xbox One, PlayStation 4, and 5.

The First Descendant Season 1 Invasion
Image via Nexon Games

Full The First Descendant Season 1 patch notes

The First Descendant's full patch notes read below, or you can check out the official blog post detailing its 1.1.0 update.

New Descendant: Hailey

  • Added "Hailey Scott."

Hailey Skills

  • [Passive Skill] Safe Strategic Retreat: The "Weak Point Damage" decreases when attacking nearby enemies, and increases when attacking distant enemies.
  • [Active Skill 1] Cryo Round: Fires multiple Cryo Rounds at enemies to deal damage and inflict "Cryo."
    ã„?Enemies inflicted with "Cryo" receive additional damage from Hailey's firearm attacks.
  • [Active Skill 2] Storm Snare: "Knocks back" enemies with a "Chill Vortex" and fires a giant Freezing Beam. Hit enemies are inflicted with "Cryo."
  • [Active Skill 3] Cold Fury: Grants "Cold Fury" to herself every second.
    ã„?While in the "Cold Fury" state, her Movement Speed gradually decreases, but her Firearm Penetration and Critical Hit Rate for Firearms and Skills all increase significantly.
    ã„?Once "Cold Fury" reaches maximum stacks, she becomes immune to "Knockdown" and her Firearm and Skill Critical Hit Damage increases.
  • [Active Skill 4] Zenith: Equips her "Unique Weapon." When attacking with the "Unique Weapon," greatly increases Penetration and Firearm ATK and deals additional Chill skill damage. Recovers MP upon attacking Weak Points. When the "Unique Weapon" skill ends, decreases the Cooldown of the skill depending on the number of bullets.

Added Hailey Research

  • Researching "Enhanced Cells" requires 36 "Enhanced Cell DNA."
  • Researching "Stabilizer" requires 36 "Stabilizer Components."
  • Researching "Spiral Catalyst" requires 36 "Spiral Catalyst Links."
  • Researching Hailey requires "Enhanced Cells," "Stabilizer," "Spiral Catalyst," and 36 "Data Chips."

Farming Hailey's Research Materials

  • Hailey's "Enhanced Cell DNA," "Stabilizer Components," "Spiral Catalyst Links," and "Data Chips" can be acquired by completing "Invasion Dungeons."

    • Clear any Invasion Dungeon to acquire one of Hailey's Research Materials with a 100% chance.
    • Clear Invasion Dungeons faster to acquire up to 3 Hailey Research Materials at once.
    • Invasion events occur daily in two dungeons. Invasion Dungeons can be cleared twice per day.

  • Hailey's Research Materials can also be acquired by defeating monsters in Hard Infiltration Operations. To farm Hailey's research materials faster, participate in the following Hard Infiltration Operations.

    • Hailey Enhanced Cell DNA: [Kingston] [Hard] - Magister Lab, Slumber Valley
    • Hailey Stabilizer Component: [Vespers] [Hard] - The Shelter, [Echo Swamp] [Hard] - The Chapel
    • Hailey Spiral Catalyst Link: [Agna Desert] [Hard] - The Asylum, [Agna Desert] [Hard] - Caligo Ossuary
    • Hailey Data Chip: [Hagios] [Hard] - The Haven, [White-night Gulch] [Hard] - Mystery's End

New Episode: Invasion

  • After completing all existing main quests, the Invasion episode continues with the "Mysterious Phenomena" quest.
  • Progress through the main quest "Altered Design" to unlock the new progression system "Inversion Reinforcement."
  • Progress through the main quest "How to Hide the Truth" to unlock the new content "Invasion Dngeon."

Invasion Dungeon

  • You can enter Invasion Dungeons from the Infiltration Operations Terminal.
  • The Invasion event occurs daily in two of the "Hard Infiltration Operation" dungeons.
  • You can choose to play either "Infiltration Operation" or "Invasion" in a dungeon where the Invasion event has occurred.
  • Invasion Dungeons can only be played solo.
  • While the number of entries isn't limited, you will no longer be able to enter the Invasion Dungeon once you've acquired all of the "Ironheart Particles," which are obtained by clearing the dungeon.
  • Invasion Dungeons have unique mechanics for each Vulgus Legion, requiring different strategies.
    ã„?Legion of Immortality: The "Phase Separation Veil" blocks the entrance. As it nullifies all attacks, you need to overload it and shut it down. Defeat the enemies and feed their "Artificial Brains" into the Quantum Computing Unit. Unlock the entrance while the "Phase Separation Veil" is down.
    ã„?Order of Truth: You must survive the explosion from Inversion Energy and ancient Arche. Remove malignant tumors from the "Arche Pillar" and identify its symbol. You must find the "Ancestor Drone" that matches the symbol. After surviving the explosion, destroy the "Wall of Malignant Tumors" with the "Inversion Energy Emitter."
    ã„?Legion of Darkness: You must disable the encryption system sealed with Inversion Energy. Climb the "Central Control Unit" and identify the trait of the "Arche Tile" with Guide's help. Occupy "Arche Tiles" of the same color to decode the encryption. The Legion of Darkness Vulgus will try to take back the "Arche Tiles."
  • The faster you clear Invasion Dungeons, the more Hailey Research Materials you can acquire.
  • Clear Invasion Dungeons to acquire Gold and "Ironheart Particles (Inversion Reinforcement EXP)."

Inversion Reinforcement

  • You can check the Inversion Reinforcement from your Inventory.
  • Acquire "Ironheart Particles (Inversion Reinforcement EXP)" to level up your "Inversion Reinforcer."
  • As the level of the "Inversion Reinforcer" increases, you will gain "Energy" which can be used to learn the Inversion Reinforcement Effects.

    • There are 5 types of Inversion Reinforcement Effects: "Hunt," "Attribute," "Recovery," "Survival," and "Season."
    • When you learn all 4 effects in the same line, the line's Collection Effect will be enabled at all times.
    • You can enable and use 3 of the Inversion Reinforcement Effects you've learned.
    • You cannot enable 2 effects in the same line simultaneously.
    • The Inversion Reinforcement Effects are applied to all Descendants.

  • Inversion Reinforcement will be reset at the end of the Invasion Season.

Hard Difficulty ?Field �Collect Ironheart Particles

  • Added the "Collect Ironheart Particles" task for the Hard Difficulty fields.
  • Complete the task to acquire "Ironheart Particles (Inversion Reinforcement EXP)."
  • The progress status of the "Collect Ironheart Particles" task will be reset at the end of the Invasion Season.

New Module: Luna's Modification Modules

  • Singer's Mercy: When using a skill, places a speaker and grants buffs to allies near the speaker.
  • Aggressive Melody: Changes the effects of "Passionate Stage" and "Delightful Stage" to the increase of Firearm Damage and Weak Point Damage.

Battle Pass

End of Pre-Season Battle Pass

  • The Pre-Season Battle Pass, Battle Supply Shop, and Bonus Shop will be closed.
  • You will automatically receive Battle Pass rewards you unlocked by leveling up but have not claimed.
  • If you have any remaining Supply Coins, you will automatically receive the remaining items in the Battle Supply Shop in sequence.
  • Remaining Supply Coins after the purchase of all Battle Supply items will expire and cannot be recovered.
  • Unused Bonus Coins will expire and cannot be recovered.

Start of Invasion Season Battle Pass

  • The new Invasion Season Battle Pass arrives.
  • Get the new Ultimate Weapon, EXCAVA, as the Battle Pass reward.
  • Acquire the helmetless head skins of Bunny (Exhilarating Breakaway), Valby (For Freedom), and Sharen (Tactical Decision).
  • Also check out the cute cat back attachment "With Cats".
  • Enjoy many more Battle Pass rewards, including free rewards.

Start of Invasion Season Battle Supply Shop

  • The new Invasion Season Battle Supply Shop arrives.
  • The Battle Supply Shop is all free. Level up your Battle Pass and obtain various skins.
  • Acquire Bunny's "Golden Afterimage" body skin and "Voltage Control Mask" head skin.
  • Acquire Valby's "Liquefaction Acceleration" body skin and "Hydraulic Adjustment Helmet" head skin.

Added New Products

  • Added Hailey to the list of standard Descendants in the shop.
  • Added "Hailey's Sniper Squad Full-Dress Uniform" premium skin package.
  • Added Hailey's "Typical Army Beret" premium head skin.
  • Added Hailey's "Hair & Makeup 1â€?and "Hair & Makeup 2" packages which include her head skin.
  • Added Hailey's "Southern Front" and "Color from the Unknown" body skins.
  • Added Hailey's "Milk Tea" makeup.
  • Added "Lepic's Infectious Agent Survivor" premium skin package.
  • Added "Yujin's Nightmare on Med Street" premium skin package.
  • Added Ajax's "Mk. Dominator 02 Set" evolving skin.
  • Added “Twisted Worshipâ€?female event skin.
  • Added "Colossus: Dead Bride Skin Set" female event skin.
  • Added "Colossus: Executioner Skin Set" male event skin.
  • Added "Albion Fire Brigade Set" unisex event skin.
  • Added "Gentlemanly" male event skin.
  • Added 10 types of paint.

    • Clear Red-Orange, Glossy Cerise Pink, Matte Candlelight Yellow, Clear Fog Blue, Echo Swamp Brown, Sun-Kissed Beige, Sand Dust Beige, Milk Tea Beige, Enamel Deep Black, Real Matte Black

Hotfix 1.1.0

Content Improvements
(1) Content

  • Added visual hints (Ecive effects, chat messages) for locating Encrypted Vaults.
  • Replaced missions in Hard Infiltration Operations with more combat-oriented ones.
  • Increased the EXP reward for completing Hard Infiltration Operations. Also increased EXP for defeating monsters by 1.5 times.
  • You can now acquire rare basic materials as a reward for completing Hard Infiltration Operations.
  • Increased EXP for defeating monsters in Normal Infiltration Operations by 1.5 times.
  • Added directions to appear when using Ecive during missions.
  • Monsters will no longer target players who are participating in other missions.
  • Story dialogues will no longer be repeated in Hard Difficulty missions. As a result, Hard Difficulty missions will not play additional voice lines or subtitles.
  • Changed the Immunity mechanics of certain Named Monsters. Replaced the sphere destruction mechanic of Eterllick, Celdir, Dmigor, and Plaudia with shooting weak points.
  • Increased the barrier hit range of Named Monster Eterllick.
  • Players will no longer be teleported when joining Largescale Outpost missions.
  • Increased the Gold reward for completing Hard Difficulty Largescale Outposts by approximately 3 times.
  • Improved the routes so that shards acquired from Void Fragments can be used on the Fusion Reactor in the same battlefield.
  • More than doubled the amount of shards obtained from Void Fragments.
  • Changed monster types and spawn locations in certain Void Fragment missions.

    • "Hagios: Dune Base," "Vespers: Moonlight Lake," "Echo Swamp: Abandoned Zone," and "Fortress: Frozen Valley"

  • Removed the starting requirements (Void Shards) of Void Fusion Reactors and added requirements (Void Shards) to the Reconstructed Devices that appear in Fusion Reactors.
  • Made an improvement so that only one type of shard is required when using the Reconstructed Device in a Void Fusion Reactor.
  • Reduced the time to interact with Reconstructed Devices.
  • Summoned Reconstructed Devices now expire 10 seconds after all participants have used them.

We are constantly monitoring fee?dback to further improve Outposts and Void Fragments. For long-term improvements, the dev team is considering ideas to evolve Outposts into a non-stop combat experience, as well as improving the farming accessibility of Void Fragments and Fusion Reactors with the integration of content.

In this 1.1.0 update, we've also changed the spawn location of certain Void Fragment missions to provide an efficient way to farm shards for each attribute. In addition, we've added snipers in certain Void Fragment areas to prevent the use of macros.
in certain Void Fragment areas
We hope these changes w?ill make your farming experience more enjo??yable.

  • Players can now view the "Past Mission Results" from the menu after completing Special Operations, allowing them to restart the mission.
  • Improved display of the mission tooltip information on the Special Operation and Infiltration Operation World Map screen.
  • More than doubled the amount of shards that can be picked up in Special Operations.
  • Acquire additional Descendant EXP when completing waves in Special Operations.

(2) UI/UX

  • Fixed issue to allow multiple socket types to be assigned to a single module socket.

    • The socket type applied to Loadout Setting 1 can also be used for Settings 2 and 3 as well.

  • For slots with multiple socket types, the socket type can be changed from the selected menu

    • Each socket type for Loadout Settings 1, 2, 3 can be changed so they all may differ.

  • Fixed issue to allow the dismantling of equipment during combat.
  • Added dead zone settings to the game controller options.
  • Made improvements so that the Amorphous Materials linked to Fusion Reactors are displayed in the acquisition information, like Intercept Battles.
  • Made improvements to allow the ability to designate the quantity of researches when researching enhancement materials.
  • Reduced research time for [Standard/Precision] Ion Accelerator, Phase Exchanger, and Adjustment Control Axis.

With the addition of the research quantity selection feature, players can now research up to 500 Adjustment Co?ntrol Axis at a time. This allows them to conduct more research in one go, reducing the number of visits to Anais. However, the inability to simultaneously conduct multiple research will reduce the amount of enhancement materials that can be acquired in a short period of time.

Whil??e we want to give players new features, we also want to make sure that players in certain situations aren't losing out. As a result, we've shortened the time it takes to research enhancement materials so that despite only doing one research at a time, you'll still acquire a similar amount of enhancement materials as before. We hope this will help players research and utilize enhancement materials more efficiently.

  • Made improvements to display only modules you have in duplicate when combining modules.
  • Increased the number of symbols that can be displayed, when designating them as Attached Items, to 8.
  • Made improvements to allow the ability to set an "Equipment Option" category in "Filter all as junk" for Reactors and External Components in equipment.
  • Changed the display location and design of the random options to improve inventory slots. Removed displays for the Reactor's attributes/Arche type and fixed the display for External Components set effects.
  • The Reactor icon has changed so that it now varies, depending on the Arche type.
  • Changed some External Component icons to differentiate their appearance based on their DEF, Shield, and HP stats.
  • Schematized the "Amount of Owned Equipment" tooltip in inventory.
  • Significantly increased the quantity of Shape Stabilizer you own.
  • Improved the map to show the location of records needed to be found when progressing Descendant related quests.
  • Made improvements by adding a Tracking On tab when researching, making it easier to view the tracked target.
  • Improved the Intercept Battle screen to display the number of Linked Amorphous Materials players have at each Intercept Battle.
  • Improved the ability to view "Mission Details" through the mission tooltip on the map.
  • Improved the display of the red dot when there are unacquired Battle Pass items.
  • Improved the ability to purchase a one-time, large quantity of enhancement materials at the shop.
  • Improved the ability to preview each component of a bundled product without moving the screen.
  • Improved the ability to view each Evolution Stage of an evolving skin in the shop.
  • [Console] Added attributes and Arche keywords, by type, to the Descendant and Weapon Module screens, making it easier to find modules on console platforms as well.

(3) Descendants

  • Jayber

    • Fixed an issue where some stats were not reflected in Jayber"s "Turret."
    • Skill Power Modifier, Additional ATK for skills when attacking Colossus/Legion of Darkness/Order of Truth/Legion of Immortality, Incoming Damage Modifier
    • Improved Jayber's "Turret Sync" effect to apply to summoned turrets.
    • When equipping skill module "Turret Engineering," instead of improving summoned turrets to create a "Turret Zone," increased cooldown of "Turret Engineering."

  • Blair

    • Improved Blair's "Pitmaster" Skill so it now increases the Critical Hit Rate by the number of "Flame Zones" he has, up to a maximum of 5.
    • Increased Blair's "Flame Zone" Skill DMG.
    • Increased the DMG dealt by Blair's "Burn" Skill effect.
    • Made changes so that Blair's "Extinguish" Skill no longer retrieves "Flame Zones."
    • Improved "Taste of Aggression" effect to stack for the "Extinguish" Skill.
    • Improved the MP Heal per "Flame Zone" from the "Taste of Aggression" and "Power of Fire" effects to be proportional to Blair's Max MP.
    • Increased the maximum amount of "Flame Zones" that can be absorbed through the "Extinguish" Skill.
    • Increased the duration of the "Blaze Up" Skill, reducing its MP cost.
    • Improved the "Burn Taste" Skill so that the skill can be halted when pressing the button during use.

  • Increased skill DMG of the "Burn Taste" skill and improved it to be affected by duration-related modules.
  • Increased the Max Stack when equipping the "Incendiary Bomb" skill module, and reduced MP cost.
  • Increased the number of "Small Fireballs" for the "Deadly Cuisine" skill when the "Classic Chef" skill module is equipped, and increased the effect of the "Pitmaster" skill based on the Flame Zone count.
  • Ajax

    • Improved Ajax's "Orbit Barrier" and "Hyper Cube" barrier to be affected by attribute resistances, and increased the barriers' HP and DEF ratios.
    • Increased the ratios of barrier-related stats when the "Life Barrier" and "Void Barrier" skill modules are equipped.
    • Fixed an issue with continuously recovering shield for "Void Walk" and "Matrix Recomputation" skills and increased the Max Shield Up ratio.
    • Improved the "Void Walk" skill to have faster motion transitions when used while enhanced.
    • Modified the "Body Enhancement" skill to increase HP, DEF, and Shield, and improved it to grant 100% Void Energy when used, but increased the Cooldown and Skill Cost.
    • Changed the "Void Walk" skill so that it can be stacked when the "Void Charge" skill module is equipped, and increased the damage dealt proportional to DEF when using the "Void Walk" and "Expulsion" skills.
    • Improved "Void Charge" to restore "Void Walk" stacks and reset the Cooldown of "Expulsion" when used while enhanced.

In this update, we've made balance adjustments to Ajax, Blair, and Jayber. We've been closely analyzing feedback from the community and continue to monitor all Descendants and Ultimat?e Weapons. As we move forward with this Invasion Season, we'll continue to balance more Descendants and Ultimate Weapons based on your feedback. We'll do our best to make your experience more enjoyable and fair.

  • Improved level balance for Descendant spawn sounds.
  • Removed a voice that would play repetitively whenever hitting a note while Luna's "Noise Surge" skill module was equipped.

(4) Equipment

  • Changed the 4-piece set effect of the Ultimate External Component "Bravery" to increase "Skill Duration" without any conditions.
  • Increased the "Incoming Damage Modifier" values for the "Pain Reliever", "Sensory Dep (HP)", "Sensory Dep (MP)", and "Psychological Victory" modules.

Optimization Improvements

  • Made some performance improvements when fighting many enemies.
  • [PC, PS5, XSX] Made some performance improvements when using ray tracing.
  • [PC] Optimized the Shader preparation stage.

Bug Fixes
(1) UI/UX

  • Fixed an issue in the inventory where the DPS value within the weapon icon would change when designated as junk while in "View Module Stats" mode.
  • Fixed an issue where the quantity tracker on the HUD would not update if you have Tracking On for an item you do not have on the Library screen.
  • Fixed an issue where the "Start with the current squad" button would not display on the results screen after completing the final wave of Special Operations.
  • Changed the squad recruitment countdown to no longer appear in the center of the screen when "Restart Mission" is selected in matchmaking.
  • Fixed an issue where the icons for High-Value Mark for Arrest and Mark for Arrest's icon looked unnatural when viewing their acquisition information.
  • Changed "Firearm Critical Hit Resistance" to display to 3 decimal points in the inventory's info screen as well.
  • Fixed an issue with the Kingston Special Operation not being counted for the Resource Defense award.
  • Fixed an issue where the "None" setting was showing as "Friends Only" in the Support Requests options.
  • Fixed an issue where skipping the Descendant and Weapon research cutscenes would skip the acquisition result screen sound.
  • Improved the display of names and weak points for enemy commanders and assassination targets so that they are now only displayed within the Ecive radius.

(2) Descendants

  • Fixed an issue where, when using Bunny's "Lightning Emission" and "High-Voltage" skills, the first hit's connection effect would not appear.
  • Fixed an issue where the status effect icon for Bunny's "Electric Transition" skill would appear to be the same as her Speed of Light icon.
  • Fixed an issue where the "Ice Sphere" for "Viessa" and "Ultimate Viessa" looked the same.
  • Fixed an issue where notes would not display in certain situations while Luna's "Noise Surge" skill module was equipped.
  • Fixed an issue where some Descendants' skill damage was not being applied correctly to Void Fragments.

(3) Equipment

  • Fixed an issue with the Ultimate Weapon "Smithereens" where the Fire Rate reduction from the effect of the Unique Ability "Fearlessness" was slower than stated.
  • Fixed an issue where each effect's icon looked the same on the Unique Ability info screen of "The Final Masterpiece".
  • Fixed an issue where some Ultimate External Components would display the same icon when triggering their set effects. (Annihilation, Polar Night, Venom Essence, Frozen Heart, Active Volcano)

(4) Modules

  • Fixed an issue where the Shotgun module "Targeted Vulnerability" module would appear to have the same name as the "Weak Point Sight" module.
  • Fixed an issue where icons for effects triggered by some ultimate modules were displayed as icons for other modules (Decimator, Passionate Sponsor, Mental Focus, Real-Life Fighter)

(5) Miscellaneous

  • Improved an issue where characters would get stuck in some areas of the world.
  • Fixed an issue where characters could move through terrain that was not intended to be traversable.
  • Fixed an issue that caused effects to remain in some areas.
  • Fixed an issue where the named monster Sigvore's Grenade skill generated 2 AOEs.
  • Fixed an issue where the named monster Sigvore's Explosive skill was generated mid-air.
  • Fixed an issue where named monsters would intermittently fail to teleport in their immunity phase.
  • Fixed an issue where pressing the number 0 key in Kingston would briefly pan the camera to a different area.
  • Fixed an issue where the target items would be flung around excessively in Seizure missions.
  • Fixed an issue with the Void Fragment sound overlapping when restarting after aborting a Void Fragment mission.

The post The First Descendant update 1.1.0 ?patch notes: Season 1 Invasion, new Descendant ??Hailey, more appeared first on Destructoid.

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betvisa casinopatch notes Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/ufl-august-26-patch-notes/?utm_source=rss&utm_medium=rss&utm_campaign=ufl-august-26-patch-notes //jbsgame.com/ufl-august-26-patch-notes/#respond Mon, 26 Aug 2024 15:33:55 +0000 //jbsgame.com/?p=585317 UFL August 26 v0.56 patch notes

On August 26, 2024, Strikerz released the UFL 0.56 patch for a Common Test, a period for players to check and try out the new feature??s and u??pdates before its official launch.

The UFL 0.56 patch update includes three new game modes: Training Room, Friendly Matches against AI, and Quick Match. This will give you more options to warm up and get a hold of the game mechanics before jumping into competitive matches, unlike the open betas earlier in 2024.

Coming to other changes, the addition of Super Cancel is a highlight. You can activate it by pressing LT and RT and comes in handy during passes and shots. Apart from that, there are multiple AI enhancements and other quality-of-life changes to improve gameplay. You can find the full UFL patch notes below.

Full UFL update v0.56 patch notes

UFL Training Room
Screenshot by Destructoid

New Game Modes

  • Added Training Room mode: an arena where you can familiarize yourself with the game mechanics
  • Added Friendly Match mode:

    • you can play against an AI opponent
    • you can play with a friend on the same console

  • Added Quick match mode:

    • you can play with a random opponent without affecting your statistics and rating
    • you can play with a friend by providing them with a match join code

Gameplay

  • Added Super Cancel during passes and shots (Activated by pressing the LT+RT buttons simultaneously)
  • Reworked through passes, passes into the penalty area, crosses, low crosses, and pass targets
  • Added Idle animations for players waiting to take a penalty, removed synchronous playback of animations
  • Revised the active tackle mechanic:

    • added new animations
    • allowed tackles from behind
    • revised the strength and direction of the ball rebound when tackled

  • Revised the goal celebration mechanic: teammates and the goalscorer now run around opponents
  • Added the ability to make up to 5 substitutions in a match
  • Fixed an issue where the passive tackle would trigger first, followed immediately by the active tackle
  • Fixed an issue where the wall would move in the opposite direction to the one requested by the user
  • Improved facial animations
  • Goalkeeper:

    • Adjusted the correct direction of the deflection after goalkeeper's saves
    • Improved current animations and added new animations

  • Fixed an issue where the player could not put the ball into play from a set piece
  • Improved ball control in dribbling
  • Fixed an issue where the player would fly into the air upon physical contact
  • Fixed an issue with incorrect player animation during aerial combat

AI

  • Defensive behavior:

    • Completely reworked the logic of team pressing when using the defensive styles "Constant Pressing", "Press After Possession Loss" and "Press on Unsuccessful Touch":

      • New logic for determining targets and their subsequent distribution among players for maximum effective pressing
      • Depending on the situation, players in pressing are positioned to intercept a potential pass or to prevent the opponent from advancing towards their goal
      • Team pressing now works throughout the pitch, not just in the opponent's half

    • Added additional cover in defense when man-marking a player with the ball. If the current marker falls behind the opponent and is below the ball line, another player who is in front of the opponent with the ball will come to his aid
    • Defensive line players will stay closer to each other in their half

  • Attacking behavior:

    • Attacking runs

      • Revised the conditions under which players make runs behind defenders. Now players will only make them if they are in the line of sight of the player with the ball and he can physically pass to them
      • Players have better awareness of each other's positions on the pitch and will no longer make attacking runs into the areas of another position or "cross" with each other

    • Positioning for a pass

      • Improved overall player positioning depending on the actions and direction of movement of the player with the ball
      • In fast attacks, central midfielders will primarily try to move forward, while in slow attacks they will slightly drop down to help advance the ball
      • Flank players will try to open up for a pass only within their flank, maintaining width and not drifting into the center

  • Set pieces:

    • Reworked the conditions for completing set pieces. Now the transitions between a set piece and play will be smoother
    • Improved attacking behavior of players on corners and free kicks

  • In case of a dangerous situation, such as an interception or contested ball, and until it is resolved one way or another, attacking players will act more passively (not moving forward, stopping current runs, etc.)
  • Fixed an issue where the referee was positioned directly in front of the ball on a free kick in the center of the pitch
  • After rushing out, the goalkeeper tries to return to his goal as quickly as possible (previously, he was backing away)
  • Fixed a situation where the players ran out of their penalty area after the goalkeeper saved a penalty
  • After a penalty or free kick, players no longer get stuck in idles, but instead quickly engage in their mechanics and do not repeat the same reactions
  • Players leave the wall immediately after a free kick and are assigned the appropriate game AI mechanics

Audio and Visual

  • Connected commentator events to the "Free Kick" cut-scenes
  • Added commentator event sounds to "Seasons"
  • Added city sounds to city stadiums, such as car horns
  • Changed the sound of the ball hitting the net and the post/crossbar
  • Improved the animation of player interaction in cutscenes
  • Temporarily disabled foul replay
  • Added replay of a dangerous moment in the highlights
  • Improved ball display in replays
  • Added sweat effect on players
  • Improved the appearance of 11 players

    • DuÅ¡an Vlahović
    • Micky van de Ven
    • Levi Lаmar Samuels Colwill
    • Warren Zaïre-Emery
    • Enzo Jeremías Fernández
    • Daniel Olmo Carvajal
    • Moisés Isaac Caicedo Corozo
    • Pedro Neto
    • Manuel Ugarte Ribeiro
    • Nicholas Williams Arthuer
    • Lamine Yamal Nasraoui Ebana

  • Updated 350 player photos
  • Fixed a bug with the jersey penetrating the player's texture

Other Changes

  • Added a tab to Match Result showing the progress of playersâ€?leveling up and Skill Points earned;

    • User can open the footballer's profile from the squad
    • Skill Points can be spent directly from this screen

  • Tutorial windows have been added to all meta gameplay mechanics on the first visit
  • Added tooltips for working with skills
  • Added new markers to notify users of changes
  • Changed the bulk purchase mechanic for skin packs, now you can select the number of skin packs directly on the store screen
  • Improved UI mechanics:

    • skip skin pack opening
    • buying/selling footballers via the radial menu
    • displaying interaction with skins and skin sets in the Squad section

  • Fixed several UI bugs

The post UFL Aug??ust 26 patch notes: New game modes, revised tackle mechanics, AI improvements??, more appeared first on Destructoid.

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betvisa888 casinopatch notes Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/valorant-9-03-patch-notes/?utm_source=rss&utm_medium=rss&utm_campaign=valorant-9-03-patch-notes //jbsgame.com/valorant-9-03-patch-notes/#respond Tue, 13 Aug 2024 13:00:00 +0000 //jbsgame.com/?p=576932 Valorant 9.03 patch notes

Valorant 9.03 patch on August 13 brings a ton of quality-of-life updates involv??ing different Agents to ensure smoother gameplay. Here's a rundown of everything from update 9.03 patch notes.

With Valorant patch update 9.03, both PC and console players can experience a slew of c??hanges that will ind?uce better communication among team members. The Ground spreading and Map Targeted abilities are the highlights of this update.

Sage Barrier orb minimap changes in Valorant 9.03 patch
Image via Riot Games

What's new in Valorant patch 9.03?

Starting patch 9.03, you can see improvements to several Agent abilities like Brimstone’s Incendiary and Viper's Snakebite, the ones that spread alon?g the ground. This will be in the form of more consistent sp??reading and applying damage.

Additional icons and pings will now be visible for abi?lities of certain Controller Agents such as Brimstone’s Sky Smoke and Orbital Strike, Clove’s Ruse, and Omen’s From The Shadows.

You can also?? see Sage's Barrier placement on the minimap and Pearl map is finally playable for Unrated? and Swift Play game modes. You can check the full patch notes below.

Full Valorant 9.03 patch notes

All Platforms

General Updates

  • Made improvements to how overlapping interactable objects work. You should now perform the desired action more consistently.

    • For Example: A dart from Cypher’s Spycam should no longer prevent you from attaching to a rope if you’re directly looking at it.

Agent Updates

  • Ground Spreading Abilities

    • We're making improvements to abilities that spread along the ground like Brimstone’s Incendiary and Viper's Snakebite. Previously, these abilities had inconsistent effects depending on the exact location they landed, ranging from extremely different sizes or damaging through walls and in areas the ability wasn’t visually present. With this update, these abilities should spread more consistently and only apply damage in places that are consistent with the visuals.

  • Map Targeted Abilities Improvements

    • You can now ping and see additional icons on maps used for ability targeting

      • Affected abilities: Brimstone’s Sky Smoke and Orbital Strike, Clove’s Ruse, and Omen’s From The Shadows.

  • Sage’s Barrier Orb

    • Barrier Orb’s placement preview now also shows up on the minimap.

Map Targeted Abilities Improvements in Valorant patch 9.03
Image via Riot Games

Performance Updates

  • Improved the performance of Iso’s Kill Contract ability.

Bug Fixes

General

  • Fixed issue where opening menus would reset your toggle crouch/toggle walk state.

Gameplay Systems

  • Fixed a bug where pinging guns on the ground was not displaying the gun's name in the text feed.
  • Fixed a rare bug that resulted in the defuse timer showing up as â€?00.00â€?if the Spike was defused as the round timer hit 0.
  • Fixed an issue with Ability icons not appearing on the minimap as an Observer.
  • Fixed an issue where in certain scenarios, you can see an enemy but they don’t appear on the minimap.
  • Fixed an issue where "DAMAGE TO YOU/YOU DEALT" is overlapping the Combat Report widget.
  • Fixed font size readability issues with Combat Report in certain languages.
  • Fixed an issue with auto re-scoping for Outlaw, Marshall, Operator staying active while the gun goes through a reload.

Maps

  • Abyss

    • Fixed a spot in Mid Library where thrown abilities can clip through the shelves into gameplay space.
    • Fixed a spot where Agent utility could be thrown off the map and used as a platform.
    • Revised the message from the Scions of the Hourglass to fix text errors.
    • Fixed a minor visual issue for the railings around Defender Spawn.

  • The Range

    • Fixed a bug where certain words in the Range were not being translated correctly into various languages.

PC

Bug Fixes

Client

  • Combat Report

    • Fixed a bug where during pre-round, [Tab] must be held down while pressing the cursor toggle button to enable the cursor.

Console

Map Updates

  • Pearl enters Unrated & Swift Play queues.

Known Issues

General

  • Fixed issue where opening an Ability map and the Shop/Scoreboard simultaneously could result in a loss of input.
  • Fixed an issue where pressing an Ability button while diffusing the Spike would equip a weapon.

Agents

  • Harbor

    • Fixed an issue where Harbor’s High Tide wall would end prematurely.

While the new Valorant 9.03 patch is live, here's when the next Night Market takes place.

The post Valorant 9.03 patch notes: Sage Barrier Orb change??s, better Ground Spreading & Map Targeted abilities, more appeared first on Destructoid.

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betvisa casinopatch notes Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/yellow-taxi-goes-vroom-update-adds-crazy-taxi-inspired-mode/?utm_source=rss&utm_medium=rss&utm_campaign=yellow-taxi-goes-vroom-update-adds-crazy-taxi-inspired-mode //jbsgame.com/yellow-taxi-goes-vroom-update-adds-crazy-taxi-inspired-mode/#respond Fri, 28 Jun 2024 15:09:27 +0000 //jbsgame.com/?p=547465 Yellow Taxi Goes Vroom even lifts.

Panik Arcade has dropped a new update for Yellow Taxi Goes Vroom that, among other things, adds a “Psycho Taxi�mode that focuses on the Crazy Taxi formula of delivering fares.

Yellow Taxi Goes Vroom is mostly a platformer, but some levels require you to maintain a timer that is fil??led by picking people up and delivering them to their destination, not unlike S?ega’s classic arcade game. However, it’s much more laidback because, again, the focus isn’t on this mechanic but rather on collecting gears.

Psycho Taxi is a side-mode that omits all that collection nonsense and instead focuses on working a day in the life of a ludicrous? shutt??ler of passengers. From the sounds of things, it’s a new level rather than a repurposed existing one.

To access it, you need to find an N64 cart in one of the early levels: “Arcade ?Panic.�Once you have this, you can visit a Psycho Ta?xi arcade unit to play the new mode.

I reviewed Yellow Taxi Goes Vroom earlier this year, and I loved it. I’ve been disappointed a few times by recent retro-inspired platformers, but it won me over with its infectious hyperactivity. I’m not sure I’m going to reinstall it specifically for this mode, but�You know what? Maybe. Or maybe I’ll just play some Crazy Taxi 3.

Yellow Taxi Goes Vroom is currently available for PC. With the Steam Summer Sale going on, it?’s also marked down?? by 20%.

The post Yellow Taxi Goes Vroom update adds Crazy Taxi? inspired mode appeared first on Destructoid.

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betvisa888 betpatch notes Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/ghostbusters-spirits-unleashed-still-feels-good-with-new-update/?utm_source=rss&utm_medium=rss&utm_campaign=ghostbusters-spirits-unleashed-still-feels-good-with-new-update //jbsgame.com/ghostbusters-spirits-unleashed-still-feels-good-with-new-update/#respond Fri, 28 Jun 2024 13:32:40 +0000 //jbsgame.com/?p=547373 Ghostbusters Spirits Unleashed Crew

Illfonic has released a new update for their asymmetrical game about ghosts and ghosbusting, Ghostbusters: Spirits Unleashed. T??his one is sort of low key, but it does cont??ain some new cosmetic items.

The first of the two big cosmetic additions is the ability to skin the Slimer type ghost to look like either the original Ghostbusters puppet or the familiar rascal from The Real Ghostbusters. This is a nice addition, though I’m surprised it took this long. There’s a Slimer skin already that kind of looks l??ike a cross between movie and cartoon Slimer??, but there’s enough of a difference that I’m sure some will prefer a more accurate representation.

The second is the “Cracked�gear shells, which supposedly make your gear look like a configuration from Ghostbusters: Frozen Kingdom. I don’t know, I haven’t watched it. I?’m trying to not be so snobbish when it comes to avoiding movies, but I still didn’t really find the desire? to go see it.

With these content drops, there’s often a new level, but that doesn’t seem to be the case here. I’m not entirely surprised. I would imagine that, at this point, the playerbase isn’t active as it was. The last time I dropped in, I didn’t really have a problem finding people to play with, but we’re now a year-and-a-half out from its 2022 release. Most inte?rnet people would have migrat?ed back to their favorite live service offering.

I still like it. Last time I played, however, I got some bad stuttering that I wasn’t able to solve. Maybe that got fixed, but the patch no??tes don’t suggest that. Here they are:

New Cosmetics

Suit Tints

  • Ragged 
  • Halftone 
  • Orange Checker 

Changes and Improvements

General

  • Addressed an issue which was causing infinite loading screens
  • Fixed an issue where the emote wheel could get stuck on screen after visiting Ghost Realm
  • Fixed an issue where players could crash if the they joined a host who was replaying a cutscene from the Firehouse TV
  • Fixed an issue where players were unable to find a joinable match

Busters

  • Fixed an issue where players could not tuck in their boots in the Customization Menu
  • Fixed an issue where a Buster’s game could crash if they were clearing slime during final Ghost capture
  • Fixed an issue with the Side Hustle: â€?em>The Classic: Help Reinforce tethers for 120 seconds totalâ€?not tracking progress when reinforcing a Bot’s tether
  • Fixed an issue where Busters could not rotate their RTV camera after being hit by Dark Lance/Ice Spear

Ghosts

  • Fixed an issue where Ghosts were not able to detonate a rift immediately after haunting an object
  • Fixed an issue where Brainy could get soft-locked while charging Glob Throw and sabotaging a pack or detonating a rift
  • Fixed issue where the Ghost’s camera would sometimes continue to shake after using Brainy’s Glob Throw
  • Fixed an issue where Winky’s Sludge Puddle was not applying slime properly to Busters jumping through the puddle

Maps

  • Addressed several exploitable areas in Funzone map
  • Addressed several exploitable areas Station map

The post Ghostbusters: Spirits Unleash?ed still feels good with new update appeared first on Destructoid.

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betvisa888 casinopatch notes Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/cities-skylines-2s-massive-economy-2-0-overhaul-has-arrived/?utm_source=rss&utm_medium=rss&utm_campaign=cities-skylines-2s-massive-economy-2-0-overhaul-has-arrived //jbsgame.com/cities-skylines-2s-massive-economy-2-0-overhaul-has-arrived/#respond Mon, 24 Jun 2024 18:49:17 +0000 //jbsgame.com/?p=543785 Cities Skylines 2 rail cargo depot

The awaited Economy 2.0 update for Cities: Skylines 2 has arrived. With it comes a massive slew of changes to the underlying systems for the game which will have a massive impact on how it’s played.

I haven’t really touched Cities: Skylines 2 since the debacle of its launch. Most of my major complaints about it were in regard to its visuals and its unavoidable litany of bugs. I would, however, probably have some difficult in differentiating whether any given issue was?? working as intended or just bugged. Mechanically, however, I thought things were fine.

But while I didn’t see any deep issues with the economic simulation, the Economy 2.0 patch notes make me question if I should have. Many of the facets of a city’s workings ha??ve been completely revamped in a way that feel like they should have been designed in the first place, such as “rich households prefer larger homes in attractive neighborhoods.�They didn’t before? Others have just had their values change for a? more balanced game.

The patch notes and materials leading up to th??e release also mentions that existing city saves will go through a catastrophic adjustment period as all the underlying revamped mechanics are applied. In particular, many will die because of changes to the age? at which your citizens kick the bucket. Taxes and costs are also changed, so your budget might not be so balanced after the changes.

I created a singular massive and successful city before quitting due to the frustration around unavoidable bugs. I plan to return to it just to see the effects. I mean, theoretically, I think my urban design is sound, but my zoning was built in relation to demand driven by the now outdated ??economic model.

Anyway, in closing, I’ll leave you with t??he patch notes:

Building Upgrade Rework

  • More control over upgrades from the Selected Info Panel of City Service buildings.

    • All upgrade types can be removed from the Selected Info Panel of a City Service building.
    • Sub-buildings can be removed by using the bulldozer as well.
    • Sub-buildings can be relocated.
    • Sub-building can be turned on/off.
    • Sub-buildings can be selected.

  • Sub-building upgrades can now be placed freely within a radius limit from the main building.
  • Updated City Service tutorial.

Economy updates

  • Government subsidies for the city have been removed to make the economy more challenging and transparent.
  • Taxes and Services tabs in the Economy panel now unlock at milestone 1 and the Production tab unlocks at milestone 2.
  • Added “Import City Servicesâ€?city policy to toggle import of city services from Outside Connections.

    • Separate imported service items in the budget panel.
    • Outside Connections won't send service vehicles if the policy is toggled off.
    • Added imported service expenses for ambulance, hearse, fire engine, garbage, and police. The fee scales with the city's population.

  • City Service changes:

    • Increased chance of entering and graduating both Elementary School and High School.
    • Adults can now apply to High School if they didn’t finish it (1% chance, can apply 3 times).
    • Garbage accumulation accounts for students, employees, prisoners, occupants, and homeless people in the calculation.
    • Balanced garbage city service upgrades.
    • Buildings now pay a fixed fee for garbage collection instead of a variable amount based on garbage collected.
    • Adjusted garbage accumulation values.
    • Adjusted upkeep costs of most City Service Buildings.
    • Wages for city service employees are paid from player money
    • Increased electricity import price.
    • Increased the time it takes for Ambulance and Hearse notifications to appear.
    • Adjusted the Service Fee curves for efficiency and consumption.
    • Adjusted water service fees (With old saves the game will force reset the value to the new default position).
    • Increased the amount of workers for

      • Medical Clinic
      • Small Coal Power Plant
      • Police Station
      • Cemetery
      • Fire House
      • Landfill

  • Demand changes:

    • Residential density depends on household wealth and family size.
    • Household spawns are based on average citizen happiness, homelessness, tax, available student positions, and available jobs.
    • Commercial companies spawn based on household needs, reducing how often the same companies appear in the city.
    • Commercial and industrial demand has been adjusted to avoid “Not enough customersâ€?complaints for newly spawned companies.
    • Taxes now have more effect on demand.

  • Employment changes:

    • Workers from Outside Connections no longer pay tax.
    • Workers from Outside Connections are not included in population or workplace infoviews.
    • Workers from Outside Connections will look for new job more frequently.
    • Workplaces in Outside Connections are less desirable than workplaces in the city.
    • Only citizens who don't have health problems (such as Sick or Injured) count as valid employable citizens.
    • Citizens can only receive unemployment for a limited amount of time. When they run out of unemployment, they will complain about “High Rentâ€?and move away.
    • Fixed population jobs & workers amount issue.

  • Households & happiness changes:

    • Households without adults will now move away.
    • Rich households prefer larger homes in attractive neighborhoods (higher land value, good service coverage, etc), poor households prefer cheaper houses and don’t mind services being far away.
    • Household needs are calculated based on their spendable money (what’s left after paying rent), so they now spend their money more reasonably.
    • Reduced the number of senior citizens moving into the city.
    • Adjusted wealth happiness factor to a reasonable value.
    • Low happiness affects the chance a household will move out of the city.
    • Households consider the garbage fee when calculating their spendable money.
    • Added curve parameter to death rate to smooth the death of senior citizens (existing cities will experience an immediate death wave)

  • Production and Company changes:

    • Adjusted values for:

      • Resource production.
      • Resource price.
      • Household wages.
      • Tax income.
      • Resource price now has two parts, a lower one for industrial processing, and another for commercial companiesâ€?service prices. Customers (households) pay full price, which is both parts combined.
      • Changed the workforce needed per unit for resource processing to a preconfigured amount instead of automatically calculated at the start of the game.
      • Companies now go bankrupt instead of looking for new locations if their current property isn’t suitable for profit.
      • Changed Industrial Manufacturing space multiplier from 1 to 5 to allow more workers per grid so fewer buildings are needed.
      • Adjusted office employee amount.
      • Adjusted amount of work required per product to decrease city income.
      • Adjusted simulated service prices.
      • Improved companies to move away not just because of bankruptcy, but also because of the tax rate and workforce factors.
      • Rebalanced Extractor Resource greatly reducing profitability.
      • Balanced Industrial and Office companies Default Output Amount, Max Workers Per cell, Resources Initial Price, and Work needed per unit. Increased Space multiplier of Industrial and Office zones.

  • Rent and Building Level changes:

    • Removed the virtual landlord so building upkeep is now paid equally by all renters.
    • Added new rent calculation: Rent = (LandValue + (ZoneType * Building Level)) * LotSize * SpaceMultiplier.
    • Tweaked “High Rentâ€?notifications to be based on the household’s income. Even if they currently don’t have enough money in their balance, they won’t complain and will instead spend less money on resource consumption.
    • Building level is now based on whether renters can pay the upkeep fee. When they pay the full fee, the building condition increases by a constant amount, if they cannot pay it, the building condition decreases by the same amount.

  • Crime rate adjustments:

    • Fixed police service coverage for zoneable assets. The police station will patrol regularly to decrease the crime rate, and all zone type buildings will increase crime rate depending on the police service coverage.
    • NA and EU PoliceVehicle02 Crime Reduction value changed to match the NA and EU policevehicle01 value.
    • Removed crime scene pathfinding limitation of building's crime rate to avoid all criminals having the same pathfinding result to queue up to do crime.
    • Added new crime factor to lower crime probability in cities with larger populations.
    • Lower crime recurrence probability due to criminals needing to wait a long while to remove criminal tag.

  • Increased the cost of purchasing Map Tiles.
  • Added upkeep fee for new map tiles

    • The 9 starting are excluded and do not have have map tile upkeep fee

  • Added option to “Unlock all map tilesâ€?(also disables achievements and the tile upkeep cost)
  • Increased construction cost and upkeep costs for roads.
  • Moved upkeep breakdown from Tooltip to Selected info panel.
  • Reduced the amount of money the player gets back from bulldozing roads and buildings.
  • Adjusted the max shopping amount of the household from 4000 to 2000.
  • Adjusted Specialized Industry Unlocking to start from milestone 0.
  • Fixed taxes being collected after bulldozing the entire City.
  • Fixed Citizen Wealth Infoview not highlighting households with 'Wretched' wealth level.
  • Fixed the wrong moving away statistic data being displayed.
  • Fixed a newly spawned company complaining about a lack of workers.
  • Fixed commercial zones incur massive amounts of debt for the citizens.
  • Fixed refund inconsistencies when replacing roads and stops.
  • Fixed high death possibility issue:

    • Fire accidents now will only cause 1% death compared to the previous 50% death of an on fire medium/high density building.
    • The building's destruction event will now cause 50% death compared to previous 90% death of citizens who are still in it.

  • Fixed Outside Connection workers won't find a job.
  • Fixed trade cost divided by zero bug.

Modding

  • Updated mod publisher to use auto login from Paradox SDK.
  • Updated Paradox Mods to Version 1.5.2

    • Added new feature: Mod details will now show what dependencies are installed and if any are missing
    • Improvement: When started, it will now try to go online again if being offline before
    • Improvement: Change the close X hover effect when using a gamepad
    • Improvement: Improve text on empty state when on library or playset details when offline
    • Fix: Offline mode will now start with your active playset
    • Fixed double back click from following creators view
    • Fixed broken bumper navigation when offline and using a gamepad
    • Fixed gamepad legend when offline on library or playset details
    • Fix: Pressing the B button on a gamepad will now close the Sync modal
    • Fixed a warning with font weights
    • Fixed a warning with height not being set correctly in scrollbars

  • Added support for custom units for sliders used in mod settings
  • Added support for keybindings for mods:

    • Mods can introduce their own input action which are integrated into the game input system.
    • Added key binding field to the automatic option which allows mods to provide key rebinding for their actions.
    • Added built-in conflict detection between the game bindings and mods bindings based on action usage.
    • Added warning sign next to each binding which has conflicts.
    • Added main menu notification if a mod has a key binding conflict.
    • Added support for 3 different types of actions: press (1 button), axis (negative and positive button), vector (up, down, left, right buttons)
    • Added the ability to set separate keyboard key and gamepad button for one action.
    • Added the ability to use built-in and write custom processors and interactions for actions.

  • Fixed issue where downloading a certain number of mods in a specific way resulted in a crash to desktop.
  • Fixed a bug where SettingsUISetterAttribute could not use private methods and properties
  • Fixed installing notification getting stuck when downloading a mod failed.
  • Updated notification texts.
  • Updated "mod loading error" dialog to show the error.
  • Fixed issue with mods not loading if playset was changed using the web version or there are mod updates.
  • Fixed some cases when mods are not loaded or "enabled code mods are changed" notification does not appear.
  • Fixed "mod page" and "disable" buttons being visible on mod loading error message box with local mods.
  • Fixed endless "mod loading..." notification if mods failed to load.
  • Fixed Unity installation not being found if the game is running on a different account than the one who installed Unity
  • Fixed issue where modding toolchain install/uninstall warning dialog overflows when the list of dependencies is long by making the panel scrollable

Performance

  • UI performance optimizations for the economy panel.
  • Other UI performance optimizations with audio bindings, rendering, cursors, and updating panels.
  • Performance optimization for Chirper panel.
  • Optimizations for particle effects.
  • Optimizations for audio memory usage.
  • Optimized placement to improve FPS when placing complex buildings or roads.
  • Fixed job-finding performance issue when there were no available workplaces and no employable workers, causing endless job pathfinding queries which heavily affect the performance.

Fixes & improvements

  • Unity update 2022.3.29f1
  • Fixed a crash to desktop when using the quick load function while relocating and rotating a building.
  • Fixed a crash to desktop after deleting Train Station with a broken Subway connection and trying to place new subway tracks.
  • Fixed crash to desktop in SetupFindHomeJob
  • Fixed crash to desktop caused by removed renter.
  • Fixed crash to desktop when resizing oil extractor area so that some pumps get deleted
  • Improved likelihood of household members traveling together as a group.
  • Improved hue, saturation, and randomness values of tree leaves.
  • Improved collision radius for BirchTree, PineTree, and SpruceTree to better match the visual empty space. The bushes etc. can now be propped closer to the trees.
  • Improved citizens and delivery vehicles pathfinding to take building construction time and path duration into account to avoid arriving at construction sites.
  • Ambulances transport some patients in emergency mode (randomized with health level).
  • Lowered building fire spreading probability to other buildings.
  • Changed default glass material from tinted brown to non-tinted.
  • Updated EU and NA theme icons.
  • Improved wealth info view color and citizen wealth state parameters.
  • Fixed wealth info view color not matching household wealth, changed it from household member based wealth to household based wealth.
  • Improved Airport development tree node icon.
  • Adjusted XP values for low construction cost building.
  • Fixed depots so trains/subway can now only drive through them by using dedicated by-pass track (the track without “No Track Connectionâ€?.
  • Fixed Several Signature Buildings don't get occupied (must be rebuilt for the fix to take effect)
  • Changed signature building info view color priority higher in RCIO infoviews
  • Fixed Ludo Square and Cane Residences signature building bonuses to be more consistent.
  • Fixed issue with some settings not getting saved.
  • Fixed achievements progression on saves that have used mods not being disabled.
  • Fixed specialized industry main building missing.
  • Fixed Forestry and Ore Industrial Storage yard props not showing.
  • Fixed farming extraction area color so it’s visible on fertile land with the info view open.
  • Fixed crematorium sub-building car access when snapped to the main building. Main building or sub-building(s) need to be moved/replopped for this to take effect.
  • Fixed specific situation causing taxis from Outside Connections to get stuck for a long while.
  • Fixed wrong passenger count/capacity displayed for personal cars that have a trailer attached.
  • Fixed driver not included in passenger count and capacity for personal vehicles.
  • Fixed vehicles driving through parking facilities or transport stations without intending to use their services.
  • Fixed citizens parking their cars at public transport stations without the intention to board a transport line there.
  • Fixed traffic jams occurring inside Parking buildings.
  • Fixed airplanes driving through the runway without landing at the airport.
  • Fixed issue where fire engines are unable to react to and extinguish the additional buildings from the specialized industry areas
  • Fixed Garbage Trucks collecting garbage outside their operating district if their way goes through different district.
  • Fixed resource piles on spawnable storage yards not instantly updating when delivery truck unloads cargo.
  • Fixed trucks keep going back and forth between commercial and industry.
  • Fixed commercial companies accidentally exporting goods to other companies.
  • Fixed broken pathfinding warning after rebuilding destroyed service building that has extension upgrades.
  • Fixed mail getting stuck due to heavy traffic at the cargo terminal by adding a trip needed buffer amount as another cost in resource trade pathfinding.
  • Added a penalty for resource pathfinding when the cargo station has more requests or sent out most of the vehicles.
  • Fixed Water Tower’s viewing upgrade not providing entertainment.
  • Fixed Hospitals and Clinics not refilling their pharmaceuticals storage
  • Fixed cargo train terminal left and back paths not connecting to roads too
  • Fixed City Policies not clearing properly and carrying over between different save game loads
  • Fixed The Deep End achievement not unlocking at exactly 200000 loan
  • Fixed citizens stopped finding jobs when unemployment was high
  • Fixed high unemployment rate issue by adding variety to the citizen education levels when spawning
  • Fixed population infoview jobs didn't match workplace info view's data
  • Fixed discrepancy in workplace count by excluded the Outside Connection workplaces from population's calculation
  • Fixed DateTime overflow error by reducing the max starting year for a map to 3000.
  • Fixed floating prop issues with Deuclidia Apartments, Nuclear Power Plant and Technical University.
  • Fixed hotel renter deserialization bug causing unknown mayhem for tourist / hotel logic.
  • Fixed tourists with "Leaving the city" status not leaving the hotel.
  • Fixed Parallel and grid roads misplace connected road lane.
  • Fixed Roundabouts disappear when connecting roads at a certain angle.
  • Fixed track slope causing tight curve warning / no connection when built a certain way.
  • Fixed connection notifications with buildings over a train truck tunnel.
  • Fixed net-tool replace mode is enabled when no compatible assets exist.
  • Fixed destroyed buildings still create Noise Pollution.
  • Fixed 'No Pedestrian Access' warning appearing for Medical University after adding Extension Wing upgrade
  • Fixed issue where the cost of purchasing multiple map tiles varied depending on the order in which the map tiles were selected
  • Fixed workplace links in citizen Selected Info Panel not working when the workplace was a service building.
  • Fixed screen resolution set in the launcher right after the game launch not being applied.
  • Fixed all overlay shaders broken when using dynamic resolution scaling.
  • Fixed minor inconsistencies with infoview coloring for cables/pipes/lot for buildings under construction, destroyed or otherwise without mesh.
  • Added secondary infoview background color so that roads don't disappear on terrain.
  • Improved RCIO tax statistic colors to correspond zone colors
  • Removed car paths and parking on NA_MixedRight01_L1_4x6 (and L2) and NA_MixedLeft01_L1_4x6 (and L2) to prevent pathfinding fails due to how the buildings can spawn
  • Several improvements and fixes for controllers:

    • Added more controller hints.
    • Improved options navigation with controller so that moving between page content and search is consistent when tabs or advanced options are visible
    • Improved multiline text to be focusable so that scrollable panel can scroll to it while using a controller
    • Fixed navigating with the controller over an upkeep section required multiple up/down presses on the controller.
    • Fixed options menu controller navigation issues when "Show advanced" toggle is present.
    • Fixed not all locked toolbar items were focusable with the controller making it impossible to see the conditions to unlock a given feature.
    • Fixed requirement tooltips for placing a building not updating properly when moving the building with a controller
    • Fixed an issue with controller that it was impossible to scroll to the end of the building info panel list if the building did not have any upgrades
    • Fixed tooltips not rendering properly on top of the controller hints.
    • Fixed issue with opening mods UI profile page with gamepad
    • Fixed issue where names of tabs inside the City Services panel cannot be accessed when using a controller

  • Fixed building effects not rendering correctly in the UI.
  • Fixed a bug where placing a road could cause tooltips to jump between their target positions
  • Fixed building effects when viewing detail tooltip where placing a building could overlap with building icon
  • Fixed options slider field slider position not updating properly if its value was changed outside of the options menu - ie. changing radio volume in radio panel
  • Fixed issue where closing citizen lifepath detail view the list would not re-focus on the last focused entry
  • Several fixes for UI interface scaling when using bigger text size.
  • Fixed UI disappearing on some tutorial step transitions.
  • Fixed UI disappearing on closing signature building unlock dialog.
  • Fixed options description not changing after scrolling certain dropdown lists.
  • Fixed loading warning popup staying on top of the frozen/busy state of loading screen and not fading out.
  • Fixed non-centered error message in Paradox Account -panel.
  • Fixed Paradox account link button overflowing in various languages.
  • Fixed Economy budget panel overlapping text in some languages.
  • Fixed tooltips rendering outside of the screen.
  • Fixed edge case of quitting the main menu or starting a new game by opening the pause menu from the button in the upper-right corner while using map tiles view.
  • Rebalanced all citizen audio volumes.
  • Fixed cemetery sounds not playing.
  • Fixed audio source position that was not correctly set for multiple assets:

    • Fixed sounds of Residential Signature Buildings play even if buildings are not functional
    • Fixed sound effect of navigating through the Main Menu is almost inaudible
    • Fixed Overground Parking's upgrade does not add new sounds

  • Keybinding:

    • Block all actions while listening for key press when the rebinding process is ongoing.
    • Added the ability to reset key binding to the default.
    • Added controller button icons to key binding options.
    • Added support for rebinding some specific tool actions and camera rotation
    • Added batch rebinding option which allows changing multiple keybinds without receiving the "cannot be rebound" error
    • Fixed controller hint when two direction action has bindings when one direction has binding with modifier and another one without modifier.
    • Added auto-detect for keyboard layout. Keybinds are converted to the current layout and keep their physical location (for example, WASD key bindings on French keyboard will be shown as ZQSD). It converts only Latin-based layouts, while US international layout is used for other non-Latin-based layouts.
    • Fixed building Selected Info Panel not opening when the Info Panel option is assigned to the Right Mouse button and disallowed the same key being set for Info Panel and Cancel actions.

Known issues

  • Medical clinics not refilling their pharmaceutical storage is fixed, but with old saves you might need to wait longer to see it to recover because the resource could become negative. As a workaround, you can destroy and rebuild the building.
  • With old saves, the water budget is reset to the default 100% value.
  • Existing saves may experience a death wave if they have a lot of senior citizens, however, we’ve made changes to avoid these in the future.

The post Cities Skylines 2’s massive Economy 2.0 overhaul has arrived appeared first on Destructoid.

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//jbsgame.com/cities-skylines-2s-massive-economy-2-0-overhaul-has-arrived/feed/ 0 543785
betvisa888patch notes Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/valheim-ashlands-update-how-to-play-and-whats-new/?utm_source=rss&utm_medium=rss&utm_campaign=valheim-ashlands-update-how-to-play-and-whats-new //jbsgame.com/valheim-ashlands-update-how-to-play-and-whats-new/#respond Mon, 22 Apr 2024 15:23:23 +0000 //jbsgame.com/?p=498521 Valheim Ashlands update

The desolate Ashlands undergoes a dramatic transformation in the new Valheim update, introducing fresh perils across the terrain. Even seasoned explorers will encounter unique points of interest that have been revamped for the latest version. If you're eager to dive into the unknown, here's a glimpse of what's in store with the Valheim Ashlands update and how to play it. 

How to play Valheim Ashlands update

While the Valheim Ashlands update is not yet part of the base game, players have a unique chance to get a sneak peek by participating in the Public Test version. As per the Valheim official page, here's how you ca?n get in on th??e action:

  1. Open Steam
  2. Go to your Steam library
  3. Right-click on Valheim and select 'Properties'
  4. Select 'Beta'
  5. Type in 'yesimadebackups'

If you have a Microsoft or PC Game Pass, you can still join the Valheim Ashlands Public Test through the Xbox Insider Hub app. Si?mply navigate to 'Previews' and select 'Valheim Public Test' to join. You must complete the registration process to download the required Beta patch.

Since both versions are a part of the Public Test, you may encounter bugs or other problems while Valheim Ashlands is in its Beta stage. More patches will likely arr?ive before its Live versio??n to improve it for the final rendition. 

What's new in the Valheim Ashlands update?

Get ready for an exhilarating adventure in the Valheim Ashlands update, packed with a plethora of new feat?ures. From powerful weapons to formidable creatures and innovative crafting tools, there's something for every player. Without giving away any ??spoilers, here's what to expect:

  • 10+ New creatures
  • 30+ New weapons
  • New bombs and ammunitions
  • 70+ New buildable items
  • 5 New crafting station upgrades
  • 30+ New crafting materials
  • 3 New armour sets
  • 2 New capes
  • 15+ New food items and potions
  • New locations
  • New music
  • New events
  • New mechanics

The biggest stars of the show are the new creatures and weapon builds, which will bring on some challenging feats. Some of the latest features, including armor, enemies, and locations, were shown in the Valheim: Ashlands Gameplay Trailer:

//www.youtube.com/watch?v=XSVbXgBJIuI&t=9s

Iron Gate suggests starting a new game if you've previously explored the Ashlands before?? the update. This is due to a terrain change that can significantly impact your previous world. For example, houses built in the Ashland base game version may no longer be accessible as the ocean flo??ors rise and the terrain lowers. 

The developers also recommend backing up any files and defeating the Queen in the Mistlands. These suggestions ensure a better experience for the Valheim Ashlands update, whether you ?are just starting out o?r are a veteran player. Nevertheless, beginners should familiarize themselves with the game's world since Ashlands is regarded as one of the most challenging biomes, especially with the new update. 

If you don't mind seeing spoilers, you can check out the official patch notes for the Valheim Ashlands update:

Valheim Ashlands patch notes

Mechanics:
* Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
* Wooden build pieces can now catch fire in the Ashlands �and the fire spreads!
* A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
* Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
* Lay claim to Charred Fortresses with two new Siege Machines
* New plantable Ashvines will grow on the walls of your base
* Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
* The wate??rs in and around the Ashlands are boiling hot, and only the sturdiest of ships ??can sail them

Creatures:
* Enemy: Fallen Valkyrie
* Enemy: Charred Warrior
* Enemy: Charred Archer
* Enemy: Charred Warlock
* Enemy: Charred Twitcher
* Enemy Turret: Skugg
* Enemy: Morgen
* Enemy: Bonemaw Serpent
* Enemy/creature: Asksvin (tameable & rideable)
* Creature: Asksvin Calf
* Enemy: Volture
* Enemy: Lava Blob
* NPC/Enemy: Redbeard Dvergr
* Boss: Fader
* Miniboss: Lord Reto
* Spawner: Monument of Torment
* Spawner: Effigy of Malice

Crafting:
* Material: Majestic Carapace (previously Queen Drop)
* Material: Fader Relic (placeholder item)
* Material: Asksvin Hide
* Material: Asksvin Bladder
* Material: Asksvin Tail
* Material: Morgen Heart
* Material: Morgen Sinew
* Material: Celestial Feather
* Material: Bonemaw Scale
* Material: Bonemaw Meat
* Material: Bonemaw Tooth
* Material: Volture Meat
* Material: Volture Egg
* Material: Charred Skull
* Material: Charred Bone
* Material: Pot Shard
* Material: Bell Shard
* Material: Dyrnwyn Fragments x3
* Material: Bloodstone
* Material: Jade
* Material: Iolite
* Material: Flametal Ore (previous Flametal is now obsolete)
* Material/craftable: Flametal (previous Flametal is now obsolete)
* Material: Sulfur
* Material: Ashwood
* Material: Grausten
* Material: Charcoal Resin
* Material: Proustite Powder
* Material: Asksvin Neck
* Material: Asksvin Skull
* Material: Asksvin Ribcage
* Material: Asksvin Pelvis
* Material: Charred Cogwheel
* Material: Molten Core
* Material/craftable: Ceramic Plate
* Materia/craftable: Shield Core
* Plantable: Ashvine Seeds
* Artisan Table extension: Artisan Press
* Galdr Table extension: Feathery Wreath
* Cauldron extension: Rolling Pins and Cutting Boards
* Black Forge extension: Metal Cutter
* Black Forge extension: Gem Cutter
* Craftable: Bell
* Resource location: Lavaiathans
* Misc: Asksvin Egg

Craftable Items:
* Weapon: Dyrnwyn (sword)
* Weapon: Slayer (greatsword)
* Weapon: Brutal Slayer (greatsword)
* Weapon: Scourging Slayer (greatsword)
* Weapon: Primal Slayer (greatsword)
* Weapon: Nidhögg (sword)
* Weapon: Nidhögg the Bleeding (sword)
* Weapon: Nidhögg the Thundering (sword)
* Weapon: Nidhögg the Primal (sword)
* Weapon: Flametal Mace
* Weapon: Bloodgeon (mace)
* Weapon: Storm Star (mace)
* Weapon: Klossen (mace)
* Weapon: Berserkir Axes
* Weapon: Bleeding Berserkir Axes
* Weapon: Thundering Berserkir Axes
* Weapon: Primal Berserkir Axes
* Weapon: Ash Fang (bow)
* Weapon: Blood Fang (bow)
* Weapon: Storm Fang (bow)
* Weapon: Root Fang (bow)
* Weapon: Ripper (crossbow)
* Weapon: Wound Ripper (crossbow)
* Weapon: Storm Ripper (crossbow)
* Weapon: Root Ripper (crossbow)
* Weapon: Splitnir (spear)
* Weapon: Splitnir the Bleeding (spear)
* Weapon: Splitnir the Storming (spear)
* Weapon: Splitnir the Primal (spear)
* Shield: Flametal Shield (with multiple styles!)
* Shield: Flametal Tower Shield (with multiple styles!)
* Weapon: Trollstav (blood magic)
* Weapon: Staff of the Wild (elemental magic)
* Weapon: Dundr (elemental magic)
* Weapon: Staff of Fracturing (elemental magic)
* Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
* Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
* Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
* Cape: Asksvin Cloak
* Cape: Ashen Cape
* Misc: Asksvin Saddle
* Bomb: Basalt Bomb
* Bomb: Smoke Bomb
* Ammunition: Grausten Payload
* Ammunition: Explosive Payload
* Ammunition: Charred Arrow
* Ammunition: Charred Bolt
* Ammunition: Flametal Missile

Build pieces & furniture:
* Building Pieces: 25 Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
* Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
* Building Piece: Flametal Gate
* Defence: Ashwood Stakewall
* Stack: Ashwood Stack
* Stack: Grausten Pile
* Stack: Pile of Skulls
* Stack: Bone Stack
* Furniture: Ashwood Bed
* Furniture: Bone Throne
* Furniture: Lava Lantern
* Furniture: Asksvin Rug
* Furniture: Straw
* Furniture: Small Green Pot
* Furniture: Medium Green Pot
* Furniture: Large Green Pot
* Furniture: Ashwood Bench
* Furniture: Asksvin Skeleton
* Siege Machine: Catapult
* Siege Machine: Battering Ram
* Ship: Drakkar
* Misc: Shield Generator
* Misc: Portal �Stone

Food & Potions:
* Food: Cooked Volture Meat
* Food: Cooked Bonemaw Meat
* Food: Cooked Asksvin Tail
* Food: Fiddlehead
* Food: Fiery Svinstew
* Food: Marinated Greens
* Food: Mashed Meat
* Food: Piquant Pie (cooked/uncooked)
* Food: Roasted Crust Pie (cooked/uncooked)
* Food: Scorching Medley
* Food: Sizzling Berry Broth
* Food: Smoke Puff
* Food: Sparkling Shroomshake
* Food: Spicy Marmalade
* Food: Vineberry Cluster
* Mead: Lingering Healing Mead
* Mead: Lingering Eitr Mead

Misc:
* Location: Ruins (multiple)
* Location: Redbeard Dvergr Outposts
* Location: Putrid Hole
* Location: Charred Fortress
* Event: “The undead army marches�br />* Event: “The dead have been summoned�br />* Lore: New stones
* Lore: New dreams
* Lore: New Munin dialogue
* New music
* New forsaken power
* Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only access??ible by sea)

Fixes & Improvements:

* Fixed Major Healing Mead material
* Fixed Minor Eitr Mead Material
* Standardised texts throughout the game
* Updated names for old Flametal items
* The? popup for unlocking new things is displayed longer

The Valheim Ashlands? patch notes give you a better idea of what to?? anticipate before diving into the latest features. They also provide an update on general fixes and improvements for those who have experienced problems in the base game.

The post Valheim Ashlands update: how to play and what’s new appeared first on Destructoid.

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//jbsgame.com/valheim-ashlands-update-how-to-play-and-whats-new/feed/ 0 498521
betvisa cricketpatch notes Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/mw3-and-warzone-season-3-patch-notes-and-details/?utm_source=rss&utm_medium=rss&utm_campaign=mw3-and-warzone-season-3-patch-notes-and-details //jbsgame.com/mw3-and-warzone-season-3-patch-notes-and-details/#respond Wed, 03 Apr 2024 15:23:00 +0000 //jbsgame.com/?p=487925 Patch Notes for MW3 and Warzone Season 3

Now that Call of Duty Season 2 is over, a new chapter awaits players, introducing the latest maps, rewards, and challenges. We're here to explain MW3 and Warzone Season 3's patch notes.

All Modern Warfare 3 and Warzone Season 3 changes

The return of Rebirth Island is the biggest takeaway of Warzone Season 3, considering that many fans have been asking for it since its 2022 departure. The map presents a more modern look, using Modern Warfare 3's revamped graphics. However, the iconic location still holds true to its roots, including cl??assic POIs like Prison and Factory.

Modern Warfare 3 also features new maps, such as 6 Star, Emergency, and a Remaster of Growhouse. Each location offers 6v6 player-based matches, typically small to medium-sized. As for weapons, you can expect an expansion in the Gunsmith with the FJX Horus Submachine Gun, MORS Sniper Rifle, Gladiator Melee, and BAL-27 Assault Rifle (mid-season). Call of Duty: Advanced Warfare players may recognize the MORS and BAL-27, transcending to the MW3 world.

Unfortunately for MW3 Zombies players, Season ??3 does not featu?re any new content at launch, but more is expected to come in the mid-season. This includes another Story Mission, Schematics, and Wonder Weapons.

For a list of changes from MW3 and Warzone Season 3 patch notes, here's what you can expect:

MW3 Season 3 Patch Notes

New Maps

Season 3 introduces a total of six 6v6 Multiplayer m?aps to Modern Warfare III.

Three of these maps are brand-new locales and layouts, while the other three are fresh yet familiar experiences. Look for the Emergency 24/7 Playlist at the start of the Seaso??n, with other exciting Playlists to follow in the c?oming weeks.

  • Emergency
  • 6 Star
  • Tanked
  • Growhouse
  • Grime (In-Season)
  • Checkpoint (In-Season)

New Modes

Kick it ??back in Season 3 with some all-time classics, then prepare for all-new Modes arriving later in the Season.

  • Capture the Flag
  • One in the Chamber
  • Minefield (In-Season)
  • Escort (In-Season)

New Weapons

Progress the Battle Pass to unlock four base Weapons, includi?ng the iconic MORS and BAL-27 from Call of Duty: Advanced Warfare (2014).

FJX Horus (Submachine Gun)

An ultra-compact SMG with best-in-class CQC damage and mobility.

MORS (Sniper Rifle)

This single-load railgun delivers a high-damage payload with excellent velocity and penetration.

Gladiator (Melee)

A compact, concealable punch knife that was initially used by gamblers and politicians.

BAL-27 (Assault Rifle, In-Season)

A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.

New Aftermarket Parts

Add some s??pice to previously mastered weaponry with eight all-new Aftermarket Parts.

JAK Cutthroat

This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.

JAK Revenger Kit

This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.

JAK Jawbreaker

Converts this Shotgun into a hard-hitting, automatic Battle Rifle.

JAK Shadow Titan Kit

Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

JAK Patriot

Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.

Wardens

Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.

JAK Atlas Kit

Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

Photonic Charge Barrel

This hyper-advanced barrel is more than simply a barrel. Holding the trigger charges the rifle and releasing fires a single, high-power energy projectile.

New Equipment

Tr?y fr?esh tactics with two new Equipment items arriving later in the Season.

EMD Mine (Tactical, In-Season)

Proximity-triggered mine that sticks to surfaces. Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.

Enhanced Vision Goggles (Field Upgrade, In-Season)

Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery.

New Perks

Ta??ilor your ??Loadout to your playstyle with all-new Perks in Season Three.

Compression Carrier (Vest)

Assisted healing and gas protection.

Modular Assault Rig (Vest)

Lethal and Tactical scavenger.

Gunslinger Vest (Vest)

Secondary Weapon specialist.

Reinforced Boots (Vest)

Immune to movement reduction effects.

High-Gain Antenna (Gear)

The minimap is zoomed out for you and nearby allies.

New Operators

From cultural i??cons to new friends and foes, a small army of new Operators is on its way to Modern Warfare III.

  • Banshee
  • Hush
  • Snoop Dogg
  • Stasis
  • Cheech
  • Chong

New Events

Be on the lookout for ??Events with limited-time rewards to earn throughout Season Three.

  • Vortex: Vi.Rus Mainframe
  • Call of Duty Endowment: U Assist Veterans
  • Godzilla x Kong: Battle for Hollow Earth
  • Blaze Up

Global

Customization

  • Corrected protection with the Aegist Imperials Blueprint to match the base Riot Shield.
  • Resolved an issue causing Blueprints to lose aesthetics when saved as a Custom Mod.

Multiplayer

UIX

  • Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name.
  • Added a new option to the Settings menu to test all speakers in the current audio setup.
  • Seasonal cinematic cutscenes can now be skipped.
  • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu.
  • Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes.
  • Gunsmith Attachment Filters

    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.

  • Bug Fixes

    • Killstreak HUD overlays will no longer persist after destruction by the Stormender.
    • Additional Perk slots are now displayed correctly in the Killcam.
    • Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu.
    • Improved alignment of values in columns on the Scoreboard.
    • Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions.
    • Calling Card unlock criteria will now consistently appear upon hover.
    • Resolved an issue preventing certain Emblems from being added to Favorites.

Gameplay

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Our next step toward improving the feeling of aiming across all ?input devices in Modern Warfare III arrives in Season 3. As previously detailed, aimed down sight idle sway discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from aimed down sight idle sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take? the time to master their favorite Weapons.

Progression

  • Added Party Bonus XP, allowing players to earn more XP dependent upon the party size.

    • 2 Players: +25% Rank and Weapon XP
    • 3 Players: +25% Rank, Weapon, and Battle Pass XP
    • 4+ Players: +30% Rank, Weapon, and Battle Pass XP

  • Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment.

Maps

  • Afghan

    • Addressed an exploit that allowed players to hide within geo near the Plane.

  • Das Haus

    • Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
    • Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes.

  • Meat

    • Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes.
    • Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy.

  • Quarry

    • Addressed an exploit near the Industrial Road that allowed players to exit the playable area.

  • Shipment

    • Renamed Shipmas to Shipment as it is now the permanent experience.
    • Added collision to prevent players from accessing an unintended ledge near the Drug Stash.

  • Skidrow

    • In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window.

  • Sporeyard

    • Players can no longer exit the playable area through the roof of the Red Warehouse.

  • Tetanus

    • Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines.

  • Vista

    • Added collision to prevent bullet collision through the staircases near the Marketplace and Tower.

  • Operation Tin Man (War)

    • Players will no longer be prompted to use a turret occupied by another player.
    • Players who join a match in progress can now see the control panels during the first objective phase.

Modes

  • Private Match

    • While the CDL Rulset is active, team kill penalties will no longer stack.

  • Snipers Only (Limited-Time Mode)

    • Restricted Killstreaks to UAV, Advanced UAV, and MGB.
    • Disabled melee attacks, including Fists.

Weapons & Attachments

» Assault Rifles «

  • RAM-7

    • Decreased neck damage multiplier from 1.3x to 1x (-23%).

  • Holger 556

    • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).

The Holger 556 now requires shots to land above the waist for ?a 4-shot kill.

  • MCW

    • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).

With the ???MCW, 1 headshot will no longer result in a 4-shot kill.

  • DG-56

    • Increased sprint to fire time from 178ms to 199ms (+12%).

» Battle Rifles «

  • SOA Subverter

    • Increased sprint to fire time from 256ms to 268ms (+5%).
    • Increased aim down sight time from 270ms to 290ms (+7%).

  • BAS-B

    • Decreased rate of fire from 667rpm to 600rpm (-10%).
    • Decreased recoil center speed by 6%.
    • JAK Outlaw-277 Kit

      • Decreased sprint to fire time from 252ms to 226ms (-10%).
      • Decreased aim down sight time from 300ms to 240ms (-20%).
      • Decreased aim down sight rate of fire penalty from 150% to 135%.
      • Increased medium damage from 74 to 90 (+22%)
      • Increased minimum damage from 70 to 90 (+29%).

The JAK Outl?aw-277 Kit is now a?? maximum of 2-shots to kill to all body locations.

  • Sidewinder

    • Decreased sprint to fire time from 231ms to 210ms (-9%).
    • Increased bullet velocity from 600m/s to 770m/s (+28%).

» Submachine Guns «

  • RAM-9

    • Decreased sprint to fire time from 178ms to 147ms (-17%).

  • AMR9

    • Decreased sprint to fire time from 189ms to 136ms (-28%).

  • Rival-9

    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased near-medium damage from 27 to 25 (-7%).
    • Decreased medium damage from 25 to 23 (-8%).
    • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).

  • HRM-9

    • Increased sprint to fire time from 94ms to 110ms (+17%).

  • Striker 9

    • Increased sprint to fire time from 100ms to 103ms (+3%).

  • Striker

    • Increased sprint to fire time from 100ms to 110ms (+10%).

  • WSP-9

    • Increased sprint to fire time from 88ms to 110ms (+25%).

  • WSP Swarm

    • Increased sprint to fire time from 88ms to 99ms (+13%).

» Shotguns «

  • Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

» Light Machine Guns «

  • TAQ Evolvere

    • Increased sprint to fire time from 245ms to 257ms (+5%).
    • Increased aim down sight time from 385ms to 415ms (+8%).
    • 7.62 Belt Magazines

      • Decreased neck damage multiplier from 1.4x to 1.2x (-14%).

    • 5.56 Belt Magazines

      • Decreased rate of fire from 857rpm to 789rpm (-8%).

  • Bruen Mk9

    • Decreased aim down sight time from 410ms to 350ms (-15%).

  • RAAL MG (MWII)

    • Increased sprint to fire time from 199ms to 216ms (+9%).
    • Increased aim down sight time from 330ms to 380ms (+15%).
    • Increased neck damage multiplier from 1x to 1.3x (+30%).
    • Increased upper torso damage multiplier from 1x to 1.2x (+20%).
    • Increased leg and foot damage multipliers from 0.9x to 1x (+11%).

» Marksman Rifles «

  • MTZ Interceptor

    • Increased aim down sight time from 280ms to 300ms (+7%).
    • Decreased medium damage from 88 to 83 (-6%).
    • Decreased minimum damage from 84 to 77 (-8%).
    • Decreased near-medium damage range from 44.5m to 38.1m (-14%).

» Sniper Rifles «

  • XRK Stalker

    • Increased aim down sight time from 580ms to 600ms (+3%).

  • KV Inhibitor

    • Increased aim down sight time from 540ms to 580ms (+7%).

  • SP-X 80 (MWII)

    • Increased sprint to fire time from 270ms to 310ms (+15%).
    • Increased aim down sight time from 570ms to 590ms (+4%).

» Handguns «

  • TYR

    • 12.7x55mm Snake Shot Ammunition

      • Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).

  • WSP Stinger

    • Akimbo WSP Stinger Rear Grip

      • Increased rate of fire from 600rpm to 750rpm (+25%).

» Attachments «

  • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic

    • Laser is no longer visible to enemies at the hip.

  • SL Razorhawk Laser Light

    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.

  • CS15 Scarlet Box Laser

    • Laser is no longer visible to enemies.

  • Verdant Hook Box Laser

    • Laser is no longer visible to enemies at the hip.

  • VT-7 Spiritfire Suppressor Muzzle

    • Increased sprint to fire speed penalty from 2% to 5%.

  • L4R Flash Hider Muzzle

    • Decreased horizontal recoil control benefit from 13% to 10%.

  • DR-6 Handstop Underbarrel

    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.

  • Bruen Heavy Support Grip Underbarrel

    • Decreased horizontal recoil control benefit from 12% to 8%.

Perks

  • Revised Vest descriptions to clarify the max ammo benefit does not apply to Launchers.
  • Quick-Grip Gloves (Gloves)

    • Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon.

  • Ordnance Gloves (Gloves)

    • Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit.

  • Marksman Gloves (Gloves)

    • Resolved an issue causing the 15% sway reduction benefit to not apply.

Equipment

  • Stun Grenade (Tactical)

    • Decreased victim aim slowness duration to 300ms.
    • Removed aim slowness effect on victim’s equipped with Tac Mask (Gear).
    • Victim movement and aim slowness now linearly scales down throughout the stun duration.

  • Decoy Grenade (Tactical)

    • While the Decoy Grenade is active, the player who threw it now gains the effects of Assassin Vest while standing within 20.3m of it.

  • Flash Grenade (Tactical)

    • Decreased close-range stun duration 4s to 3.5s (-13%).
    • Increased medium-range stun duration from 2.35s to 2.75s (+17%).
    • Increased far-range stun duration from 0.45s to 1s (+122%).

  • Frag Grenade (Lethal)

    • Decreased inner explosive damage from 250 to 225 (-10%).
    • Decreased intermediate explosive damage from 150 to 130 (-13%).

  • Thermite (Lethal)

    • Increased incendiary damage tick rate from 2/s to 4/s (+100%).
    • Decreased inner incendiary damage from 38 to 25 (-34%).
    • Decreased outer incendiary damage from 15 to 10 (-33%).

All changes considered, the incendiary damage output of Thermite is incr??eased by 33%.

  • Thermobaric Grenade (Lethal)

    • Increased explosive damage radius from 8.6m to 9.5m (+10%).
    • Increased inner explosive damage from 90 to 100 (+11%).
    • Increased intermediate explosive damage from 80 to 90 (+13%).
    • Increased fire damage tick rate from 4/s to 5/s (+25%).

  • Drill Charge (Lethal)

    • Decreased surface burrowing time from 1.25s to 0.75s (-40%).

  • C4 (Lethal)

    • Detonation can no longer occur until stuck to a surface for 500ms.
    • Increased thrown velocity by 15%.

  • Breacher Drone (Lethal)

    • Increased drone health from 1 to 55.
    • Increased drone velocity by 25%.

Field Upgrades

  • Heartbeat Sensor

    • Addressed an issue causing battery life to be reset to 100% upon being put away.

  • Recon Drone

    • Resolved an issue preventing a warning message when flying out of bounds.

Killstreaks

  • SAE

    • Addressed an issue preventing explosives from damaging players in specific locations.

  • Wheelson-HS

    • Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS.

  • Swarm

    • Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%).
    • Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%).
    • Increased drone attack velocity by 75%.
    • Increased drone attack damage radius to 8.9m.

Note: Swarm balance adjustments went live in an u??pdate prior to Season 3.

MW3 Ranked Play Season 3 Patch Notes

MWIII Ranked Play continues in Season 3 with NEW Seasonal Rewards to earn! Up for grabs is the Pro Issue Rival-9 Blueprint, new Divisional Large Weapon Decal rewards, and more! Below are t?he Season 03 details to keep in mind for ret??urning competitors!

New to MWIII Ranked Play? Check out the Season 1 Reloaded notes for a full breakdown!

Gameplay

  • Content Restrictions Update

    • Weapons

      • SMGs

        • FJX Horus

      • Sniper Rifles

        • MORS

      • Melee

        • Gladiator

SR (Skill Rating) & Divisions

SR (Skill Rating) & Divisions

  • End of Season Skill Setback

    • At the end of each Season, your ending Skill Division will determine where you start the following season:

      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.

        • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.

      • Players Crimson II and above will start Season 2 in Diamond I.

MWIII Ranked Play Rewards

Breakdown: Rewards

  • Reminder: Players can earn MWIII Ranked Play rewards in three ways.

    • Rank Rewards: Available at launch and can be earned in any Season.

      • Players can continue their previous Rank grind in Season 3.

    • Season Rewards: Available at the start of a Season and only available in that Season.
    • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.

      • Season 3 brings new Seasonal Large Decals to unlock in MWIII Ranked Play!

  • New Season 3 Rewards

    • Throughout Season 3, players can earn the following rewards:

      • 5 Wins: ‘MWIII Season 3 Competitorâ€?Weapon Sticker
      • 10 Wins: ‘Pro Issue Rival-9â€?SMG Weapon Blueprint
      • 25 Wins: ‘Absolute Bangerâ€?Weapon Charm
      • 50 Wins: ‘Hold This Lâ€?Large Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 3â€?Loading Screen
      • 100 Wins: ‘MWIII Season 3 Ranked Veteranâ€?Weapon Camo

  • New End of Season Rewards

    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.

      • Season 3 Division Rewards

        • Bronze: ‘MWIII Season 3 Bronzeâ€?Emblem
        • Silver: ‘MWIII Season 3 Silverâ€?Emblem
        • Gold: ‘MWIII Season 3 Goldâ€?Large Weapon Decal and Animated Emblem
        • Platinum: ‘MWIII Season 3 Platinumâ€?Large Weapon Decal and Animated Emblem
        • Diamond: ‘MWIII Season 3 Diamondâ€?Large Weapon Decal and Animated Emblem
        • Crimson: ‘MWIII Season 3 Crimsonâ€?Large Weapon Decal and Animated Emblem
        • Iridescent: ‘MWIII Season 3 Iridescentâ€?Large Weapon Decal and Animated Emblem
        • Top 250: ‘MWIII Season 3 Top 250â€?Large Weapon Decal, Animated Emblem, and Animated Calling Card
        • Players must finish in the Top 250 Division to qualify for these rewards.

  • Seasonal Division Operators

    • Earn a Skill Division Operator Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:

      • Gold - Iridescent: Earn the applicable ‘Gold Competitorâ€? ‘Platinum Competitorâ€? ‘Diamond Competitorâ€? ‘Crimson Competitorâ€? or ‘Iridescent Competitorâ€?Operator Skin set based on your highest Skill Division reached over the course of the Season. 
      • Top 250: Unlock the ‘Top 250 Competitorâ€?Operator Skin set by finishing a Season in the Top 250 Skill Division.

        • Players must finish in the Top 250 Division to qualify for these rewards.

  • Ranked Play First Place

    • The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights

MW3 Zombies Season 3 Patch Notes

NEW CONTENT COMING IN-SEASON

A?? NEW Story Mission, Da??rk Aether Rift, and set of Schematics are on the horizon. Check out the Call of Duty Blog for more details on what to expect later in Season 3.

GAMEPLAY

  • Perk-A-Colas

    • Aether Shroud

      • Addressed an issue that allowed Aether Shroud visual effects to remain on an Operator in Third Person for longer than intended.

    • Acquisitions

      • Removed the ability to apply Aether Tools to Vehicle Turrets.

        • Note: While players could elect to use the tool on the Vehicle Turret, the damage would not scale properly which would waste the Aether Tool.

WEAPONS

» Wonder Weapons «

The V-R11

  • Addressed an issue that prevented the V-R11 from transforming Warlord Bodyguards into Zombies.

ATTACHMENTS

  • JAK Purifier

    • Decreased the amount of damage that the JAK Purifier does to Elite and Boss enemy types.

      • The JAK Purifier was overperforming with the previous tuning against more difficult enemies. 
      • With this new tuning, players can still utilize the attachment to manage large groups of lesser enemies in all Threat Zones and use different tactics to engage more difficult foes.

CHALLENGES

  • Prestige Challenges

    • Unlock new Prestige Calling Card Challenges at each level of prestige reached, and select up to five challenges to track, including any from across the game.

UI/UX

  • Addressed an issue where the Containment Level would overlap the amount of customization options in the Recruit Operator selection menu.

STABILITY

  • Added various crash and stability fixes.

Warzone Season 3 Patch Notes

GLOBAL

Battle Pass

The Season 3 Battle Pass is stacked with 110 pieces of unlockable content, including three free Base Weapons (detailed previously), two new Operators (Banshee and Hush), and new Skins for Makarov (two Skins), Snoop Dogg, Swagger, Ripper, Doc, Riptide, Banshee (?new Operator), Corso, Byline, and Hush (new Operator).

WARZONE

MAPS

Returning Map

» Rebirth Island «

Brought to you by the talented team at Beenox, the fan-favorite islan??d is finally back! Our philosophy was to maintain what fans loved about Rebirth Island while refining gameplay in select areas. This iteration juxtaposes its storied history while also showing what Makarov and his Konni Group are doing here. Through our new innovations, we wanted to deliver an experience both familiar and evolved??.

Points of Interest

  • Bioweapons

    • Bioweapon research laboratory
    • Partly renovated by Konni Group to test modern biological weapons
    • Elevated control over tip of island

  • Chemical Engineering

    • Chemical synthesis facility
    • Upgraded by Konni to generate more energy for Industry
    • Great balance between short, medium, and long lines of sight
    • Smooth transition to Harbor and Industry
    • Constant firefights due to proximity to Bioweapons, Harbor and Prison

  • Industry

    • Former chemical decontamination center
    • Converted by Konni to kinetic weapons development
    • Shelter from Prison and high ground
    • Long interior lines of sight

  • Harbor

    • New Konni built power plant to smooth transition to Chemical Engineering
    • Abandoned amenities between the new power plant Factory
    • New short underwater tunnel
    • Iconic gondola that leads to Prison roof

  • Prison

    • Abandoned soviet prison
    • Diverse with mess hall, infirmary, offices and showers
    • Rooftop vantage over full island

  • Water Tower

    • Courtyard with ramparts reinforced during Vanguard operations

  • Factory

    • Formerly used to produce Nova 6
    • Retrofitted by Konni to store key equipment and surveil the island
    • Access to old tunnels
    • Docked Ship

  • Headquarters

    • Former lieutenant housing

  • Lighthouse

    • One residence was given the callout alias “Grandma’s houseâ€?by Operators

  • Control Center

    • Perseusâ€?missile command outpost
    • Completed construction prior to the destruction of Verdansk
    • Close quarter, dense loot and rooftop power position

  • Dock

    • Secondary wharf with docked cargo ship
    • Chemical waste disposal
    • Flooded bunker that used the contain Perseusâ€?riches

  • Living Quarters

    • Residences for Konni personnel
    • Tents were upgrade to provide better protection
    • Hectic combat weaving through the various structures

  • Stronghold

    • Security checkpoint for Konni personnel
    • Reinforced during Vanguard operations
    • Communication tower provides vantage point of the surroundings

Infil Strikes In-Season

We sought to evolve classic points of interest without permanently altering iconic areas of Rebirth? Island. Infil Strikes are a brand new addition that feature rare dynamic destru??ction scenarios during infil.

  • Lighthouse Disintegration

    • As a polarizing tower to snipe from or keep away from danger, we felt this landmark would make for a great target.
    • As the tower collapses on Prison it forms a ramp, allowing players to sprint directly to the roof of prison and the structure below the tower.

  • Prison Roof Collapse

    • Prison being one of the most powerful but also biggest points of interest in the map, this was an obvious target. 
    • This strike splits the roof in two creating separate engagement areas on top of new navigation opportunities. Players may now access the roof from the middle interior section of the prison.

  • Water Tower Wreckage

    • Similar to the lighthouse, the water tower is one of the highest positions in the map and also has very limited access points. At the same time, the ground near it lacks cover which resulted in a rough transition.
    • This strike splits the tower in half smoothing the transition between Industry and Prison while removing a polarizing position.

MODES

New

» WARZONE BOOTCAMP «

Re?fine your Battle Roya?le tactics in a new training mode against real players and bots. Game progression is limited in this mode and results will not count against your stats. Drop in, learn the ropes and get ready to take on the world.

This mode supports:

  • 20 Players
  • 24 Bots

RETURNING

» REBIRTH RESURGENCE «

Get ready to dive into Resurgence?? just like when it all be?gan!

As long as one of your teammates is still aliv??e, you have a chance to redeploy after a short countdown. But as the match progresses into the late game, it's game over for those who lose their fights. Looting, completing contracts, moving around, and engaging other players not only helps you survive but also speeds up the countdown for your teammates to come back. There are also some exclusive features in this mode which we'll talk about in the Gameplay section below.

  • This mode supports:

    • 44 Players
       

  • Vehicles will be enabled for Rebirth Island Resurgence later into Season 3.

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

GENERAL

  • Squad Play Bonus

    • This system rewards players with additional Player, Weapon, and Battle Pass experience for playing consecutive matches with squadmates.
    • Individual bonuses increase incrementally if players finish a match with at least one of the following conditions met:

      • The player has at least one friend in their party
      • The player queued with Squad Fill enabled
      • The player queued with Stay with Squad enabled at the end of the previous match

    • Here is a breakdown of bonus progression for consecutive matches:

      • First - 1000  
      • Second - 1500
      • Third - 3000
      • Fourth & Above - 5000

  • Cinematic & Infil Improvements

    • We’ve increased the amount of time players are on screen to improve the overall flow and better showcase player operators.

  • Pick 5 ChallengesQuality of Life

    • Players may now select up to 5 challenges for easier tracking.

GAMEPLAY

New

» All Maps | All Modes «

  • Buy Station Shuffle

    • We have adjusted buy station locations to encourage new combat scenarios and strategies.

  • Squad Assemble New Mechanic

    • On infil, squads that touch ground within close proximity of one another will be rewarded with additional experience, cash, and an Advanced Supply UAV.
    • This is disabled in Ranked, Lockdown and Plunder.

» Urzikstan, Vondel | Battle Royale Â«

  • Climb & PunishmentNew Gulag Public Event

    • Gulag rounds now have a chance to trigger this public event that drops 2 ladders providing an opportunity for both players to leave the arena alive.
    • In addition to redeployment, players are rewarded with $3,500 in cash for using this mechanic.

» Rebirth Island | Resurgence «

  • Biometrics Scanner

    • Biometric scanners are scattered across Rebirth Island.
    • Once per match, players who interact with one will receive one of many keycards, each of which provides a unique gameplay benefit when traded in at a Buy Station.

      • Bronze Keycard (Very Common):

        • Ammo
        • Cash
        • Armor Plates
        • Lethal & Tactical Equipment from your Favorite Loadout

      • Silver Keycard (Common):

        • Bronze Keycard Content
        • Perk Package from your Favorite Loadout

      • Gold Keycard (Uncommon):

        • Silver Keycard Content
        • Random Plate Carrier
        • Random Rare Field Upgrade

      • Platinum Keycard (Rare):

        • Gold Keycard Content
        • Random Epic plus Field Upgrade
        • Random Killstreak

      • Polyatomic Keycard (Very Rare):

        • 1 Classified Weapon
        • 5 Free Items at Buy Station

      • Orion Keycard (Extremely Rare):

        • 2 Classified Weapons
        • 10 Free Items at Buy Stations

    • Using biometric scanners with a squad member closeby increases the odds of receiving better keycards.

  • Smart Displays

    • Smart Displays can be found across Rebirth Island both inside and outside of buildings.
    • These displays will can provide players with useful information including:

      • High Activity Rate - Which POI has a large population of players.
      • First Player - Which player first reaches 10/15/25 eliminations.
      • Biometric Scanner - Which player has been lucky enough to find a Polyatomic or Orion keycard.

  • Spy Drones New Contract

    • Eliminate a swarm of drones to receive useful rewards including up to 4 P.R.D.s and an AUAV. This is the perfect contract to get intel and reposition your squad quickly.

  • Staged Weapons

    • Similar to the previous iteration of Rebirth, we’ve included a series of hand-selected locations across the island that have a chance of spawning high quality weaponry for players to find.

  • Squad Rage New Field Upgrade

    • Squad Rage applies the exact effects of Battle Rage to all squad members within close proximity.

  • Resurgence Champion’s Quest

    • Expect the greatest Resurgence challenge conceivable as players must reduce 3 massive Resurgence timers within a very limited amount of time. Unforgiving, this quest will leave no room for mistakes.
    • The quest offers unique cosmetic rewards such as:

      • Engine Light’s On Weapon Camo
      • Material Handler Unique Operator Skin
      • Champion Banner Animated Calling Card 
      • Master Procrastinator Weapon Charm
      • Alpha Particles Weapon Sticker

ADJUSTED

» All Maps | All Modes «

  • Ground Loot

    • Molotovs, Thermites, and EMD grenades have been removed from ground loot.

We're taking this opportunity to refine the loot exper??ience and ensure that each item has a unique role to play. Those removed from loot will still? be accessible in the loadout and we plan to take a further pass at the functional purpose of each item in the future.

  • Supply UAV Killstreak ImprovementsQuality of Life

    • Added a new functionality that highlights supply boxes through walls.
    • Now only displays legendary and favorite supply boxes to reduce minimap noise.

» Urzikstan | All Modes «

  • Heavy Chopper Balance

    • C4 Damage to Palfa increased to 45% of vehicle health, up from 25%.
    • JOKER Damage increased to 48% of vehicle health, up from 32%.
    • Semtex Damage increased to 20% of vehicle health, up from 15%.
    • Frag Damage increased to 20% of vehicle health, up from 15%.
    • Full Refuel and Repair time increased to 70 seconds, up from 60.
    • Max Fuel time decreased to 190, down from 210.

The heavy chopper has been a force to be reckoned with, often over-rewarding those hunkered down within. With the above changes, the pilot now needs more regular and longer refuel se?ssions. We’re also rewarding expert use of the C4 and JOKER against the vehicle itself.

» Urzikstan | Battle Royale «

  • Gulag Loadout Refresh

    • Gulag loadouts have been updated.

WEAPONS

NEW WEAPONS

  • FJX Horus Submachine Gun

    • An ultra-compact SMG with best-in-class CQC damage and mobility.
    • Available via Battle Pass Sector 8

  • MORS Sniper Rifle

    • This single-load railgun delivers a high-damage payload with excellent velocity and penetration.
    • Available via Battle Pass Sector 4

  • Gladiator Melee Weapon

    • A compact, concealable punch knife that was initially used by gamblers and politicians.
    • Available via Battle Pass Sector 15

NEW AFTERMARKET PARTS

  • JAK Cutthroat (Weekly Challenge Unlock)

    • Compatibility: MCW (MWIII), MTZ (MWIII), M4 (MWII) (Assault Rifle), and AMR9 (MWIII) (Submachine Gun) Platforms
    • This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.

  • JAK Revenger Kit (Weekly Challenge Unlock)

    • Compatibility: BP50 (MWIII) (Assault Rifle)
    • This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.

  • JAK Jawbreaker (Weekly Challenge Unlock)

    • Compatibility: KV Broadside (MWII) (Shotgun)
    • Converts this Shotgun into a hard-hitting, automatic Battle Rifle.

  • JAK Shadow Titan Kit (Weekly Challenge Unlock)

    • Compatibility: Bruen Mk9 (MWIII) (Light Machine Gun)
    • Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

GENERAL ADJUSTMENTS

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Our next step toward improving the responsiveness and accuracy of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously? detailed, this mechanic discourages players from holding their sights for an extended period of time with a constant, su??btle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from ADS Idle Sway, resulting in a predictable and co??nsistent motion curve. This change raises the skill ceiling and rewards players who take the time to ??master their favorite Weapons.

» ATTACHMENTS «

  • Heavy Bolts

    • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.

  • Cronen INTLAS MSP-12 Optic

    • Laser is no longer visible to enemies at the hip.

  • SL Razorhawk Laser Light

    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.

  • CS15 Scarlet Box Laser

    • Laser is no longer visible to enemies.

  • Verdant Hook Box Laser

    • Laser is no longer visible to enemies at the hip.

  • VT-7 Spiritfire Suppressor Muzzle

    • Increased sprint to fire speed penalty to 5%, up from 2%.

  • L4R Flash Hider Muzzle

    • Decreased horizontal recoil control benefit to 10%, down from 13%.

  • DR-6 Handstop Underbarrel

    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.

  • Bruen Heavy Support Grip Underbarrel

    • Decreased horizontal recoil control benefit to 8%, down from 12%.

LOADOUT

ADJUSTMENTS

» Lethal Equipment «

  • Semtex

    • Damage radius decreased to 5m, down from 6.5m.
    • Outer damage increased to 110, up from 105.
    • E.O.D. will now prevent the victim from going down when stuck with a Semtex.

Semtex has been a dominant choice for quite some time. With these changes we are looking to provide more opportunities for other gren?ades to be a fair pick.

  • Breacher Drone

    • Damage radius increased to 10m, up from 3.5m.
    • Outer damage decreased to 75, down from 125.
    • Inner damage decreased to 155, down from 175.
    • Drone velocity increased to 0.75, up from 0.4.

  • Claymore

    • Outer damage increased to 125, up from 100.
    • Inner damage increased to 250, up from 170.

  • Molotov

    • Phase 1 burn damage increased to 20, up from 15.
    • Phase 2 burn damage increased to 35, up from 25.
    • Phase 3 burn damage increased to 40, up from 30.

  • Drill Charge

    • Burrowed

      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.

    • Not Burrowed

      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.

    • Round (Underbarrel)

      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.

  • Thermobaric Grenade

    • Outer damage increased to 110, up from 75.
    • Mid damage increased to 125, up from 80.
    • Inner damage increased to 155, up from 90.

  • Proximity Mine

    • When Triggered by a Player:

      • Damage Outer increased to 155, up from 105.
      • Damage Inner decreased to 225, down from 275.

    • When Triggered by Damage:

      • Damage Outer increased to 110, up from 105.

  • C4

    • Radius increased to 7.8m, up from 6.5m.
    • Detonation Delay decreased to 0.05, down from 0.1.
    • Damage Inner increased to 275, up from 200.
    • Damage Outer increased to155, up from 105.
    • Velocity increased to 600, up from 425.

» Tactical Equipment «

  • Snapshot Grenade

    • Outline duration increased to 5 seconds, up from 1.65.
    • Outline radius increased to 15m, up from 9.5m.
    • Will now require Line of Sight.
    • Snapshots will now persist their outlines if the victim is in smoke.
    • Battle Hardened will counter this.

Within the current ecosystem of equipment we want to provide o?pportunities for counterplay. With Smokes being a dominant item, the Snapshot will now act as a direct counter. With this change we have required that Snapshots have line of sight when they perform the “snap�to reveal enemy players.

  • Scatter Mine

    • Outer damage decreased to 10, down from 25.
    • Inner damage decreased to 15, down from 25.
    • The mine will now debuff player movement for 3 seconds when they are hit by a mine.

      • Frangible Debuff - Players are unable to sprint, slide, or jump. Movement speed decreased.

» Killstreaks «

  • Mosquito Drone

    • The attack delay of the active drone increased to 3 seconds, up from 0.5 seconds.
    • This provides more time between when the drone sees you, activates (audible sound), and then flies to its attack destination.
    • The radius and height that the drone patrols has been slightly increased to perform better and create less issues with geometry below the drone.
    • The drones targeting has been widened slightly to provide better coverage within its patrol radius This helps to avoid unintended blind spots..
    • The visual for the killstreak on the maps will now be a static circle showcasing the danger/safety areas for the enemy/ally.
    • Damage radius increased to 10m, up from 6.3m.
    • Outer damage decreased to 175, down from  225.
    • Inner damage decreased to 250, down from 300.
    • Destroyed damage radius increased to 2.5m, up from 1.3m.
    • Destroyed outer and inner damage increased to 110, up from 75.

We have heard feedback both internally and externally that the Mosquito Drone inside of Warzone felt inconsistent and unpredictable at times. With these changes we are creating a clear definition of danger zones. Further we h??ave tuned the timing and damage of the drone to better allow reflexive and predictive movements when targeted by the drone.

» Field Upgrades «

  • Armor Box

    • Reduced the number of armor plates supplied to 4, down from 6.
    • Additionally, we have reduced the price of an armor plate in the buy station from $500 to $300.

Warzone Ranked Play: Resurgence Season 3 Patch Notes

Warzone Ranked Play: Resurgence continues in Season 3, with a new location to hone your talents: Rebirth Island! Check out the full patch notes below to get all the details on the updated match rule set for Rebirth Island ?and NEW Seasonal Rewards, like the Pro Issue WSP Swarm and Divisional Camo Rewards.

New to Rebirth Island? Get al??l the map details right he??re.

Match Ruleset Update

  • Map

    • Rebirth Island

  • Mode

    • Resurgence

  • Player Level Requirement

    • Level 55

  • Squad Size

    • Trios

  • Max Player Count

    • 45 (15 Squads)

  • Gameplay

    • Rebirth Island Map Adjustments

  • Infil Strikes: Enabled

    • Biometric Scanners: Disabled
    • Squad Assembly: Disabled
    • Spy Drones Contract: Adjusted to offer a UAV instead of an Advanced UAV as loot.

  • Public Event Adjustments

    • Public Events in Resurgence Ranked Play occur at the same circle in each match.

      • Circle 2: Loadout Drop
      • Circle 3: Fire Sale
      • Circle 4: Restock

  • Spawn Protection

    • Reduced to 2.5s.

  • Weapon Adjustments

    • Snipers will not down players in one shot in Resurgence Ranked Play.

      • The weapon’s maximum damage will be 299.

  • Respawn Loadouts

    • Loadouts issued to players who are respawning are static, not random. 

  • Warzone Ranked Play: Resurgence Restrictions

    • Weapons

      • Melee

        • Riot Shields

      • Launchers

        • All

      • Shotguns

        • KV Broadside
        • MX Guardian
        • Haymaker
        • Riveter

    • Attachments

      • Ammunition
      • Snakeshot
      • Dragon’s Breath

    • Optics

      • All Thermals

    • Underbarrel

      • Jak Purifier
      • Corvus Torch

    • Trigger Action

      • Maelstrom Dual Trigger

    • Killstreaks

      • Mosquito Drone

    • Perks

      • Birdseye
      • Perk Packs
      • Technician 
      • Airman 

    • Plate Carrier

      • Comms Vest

    • Vehicles

      • All Turreted Ground Vehicles
      • All Turreted Aquatic Vehicles

Rebirth Island Updates

  • Placement Star Rewards, Placement SR Rewards, Kill & Assist SR, SR Fees, Death Fees, and SR Challenges have been adjusted for the new Max Player Count on Rebirth Island.

SR (Skill Rating) & Divisions

  • Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

    • All new players begin a Warzone Ranked Play: Resurgence Competitive Season in Bronze I with 0 SR.
    • Players earn SR based on match performance with SR awarded for Kills, Assists, Kills earned by Squadmates, and outlasting other Squads.

Breakdown: Divisions & Tiers

  • Players can progress through eight Skill Divisions by reaching SR milestones:

    • Bronze â€?Starting Division
    • Silver â€?900 SR 
    • Gold â€?2,100 SR 
    • Platinum â€?3,600 SR 
    • Diamond â€?5,400 SR 
    • Crimson â€?7,500 SR 
    • Iridescent â€?10,000 SR 
    • Top 250 â€?10,000+ SR

  • All Divisions except for Iridescent and Top 250 have 3 Tiers - Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division. 
  • Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play: Resurgence. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.

Breakdown: Earning SR

  • Kills and Assists

    • Players gain SR over the course of each match every time they get a Kill or Assist, with Kills and Assists being treated equally to encourage teamwork between Squadmates.
    • Players also receive some SR each time a Squadmate kets a Kill, even if they didn’t contribute to the Kill.
    • To reward high-stakes Kills and teamwork, SR increases over the course of each match based on the number of Squads left alive.

Kill & Assist SR

Teams Remaining:

8+*

SR per Kill/Assist:

5

SR per Kill by Squadmate:

3

Teams Remaining:

7*

SR per Kill/Assist:

7

SR per Kill by Squadmate:

5

Teams Remaining:

3

SR per Kill/Assist:

10

SR per Kill by Squadmate:

7

* Updated for Rebirth Island.

  • Final Placements

    • Players earn SR based on their Final Placement at the end of the match.
    • Players will see this SR added throughout the match. Reach Top 10 and you’ll gain 15 SR. Reach Top 7 and you will see another 15 SR for a total of 30 SR.

Final Placement SR Rewards

Final Placement:

Top 10*

SR Reward:

15 SR

Final Placement:

Top 7*

SR Reward:

30 SR

Final Placement:

Top 5

SR Reward:

50 SR

Final Placement:

Top 3

SR Reward:

60 SR

Final Placement:

Winner

SR Reward:

100 SR

* Updated for Rebirth Island.

  • SR Tracker

    • Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game.
    • The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match.
    • If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report.

  • Breakdown: Seasonal Challenges

    • Seasonal Challenges are a Ranked Play SR system which allow players to complete a finite amount of challenges each Season that reward a large amount of SR.
    • These one-time Seasonal SR Challenges are intended to supercharge SR gains at the start of each player’s Warzone Ranked Play: Resurgence Season. 
    • Players can complete the below challenges once per Season.

Seasonal SR Challenges

In-Game Challenge:

First Kill or Assist

SR Reward:

+100 SR

In-Game Challenge:

10 Kills or Assists

SR Reward:

+100 SR

In-Game Challenge:

25 Kills or Assists

SR Reward:

+100 SR

In-Game Challenge:

50 Kills or Assists

SR Reward:

+100 SR

In-Game Challenge:

100 Kills or Assists

SR Reward:

+100 SR

In-Game Challenge:

Reach Top 7 Squad*

SR Reward:

+100 SR

In-Game Challenge:

Reach Top 5 Squad

SR Reward:

+100 SR

In-Game Challenge:

Reach Top 3 Squad

SR Reward:

+100 SR

In-Game Challenge:

Win a Match

SR Reward:

+200 SR

* Updated for Rebirth Island

  • Breakdown: Death Fees

    • Death Fees are a SR system intended to ensure that every combat scenario feels high-stakes and that each life has meaning in Warzone Ranked Play: Resurgence.
    • Death Fees begin at Silver I, increasing in -SR with each Division, and apply with every death.
    • Competitors cannot lose more SR than their Deployment Fee which are listed further below.

Death Fees

Skill Division & Tier:

Bronze I-III

Death Fee:

0 SR

Skill Division & Tier:

Silver I-III

Death Fee:

-2 SR

Skill Division & Tier:

Gold I-III

Death Fee:

-3 SR

Skill Division & Tier:

Platinum I-III

Death Fee:

-4 SR

Skill Division & Tier:

Diamond I-III

Death Fee:

-5 SR

Skill Division & Tier:

Crimson I-III

Death Fee:

-7 SR*

Skill Division & Tier:

Iridescent & Top 250

Death Fee:

-10 SR

* Updated for Rebirth Island

Breakdown: Deployment Fees

  • Deployment Fees are a Ranked Play system that ensure that each division above Silver has increasing performance expectations which must be exceeded to progress.
  • Deployment Fees apply at the beginning of each match starting at Silver I, increasing in -SR with each Division, and are deducted from each player’s current SR total.
  • Players must earn this amount of SR in the following game if they wish to advance towards the next Skill Division or Tier. Failing to earn back the Deployment Fee will result in players losing SR for the match.

Deployment Fee

Skill Division & Tier:

Bronze I-III

Deployment Fee:

0 SR

Skill Division & Tier:

Silver I

Deployment Fee:

-10 SR

Skill Division & Tier:

Silver II

Deployment Fee:

-14 SR

Skill Division & Tier:

Silver III

Deployment Fee:

-18 SR

Skill Division & Tier:

Gold I

Deployment Fee:

-23 SR

Skill Division & Tier:

Gold II

Deployment Fee:

-28 SR

Skill Division & Tier:

Gold III

Deployment Fee:

-33 SR

Skill Division & Tier:

Platinum I

Deployment Fee:

-39 SR

Skill Division & Tier:

Platinum II

Deployment Fee:

-45 SR

Skill Division & Tier:

Platinum III

Deployment Fee:

-51 SR

Skill Division & Tier:

Diamond I

Deployment Fee:

-60 SR*

Skill Division & Tier:

Diamond II

Deployment Fee:

-70 SR*

Skill Division & Tier:

Diamond III

Deployment Fee:

-80 SR*

Skill Division & Tier:

Crimson I

Deployment Fee:

-90 SR*

Skill Division & Tier:

Crimson II

Deployment Fee:

-100 SR*

Skill Division & Tier:

Crimson III

Deployment Fee:

-110 SR*

Skill Division & Tier:

Iridescent & Top 250

Deployment Fee:

-120 SR to -300 SR*

Dep?loy??ment Fee increases every 500 SR above 10,000+ SR.*

* Updated for Rebirth Island

Breakdown: End of Season Skill Setback

  • At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season: 
  • Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season.
  • Example: A Player ending Season 3 in Gold III will begin Season 4 in Silver III.
  • Players Crimson II and above will start Season 4 in Diamond I.
  • The highest starting position each Season is Diamond I.

Top 250 Leaderboard & Division

  • The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Resurgence Ranked Play lobby.

    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. 
    • The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.

  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone Ranked Play: Resurgence, the #1 Ranked Resurgence player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Ranks

Separate from the?? player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate? the player’s journey across their Ranked Play career.

Breakdown: Ranks

  • All new players start at Rank 1 and can progress to Rank 50.
  • Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank.
  • Stars awarded by Placement:

Rank Placement Rewards

Top Placement:

Top 7*

Stars Awarded:

1

Top Placement:

Top 5

Stars Awarded:

2

Top Placement:

Finish 1st

Stars Awarded:

3

Warzone Ranked Play: Resurgence Rewards

Warzone Ranked Play: Resurgence offers a variety of valuable custom?ization rewards available to players via ranking up and progressing through Skill Divisions.

Breakdown: Rewards

  • Players can earn WZ Ranked Play: Resurgence rewards in three ways.

    • Rank Rewards: Available at launch and can be earned in any Season.

      • Players can continue their previous Rank grind in Season 3.

    • Season Rewards: Available at the start of a Season and only available in that Season.
    • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.

      • Season 3 brings new Seasonal Weapon Camos to unlock in WZ Ranked Play: Resurgence!

New Season 3 Rewards

  • Throughout Season 3, players can earn the following rewards:

    • Placement Challenges

      • Finish Top 15 25 Times: ‘Eat. Sleep. Ranked. Repeatâ€?Large Weapon Decal
      • Finish Top 5 25 Times: ‘Pro Issue WSP Swarmâ€?SMG Weapon Blueprint
      • Finish 1st: ‘Straight Fireâ€?Weapon Charm

    • Kill & Assist Challenges

      • Get 25 Kills or Assists: ‘WZ Ranked Play Season 3 Competitorâ€?Weapon Sticker
      • Get 100 Kills or Assists: ‘WZ Ranked Play Season 3â€?Loading Screen
      • Get 500 Kills or Assists: ‘WZ Ranked Play Season 3 Veteranâ€?Weapon Camo

New End of Season Rewards

  • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
  • Season 3 Division Rewards

    • Bronze: ‘WZ Season 3 Bronzeâ€?Emblem
    • Silver: ‘WZ Season 3 Silverâ€?Emblem
    • Gold: ‘WZ Season 3 Goldâ€?Weapon Camo and Animated Emblem
    • Platinum: ‘WZ Season 3 Platinumâ€?Weapon Camo and Animated Emblem
    • Diamond: ‘WZ Season 3 Diamondâ€?Weapon Camo and Animated Emblem
    • Crimson: ‘WZ Season 3 Crimsonâ€?Weapon Camo and Animated Emblem
    • Iridescent: ‘WZ Season 3 Iridescentâ€?Weapon Camo and Animated Emblem
    • Top 250: ‘WZ Season 3 Top 250â€?Animated Weapon Camo, Animated Emblem, and Animated Calling Card

      • Players must finish in the Top 250 Division to qualify for these rewards.

  • Warzone Ranked Play: Resurgence Rewards

    • New in Modern Warfare III, Warzone Ranked Play: Resurgence competitors can also earn the Skill Division Operator Skin set for use with both 2024 CDL Male & Female Operators on both Factions.
    • Regardless of where you play, MWIII or Resurgence Ranked Play, show off your highest attained Division above Gold.
    • Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone.

      • Gold - Iridescent: Earn the applicable ‘Gold Competitorâ€? ‘Platinum Competitorâ€? ‘Diamond Competitorâ€? ‘Crimson Competitorâ€? or ‘Iridescent Competitorâ€?Operator Skin set based on your highest Skill Division reached over the course of the Season. 
      • Top 250: Unlock the ‘Top 250 Competitorâ€?Operator Skin set by finishing a Season in the Top 250 Skill Division.

        • Players must finish in the Top 250 Division to qualify for these rewards.

  • Ranked Play First Place

    • The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights.

Competitive Integrity Features

  • Rejoin: Players that unintentionally disconnect from a match will be able to reconnect to the match within 4 minutes.

    • In order to uphold the Competitive Integrity of Ranked Play, certain criteria must be met in order to rejoin a match:

      • Players must have at least 1 Squad member remaining.
      • There must be at least 3 Squads remaining in the match.
      • Players can only rejoin the same match once.
      • To protect against abuse, players can have their ability to Rejoin temporarily limited if they repeatedly disconnect from matches.

    • Callouts:

      • When a player disconnects their operator will remain in match and can be eliminated as if they were playing. Players who do not Rejoin during the allotted time will have their operator fully disconnected.
      • When a disconnected player is eliminated, their Resurgence timer will countdown as expected but they will only be redeployed once reconnected.
      • Players that have been eliminated for over 3 minutes and intentionally disconnect  via ‘Leave Matchâ€?will not be presented with the option to Rejoin.
      • Players that disconnect while operating a vehicle will be ejected from the driver’s seat.

  • Squad Backout / Match Cancel: If you lose a matchmade teammate before the match begins, your squad will be taken back to the lobby so you don’t start the match shorthanded. If too many squads get backed out before the match begins, we will return everyone to the lobby to find a better match.
  • Suspensions & Penalties: Disconnecting from matches early and not rejoining can result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions.

    • Note: Players that have been eliminated for over three minutes can disconnect from the match via "Leave Match" without penalties.

  • SR Forgiveness: If a matchmade teammate disconnects during a game and does not rejoin, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee. However, SR Forgiveness does not apply if a party member leaves the match early. 
  • Demotion Protection: Every time you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, you’ll instead only lose enough SR to reach the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted.
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:

    • Bronze - Platinum: Can party up without any restrictions
    • Diamond: Can party within 2 Skill Divisions
    • Crimson & Iridescent (Including Top 250): Can party with players within 1 Skill Division

Additional Features

  • Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming.
  • Social Profile: Your Warzone Ranked Play: Resurgence Rank & Division icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare III and Call of Duty: Warzone.

UI/UX

  • Operators Filter

    • Allows players to filter the Operators in the Operators Screen by Status, Games, and to sort them by Default, Newest First and Alphabetical Order.

  • Speakers Test Option in Settings Menu 

    • Allows players to configure and test their speakers setup in order to optimize their audio experience.

  • Cinematic Cutscenes

    • Seasonal cinematic cutscenes can now be skipped.

  • Firing Range Tac-Stance

    • Tac-Stance status is now indicated on the HUD in the Firing Range.

  • Mastery Emblem Unlock

    • Mastery Emblem unlock requirements are now displayed in the Customization menu.

  • Gunsmith Attachment Filters

    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.

  • Clear Team Pings Quality of Life

    • Added an option in the Ping Wheel to clear squad pings.

This option will clear all pings from a player’s screen. This means that the player’s own pings will be deleted while squad member pings will be cleared only from the player’s ?perspective.

  • Custom Perk Pack Flow Quality of Life

    • When creating a new loadout, if no Custom Perk Packages exist, one will be created with the "starter" perks and equipped. 
    • If a Custom Perk Package does exist, the new Loadout will use the player's first Custom Perk Package.

  • Hold to Stow Duplicate Items Improvement Quality of Life

    • Users can now Hold to Stow items that they already have equipped. 

  • Improved Ranked Messaging when Kicked Quality of Life

    • Added more clarity to Ranked messaging when kicked due to incomplete squad.

  • Redeploy Pack and Gulag Token Conversion in Loot Feed Quality of Life

    • When Redeploy Packs and Gulag Tokens are converted to money when the gulag closes, that money amount will now appear on the loot feed.

  • Prestige Levels Display Quality of Life

    • Prestige levels will now show in the Warzone progression menu.

BUG FIXES

  • Fixed an issue preventing eliminated players from dropping armor plates if they haven’t looted armor plates.

  • Fixed an issue where players that rapidly opened and closed the buystation could not interact with it.

  • Fixed an issue where self revive would display both "Swap" and "Hold to Stow" prompts if player had a full inventory and one already equipped.

  • Fixed an issue causing the incorrect voice lines to play from a Bunker Buster.

  • Fixed an issue causing Redeploy Packs to stay in the player’s backpack after the Gulag closes.

  • Fixed an issue causing players to be redirected to Resurgence Ranked Play after completing a Battle Royal match.

  • Fixed an issue preventing supply boxes on the Research Vessel from appearing after a player activates a Supply UAV.

  • Fixed an issue preventing the “stowâ€?prompt to appear when looting a Plate Carrier.

  • Fixed an issue causing the “Toggle Muteâ€?option to be non-functional while in a match.

  • Fixed an issue causing the Loadout selection to remain on screen during the infil cinematic.

  • Fixed an issue causing “fistâ€?eliminations to incorrectly display on the elimination cam.

  • Fixed an issue causing the JAK Purifier audio to be silent when on an ascender or zipline.

  • Fixed an issue where players were seeing all Champion’s Quest rewards after any CQ match.

  • Fixed an issue causing duplicate splashes to appear when Most Wanted time is reduced after opening crates.

More Season 3 patch notes for MW3 and Warzone?? are expected to come as ?the season progresses, so check back for more updates!

The post MW3 and Warzone Season 3 Patch Notes and Details appeared first on Destructoid.

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betvisa casinopatch notes Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/last-epoch-1-0-3-patch-notes-include-lower-stash-tab-costs-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=last-epoch-1-0-3-patch-notes-include-lower-stash-tab-costs-and-more //jbsgame.com/last-epoch-1-0-3-patch-notes-include-lower-stash-tab-costs-and-more/#respond Wed, 13 Mar 2024 20:14:27 +0000 //jbsgame.com/?p=477346 Last Epoch stash tabs are cheaper in latest patch

The latest 1.0.3 update for the new and popular ARPG Last Epoch is here.

With it comes one highly-requested change, lower stash tab costs. Additio?nally, the patch notes outline tons of other changes, including balancing abilities, many bug fixes, and more. With the ability to purchase 100 tabs for your stash, lowering the cost might be the best thing Eleventh Hour Games has done yet. It was getting expensive for me to hoard every cool item I could find.

1.0.3 patch lowers stash tab costs in Last Epoch

Last Epoch stash tabs are cheaper after new patch
Screenshot from Destructoid

Players in Last Epoch, like many ARPGs, have a stash treasure chest they can fill with items. It gives you the ability to save items for later, maybe to try another build or revert back to old gear or weapons at any time. One of the best features in the game?? is 100 available stash tabs. Who doesn't want all that space for all the stuff they don't want to sell or shatter?

Unfortunately, up until now, stash tabs could get pre??tty costly. Previously, after the f?irst six you purchased, each tab would cost 10,000 more gold than the previous one. Now, tabs seven through 16 cost 2,500 more, and those beyond the 16 mark cost 5,000 more each time. In total, that's good for a 50% cost decrease once you get into the larger stash tab numbers. If you're like me and haven't thrown out a single Unique, Set, or Exalted item, cheaper stash tabs are more than welcome. They're also just about the only reason to collect gold.

What else is in Last Epoch patch 1.0.3?

Wandering Spirits ability buffed in latest Last Epoch patch
Screenshot from Destructoid

The majority of the latest Last Epoch patch consists of bug fixes. However, there are a few balancing changes that may or may not impact your character and build. For example, Wandering Spirits now has 30% more spirit reveal frequency and a higher base damage. Additionally, Cloud Ga??therer can now only apply to on?e smoke bomb at a time.

Other skill-and-passive-based changes are listed as bug fixes. One example of a fix is the effect of Chthonic Fissure's Eradication was not doubled when the player was cursed. Another is the Flame Whip ability, which now receives 4% ??increased damage per point of intell??igence.

More fixes the developers have implemented impact travel, entering/exiting dungeons, and small quality-of-life features. Players ?could previously run into invisible enemies while playi??ng in a party, but that is now fixed.

The developer patch notes note that a bugfix for Infernal Shade is also coming in a hotfix later this week. You can read all the changes and fixe??s below:

Changes

Campaign

  • Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.

Skills

  • Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
  • Wandering Spirits now has 30% more spirit reveal frequency
  • Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)

    • These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we’re adding the buff in this patch instead of waiting for the next cycle.

UI / Visual

  • Added “Localizationâ€?type to in-game bug reporting tool
  • Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.

Audio

  • Reduced the frequency of the Falcon’s CAWWWWs (attack vocal sounds)
  • Updated audio for Healing Hands

  • All chapter 6 scenes have new 2D ambient loop sfx
  • The Barren Aqueduct has new music
  • Soul Cage props in chap 6 have looping sounds again
  • The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct
  • The large running water props in chapter 8 now have sfx
  • Added looping sfx to the large rusty pipelines that cross the map

Other

  • Reduced cost of Stash Tabs

    • Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.

Bug Fixes

Campaign

  • Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
  • Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest “Last Refugeâ€?/li>

Skills and Passives

  • Fixed a bug where Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s maximum health as ward, instead of the listed 4%
  • Fixed a bug where Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated
  • Fixed a bug where the effect of Chthonic Fissure’s Eradication was not doubled when the player was cursed
  • Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame
    Whip casts from all sources, and previously never received attribute scaling from any source)

Gameplay

  • Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
  • Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.

Items

  • Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag

    • They still have the “cannot be tradedâ€?tag

  • Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the “minions transported with traversal skillsâ€?experimental affix to not bring any minions with you
  • Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time
  • Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB
  • Fixed bug where Wraithlord would try to consume other player’s minions
  • Fixed a bug where Stygian Coal’s more Stygian Beam Damage per 10 current mana affix did not work
  • Fixed a bug where Stygian Coal’s Stygian Beams were not affected by Drain Life’s Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
  • Fixed a bug where Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill would cause the player’s existing cast of Wandering Spirits to stop releasing spirits
  • Fixed a bug where the Wandering Spirit from Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill always instantly faded away
  • Fixed a bug where Flame Whips did not benefit from Chthonic Fissure’s Eradication when using Spine of Malatros
  • Fixed a bug where Chthonic Fissure’s Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros
  • Fixed a bug where only the “while cursedâ€?benefit of Chthonic Fissure’s Death From Below applied to Flame Whip when using Spine of Malatros
  • Fixed a bug where Chthonic Fissure’s Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros

UI / Visual

  • Fixed a bug where right clicking a dungeon key upon first entering game would not open the map
  • Fixed a bug where campaign prophecies could still appear while blocked
  • Fixed a bug where enemies could appear invisible while playing in a party
  • Fixed a bug where the gate in Soul Warden’s Road wouldn’t animate going down.
  • Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood
  • Fixed some instances of players facing backwards after a scene transition

    • Please continue to report any instances of this issue via the in-game bug reporter

  • Fixed bug where item tooltips could disappear when loot dropped

Audio

  • Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the “item boughtâ€?sound effect

The 793.2 MB update is available now.

The post Last Epoch 1.0.3 patch notes include lower stash tab costs? and more appeared first on Destructoid.

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betvisa loginpatch notes Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/nightingale-prepares-for-release-day-with-pre-launch-updates/?utm_source=rss&utm_medium=rss&utm_campaign=nightingale-prepares-for-release-day-with-pre-launch-updates //jbsgame.com/nightingale-prepares-for-release-day-with-pre-launch-updates/#respond Fri, 16 Feb 2024 23:40:03 +0000 //jbsgame.com/?p=464367 Nightingale pre-launch update patch notes

Nightingale's Early Access launch day is just around the corner, and plans for numerous updates come with it. During multiple stress test sessions and hands-on previews, Inflexion Games has gathered community feedback and organized it into a comprehensive plan for key changes before Nightingale's launch.

Initially highlighted throughout their Developer Updates videos, another official written list of pre-launch updates went live on February 16, 2024, detailing exactly what ??t??hey have in store for the game's release.

The list, published by Inflexion Games, describes changes coming to Nightingale before its Early Access release on February 20. Below are some of the highlights from?? the list:

  • FSR3 removal, with XeSS and DLSS still available.
  • Hotbar extended to 1-0 keys, which you can rebind in your settings.
  • Changes to status bar presentation, including adding icons to statuses.
  • HUD fading effect after a period of no activity.
  • Equipped items no longer show in your inventory.
  • Your character's stamina bar goes invisible after a period of no activity.
  • Nightingale's Early Access period is playable with controller support but may require keyboard and mouse input in certain menus.
  • Nightingale is playable on Steam Deck but isn't considered officially supported, limiting customer support.

The first part of the list is various HUD changes. These primarily include extendi??ng the hotbar, changing status bar presentation, and a HUD fading effect after no activity. The notes also highlight miscellaneous changes regarding equipped items not appearing in your inventory, dragging and dropping items to and fr?om your hotbar, and crafting recipe changes, among other UI updates.

Inflexion also mentions controller support, as initially confirmed in their update videos, confirming that the game has partial controller support but will require some keyboard and mouse input. Aside from this, most of the game is playable with a controller, with plans to implement full controller support in the future. Similarly, Nightingale is playable on Steam Deck but is currently considered an unofficial platform until they receive?? verification.

Throughout Nightingale's Early Access period, we'll continue to see more updates regarding bug fixes and quality-of-life improvements. According to Nightingale's Steam page, it'll stay? in Early Access for anywhere fr??om nine months to a year. It'll get numerous content additions and bug fixes during this time until it's ready for launch.

The post N???ightingale prepares for release day with pre-launch updates appeared first on Destructoid.

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betvisa888 livepatch notes Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/patch-6-for-baldurs-gate-3-brings-more-smooching/?utm_source=rss&utm_medium=rss&utm_campaign=patch-6-for-baldurs-gate-3-brings-more-smooching //jbsgame.com/patch-6-for-baldurs-gate-3-brings-more-smooching/#respond Fri, 16 Feb 2024 15:08:44 +0000 //jbsgame.com/?p=464048 Baldur's Gate 3 Karlach kissing Lae'zel

Larian has released the anticipated Patch 6 for the winner of some awards, Baldur’s Gate 3. This pat?ch improv?es the most important feature of the game: kissing.

Actually, we basically covered the gist of this patch before, but now that it’s out in the wild, we can cut it open and see what’s inside. As I lead with, the biggest addition is a tonne of new kissing animations. Beyond just kissing, the patch notes highlight they’ve “improved�some of the final cinematics to “better reflect the connection between players and their partners.�Ladies.

There are some smaller tweaks as well, but the other big ones for me are improved idle camp an??imations and better speaker prioritization in dialogue. The game will now default to your avatar as the speaker whenever dialogue automatically triggers rather than whatever character you’re currently in control of. So, there won’t be any awkward moments when you wander into an NPCâ€??™s dialogue trap and suddenly Lae’zel’s filling up your screen like she’s the main character. 

//twitter.com/baldursgate3/status/1758445994948112432

Ano??ther apprecia?ble change is the ability to swap out party members by just talking to the character you want to change to. Before, you’d have to walk to Astarion, kick him to the curb, then talk to whoever else to get them to follow you.

T??????????????????????????hat’s about it in terms of big changes. However,?? there’s a slew of fixes and tweaks that you can sort through. In particular, Larian seems to have given a heap of attention to the closing of the narrative to make sure the choices you make will actually have some impact.

The patch should be available on all platforms today. Currently, I can confirm it’s on Steam. As a heads-up, you’ll need 150GB of space to apply the patch. If you’ve been playing for a while, you already know how sprawling its real estate can be. You can check out the full patch notes here. For a little speculation on the next BG3 patch and official updates as they happen, check out our patch cyle schedule.

The post Patch 6 for Baldur’s Gate 3 brings more smooching today appeared first on Destructoid.

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betvisa888patch notes Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/cyberpunk-2077-patch-2-01-is-out-heres-all-the-notes/?utm_source=rss&utm_medium=rss&utm_campaign=cyberpunk-2077-patch-2-01-is-out-heres-all-the-notes //jbsgame.com/cyberpunk-2077-patch-2-01-is-out-heres-all-the-notes/#respond Fri, 06 Oct 2023 12:29:56 +0000 //jbsgame.com/?p=413355 Cyberpunk 2077: Goro Takemura looking down at the player in a junkyward.

These days, most would agree that Cyberpunk 2077 is a fantastic game, rife with dystopian goodness. In fact, CD Projekt Red recently announced it had sold 25 million copies, proving ho?w the tides have truly turn??ed. Not content to rest on its laurels, the studio has also just released the next update.

Patch 2.01 has started rolling out and, as with all good updates, comes with a cavalcade of tweaks and bug fixes. There are some notable repa??irs to various quests, as well as addressing the gameplay in ge?neral, such as an "issue that could cause V to become invulnerable to all damage."

//twitter.com/CDPROJEKTRED_IR/status/1709933112938151994

There's also been fixes to some of the missions in Phantom Liberty, including patching o??ne that could "cause V to get stuck in the wall or roof after performing a Finisher on Kurt Ha??nsen."

No more major updates, though

Despite the obvious work that's still being put into Cyberpunk 2077, CDPR has said there'll be no more major updates for the game. The big 2.0 patch and Phantom Liberty DLC were the last sig??nificant changes the team made to the sci-fi RPG.

Going forward, the developer will likely be putting all its chips into the Cyberpunk follow-up (currently titled "Orion") as well as the new Witcher saga and remake of the first Witcher game. In short: it's going to be a very busy n??ext few years for the once-disgraced studio.

Cyberpunk 2077 Patch 2.01 notes

Phantom Liberty-specific

  • Balls to the Wall - When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
  • Dog Eat Dog - Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
  • Firestarter - Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.

Moving Heat

  • Fixed an issue that could cause all traffic to disappear after completing the quest.
  • Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.

  • New Person, Same Old Mistakes - Fixed an issue where the gate to Bill's hot dog stand was closed.

Somewhat Damaged

  • Fixed an issue preventing the player from scanning the Neural Network system.
  • Various fixes for devices in the bunker.

  • The Killing Moon - Fixed an issue that caused the doors leading to the shuttle to not open.

You Know My Name

  • Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
  • Reed will now wear his party outfit during the dialogue with Songbird.

  • Addressed an issue where some phone calls necessary to continue the main story began with a delay.
  • Various visual fixes for animations, lighting, scenes, VFX, and more.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.

Quests & Open World

  • Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
  • Ghost Town - Fixed an issue where the quest could get stuck on the "Defeat Nash and his people" objective if the game was saved during combat prior to Update 2.0.

Gig: Breaking News

  • Fixed an issue where Ted Fox's car didn't spawn.
  • Fixed an issue where the gig wouldn't trigger after approaching the quest area.

  • Gig: Going-Away Party - Fixed an issue where it wasn't possible to get in the car with Flavio because it spawned underground.
  • Gig: The Lord Giveth and Taketh Away - Fixed an issue where the Militech SUV spawned underground.

Killing in the Name

  • Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
  • Fixed an issue where the Bartmoss Collective website wasn't visible in some cases.

  • Playing for Time - Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
  • Space Oddity - Fixed an issue where the quest didn't activate if the location was approached prior to Update 2.0.

The Heist

  • Fixed an issue where Jackie wasn't present in front of the Afterlife.
  • Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.

  • The Prophet's Song - Fixed an issue where completing the quest could cause the police system to turn a blind eye to V's crimes.
  • The Ripperdoc - Fixed an issue where, if the player got into the driver's seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
  • Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
  • Fixed an issue where some Iconic weapons wouldn't appear on wall of the Stash in V's apartment.
  • Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.

Gameplay

  • Made it possible to properly switch to Arm cyberware by cycling through weapons.
  • Addressed an issue that could cause V to become invulnerable to all damage.
  • A wrecked NCPD cruiser without wheels won't be patrolling the streets of Night City anymore.
  • Fixed an issue where some obsolete mods in the Inventory and Stash weren't properly exchanged for a new weapon mod.
  • Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that's too high when compared to the player's level.
  • Removed various obsolete Crafting Specs.
  • Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.

PC-specific

  • Fixed an issue where the UI could show controller inputs when playing on keyboard and mouse.
  • Players unable to get achievements due to an issue that prevented Phantom Liberty achievements from unlocking on PC before a backend fix implemented on the day of the release will have them retroactively unlocked on GOG and Steam after loading a save from that playthrough. For the Epic Games Store, the issue is still under investigation.
  • Fixed an issue where, after installing Update 2.0 but not the expansion on GOG, a pop-up saying "Phantom Liberty downloaded - please return to the main menu to access new content" could appear in the in-game menu.
  • Improved image quality of DLSS Ray Reconstruction in the Ultra Performance setting.

Console-specific

  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won't fix saves corrupted before the update.
  • Fixed an issue where launching the game without an internet connection would prompt the player to log into GOG My Rewards again.

Miscellaneous

  • Various crash fixes on PC and consoles.
  • Vehicle radio volume has been adjusted so it's no longer too quiet compared to other sounds in the game. If you've turned down the volume of other sounds in order to better hear the radio, you may want to re-adjust the volume before you continue playing.
  • Added sounds for the Basilisk that were missing.
  • Fixed an issue where the player could earn an infinite score in Trauma Drama by shooting at enemies dropping from a helicopter repeatedly.
  • Growl FM and Dark Star websites will now be visible when playing without Phantom Liberty.
  • Fixed an issue where disconnecting the internet didn't result in an error message being displayed in My Rewards and Cross Progression tabs.
  • The song History by Gazelle Twin and Trash Generation will now be disabled when the "Disable Copyrighted Music" option is turned on.
  • Fixed an issue where hair didn't cast shadows when Ray Tracing was enabled.
  • Players who pre-ordered Phantom Liberty but didn't get the Quadra Sport R-7 "Vigilante" will now receive it.
  • Several improvements and changes to Ukrainian localization, including fixes for lines where the translation lost its original meaning.

REDmod

  • Fixed an issue where tweak mods would not compile in REDmod.
  • Added Phantom Liberty support to REDmod.

The post Cyberpunk 2077 Patch 2.01 is out – here’s all the notes appeared first on Destructoid.

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betvisa cricketpatch notes Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/baldurs-gate-3-patch-3-adds-magic-mirror-and-mac-support/?utm_source=rss&utm_medium=rss&utm_campaign=baldurs-gate-3-patch-3-adds-magic-mirror-and-mac-support //jbsgame.com/baldurs-gate-3-patch-3-adds-magic-mirror-and-mac-support/#respond Fri, 22 Sep 2023 20:21:02 +0000 //jbsgame.com/?p=408327 Baldurs Gate 3 Patch 3 notes

It's been about six weeks since Baldur's Gate 3 was released, and the third bigger patch is already here. Larian Studios has been quick and thorough with patches for the CRPG so far, and Patch 3 is no different. Perhaps most importantly, Patch 3 makes Baldur's Gate 3 fully supported on Mac. Saves of previous versions are not compatible, and Larian recommends Mac players fully uninstall previous versions of BG3 to minimize potential issues.

Feature-wise, a new Magic Mirror is now at camp. Players can?? interact with the Magic Mi??rror to change their appearance at any time, however many times they want. While appearance, voice, pronouns, and your...uh...special parts, can be changed, race/subrace and body type cannot. Also, origin characters, hirelings, and full illithids cannot use the Magic Mirror. I guess this means I should stop guzzling down tadpoles.

Patch 3 for Baldur's Gate 3 also includes some additional changes to gameplay, combat, and performance. We've included some of the non-spoiler patch notes below, but you can view the full Patch 3 notes here.

Baldur's Gate 3 Patch 3 notes

HIGHLIGHTS

  • Baldur’s Gate 3 is now fully supported on Mac!
  • A Magic Mirror that lets you change your appearance is now available at camp!

COMBAT

  • Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
  • Fixed the Divine Smite damage increasing over the cap of 5d8.
  • Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character's See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won't try to keep distance from the player in combat so that they are easier to find.
  • Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
  • Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.

PS5

  • The colours on the PS5 controller will now match elemental damage types more closely.

PERFORMANCE

  • Improved performance in the Lower City. More to come!

ART

  • Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
  • Dragonborn characters can now select any of the barbarian piercings.
  • Fixed Shadowheart going blonde when equipping a hat.
  • Improved the reflection in the Spectator's eye in the Underdark.
  • Fixed face tattoos disappearing when zooming out.

GAMEPLAY

  • The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard's Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
  • Level Up will now queue all characters who can be levelled up so you don't have to click on them individually.
  • Fixed some corpses never showing the '(empty)' tag after you loot them.
  • Fixed not being able to use some reactions while in disguise.
  • Cazador's staff, Woe, now correctly unlocks the Blight spell when equipped.
  • Fixed several magic items and Volo's Ersatz Eye losing their power after you are killed and revived.
  • Fixed the Spell Sniper feat not working on attack spells.
  • The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
  • Fixed the Idol of Silvanus buff disappearing after Long Rest.
  • Mummies raised through Create Undead can now Jump to follow you around better.
  • The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
  • The Misty Escape feat will no longer break concentration.
  • Reading shop signs will no longer be considered a crime.
  • The Cutting Words reaction is now set to Ask by default.
  • Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
  • The Azer summon's Overheat ability is now available on its hotbar when summoned.
  • The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
  • Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
  • Optimised how the game handles object selection on controller.
  • Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.

The post Baldur’s Gate 3 Patch 3 adds Magic Mirror and Mac support appeared first on Destructoid.

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betvisa888 livepatch notes Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/here-are-the-huge-cyberpunk-2077-patch-notes-for-update-2-0/?utm_source=rss&utm_medium=rss&utm_campaign=here-are-the-huge-cyberpunk-2077-patch-notes-for-update-2-0 //jbsgame.com/here-are-the-huge-cyberpunk-2077-patch-notes-for-update-2-0/#respond Fri, 22 Sep 2023 13:05:10 +0000 //jbsgame.com/?p=408159 Cyberpunk 2077: a motorcyclist doing a wheelie across a wet road.

While we've still got a few days until Phantom Liberty drops, we can at least enjoy Cyberpunk 2077's? immense 2.0 update. Rolling out yesterday, the patch promis??es something of an overhaul for CD Projekt Red's dystopian RPG.

In fact, despite a laundry list's worth of tweaks, fixes, improvements, and implementations, a post on the game's Steam page says that the changes ar??e "way too long to publish."

//youtu.be/sJbexcm4Trk

Having said that, what is listed is worthy of note. From AI enhancements to an overhaul of the perks and skills to even some remixed music from Idris Elba, version 2.0 of Cyberpunk 2077 could well be the ul??timate way to e?xperience the game.

CDPR has even said that a new save is highly recommended, given how many changes the game's been through.

You can see the changelog below. Or at least everything the deve????loper says it can list. Deep breath, everyone.

Cyberpunk 2077 2.0 patch notes

COMBAT

New Police System

  • The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
  • The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
  • The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
  • You can now hear NCPD radio chatter through the radio.
  • It's now possible to quickhack NCPD officers.

Vehicle Combat

  • Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
  • Vehicle tires can now be shot or slashed.
  • Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
  • Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
  • You can now encounter AI-driven and randomized chases between different factions in a given district.

Combat AI Enhancements

  • We made numerous improvements to enemy AI, including:

    • Various enhancements to enemy netrunner AI.
    • Improved NPC reactions to grenades and their use of grenades.
    • Improved NPC reaction time when flanked.
    • Faster detection by enemies when you're walking or sprinting.
    • Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
    • Enemies that don't hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
    • Made improvements for scenarios where a group of NPCs can join another group in combat against you.

Netrunning Changes

  • Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
  • Rebalanced RAM costs.
  • Rebalanced damage and upload time. Changed the effects of some quickhacks.
  • Removed the option to use Breach Protocol on enemies.

Other

  • Health Items and grenades now have a limited number of charges that recharge over time after being used.
  • Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
  • Improved the Aim Assist feature.
  • Rebalanced the base game's main boss fights.
  • Introduced Armor Penetration for the base game's main bosses.
  • Removed the one-hit kill protection from civilians.

PERKS & SKILLS

  • A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
  • We merged the previous Skills into five new ones - Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute's level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
  • Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
  • Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.

CYBERWARE

  • Armor is now provided primarily by cyberware. As a result, clothing's purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
  • The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
  • Cyberware implants are now Attuned to specific Attributes - the higher the Attribute, the stronger the stat bonus.
  • You can now upgrade cyberware on the ripperdoc screen.
  • Some Cyberware slots can be unlocked by acquiring specific Perks.
  • Added multiple new kinds of Cyberware.
  • Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
  • Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.

WEAPONS

  • Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
  • The "first equip" animation can now be triggered at any time: Hold B or double tap Alt while the weapon is holstered.
  • Added smoke grenades.
  • Added new melee weapon Finishers.
  • You can now find a Thermal Katana in the game.
  • Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
  • All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
  • Removed the silencer slot from Revolvers.
  • Removed the scope slot from Light Machine Guns.
  • Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
  • Expanded the stash wall in V's apartment to display all of the Iconic weapons from the base game.

VEHICLES

Traffic

  • NPC vehicles can now switch lanes to avoid obstacles.
  • Pedestrians will now try to avoid running into moving vehicles.
  • NPC drivers are now better at avoiding you when you are on foot.
  • Improved braking, acceleration and suspension of cars in traffic.
  • Some NPCs now might react aggressively when you hijack their vehicle.
  • Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
  • Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.

Other

  • Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V's computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
  • Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
  • We implemented various changes and tweaks to vehicle performance and handling:

    • New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
    • All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
    • Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
    • All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel "heavier" now, as we have improved how we apply gravity as the suspension moves.
    • Many vehicles were fully retuned or their tuning was heavily revised.
    • Multiple other small improvements.

  • Added a new "Driving" category and Driving Manual to the Database.

BALANCE & ECONOMY

NPCs

  • All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.
  • Enemies will have different tiers depending on the faction they belong to.
  • Some NPC archetypes will feature Low, Medium or High armor.
  • All resistances for regular NPCs have been removed.
  • Rebalanced game difficulty to increase the challenge at higher difficulties.

Weapons

  • Weapons now scale damage based on their Tier.
  • The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.

Loot

  • Loot now scales to your level.
  • Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
  • NPCs no longer drop clothing.

Crafting & Upgrading

  • Crafting and upgrading now require only one type of component instead of multiple types.
  • Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
  • Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.

Vendors

  • You can now access the Wardrobe feature through clothing vendors.
  • Vendor stocks scale with your level, expanding as you reach a new Tier.
  • Updated vendor stocks so that each has a more distinctive theme and specialization.
  • Vendors no longer sell quickhack and crafting components.
  • Adjusted the prices of weapons, cyberware, apartments, clothing and more.

AUDIO

New Radio Stations

  • 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
  • Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
  • 107.5 Dark Star is a new station for electronic music.

UI

  • The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
  • Added the option to untrack a quest in the Journal.
  • Overhauled the phone UI to be more intuitive.
  • Revamped Perk and Cyberware menus.
  • Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
  • The minimap will now zoom out dynamically depending on your speed.
  • Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
  • Improved D-pad navigation in menus.
  • You can now change the HUD safe zone. This option is available in Settings â†?Interface.
  • Multiple UI fixes for widescreens.
  • You can now preview clothing and weapons not only at vendors, but also in your inventory.
  • The indicators that show the status of active cyberware are now displayed on your HUD.

QUEST FIXES

  • Beat on the Brat: The Glen - Fixed an issue where it wasn't possible to draw fists when the fight started.
  • Blistering Love - Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
  • Cyberpsycho Sighting: Bloody Ritual - Fixed an issue where Zaria's body could get stuck underground after defeating her.
  • Forward to Death - The forces defending the gate of the construction site now properly attack V.
  • Gig: Serious Side Effects - Fixed an issue where it wasn't possible to deposit the beta acid at the Drop Point.
  • I Fought The Law - Fixed an issue where it was possible to get stuck in the Red Queen's Race after completing the quest.
  • Queen of the Highway - Fixed an issue where it wasn't possible to complete the "Talk to Panam." objective on older saves.
  • Spellbound - It's now possible to steal the data from R3n0's computer if you don't have a cyberdeck.
  • We Gotta Live Together - Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.

STABILITY AND PERFORMANCE

  • Multiple fixes and improvements related to stability and optimization.

MISCELLANEOUS

  • Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
  • Added more secrets to be discovered in Night City.
  • Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V's apartment in Megabuilding H10.
  • You can now change tattoos at ripperdocs.
  • You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
  • Apartments will now give smaller buffs.
  • Updated the Characters tab in the Database to include more side characters.
  • Added new niches to the Columbarium.
  • Added Ukrainian text localization.

PC-SPECIFIC

  • Updated PC system requirements. A SSD is now required to run the game. More information can be found here.
  • Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings â†?Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
  • [AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings â†?Gameplay â†?Performance. It allows you to set SMT to Off (only physical cores), On (all logical cores) or Auto (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
  • The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
  • As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
  • Updated Steam Deck graphics profile for improved frame rate stability.

The post Here are the huge Cyberpunk 2077 patch ??notes for update 2.0 appeared first on Destructoid.

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betvisa888 livepatch notes Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/baldurs-gate-3-patch-1-is-here-with-over-1000-bug-fixes-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=baldurs-gate-3-patch-1-is-here-with-over-1000-bug-fixes-and-more //jbsgame.com/baldurs-gate-3-patch-1-is-here-with-over-1000-bug-fixes-and-more/#respond Fri, 25 Aug 2023 19:21:17 +0000 //jbsgame.com/?p=399179 Baldur's Gate 3 Patch 1

Baldur's Gate 3's first patch, aptly titled Patch 1, is officially live. This brings the BG3 version number to 4.1.1.3669438, so make sure you're on the proper version ?when you play next! It's important to do so because Patch 1 addresses over 1,000 bugs as well as introduces some balance changes and fixes some flow ??issues while playing.

According to Larian Studios, this patch tackles some visual bugs while adding some more post-launch polish. ??Enemies should no longer spot you when they shouldn't be able to, and random items should no longer defy gravity and float. Perhaps most importantly, romancing Shadowheart has been fixed meaning those who could not reach the conclusion of romancing her should now be able to. Thank Shar, am I right?

Larian also confirmed that Patch 2 is right around the corner and wi??ll feature significant perfo??rmance improvements.

Finally, we got some more fun stats about player decisions in Baldur's Gate 3 so far. The most ??played class is Paladin followed by Sorcerer, and the least played is Cleric. Humans and Elves are the most chosen race followed by Half-Elf. On the fli??p side, Dwarf, Gnome, Githyanki and Halfling are the least played.

Looking through the patch notes, I see quite a bit of love being given to Act 3 which is honestly where it's needed the most. It's great to see Larian putting in the effort to make Baldur's Gate 3 even better when it's already so insanely good.

[caption id="attachment_398869" align="alignnone" width="640"] Screenshot via Larian Studios[/caption]

Baldur's Gate 3 Patch 1 highlights

Larian has provided some highlights from the Patch 1 patch notes, which we've included below minus the spoilery ones. If you want to view the ??full patch notes you can do so here.

Showstoppers

  • Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
  • Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
  • Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
  • Fixed a bug causing you to get a Game Over screen after helping Downed party members.
  • Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
  • Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
  • Fixed an issue where characters could get stuck in an infinite falling loop.
  • Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.

Story Flow and Logic

  • Shadowheart should more easily follow up on her proposed romance moments in Act III.
  • Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.
  • Fixed bug that made it possible to break up with Astarion without meaning to.
  • The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.
  • Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.
  • The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
  • Minthara no longer references irrelevant topics or passes judgement on companions more than once.
  • Fixed the dialogue flow when dating Minthara.
  • You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
  • Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
  • During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
  • Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
  • You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.
  • Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
  • Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.
  • If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.
  • Throwing a single coin at the beggars will no longer damage them.
  • If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.
  • The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.

Balance

  • Made gold bounties more generous in several containers across the game.
  • Increased players' HP bonus in Explorer Mode from +50% to +100%.
  • Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
  • Arcane Tricksters' Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
  • You can no longer have multiple Mage Hands active at the same time.
  • The Shield reaction can no longer be used while Silenced.
  • Fixed not being able to create 5th Level spell slots from Sorcery Points.
  • College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
  • Made sure proper spell DC is applied during multiclassing.
  • Added spells to bards' Magical Secrets feature: Banishing Smite, Animate Dead, Crusader's Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter's Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
  • The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
  • Fixed a bug with ranged enemies reapplying Hunter's Mark constantly, even when not needed.
  • Warlocks' Pact of the Chain summons now get to use their Extra Attack more than once.
  • Fixed NPCs sometimes spotting you even if they're not supposed to be able to.
  • Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
  • Danse Macabre ghouls will no longer kill you when you Long Rest.
  • If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
  • Meenlocks are now immune to the shadow curse.
  • Helped Minthara remember how to use her weapons.
  • Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
  • Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode.

Usability

  • Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.
  • The Launcher will now remember whether you chose DX11 or Vulkan.
  • Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.
  • Fixed spells like Hex randomly shifting in order, causing you to misclick if you're moving and clicking around intuitively.
  • Fixed players who are merely listening in on a dialogue being able to skip lines - only the speaker can now do this.
  • Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.
  • You can no longer interact with another player's inventory (e.g. send multiselected items or use their items) if their inventory is locked.
  • Fixed the critical hit text sometimes not appearing.
  • Improved the performance of the minimap when new map markers appear or old ones disappear.
  • Dyed armour will now appear in the right colour in the Level Up screen.
  • Halsin's Wild Shape tooltip will now correctly call him a cave bear.

Visuals

  • Fixed the modesty filter not working on dragonborns.
  • Fixed earrings on tiefling female strong character models.
  • Added a Controller Style option, which allows you to override which controller's icons are displayed.
  • Fixed an issue causing the clown makeup to not only not appear on Lae'zel's face when applied, but also remove her characteristic tattoos and makeup.
  • Invoke Duplicity now works as an identical copy of your character. And they're not naked.
  • Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.
  • Lae'zel's underwear will now more accurately reflect the colour of dyes used on it.

Cinematic Scenes

  • Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.
  • Fixed items like mugs and newspapers floating in the air during dialogues - the characters holding them were correctly hidden but the items themselves weren't. Ghosties begone!
  • Fixed Scratch's position so you can try to get that ball out of his mouth. Whether he'll let you have it is another matter.
  • Lae'zel no longer floats up and down during your dialogue where you discuss dating.
  • Fixed some cameras that couldn't contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.
  • Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.
  • Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.

Loot and Trade

  • Traders who stock dyes now also stock dye remover.
  • Made Lady Esther available to trade with after you've completed her quests.
  • Fish vendors now have more fish to sell. That new bait must be doing the trick!
  • Popper the kobold at the circus now sells more oddities.
  • Lady Jannath will now have artsy items to trade.
  • Skeletons around the Selûnite Outpost no longer have fresh food in their inventory.
  • Lohse's portrait is now reachable, chief.

Misc

  • Updated the credits and reformatted them into two neater columns.
  • The Digital Deluxe DLC's D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.
  • All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse's Lute of the Merryweather Bard from the Deluxe Edition.
  • DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.
  • Steel Watcher idle sounds no longer take up streaming bandwidth.
  • You can no longer climb the Shambling Mound.
  • Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.

The post Baldur’s Gate 3 Patch 1 is here with over 1,000 bug fixes and more appeared first on Destructoid.

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betvisa888 casinopatch notes Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/baldurs-gate-3-hotfix-1-is-out-now-fixing-up-several-bugs-and-crashes/?utm_source=rss&utm_medium=rss&utm_campaign=baldurs-gate-3-hotfix-1-is-out-now-fixing-up-several-bugs-and-crashes //jbsgame.com/baldurs-gate-3-hotfix-1-is-out-now-fixing-up-several-bugs-and-crashes/#respond Fri, 04 Aug 2023 20:30:06 +0000 //jbsgame.com/?p=395114 Baldur's Gate 3 Hotfix #1

Just one day after the official release of Baldur's Gate 3, Larian Studios released Hotfix #1 for the RPG. This update officially brings the version number of BG3 to 4.1.??1.3624901. The hotfix focuses on bug fixes, performance up??dates, and preventing crashes and progression blockers.

The hotfix takes aim at some particular sections of the massive RPG, just after its big launch yesterday. Hotfix #1 for Baldur's Gate 3 hits some dialogue hitches and crashes, as well as multiplayer quirks and more. Notably, it also addresses a dice rolling issue, where fast a??nd furious re-attempts ??would result in failure.

Furthermore, Larian has found the origin of the pesky issue that has been affecting saves.? Apparently, the culprit had to do with cross-saves with the PlayStation 5 version of the game. Because the PS5 version doesn't launch until September 6, Larian has?? disabled the cross-saving system for now to prevent the issue and will fix it later. (This shouldn't affect in-game or Steam Cloud saves.)

Also, some of the patch notes contain spoilers which we have chosen to omit for now. If you want to see the full patch notes including spoilers, you can do so here. For the rest, here are the Baldur's Gate 3 Hotfix#1 patch notes for the August 4 update.

Baldur's Gate 3 Hotfix #1 patch notes for the August 4 update

CRASHES AND BLOCKERS

  • Fixed possibly getting stuck in a dialogue in the first confrontation with a major boss.
  • Fixed a rare issue where player character states would not update properly after dying.
  • Fixed a crash that could occur related to one of Astarion's cinematic dialogues in the endgame.
  • Fixed a crash that could occur when loading an old savegame while at Last Light.
  • Fixed a crash that could occur when using the brain reader in the Colony.
  • Fixed an issue that could cause you to get stuck in a loading screen when loading a savegame after dying.
  • Fixed a blocker during Character Creation preventing you from progressing if you chose a Zariel tiefling as your Guardian.
  • Fixed a potential crash triggered by the light system.
  • Added an error message to prevent crashes being caused by mods when starting the game.
  • Disabled Larian Account cross-saves temporarily to solve an issue blocking loads and saves. Steam cross-saves are unaffected.
  • Fixed a startup crash with the Steam API.
  • Fixed a crash that could occur when quick-loading a game while a container or corpse was open for looting.
  • Fixed a crash that could happen if an item unlocked a spell for a game entity without stats.
  • Fixed a crash that could occur when switching a race or a class in Character Creation.
  • Fixed potential crashes that could occur when closing screens like the options menu or when ending dialogues.
  • Fixed a potential crash when an enemy tries to use the Motivator during combat in the Steel Watch Foundry.
  • Fixed a blocker that could occur if you choose to attack the Emperor during a dialogue after you side with him.
  • Fixed a crash in PhysX.

MULTIPLAYER

  • Players will now correctly join cinematic dialogues that require all players to be present if they were listening in previously.
  • Fixed an issue that allowed players to listen in on private dialogues using the context menu.
  • Fixed an issue causing players to get stuck and not be able to join a dialogue if someone else is already in a dialogue.

GAMEPLAY

  • Fixed hair physics on drow and elf male strong body types.
  • Fixed an issue causing phase spiders to skip their turn in combat if they're standing on a web that's been destroyed.
  • Fixed an issue with dice rolling, where retrying could cause the roll to fail if you were applying bonuses and clicking really fast.
  • Duplicate spells no longer appear on followers' hotbars and you can no longer customise their radial menus. (Important to note: followers are not companions or full party members.)
  • Fixed Dark Urge randomisation in Character Creation for non-white dragonborn characters.
  • Fixed an issue preventing you from interacting with Withers in one of the camp locations.

UI

  • Fixed issues in cinematic dialogues when listening in.
  • Fixed an issue causing the character models for half-orcs, dragonborn, and half-elves to not update correctly when unequipping armour in the character sheet.
  • Fixed some issues with prepared spells during Level Up, when multiclassing.
  • Hid the version number during dialogues.
  • Fixed splitscreen cinematics showing sampling garbage.

AUDIO

  • Fixed audio issues with grunts, shouts, and moans across gameplay and cinematics.
  • Fixed a line being cut off when speaking to the Restless Myconid in the Underdark.
  • Removed a clicking sound during the credits.
  • Fixed audio levels in a dialogue with Mayrina in the Lower City.

ENGINE

  • Fixed a bug causing textures to appear in bright, neon colours.
  • Fixed a splitscreen issue causing characters to remain invisible after a dialogue ends.
  • Fixed an aspect ratio issue when FSR is active during splitscreen.
  • Fixed surface texture details not updating when changing Texture Detail in the game video options.

CINEMATICS

  • Fixed characters looking in the wrong direction in a dialogue with Mizora.
  • Fixed the Emperor turning backwards in an endgame cinematic.
  • Fixed a camera issue with the deep rothé.
  • Fixed camera and lighting issues with the strange ox at Last Light.
  • Fixed a blank screen in the cinematic when you put on one of Auntie Ethel's masks.
  • The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.
  • Fixed an issue with clipping characters in a cinematic dialogue in the Colony.
  • Fixed the avatar's head popping into place in a dialogue in the Colony.
  • Fixed Cazador's staff disappearing in a cinematic dialogue.
  • Fixed a camera that was zoomed in too far on a wolf.
  • Fixed Lae'zel's head popping in a dialogue with Vlaakith.
  • Fixed Orin and her victim clipping into an altar.
  • Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
  • Fixed companions disappearing the morning after the Dark Urge gives into a particular Urge.
  • Fixed lighting issues in a scene with Z'rell at Moonrise Towers.
  • Fixed Araj's hands clipping when talking to her in the Lower City.
  • Fixed some companions being visible in the background of dialogues where they shouldn't be.
  • Fixed Ketheric's corpse standing back up in an idle pose.
  • Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
  • Fixed Raphael popping during the dialogue with the orthon.
  • Fixed camera, audio, and character movement issues in the dialogue with the monk's amulet.
  • Fixed a looping animation in the cinematic dialogue with the Brewer.
  • Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo's Flophouse.
  • Fixed male halfling Dark Urge's hand clipping through his body when lying down.
  • Fixed lighting issues in the endgame cinematic.
  • Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
  • Fixed a repeating animation on the submersible.
  • Fixed Wyll looking in the wrong direction when recruited.
  • Added reactions to the player character's face when talking to the ox in Last Light.
  • Fixed clipping between two Zealots of the Absolute in the Colony.
  • Fixed popping issues with Cazador in several dialogues with Astarion.
  • Fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic.

The post Baldur’s Gate 3 Hotfix #1 is out now, fixing up several bugs and crashes appeared first on Destructoid.

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